Small progress

This commit is contained in:
lanariel 2014-02-07 11:52:51 +01:00
parent bab3ab0a78
commit 5119b287d6
8 changed files with 98 additions and 287 deletions

View File

@ -8,6 +8,7 @@
#include "../../Misc/Resource/ResourceManager.h" #include "../../Misc/Resource/ResourceManager.h"
#include "../FileLoader/GeneralLoader.h" #include "../FileLoader/GeneralLoader.h"
#include "../Model/ModelInfo.h" #include "../Model/ModelInfo.h"
#include "../Render/Rendering/GuiRender.h"
#include <vld.h> #include <vld.h>
namespace Oyster namespace Oyster
@ -154,5 +155,15 @@ namespace Oyster
o.texturePath = Core::texturePath; o.texturePath = Core::texturePath;
return o; return o;
} }
void API::StartGuiRender()
{
Render::Rendering::Gui::BeginRender();
}
void API::RenderGuiElement(API::Texture tex, Math::Float2 pos, Math::Float2 size)
{
Render::Rendering::Gui::Render((ID3D11Texture2D*)tex,pos,size);
}
} }
} }

View File

@ -29,6 +29,7 @@ namespace Oyster
std::wstring modelPath, texturePath; std::wstring modelPath, texturePath;
int BytesUsed; int BytesUsed;
}; };
typedef void* Texture;
static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion); static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion);
#ifdef _DEBUG #ifdef _DEBUG
@ -51,6 +52,13 @@ namespace Oyster
static void RenderScene(Oyster::Graphics::Model::Model models[], int count); static void RenderScene(Oyster::Graphics::Model::Model models[], int count);
//! @brief Renders a single model //! @brief Renders a single model
static void RenderModel(Oyster::Graphics::Model::Model& model); static void RenderModel(Oyster::Graphics::Model::Model& model);
//! @brief Configures Renderer to process 2D graphics, data will be passed in to EndFrame()
static void StartGuiRender();
//! @brief Renders a single GUI element using the texture provided and the Pos in the upper right corner, %based system
static void RenderGuiElement(Texture, Math::Float2 Pos, Math::Float2 Size);
//! @brief Performs light calculations, post effects and presents the scene //! @brief Performs light calculations, post effects and presents the scene
static void EndFrame(); static void EndFrame();
@ -59,6 +67,8 @@ namespace Oyster
//! @brief deletes a model and relases the models resources //! @brief deletes a model and relases the models resources
static void DeleteModel(Oyster::Graphics::Model::Model* model); static void DeleteModel(Oyster::Graphics::Model::Model* model);
static Texture CreateTexture(std::wstring filename);
//! @brief adds a light to the scene //! @brief adds a light to the scene
static void AddLight(Definitions::Pointlight light); static void AddLight(Definitions::Pointlight light);
//! @brief removes all lights from the scene //! @brief removes all lights from the scene

View File

@ -182,6 +182,7 @@
<ClCompile Include="FileLoader\ModelLoader.cpp" /> <ClCompile Include="FileLoader\ModelLoader.cpp" />
<ClCompile Include="Render\Preparations\BasicPreparations.cpp" /> <ClCompile Include="Render\Preparations\BasicPreparations.cpp" />
<ClCompile Include="Render\Rendering\BasicRender.cpp" /> <ClCompile Include="Render\Rendering\BasicRender.cpp" />
<ClCompile Include="Render\Rendering\GuiRender.cpp" />
<ClCompile Include="Render\Resources\Deffered.cpp" /> <ClCompile Include="Render\Resources\Deffered.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -193,6 +194,7 @@
<ClInclude Include="Model\Model.h" /> <ClInclude Include="Model\Model.h" />
<ClInclude Include="Model\ModelInfo.h" /> <ClInclude Include="Model\ModelInfo.h" />
<ClInclude Include="Render\Preparations\Preparations.h" /> <ClInclude Include="Render\Preparations\Preparations.h" />
<ClInclude Include="Render\Rendering\GuiRender.h" />
<ClInclude Include="Render\Rendering\Render.h" /> <ClInclude Include="Render\Rendering\Render.h" />
<ClInclude Include="Definitions\GraphicalDefinition.h" /> <ClInclude Include="Definitions\GraphicalDefinition.h" />
<ClInclude Include="Render\Resources\Deffered.h" /> <ClInclude Include="Render\Resources\Deffered.h" />

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@ -51,6 +51,9 @@
<ClCompile Include="FileLoader\DanLoader.cpp"> <ClCompile Include="FileLoader\DanLoader.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Render\Rendering\GuiRender.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Core\Core.h"> <ClInclude Include="Core\Core.h">
@ -86,6 +89,9 @@
<ClInclude Include="Render\Resources\Deffered.h"> <ClInclude Include="Render\Resources\Deffered.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Render\Rendering\GuiRender.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" /> <FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl" />

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@ -0,0 +1,44 @@
#include "GuiRender.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Rendering
{
void Gui::BeginRender()
{
}
void Gui::Render(ID3D11Texture2D* tex,Math::Float2 pos, Math::Float2 size)
{
//Oyster::Core::DeviceContext->PSSetShaderResources(0,1,&srv);
//Pos.x -= instance.sizeX/2;
//Pos.x += size.x/2;
//Pos.y -= instance.sizeY/2;
//Pos.y += size.y/2;
//Matrix m;
//m = Math::Matrix::identity;
//float width = (1.0f/(instance.sizeX/2.0f));
//float height = (1.0f/(instance.sizeY/2.0f));
//m.m41=Pos.x * width;
//m.m42=-Pos.y * height;
//m.m43=Pos.z;
//m.m11=width*size.x/2;
//m.m22=height*size.y/2;
//void* dest = Resources::Buffers::CBufferGs.Map();
//memcpy(dest,&m.GetTranspose(),64);
//Resources::Buffers::CBufferGs.Unmap();
//Oyster::Core::DeviceContext->Draw(1,0);
}
}
}
}
}

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@ -0,0 +1,22 @@
#pragma once
#include "../../Core/Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Rendering
{
class Gui
{
public:
static void BeginRender();
static void Render(ID3D11Texture2D* tex, Math::Float2 pos, Math::Float2 size);
};
}
}
}
}

View File

@ -337,6 +337,7 @@ namespace Oyster
Resources::Deffered::AnimationData.~Buffer(); Resources::Deffered::AnimationData.~Buffer();
Resources::Deffered::LightConstantsData.~Buffer(); Resources::Deffered::LightConstantsData.~Buffer();
Resources::Deffered::PointLightsData.~Buffer(); Resources::Deffered::PointLightsData.~Buffer();
GuiData.~Buffer();
SAFE_RELEASE(Resources::Deffered::PointLightView); SAFE_RELEASE(Resources::Deffered::PointLightView);
SAFE_RELEASE(Deffered::SSAOKernel); SAFE_RELEASE(Deffered::SSAOKernel);
SAFE_RELEASE(Deffered::SSAORandom); SAFE_RELEASE(Deffered::SSAORandom);
@ -367,6 +368,8 @@ namespace Oyster
} }
SAFE_DELETE_ARRAY(GeometryPass.RenderStates.SampleState); SAFE_DELETE_ARRAY(GeometryPass.RenderStates.SampleState);
SAFE_RELEASE(GuiPass.IAStage.Layout);
} }
} }
} }

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@ -1,287 +0,0 @@
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