Network - Started implementing Server,client,session.
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@ -50,8 +50,10 @@ ThreadedClient::~ThreadedClient()
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int ThreadedClient::Send(SmartPointer<OysterByte>& byte)
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{
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SmartPointer<OysterByte> temp = new OysterByte(*byte);
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mutex.LockMutex();
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this->sendPostBox->PostMessage(byte);
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this->sendPostBox->PostMessage(temp);
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mutex.UnlockMutex();
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return 0;
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}
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@ -62,9 +64,9 @@ int ThreadedClient::Send()
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mutex.LockMutex();
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if(sendPostBox->IsFull())
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{
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SmartPointer<OysterByte> temp = NULL;
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sendPostBox->FetchMessage(temp);
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errorCode = this->connection->Send(temp);
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//SmartPointer<OysterByte> temp = NULL;
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//sendPostBox->FetchMessage(temp);
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//errorCode = this->connection->Send(temp);
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}
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mutex.UnlockMutex();
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@ -75,7 +77,7 @@ int ThreadedClient::Recv()
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{
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int errorCode = 0;
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SmartPointer<OysterByte> temp = new OysterByte();
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/*SmartPointer<OysterByte> temp = new OysterByte();
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errorCode = this->connection->Recieve(temp);
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if(errorCode == 0)
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@ -84,7 +86,7 @@ int ThreadedClient::Recv()
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recvPostBox->PostMessage(temp);
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mutex.UnlockMutex();
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}
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*/
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return errorCode;
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}
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@ -59,8 +59,8 @@ void chat(ThreadedClient &client)
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client.setRecvPostBox(postBox);
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SmartPointer<OysterByte> msgRecv = SmartPointer<OysterByte>(new OysterByte());
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SmartPointer<OysterByte> msgSend = SmartPointer<OysterByte>(new OysterByte());
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SmartPointer<OysterByte> msgRecv = new OysterByte();
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SmartPointer<OysterByte> msgSend = new OysterByte();
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ProtocolSet* set = new ProtocolSet;
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ProtocolPlayerPos test;
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@ -0,0 +1,22 @@
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#ifndef OYSTER_NETWORK_SERVER_I_CLIENT_H
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#define OYSTER_NETWORK_SERVER_I_CLIENT_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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class IClient
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{
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public:
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virtual ~IClient() {}
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virtual void Disconnect() {};
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virtual bool IsConnected() {};
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virtual void Send() {};
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private:
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};
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#endif
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@ -0,0 +1,45 @@
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#include "IServer.h"
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IServer::IServer()
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{
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}
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IServer::~IServer()
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{
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}
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bool IServer::Init(INIT_DESC& initDesc)
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{
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return true;
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}
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bool IServer::Start()
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{
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return true;
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}
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bool IServer::Stop()
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{
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return true;
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}
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bool IServer::Shutdown()
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{
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return true;
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}
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void IServer::AddSession(ISession* session)
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{
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}
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void IServer::RemoveSession(ISession* session)
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{
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}
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@ -0,0 +1,34 @@
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#ifndef OYSTER_NETWORK_SERVER_I_SERVER_H
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#define OYSTER_NETWORK_SERVER_I_SERVER_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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class IServer
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{
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class ISession;
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public:
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struct INIT_DESC
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{
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};
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IServer();
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virtual ~IServer();
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virtual bool Init(INIT_DESC& initDesc);
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virtual bool Start();
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virtual bool Stop();
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virtual bool Shutdown();
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virtual void AddSession(ISession* session);
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virtual void RemoveSession(ISession* session);
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private:
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};
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#endif
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@ -0,0 +1,34 @@
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#ifndef OYSTER_NETWORK_SERVER_I_SESSION_H
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#define OYSTER_NETWORK_SERVER_I_SESSION_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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class ISession
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{
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class IClient;
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public:
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struct INIT_DESC
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{
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};
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ISession();
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virtual ~ISession();
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virtual bool Init();
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virtual bool Start();
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virtual bool Stop();
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virtual bool Shutdown();
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virtual void SendToAll();
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virtual void AddClient(IClient* client);
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virtual void RemoveClient(IClient* client);
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private:
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};
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#endif
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@ -154,8 +154,14 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="IServer.cpp" />
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<ClCompile Include="ServerMain.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IClient.h" />
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<ClInclude Include="IServer.h" />
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<ClInclude Include="ISession.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -18,5 +18,19 @@
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<ClCompile Include="ServerMain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="IServer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IServer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ISession.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IClient.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -12,6 +12,9 @@
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#include "../../Misc/Utilities.h"
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#include "../../Misc/Utilities-Impl.h"
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#include "IServer.h"
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#include "ISession.h"
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#pragma comment(lib, "ws2_32.lib")
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using namespace std;
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@ -25,8 +28,14 @@ void PrintOutMessage(ProtocolSet* set);
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int main()
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{
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SmartPointer<OysterByte> sendBuffer = SmartPointer<OysterByte>(new OysterByte);
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SmartPointer<OysterByte> recvBuffer = SmartPointer<OysterByte>(new OysterByte());
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IServer server;
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IServer::INIT_DESC initDesc;
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server.Init(initDesc);
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//Old program
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SmartPointer<OysterByte> sendBuffer = new OysterByte;
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SmartPointer<OysterByte> recvBuffer = new OysterByte();
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ProtocolSet* set = new ProtocolSet;
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IPostBox<SmartPointer<int>> *postBox = new PostBox<SmartPointer<int>>();
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IPostBox<SmartPointer<OysterByte>> *recvPostBox = new PostBox<SmartPointer<OysterByte>>();
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@ -64,7 +73,7 @@ int main()
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WinTimer timer;
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vector<ThreadedClient*> clients;
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SmartPointer<int> client = SmartPointer<int>();
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SmartPointer<int> client = int();
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while(1)
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{
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//Fetch new clients from the postbox
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