diff --git a/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj b/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj
index 5e543af9..fec9d7dd 100644
--- a/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj
+++ b/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj
@@ -173,6 +173,11 @@
+
+
+ {2a1bc987-af42-4500-802d-89cd32fc1309}
+
+
diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp
index ccd3e8f4..6d6d8bf7 100644
--- a/Code/Game/GameLogic/Player.cpp
+++ b/Code/Game/GameLogic/Player.cpp
@@ -137,7 +137,7 @@ void Player::Respawn(Oyster::Math::Float3 spawnPoint)
this->life = 100;
this->playerState = PLAYER_STATE::PLAYER_STATE_IDLE;
this->lookDir = Oyster::Math::Float4(1,0,0);
- this->newPhysicsState.SetCenterPosition(spawnPoint);
+ this->setState.SetCenterPosition(spawnPoint);
}
void Player::Rotate(const Oyster::Math3D::Float4 lookDir)
diff --git a/Code/Game/GameServer/GameServer.vcxproj b/Code/Game/GameServer/GameServer.vcxproj
index 6c0f3ea9..23bf0eb0 100644
--- a/Code/Game/GameServer/GameServer.vcxproj
+++ b/Code/Game/GameServer/GameServer.vcxproj
@@ -200,6 +200,9 @@
{f10cbc03-9809-4cba-95d8-327c287b18ee}
+
+ {b1195bb9-b3a5-47f0-906c-8dea384d1520}
+