From 54deef7f2b6092b77096936de8ecdeeafea27ccf Mon Sep 17 00:00:00 2001 From: Dander7BD Date: Tue, 4 Feb 2014 12:16:06 +0100 Subject: [PATCH] Project file fixes for GL --- Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj | 5 +++++ Code/Game/GameLogic/Player.cpp | 2 +- Code/Game/GameServer/GameServer.vcxproj | 3 +++ 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj b/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj index 5e543af9..fec9d7dd 100644 --- a/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj +++ b/Code/Game/DanBiasLauncher/DanBiasLauncher.vcxproj @@ -173,6 +173,11 @@ + + + {2a1bc987-af42-4500-802d-89cd32fc1309} + + diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp index ccd3e8f4..6d6d8bf7 100644 --- a/Code/Game/GameLogic/Player.cpp +++ b/Code/Game/GameLogic/Player.cpp @@ -137,7 +137,7 @@ void Player::Respawn(Oyster::Math::Float3 spawnPoint) this->life = 100; this->playerState = PLAYER_STATE::PLAYER_STATE_IDLE; this->lookDir = Oyster::Math::Float4(1,0,0); - this->newPhysicsState.SetCenterPosition(spawnPoint); + this->setState.SetCenterPosition(spawnPoint); } void Player::Rotate(const Oyster::Math3D::Float4 lookDir) diff --git a/Code/Game/GameServer/GameServer.vcxproj b/Code/Game/GameServer/GameServer.vcxproj index 6c0f3ea9..23bf0eb0 100644 --- a/Code/Game/GameServer/GameServer.vcxproj +++ b/Code/Game/GameServer/GameServer.vcxproj @@ -200,6 +200,9 @@ {f10cbc03-9809-4cba-95d8-327c287b18ee} + + {b1195bb9-b3a5-47f0-906c-8dea384d1520} +