Merge branch 'New-inputsystem' of https://github.com/dean11/Danbias into Input
This commit is contained in:
commit
56258e48c7
|
@ -697,7 +697,8 @@ Global
|
|||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|x64.ActiveCfg = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|x64.Build.0 = Release|x64
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|x86.ActiveCfg = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.MinSizeRel|x86.Build.0 = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
|
@ -714,7 +715,8 @@ Global
|
|||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|x64.ActiveCfg = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|x86.ActiveCfg = Release|Win32
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63}.RelWithDebInfo|x86.Build.0 = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
|
@ -731,7 +733,8 @@ Global
|
|||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|Win32.ActiveCfg = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|Win32.Build.0 = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|x64.ActiveCfg = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|x64.ActiveCfg = Release|x64
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|x64.Build.0 = Release|x64
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|x86.ActiveCfg = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.MinSizeRel|x86.Build.0 = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
|
@ -748,7 +751,8 @@ Global
|
|||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|x64.ActiveCfg = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|x86.ActiveCfg = Release|Win32
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE}.RelWithDebInfo|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
|
@ -764,7 +768,6 @@ Global
|
|||
{C83A6FAD-E71F-4B1E-9D63-E93E61DDC012} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{6391E709-D9FA-4FEF-A3B9-4343DB5A0C63} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{C4C76A8D-44C5-4452-9F61-39C7E01CBDB4} = {F156EEBC-0195-4020-8700-4433208DE12B}
|
||||
{3EA5F14D-2A71-4588-A69D-87C4571C580F} = {F156EEBC-0195-4020-8700-4433208DE12B}
|
||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B} = {1322B12B-5E37-448A-AAAF-F637460DCB23}
|
||||
|
|
|
@ -81,9 +81,6 @@ bool GameState::Init( SharedStateContent &shared )
|
|||
gfxOp.GlobalTint = Math::Float3(1,1,1);
|
||||
Graphics::API::SetOptions(gfxOp);
|
||||
|
||||
//tell server ready
|
||||
this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
|
||||
|
||||
// DEGUG KEYS
|
||||
this->key_Reload_Shaders = false;
|
||||
this->key_Wireframe_Toggle = false;
|
||||
|
@ -105,6 +102,9 @@ bool GameState::Init( SharedStateContent &shared )
|
|||
((RespawnUI*)respawnUI)->Init();
|
||||
((StatsUI*)statsUI)->Init();
|
||||
|
||||
//tell server ready
|
||||
this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,10 @@ bool GamingUI::Init()
|
|||
this->plane = new Plane_UI(L"box_tex.png", Float3(0.5f, 0.0f, 0.5f), Float2(0.3f, 0.1f));
|
||||
this->text = new Text_UI(L"hej", Float3(0.5f,0.0f,0.1f), Float2(0.1f,0.1f));
|
||||
|
||||
// setting input mode to all raw
|
||||
this->keyboardInput->Activate();
|
||||
this->mouseInput->Activate();
|
||||
|
||||
return true;
|
||||
}
|
||||
GameStateUI::UIState GamingUI::Update( float deltaTime )
|
||||
|
|
|
@ -30,7 +30,8 @@ struct LanMenuState::MyData
|
|||
NetworkClient *nwClient;
|
||||
::Input::Mouse *mouseInput;
|
||||
::Input::Keyboard *keyboardInput;
|
||||
Graphics::API::Texture background;
|
||||
Float3 mousePos;
|
||||
Graphics::API::Texture background, mouseCursor;
|
||||
EventButtonCollection guiElements;
|
||||
|
||||
TextField<LanMenuState*> *connectIP;
|
||||
|
@ -58,6 +59,7 @@ bool LanMenuState::Init( SharedStateContent &shared )
|
|||
this->privData->keyboardInput = shared.keyboardDevice;
|
||||
|
||||
this->privData->background = Graphics::API::CreateTexture( L"color_white.png" );
|
||||
this->privData->mouseCursor = Graphics::API::CreateTexture( L"cursor_md.png" );
|
||||
|
||||
// create guiElements
|
||||
this->privData->connectIP = new TextField<LanMenuState*>( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None );
|
||||
|
@ -92,11 +94,11 @@ GameClientState::ClientState LanMenuState::Update( float deltaTime )
|
|||
{
|
||||
MouseInput mouseState;
|
||||
{
|
||||
::Input::Struct::SAIPointInt2D pos;
|
||||
this->privData->mouseInput->GetPixelPosition( pos );
|
||||
::Input::Struct::SAIPointFloat2D pos;
|
||||
this->privData->mouseInput->GetNormalizedPosition( pos );
|
||||
|
||||
mouseState.x = pos.x;
|
||||
mouseState.y = pos.y;
|
||||
this->privData->mousePos.x = mouseState.x = pos.x;
|
||||
this->privData->mousePos.y = mouseState.y = pos.y;
|
||||
mouseState.mouseButtonPressed = this->privData->mouseInput->IsBtnDown( ::Input::Enum::SAMI_MouseLeftBtn );
|
||||
}
|
||||
EventHandler::Instance().Update( mouseState );
|
||||
|
@ -110,6 +112,7 @@ bool LanMenuState::Render( )
|
|||
|
||||
Graphics::API::StartGuiRender();
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.01f), Float4(1.0f) );
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 1.0f), Float2(1.0f) );
|
||||
this->privData->guiElements.RenderTexture();
|
||||
|
||||
|
|
|
@ -23,7 +23,8 @@ struct LobbyState::MyData
|
|||
GameClientState::ClientState nextState;
|
||||
NetworkClient *nwClient;
|
||||
::Input::Mouse *mouseInput;
|
||||
Graphics::API::Texture background;
|
||||
Float3 mousePos;
|
||||
Graphics::API::Texture background, mouseCursor;;
|
||||
EventButtonCollection guiElements;
|
||||
} privData;
|
||||
|
||||
|
@ -46,6 +47,7 @@ bool LobbyState::Init( SharedStateContent &shared )
|
|||
this->privData->mouseInput = shared.mouseDevice;
|
||||
|
||||
this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
|
||||
this->privData->mouseCursor = Graphics::API::CreateTexture( L"cursor_md.png" );
|
||||
|
||||
// create buttons
|
||||
ButtonRectangle<LobbyState*> *button;
|
||||
|
@ -63,11 +65,11 @@ GameClientState::ClientState LobbyState::Update( float deltaTime )
|
|||
{
|
||||
MouseInput mouseState;
|
||||
{
|
||||
::Input::Struct::SAIPointInt2D pos;
|
||||
this->privData->mouseInput->GetPixelPosition( pos );
|
||||
::Input::Struct::SAIPointFloat2D pos;
|
||||
this->privData->mouseInput->GetNormalizedPosition( pos );
|
||||
|
||||
mouseState.x = pos.x;
|
||||
mouseState.y = pos.y;
|
||||
this->privData->mousePos.x = mouseState.x = pos.x;
|
||||
this->privData->mousePos.y = mouseState.y = pos.y;
|
||||
mouseState.mouseButtonPressed = this->privData->mouseInput->IsBtnDown( ::Input::Enum::SAMI_MouseLeftBtn );
|
||||
}
|
||||
EventHandler::Instance().Update( mouseState );
|
||||
|
@ -79,6 +81,7 @@ bool LobbyState::Render( )
|
|||
Graphics::API::NewFrame();
|
||||
Graphics::API::StartGuiRender();
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.01f), Float4(1.0f) );
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 1.0f), Float2(1.0f) );
|
||||
this->privData->guiElements.RenderTexture();
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ bool MainState::Render()
|
|||
Graphics::API::NewFrame();
|
||||
Graphics::API::StartGuiRender();
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.1f), Float4(1.0f) );
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.01f), Float4(1.0f) );
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 0.9f), Float2(1.0f), Float4(63.0f/255.0f,73.0f/255.0f,127.0f/255.0f,0.6f) );
|
||||
this->privData->guiElements.RenderTexture();
|
||||
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{32DD438B-8C9C-49EF-9EA5-EB48951D869A}</ProjectGuid>
|
||||
<RootNamespace>Test</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,243 @@
|
|||
#include <Windows.h>
|
||||
|
||||
const unsigned short raw_input_usage_keyboard = 6;
|
||||
const unsigned short raw_input_usage_mouse = 2;
|
||||
HWND winHandle;
|
||||
bool isPointAndClickMode;
|
||||
float normalizedMousePosX, normalizedMousePosY;
|
||||
|
||||
LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
|
||||
LRESULT RawInputParser(HWND h, LPARAM l);
|
||||
void Update( );
|
||||
|
||||
//int main()
|
||||
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
|
||||
{
|
||||
WNDCLASSEXW wc;
|
||||
wc.cbSize = sizeof(WNDCLASSEXW);
|
||||
wc.hIconSm = NULL;
|
||||
wc.style = NULL;
|
||||
wc.lpfnWndProc = RawWindowCallback;
|
||||
wc.cbClsExtra = NULL;
|
||||
wc.cbWndExtra = NULL;
|
||||
wc.hInstance = hinst;
|
||||
wc.hIcon = NULL;
|
||||
wc.hCursor = NULL;
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = L"RawInputTest";
|
||||
|
||||
if( !RegisterClassExW(&wc) )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
|
||||
winHandle = CreateWindowExW( 0, L"RawInputTest", L"RawInputTest", WS_OVERLAPPEDWINDOW | WS_CAPTION, 0, 0, 600, 400, NULL, NULL, hinst, NULL );
|
||||
ShowWindow( winHandle, cmdShow );
|
||||
|
||||
if( !winHandle )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
|
||||
isPointAndClickMode = true;
|
||||
normalizedMousePosX =
|
||||
normalizedMousePosY = 0.5f;
|
||||
|
||||
MSG msg = {0};
|
||||
while( true )
|
||||
{
|
||||
if( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
|
||||
{
|
||||
if (msg.message == WM_QUIT) break;
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Update();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l)
|
||||
{
|
||||
LRESULT val = 0;
|
||||
switch (m)
|
||||
{
|
||||
case WM_INPUT:
|
||||
{
|
||||
RawInputParser( h, l );
|
||||
}
|
||||
break;
|
||||
case WM_KEYUP:
|
||||
{
|
||||
if( w == 16 )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = winHandle;
|
||||
rid.usUsage = raw_input_usage_keyboard;
|
||||
rid.dwFlags = RIDEV_NOLEGACY;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == FALSE )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_RBUTTONUP:
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = winHandle;
|
||||
rid.usUsage = raw_input_usage_mouse;
|
||||
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE )
|
||||
{
|
||||
ShowCursor( false );
|
||||
isPointAndClickMode = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_ACTIVATE:
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case WM_CREATE:
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage( 0 );
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
return DefWindowProc(h, m, w, l);
|
||||
}
|
||||
|
||||
LRESULT RawInputParser(HWND h, LPARAM l)
|
||||
{
|
||||
//Get The size of the raw data buffer
|
||||
UINT bufferSize;
|
||||
GetRawInputData((HRAWINPUT)l, RID_INPUT, NULL, &bufferSize, sizeof(RAWINPUTHEADER));
|
||||
if (bufferSize < 1)
|
||||
{ return 0; }
|
||||
|
||||
//Create and read the raw input data
|
||||
LPBYTE rawBuffer = new BYTE[bufferSize];
|
||||
UINT readBytes = GetRawInputData((HRAWINPUT)l, RID_INPUT, rawBuffer, &bufferSize, sizeof(RAWINPUTHEADER));
|
||||
if ( readBytes != bufferSize )
|
||||
{
|
||||
delete [] rawBuffer;
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT result = 0;
|
||||
RAWINPUT* raw = (RAWINPUT*)rawBuffer;
|
||||
|
||||
if( raw->header.dwType == RIM_TYPEKEYBOARD )
|
||||
{
|
||||
if( (raw->data.keyboard.Flags & RI_KEY_BREAK) && raw->data.keyboard.VKey == 16 )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = NULL;
|
||||
rid.usUsage = raw_input_usage_keyboard;
|
||||
rid.dwFlags = RIDEV_REMOVE;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == FALSE )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( raw->header.dwType == RIM_TYPEMOUSE )
|
||||
{
|
||||
if( raw->data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_UP )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = NULL;
|
||||
rid.usUsage = raw_input_usage_mouse;
|
||||
rid.dwFlags = RIDEV_REMOVE;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE )
|
||||
{
|
||||
RECT winRect;
|
||||
GetWindowRect( winHandle, &winRect );
|
||||
SetCursorPos( (winRect.left + winRect.right) >> 1, (winRect.top + winRect.bottom) >> 1 );
|
||||
isPointAndClickMode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
else result = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
|
||||
delete [] rawBuffer;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Update( )
|
||||
{
|
||||
if( isPointAndClickMode )
|
||||
{
|
||||
{ // Calculating and storing the normalizedMousePos values
|
||||
POINT clientReach, clientCenter, mousePos;
|
||||
|
||||
RECT winRect, clientRect;
|
||||
GetClientRect( winHandle, &clientRect );
|
||||
GetWindowRect( winHandle, &winRect );
|
||||
|
||||
LONG borderThickness = (winRect.right - winRect.left - clientRect.right) >> 1;
|
||||
|
||||
clientReach.x = clientRect.right >> 1;
|
||||
clientReach.y = clientRect.bottom >> 1;
|
||||
|
||||
clientCenter.x = (winRect.left + winRect.right) >> 1;
|
||||
clientCenter.y = winRect.bottom - clientReach.y - borderThickness;
|
||||
|
||||
GetCursorPos( &mousePos );
|
||||
|
||||
normalizedMousePosX = ((float)(mousePos.x - clientCenter.x + clientReach.x)) / (float)clientRect.right;
|
||||
normalizedMousePosY = ((float)(mousePos.y - clientCenter.y + clientReach.y)) / (float)clientRect.bottom;
|
||||
}
|
||||
|
||||
// Check if normalizedMousePos intersects client surface [(0,0), (1,1)]
|
||||
bool mouseIsNowWithinBounds = true;
|
||||
if ( normalizedMousePosX < 0.0f ) mouseIsNowWithinBounds = false;
|
||||
else if( normalizedMousePosX > 1.0f ) mouseIsNowWithinBounds = false;
|
||||
else if( normalizedMousePosY < 0.0f ) mouseIsNowWithinBounds = false;
|
||||
else if( normalizedMousePosY > 1.0f ) mouseIsNowWithinBounds = false;
|
||||
|
||||
// Detect onEnter or onExit case
|
||||
static bool mouseWereWithinBounds = false;
|
||||
if( mouseIsNowWithinBounds & !mouseWereWithinBounds )
|
||||
{ // onEnter
|
||||
ShowCursor( false );
|
||||
mouseWereWithinBounds = mouseIsNowWithinBounds;
|
||||
}
|
||||
else if( !mouseIsNowWithinBounds & mouseWereWithinBounds )
|
||||
{ // onExit
|
||||
ShowCursor( true );
|
||||
mouseWereWithinBounds = mouseIsNowWithinBounds;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue