From 5bf92757a510c789a6b03ea50e6529e4d85afeed Mon Sep 17 00:00:00 2001 From: Robin Engman Date: Tue, 28 Jan 2014 09:01:35 +0100 Subject: [PATCH] State struct fixed since last inactivation. --- Code/GamePhysics/PhysicsStructs-Impl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Code/GamePhysics/PhysicsStructs-Impl.h b/Code/GamePhysics/PhysicsStructs-Impl.h index 46de90cc..b6168900 100644 --- a/Code/GamePhysics/PhysicsStructs-Impl.h +++ b/Code/GamePhysics/PhysicsStructs-Impl.h @@ -259,7 +259,7 @@ namespace Oyster this->isSpatiallyAltered = this->isDisturbed = true; } - inline void CustomBodyState::SetRotation( const ::Oyster::Math::Float4x4 &rotation ) + /*inline void CustomBodyState::SetRotation( const ::Oyster::Math::Float4x4 &rotation ) { this->SetRotation( ::Oyster::Math3D::AngularAxis(rotation) ); } @@ -268,7 +268,7 @@ namespace Oyster { this->SetRotation( ::Oyster::Math3D::ExtractAngularAxis(orientation) ); this->SetCenterPosition( orientation.v[3] ); - } + }*/ inline void CustomBodyState::SetLinearMomentum( const ::Oyster::Math::Float4 &g ) {