TangentialImpulseAcceleration
fixed selfexplanatory documentation
This commit is contained in:
parent
fbeeb5f72c
commit
5cd36f1995
|
@ -112,12 +112,12 @@ namespace Oyster { namespace Physics3D
|
|||
}
|
||||
|
||||
/******************************************************************
|
||||
* Returns the local impulse acceleration at localPos, of a mass in angular acceleration.
|
||||
* Returns the world impulse acceleration at ( worldOffset = worldPos - body's center of gravity ), of a mass in angular acceleration.
|
||||
* @todo TODO: improve doc
|
||||
******************************************************************/
|
||||
inline ::Oyster::Math::Float3 TangentialImpulseAcceleration( const ::Oyster::Math::Float4x4 &momentOfInertiaInversed, const ::Oyster::Math::Float3 &impulseTorque, const ::Oyster::Math::Float3 &localOffset )
|
||||
inline ::Oyster::Math::Float3 TangentialImpulseAcceleration( const ::Oyster::Math::Float4x4 &worldMomentOfInertiaInversed, const ::Oyster::Math::Float3 &worldImpulseTorque, const ::Oyster::Math::Float3 &worldOffset )
|
||||
{
|
||||
return AngularImpulseAcceleration( momentOfInertiaInversed, impulseTorque ).Cross( localOffset );
|
||||
return AngularImpulseAcceleration( worldMomentOfInertiaInversed, worldImpulseTorque ).Cross( worldOffset );
|
||||
}
|
||||
|
||||
/******************************************************************
|
||||
|
|
Loading…
Reference in New Issue