TangentialImpulseAcceleration

fixed selfexplanatory documentation
This commit is contained in:
Dander7BD 2013-11-20 11:58:27 +01:00
parent fbeeb5f72c
commit 5cd36f1995
1 changed files with 3 additions and 3 deletions

View File

@ -112,12 +112,12 @@ namespace Oyster { namespace Physics3D
}
/******************************************************************
* Returns the local impulse acceleration at localPos, of a mass in angular acceleration.
* Returns the world impulse acceleration at ( worldOffset = worldPos - body's center of gravity ), of a mass in angular acceleration.
* @todo TODO: improve doc
******************************************************************/
inline ::Oyster::Math::Float3 TangentialImpulseAcceleration( const ::Oyster::Math::Float4x4 &momentOfInertiaInversed, const ::Oyster::Math::Float3 &impulseTorque, const ::Oyster::Math::Float3 &localOffset )
inline ::Oyster::Math::Float3 TangentialImpulseAcceleration( const ::Oyster::Math::Float4x4 &worldMomentOfInertiaInversed, const ::Oyster::Math::Float3 &worldImpulseTorque, const ::Oyster::Math::Float3 &worldOffset )
{
return AngularImpulseAcceleration( momentOfInertiaInversed, impulseTorque ).Cross( localOffset );
return AngularImpulseAcceleration( worldMomentOfInertiaInversed, worldImpulseTorque ).Cross( worldOffset );
}
/******************************************************************