Merge remote-tracking branch 'origin/GameLogic' into Camera
This commit is contained in:
commit
5ddafc7fc2
|
@ -17,6 +17,9 @@
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#include "vld.h"
|
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#include "GameClientRecieverFunc.h"
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||||
|
||||
#include "../Misc/EventHandler/EventHandler.h"
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using namespace Oyster::Event;
|
||||
|
||||
namespace DanBias
|
||||
{
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||||
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||||
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@ -138,8 +141,6 @@ namespace DanBias
|
|||
|
||||
HRESULT DanBiasGame::Update(float deltaTime)
|
||||
{
|
||||
|
||||
|
||||
m_data->inputObj->Update();
|
||||
|
||||
if(m_data->serverOwner)
|
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|
|
|
@ -301,8 +301,8 @@ void GameState::InitiatePlayer(int id, std::wstring modelName, Oyster::Math::Flo
|
|||
modelData.visible = true;
|
||||
//modelData.world = world;
|
||||
modelData.position = Oyster::Math::Float3(world[12], world[13], world[14]);
|
||||
modelData.rotation = Oyster::Math::Quaternion(Oyster::Math::Float3(2,2,-2), 1);
|
||||
modelData.scale = Oyster::Math::Float3(2,2,2);
|
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modelData.rotation = Oyster::Math::Quaternion(Oyster::Math::Float3(0,0,0), 1);
|
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modelData.scale = Oyster::Math::Float3(1,1,1);
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||||
modelData.modelPath = modelName;
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modelData.id = myId;
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||||
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||||
|
@ -593,7 +593,9 @@ void GameState::Protocol( ObjPos* pos )
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|||
{
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if(dynamicObjects[i]->GetId() == pos->object_ID)
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{
|
||||
dynamicObjects[i]->setWorld(world);
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|
||||
dynamicObjects[i]->setPos(Float3(world[12], world[13], world[14]));
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||||
|
||||
|
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if(dynamicObjects[i]->GetId() == myId) // playerobj
|
||||
{
|
||||
|
|
|
@ -51,6 +51,8 @@ void Level::InitiateLevel(std::string levelPath)
|
|||
objects = ll.LoadLevel(levelPath);
|
||||
int objCount = objects.size();
|
||||
int modelCount = 0;
|
||||
int staticObjCount = 0;
|
||||
int dynamicObjCount = 0;
|
||||
for (int i = 0; i < objCount; i++)
|
||||
{
|
||||
ObjectTypeHeader* obj = objects.at(i);
|
||||
|
@ -72,120 +74,32 @@ void Level::InitiateLevel(std::string levelPath)
|
|||
staticObjData->ModelFile;
|
||||
|
||||
ICustomBody* rigidBody_Static;
|
||||
//if( staticObjPhysicData->geometryType = CollisionGeometryType_Box)
|
||||
//{
|
||||
// //API::SimpleBodyDescription sbDesc_Static;
|
||||
|
||||
// //sbDesc_Static.centerPosition = staticObjData->position;
|
||||
// //sbDesc_Static.ignoreGravity = false; // because it is static
|
||||
// //sbDesc_Static.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
|
||||
// collision shape
|
||||
// radius, rotation in world, position in world, mass, restitution, static and dynamic friction
|
||||
ICustomBody* rigidBody = API::Instance().AddCollisionSphere(599.2f, Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 0, 0), 0, 0.5f, 0.8f, 0.6f);
|
||||
|
||||
// add rigidbody to the logical obj
|
||||
// Object::DefaultCollisionBefore, Object::DefaultCollisionAfter for now, gamelogic will take care of this
|
||||
// set object_type to objID
|
||||
this->staticObjects.Push(new StaticObject(rigidBody,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
|
||||
|
||||
// ////sbDesc_Static.inertiaTensor.Cuboid(staticObjPhysicData->mass);
|
||||
// //sbDesc_Static.mass = staticObjPhysicData->mass;
|
||||
// //sbDesc_Static.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
|
||||
// //sbDesc_Static.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
|
||||
// ////sbDesc_Static.restitutionCoeff =
|
||||
// //sbDesc_Static.size = Oyster::Math::Float3(40,40,40);
|
||||
// //rigidBody_Static = API::Instance().CreateRigidBody(sbDesc_Static).Release();
|
||||
// //if(rigidBody_Static)
|
||||
// //{
|
||||
// // this->staticObjects.Push(new StaticObject(rigidBody_Static,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
|
||||
// // int id = this->staticObjects.Size()-1;
|
||||
// // rigidBody_Static->SetCustomTag(this->staticObjects[this->staticObjects.Size()-1]);
|
||||
// //}
|
||||
//}
|
||||
//if( staticObjPhysicData->geometryType = CollisionGeometryType_Sphere)
|
||||
//{
|
||||
// //API::SphericalBodyDescription sbDesc_Static;
|
||||
|
||||
// //sbDesc_Static.centerPosition = staticObjData->position;
|
||||
// //sbDesc_Static.ignoreGravity = true; // because it is static
|
||||
// //sbDesc_Static.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
|
||||
|
||||
// ////sbDesc_Static.inertiaTensor.Sphere(staticObjPhysicData->mass);
|
||||
|
||||
// //sbDesc_Static.mass = staticObjPhysicData->mass;
|
||||
// //sbDesc_Static.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
|
||||
// //sbDesc_Static.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
|
||||
// ////sbDesc_Static.restitutionCoeff =
|
||||
// ////sbDesc_Static.radius =
|
||||
// //rigidBody_Static = API::Instance().CreateRigidBody(sbDesc_Static).Release();
|
||||
// if(rigidBody_Static)
|
||||
// {
|
||||
// this->staticObjects.Push(new StaticObject(rigidBody_Static,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
|
||||
// int id = this->staticObjects.Size()-1;
|
||||
// rigidBody_Static->SetCustomTag(this->staticObjects[this->staticObjects.Size()-1]);
|
||||
// }
|
||||
|
||||
// if (OBJECT_TYPE::OBJECT_TYPE_WORLD)
|
||||
// {
|
||||
// /*API::Gravity gravityWell;
|
||||
// gravityWell.gravityType = API::Gravity::GravityType_Well;
|
||||
// gravityWell.well.mass = 1e17f;
|
||||
// gravityWell.well.position = Oyster::Math::Float4(0,0,0,1);
|
||||
// API::Instance().AddGravity(gravityWell);*/
|
||||
// }
|
||||
//}
|
||||
this->staticObjects[staticObjCount]->objectID = modelCount++;
|
||||
rigidBody->SetCustomTag(this->staticObjects[staticObjCount]);
|
||||
}
|
||||
break;
|
||||
case ObjectType::ObjectType_Dynamic:
|
||||
{
|
||||
ObjectHeader* staticObjData = ((ObjectHeader*)obj);
|
||||
//LevelLoaderInternal::BoundingVolumeBase* staticObjPhysicData = ((ObjectHeader*)obj);
|
||||
staticObjData->ModelFile;
|
||||
|
||||
ICustomBody* rigidBody_Dynamic;
|
||||
//if( staticObjPhysicData->geometryType = CollisionGeometryType_Box)
|
||||
//{
|
||||
// //API::Instance().AddCollisionBox()
|
||||
// //API::SimpleBodyDescription sbDesc_Dynamic;
|
||||
|
||||
// //sbDesc_Dynamic.centerPosition = staticObjData->position;
|
||||
// //sbDesc_Dynamic.ignoreGravity = false; // because it is static
|
||||
// //sbDesc_Dynamic.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
|
||||
rigidBody_Dynamic = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 605 + i*5, 10), 5, 0.5f, 0.8f, 0.6f);
|
||||
|
||||
|
||||
// ////sbDesc_Static.inertiaTensor.Cuboid(staticObjPhysicData->mass);
|
||||
// //sbDesc_Dynamic.mass = staticObjPhysicData->mass;
|
||||
// //sbDesc_Dynamic.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
|
||||
// //sbDesc_Dynamic.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
|
||||
// ////sbDesc_Static.restitutionCoeff =
|
||||
// //sbDesc_Dynamic.size = Oyster::Math::Float3(40,40,40);
|
||||
// //rigidBody_Dynamic = API::Instance().CreateRigidBody(sbDesc_Dynamic).Release();
|
||||
// //if(rigidBody_Dynamic)
|
||||
// //{
|
||||
// // rigidBody_Dynamic->SetSubscription(Level::PhysicsOnMoveLevel);
|
||||
// // this->dynamicObjects.Push(new DynamicObject(rigidBody_Dynamic,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
|
||||
// // int id = this->dynamicObjects.Size()-1;
|
||||
// // rigidBody_Dynamic->SetCustomTag(this->dynamicObjects[this->dynamicObjects.Size()-1]);
|
||||
// //}
|
||||
//}
|
||||
//if( staticObjPhysicData->geometryType = CollisionGeometryType_Sphere)
|
||||
//{
|
||||
// //API::Instance().AddCollisionBox()
|
||||
// //API::SphericalBodyDescription sbDesc_Dynamic;
|
||||
|
||||
// //sbDesc_Dynamic.centerPosition = staticObjData->position;
|
||||
// //sbDesc_Dynamic.ignoreGravity = false; // use gravity on dynamic obj
|
||||
// //sbDesc_Dynamic.rotation = Oyster::Math::Float3(staticObjData->rotation[0], staticObjData->rotation[1],staticObjData->rotation[2]);//Oyster::Math::Float3(0 ,Utility::Value::Radian(90.0f), 0);
|
||||
|
||||
// ////sbDesc_Static.inertiaTensor.Sphere(staticObjPhysicData->mass);
|
||||
|
||||
// //sbDesc_Dynamic.mass = staticObjPhysicData->mass;
|
||||
// //sbDesc_Dynamic.frictionCoeff_Static = staticObjPhysicData->frictionCoeffStatic;
|
||||
// //sbDesc_Dynamic.frictionCoeff_Dynamic = staticObjPhysicData->frictionCoeffDynamic;
|
||||
// ////sbDesc_Static.restitutionCoeff =
|
||||
// ////sbDesc_Static.radius =
|
||||
// //rigidBody_Dynamic = API::Instance().CreateRigidBody(sbDesc_Dynamic).Release();
|
||||
// //if(rigidBody_Dynamic)
|
||||
// //{
|
||||
// // rigidBody_Dynamic->SetSubscription(Level::PhysicsOnMoveLevel);
|
||||
// // this->dynamicObjects.Push(new DynamicObject(rigidBody_Dynamic,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_GENERIC));
|
||||
// // int id = this->dynamicObjects.Size()-1;
|
||||
// // rigidBody_Dynamic->SetCustomTag(this->dynamicObjects[this->dynamicObjects.Size()-1]);
|
||||
// //}
|
||||
//}
|
||||
this->dynamicObjects.Push(new DynamicObject(rigidBody_Dynamic,Object::DefaultCollisionBefore, Object::DefaultCollisionAfter, OBJECT_TYPE::OBJECT_TYPE_BOX));
|
||||
this->dynamicObjects[dynamicObjCount]->objectID = modelCount++;
|
||||
rigidBody_Dynamic->SetCustomTag(this->dynamicObjects[dynamicObjCount]);
|
||||
}
|
||||
break;
|
||||
case ObjectType::ObjectType_Light:
|
||||
|
|
|
@ -0,0 +1,261 @@
|
|||
///////////////////////
|
||||
// Sam Svensson 2013 //
|
||||
///////////////////////
|
||||
|
||||
#ifndef MISC_EVENT_BUTTON_H
|
||||
#define MISC_EVENT_BUTTON_H
|
||||
|
||||
#include "IEventButton.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Event
|
||||
{
|
||||
template <typename Owner>
|
||||
struct ButtonEvent
|
||||
{
|
||||
ButtonState state;
|
||||
IEventButton* sender;
|
||||
Owner owner;
|
||||
void* userData;
|
||||
};
|
||||
|
||||
template <typename Owner>
|
||||
class EventButton : public IEventButton
|
||||
{
|
||||
protected:
|
||||
//typedef for callback function pointer
|
||||
typedef void (*EventFunc)(Oyster::Event::ButtonEvent<Owner>& e);
|
||||
|
||||
struct PrivData
|
||||
{
|
||||
PrivData() : ID(currID++){}
|
||||
|
||||
static unsigned int currID;
|
||||
const unsigned int ID;
|
||||
|
||||
ButtonState previousState;
|
||||
Owner owner;
|
||||
EventFunc eventCallback;
|
||||
void* userData;
|
||||
bool enabled;
|
||||
};
|
||||
|
||||
|
||||
PrivData privData;
|
||||
|
||||
private:
|
||||
//Implement this in the inherited classes for collision against that shape.
|
||||
virtual bool Collision(InputClass *input) = 0;
|
||||
|
||||
public:
|
||||
EventButton();
|
||||
EventButton(Owner owner);
|
||||
EventButton(EventFunc func);
|
||||
EventButton(EventFunc func, Owner owner);
|
||||
EventButton(EventFunc func, Owner owner, void* userData);
|
||||
~EventButton();
|
||||
|
||||
void Update(InputClass *input);
|
||||
|
||||
//Send event to callback function
|
||||
void SendEvent(ButtonState state);
|
||||
|
||||
//Set
|
||||
void SetUserData(void* data);
|
||||
void SetEventFunc(EventFunc func);
|
||||
void SetOwner(Owner owner);
|
||||
|
||||
//Get
|
||||
bool Enabled();
|
||||
unsigned int GetID();
|
||||
//EventFunc GetFunctionPointer();
|
||||
Owner GetOwner();
|
||||
|
||||
bool operator ==(const EventButton<Owner>& obj);
|
||||
|
||||
};
|
||||
|
||||
template <typename Owner>
|
||||
unsigned int EventButton<Owner>::PrivData::currID = 0;
|
||||
|
||||
template <typename Owner>
|
||||
EventButton<Owner>::EventButton()
|
||||
{
|
||||
this->privData.eventCallback = NULL;
|
||||
this->privData.userData = NULL;
|
||||
this->privData.previousState = ButtonState_None;
|
||||
this->privData.enabled = true;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
EventButton<Owner>::EventButton(Owner owner)
|
||||
{
|
||||
this->privData.owner = owner;
|
||||
this->privData.eventCallback = NULL;
|
||||
this->privData.userData = NULL;
|
||||
this->privData.previousState = ButtonState_None;
|
||||
this->privData.enabled = true;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
EventButton<Owner>::EventButton(EventFunc func)
|
||||
{
|
||||
this->privData.eventCallback = func;
|
||||
this->privData.userData = NULL;
|
||||
this->privData.previousState = ButtonState_None;
|
||||
this->privData.enabled = true;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
EventButton<Owner>::EventButton(EventFunc func, Owner owner)
|
||||
{
|
||||
this->privData.owner = owner;
|
||||
this->privData.eventCallback = func;
|
||||
this->privData.userData = NULL;
|
||||
this->privData.previousState = ButtonState_None;
|
||||
this->privData.enabled = true;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
EventButton<Owner>::EventButton(EventFunc func, Owner owner, void* userData)
|
||||
{
|
||||
this->privData.owner = owner;
|
||||
this->privData.eventCallback = func;
|
||||
this->privData.userData = userData;
|
||||
this->privData.previousState = ButtonState_None;
|
||||
this->privData.enabled = true;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
EventButton<Owner>::~EventButton()
|
||||
{}
|
||||
|
||||
//Checks for collision and
|
||||
template <typename Owner>
|
||||
void EventButton<Owner>::Update(InputClass *input)
|
||||
{
|
||||
if(this->privData.enabled)
|
||||
{
|
||||
ButtonState currentState = ButtonState_None;
|
||||
|
||||
if(Collision(input))
|
||||
{
|
||||
if(input->IsMousePressed())
|
||||
{
|
||||
//Change state when the mouse button is pressed
|
||||
switch(this->privData.previousState)
|
||||
{
|
||||
case ButtonState_None:
|
||||
currentState = ButtonState_Hover;
|
||||
break;
|
||||
|
||||
case ButtonState_Hover:
|
||||
case ButtonState_Released:
|
||||
currentState = ButtonState_Pressed;
|
||||
break;
|
||||
|
||||
case ButtonState_Pressed:
|
||||
case ButtonState_Down:
|
||||
currentState = ButtonState_Down;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Change state when the mouse button is NOT pressed
|
||||
switch(this->privData.previousState)
|
||||
{
|
||||
case ButtonState_None:
|
||||
case ButtonState_Hover:
|
||||
case ButtonState_Released:
|
||||
currentState = ButtonState_Hover;
|
||||
break;
|
||||
|
||||
case ButtonState_Pressed:
|
||||
case ButtonState_Down:
|
||||
currentState = ButtonState_Released;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Only call the callback function when the state has changed.
|
||||
if(this->privData.previousState != currentState)
|
||||
SendEvent(currentState);
|
||||
|
||||
this->privData.previousState = currentState;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
void EventButton<Owner>::SendEvent(ButtonState state)
|
||||
{
|
||||
if(privData.eventCallback != NULL)
|
||||
{
|
||||
Oyster::Event::ButtonEvent<Owner> event;
|
||||
event.state = state;
|
||||
event.sender = this;
|
||||
event.owner = privData.owner;
|
||||
event.userData = privData.userData;
|
||||
privData.eventCallback(event);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
void EventButton<Owner>::SetUserData(void* data)
|
||||
{
|
||||
this->privData.userData = data;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
void EventButton<Owner>::SetEventFunc(EventFunc func)
|
||||
{
|
||||
this->privData.EventFunc = EventFunc;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
void EventButton<Owner>::SetOwner(Owner owner)
|
||||
{
|
||||
this->privData.owner = owner;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
bool EventButton<Owner>::Enabled()
|
||||
{
|
||||
return this->privData.enabled;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
unsigned int EventButton<Owner>::GetID()
|
||||
{
|
||||
return this->privData.ID;
|
||||
}
|
||||
|
||||
/* Something is wrong, can't return EventFunc
|
||||
template <typename Owner>
|
||||
EventFunc EventButton<Owner>::GetFunctionPointer()
|
||||
{
|
||||
return this->privData.eventCallback;
|
||||
}*/
|
||||
|
||||
template <typename Owner>
|
||||
Owner EventButton<Owner>::GetOwner()
|
||||
{
|
||||
return this->privData.owner;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
bool EventButton<Owner>::operator ==(const EventButton<Owner>& obj)
|
||||
{
|
||||
return (this->privData.ID == obj.privData.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,64 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef MISC_EVENT_BUTTON_CIRCLE_H
|
||||
#define MISC_EVENT_BUTTON_CIRCLE_H
|
||||
|
||||
#include "EventButton.h"
|
||||
#include "../../Input/L_inputClass.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Event
|
||||
{
|
||||
template <typename Owner>
|
||||
class EventButtonCircle : public EventButton<Owner>
|
||||
{
|
||||
public:
|
||||
EventButtonCircle()
|
||||
: EventButton(), xPos(0), yPos(0), radius(0)
|
||||
{}
|
||||
EventButtonCircle(Owner owner, float xPos, float yPos, float radius)
|
||||
: EventButton(owner), xPos(xPos), yPos(yPos), radius(radius)
|
||||
{}
|
||||
EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), float xPos, float yPos, float radius)
|
||||
: EventButton(EventFunc), xPos(xPos), yPos(yPos), radius(radius)
|
||||
{}
|
||||
EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, float xPos, float yPos, float radius)
|
||||
: EventButton(EventFunc, owner), xPos(xPos), yPos(yPos), radius(radius)
|
||||
{}
|
||||
EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, void* userData, float xPos, float yPos, float radius)
|
||||
: EventButton(EventFunc, owner, userData), xPos(xPos), yPos(yPos), radius(radius)
|
||||
{}
|
||||
~EventButtonCircle()
|
||||
{}
|
||||
|
||||
//Circle vs point collision
|
||||
bool Collision(InputClass* inputObject)
|
||||
{
|
||||
//Should come from the InputClass
|
||||
float xMouse = 2, yMouse = 2;
|
||||
|
||||
float xDiff = xMouse - xPos;
|
||||
float yDiff = yMouse - yPos;
|
||||
|
||||
float length = (xDiff * xDiff) + (yDiff * yDiff);
|
||||
|
||||
if(length <= radius*radius)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
float xPos, yPos;
|
||||
float radius;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,51 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#include "EventButtonCollection.h"
|
||||
|
||||
#include "../../Input/L_inputClass.h"
|
||||
|
||||
using namespace Oyster::Event;
|
||||
|
||||
EventButtonCollection::EventButtonCollection()
|
||||
: collectionState(EventCollectionState_Enabled)
|
||||
{
|
||||
}
|
||||
|
||||
EventButtonCollection::~EventButtonCollection()
|
||||
{
|
||||
int size = buttons.size();
|
||||
for(int i = 0; i < size; i++)
|
||||
{
|
||||
delete buttons[i];
|
||||
buttons[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void EventButtonCollection::Update(InputClass* inputObject)
|
||||
{
|
||||
if(this->collectionState == EventCollectionState_Enabled)
|
||||
{
|
||||
for(int i = 0; i < (int)buttons.size(); i++)
|
||||
{
|
||||
buttons[i]->Update(inputObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EventCollectionState EventButtonCollection::GetState() const
|
||||
{
|
||||
return collectionState;
|
||||
}
|
||||
|
||||
void EventButtonCollection::SetState(const EventCollectionState state)
|
||||
{
|
||||
collectionState = state;
|
||||
}
|
||||
|
||||
void EventButtonCollection::Clear()
|
||||
{
|
||||
buttons.clear();
|
||||
collectionState = EventCollectionState_Enabled;
|
||||
}
|
|
@ -0,0 +1,58 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef MISC_EVENT_BUTTON_COLLECTION_H
|
||||
#define MISC_EVENT_BUTTON_COLLECTION_H
|
||||
|
||||
#include "../../Input/L_inputClass.h"
|
||||
|
||||
#include "../DynamicArray.h"
|
||||
|
||||
#include "IEventButton.h"
|
||||
#include "EventButton.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Event
|
||||
{
|
||||
enum EventCollectionState
|
||||
{
|
||||
EventCollectionState_Disabled,
|
||||
EventCollectionState_Enabled,
|
||||
|
||||
EventCollectionState_Count,
|
||||
EventCollectionState_Unknown = -1,
|
||||
};
|
||||
|
||||
class EventButtonCollection
|
||||
{
|
||||
public:
|
||||
EventButtonCollection();
|
||||
~EventButtonCollection();
|
||||
|
||||
void Update(InputClass* inputObject);
|
||||
|
||||
template <typename Owner>
|
||||
void AddButton(EventButton<Owner>* button)
|
||||
{
|
||||
buttons.push_back(button);
|
||||
}
|
||||
|
||||
EventCollectionState GetState() const;
|
||||
void SetState(const EventCollectionState state);
|
||||
|
||||
//Clear all buttons and reset the state.
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
std::vector<IEventButton*> buttons;
|
||||
EventCollectionState collectionState;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,60 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef MISC_EVENT_BUTTON_RECTANGLE_H
|
||||
#define MISC_EVENT_BUTTON_RECTANGLE_H
|
||||
|
||||
#include "EventButton.h"
|
||||
#include "../../Input/L_inputClass.h"
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Event
|
||||
{
|
||||
template <typename Owner>
|
||||
class EventButtonRectangle : public EventButton<Owner>
|
||||
{
|
||||
public:
|
||||
EventButtonRectangle()
|
||||
: EventButton(), xPos(0), yPos(0), halfWidth(0), halfHeight(0)
|
||||
{}
|
||||
EventButtonRectangle(Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
{}
|
||||
EventButtonRectangle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(EventFunc), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
{}
|
||||
EventButtonRectangle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(EventFunc, owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
{}
|
||||
EventButtonRectangle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(EventFunc, owner, userData), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
{}
|
||||
~EventButtonRectangle()
|
||||
{}
|
||||
|
||||
//Circle vs point collision
|
||||
bool Collision(InputClass* inputObject)
|
||||
{
|
||||
//Should come from the InputClass
|
||||
float xMouse = 1, yMouse = 0;
|
||||
|
||||
if(xMouse >= xPos - halfWidth && xMouse <= xPos + halfWidth
|
||||
&& yMouse >= yPos - halfHeight && yMouse <= yPos + halfHeight)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
float xPos, yPos;
|
||||
float halfWidth, halfHeight;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,47 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#include "EventHandler.h"
|
||||
|
||||
using namespace Oyster::Event;
|
||||
|
||||
Oyster::Event::EventHandler EvtHandler;
|
||||
|
||||
EventHandler& EventHandler::Instance()
|
||||
{
|
||||
return EvtHandler;
|
||||
}
|
||||
|
||||
EventHandler::EventHandler()
|
||||
{
|
||||
}
|
||||
|
||||
EventHandler::~EventHandler()
|
||||
{
|
||||
int size = collections.size();
|
||||
for(int i = 0; i < size; i++)
|
||||
{
|
||||
delete collections[i];
|
||||
}
|
||||
}
|
||||
|
||||
void EventHandler::Update(InputClass* inputObject)
|
||||
{
|
||||
for(int i = 0; i < (int)collections.size(); i++)
|
||||
{
|
||||
collections.at(i)->Update(inputObject);
|
||||
}
|
||||
}
|
||||
|
||||
void EventHandler::AddCollection(EventButtonCollection& collection)
|
||||
{
|
||||
collections.push_back(&collection);
|
||||
}
|
||||
|
||||
EventButtonCollection& EventHandler::CreateCollection()
|
||||
{
|
||||
EventButtonCollection* temp = new EventButtonCollection;
|
||||
collections.push_back(temp);
|
||||
return *temp;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef MISC_EVENT_HANDLER_H
|
||||
#define MISC_EVENT_HANDLER_H
|
||||
|
||||
#include "../../Input/L_inputClass.h"
|
||||
|
||||
#include "EventButtonCollection.h"
|
||||
#include "EventButton.h"
|
||||
#include "EventButtonCircle.h"
|
||||
#include "EventButtonRectangle.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Event
|
||||
{
|
||||
class EventHandler
|
||||
{
|
||||
public:
|
||||
EventHandler();
|
||||
~EventHandler();
|
||||
|
||||
static EventHandler& Instance();
|
||||
|
||||
void Update(InputClass* inputObject);
|
||||
|
||||
void AddCollection(EventButtonCollection& collection);
|
||||
EventButtonCollection& CreateCollection();
|
||||
|
||||
private:
|
||||
std::vector<EventButtonCollection*> collections;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,41 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef MISC_IEVENT_BUTTON
|
||||
#define MISC_IEVENT_BUTTON
|
||||
|
||||
class InputClass;
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
namespace Event
|
||||
{
|
||||
enum ButtonState
|
||||
{
|
||||
ButtonState_None,
|
||||
ButtonState_Hover,
|
||||
ButtonState_Pressed,
|
||||
ButtonState_Down,
|
||||
ButtonState_Released,
|
||||
};
|
||||
|
||||
class IEventButton
|
||||
{
|
||||
public:
|
||||
virtual ~IEventButton(){}
|
||||
|
||||
virtual void Update(InputClass *input){}
|
||||
|
||||
virtual void SendEvent(ButtonState state){}
|
||||
|
||||
struct ButtonEvent;
|
||||
virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )){}
|
||||
|
||||
virtual unsigned int GetID(){ return -1; }
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -146,6 +146,8 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="EventHandler\EventButtonCollection.cpp" />
|
||||
<ClCompile Include="EventHandler\EventHandler.cpp" />
|
||||
<ClCompile Include="Packing\Packing.cpp" />
|
||||
<ClCompile Include="Resource\Loaders\ByteLoader.cpp" />
|
||||
<ClCompile Include="Resource\Loaders\CustomLoader.cpp" />
|
||||
|
@ -164,6 +166,12 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DynamicArray.h" />
|
||||
<ClInclude Include="EventHandler\EventButton.h" />
|
||||
<ClInclude Include="EventHandler\EventButtonCircle.h" />
|
||||
<ClInclude Include="EventHandler\EventButtonCollection.h" />
|
||||
<ClInclude Include="EventHandler\EventButtonRectangle.h" />
|
||||
<ClInclude Include="EventHandler\EventHandler.h" />
|
||||
<ClInclude Include="EventHandler\IEventButton.h" />
|
||||
<ClInclude Include="GID.h" />
|
||||
<ClInclude Include="IQueue.h" />
|
||||
<ClInclude Include="OysterCallback.h" />
|
||||
|
|
|
@ -51,6 +51,12 @@
|
|||
<ClCompile Include="Packing\Packing.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="EventHandler\EventButtonCollection.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="EventHandler\EventHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Utilities.h">
|
||||
|
@ -116,5 +122,23 @@
|
|||
<ClInclude Include="Packing\Packing.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler\EventButton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler\EventButtonCollection.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler\EventHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler\IEventButton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler\EventButtonCircle.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EventHandler\EventButtonRectangle.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue