diff --git a/Code/Game/GameLogic/Portal.cpp b/Code/Game/GameLogic/Portal.cpp index 66671a8d..55ca7c90 100644 --- a/Code/Game/GameLogic/Portal.cpp +++ b/Code/Game/GameLogic/Portal.cpp @@ -9,13 +9,8 @@ Portal::Portal(void) this->portalExit = Float3(0,0,0); } -<<<<<<< HEAD -Portal::Portal(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, Oyster::Math::Float3 portalExit) - :StaticObject(rigidBody, collisionFuncAfter, type) -======= Portal::Portal(Oyster::Physics::ICustomBody *rigidBody, void (*EventOnCollision)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type,int objectID ,Oyster::Math::Float3 portalExit) :StaticObject(rigidBody, EventOnCollision, type, objectID) ->>>>>>> GL - fixed constructors to ease creation of objects, also fixed weapon crash on destruction { this->portalExit = portalExit; }