diff --git a/Code/Game/GameLogic/Game.cpp b/Code/Game/GameLogic/Game.cpp index f462bf89..9c8e6d81 100644 --- a/Code/Game/GameLogic/Game.cpp +++ b/Code/Game/GameLogic/Game.cpp @@ -98,6 +98,7 @@ void Game::NewFrame() double dt = this->myData->timer.getElapsedSeconds(); //60 fps sec is currently staticly +} if(dt >= DELTA_TIME) {