diff --git a/Code/OysterPhysics3D/OysterCollision3D.cpp b/Code/OysterPhysics3D/OysterCollision3D.cpp index 6d437511..2f63fabb 100644 --- a/Code/OysterPhysics3D/OysterCollision3D.cpp +++ b/Code/OysterPhysics3D/OysterCollision3D.cpp @@ -348,7 +348,7 @@ namespace Oyster { namespace Collision3D { namespace Utility bool Intersect( const Sphere &sphereA, const Sphere &sphereB, const ::Oyster::Math::Float3& worldPointOfContact ) { - Ray sphereRay(sphereA, Float3(sphereB.center-sphereA.center).Normalize()); + //Ray sphereRay(sphereA, Float3(sphereB.center-sphereA.center).Normalize()); return false;