Bugs and Compilation errors dealt with
This commit is contained in:
parent
d7102fe7e6
commit
5ff8661843
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@ -87,6 +87,8 @@ namespace DanBias
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float dt = (float)data.timer.getElapsedSeconds();
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float dt = (float)data.timer.getElapsedSeconds();
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data.timer.reset();
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data.timer.reset();
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::Oyster::Graphics::API::Update( dt );
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if(data.networkClient.IsConnected())
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if(data.networkClient.IsConnected())
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data.networkClient.Update();
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data.networkClient.Update();
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@ -95,7 +97,7 @@ namespace DanBias
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{
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{
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if(Update(dt) != S_OK)
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if(Update(dt) != S_OK)
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return DanBiasClientReturn_Error;
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return DanBiasClientReturn_Error;
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if(Render(dt) != S_OK)
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if(Render() != S_OK)
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return DanBiasClientReturn_Error;
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return DanBiasClientReturn_Error;
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data.capFrame = 0;
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data.capFrame = 0;
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}
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}
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@ -185,7 +187,7 @@ namespace DanBias
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return S_OK;
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return S_OK;
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}
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}
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HRESULT DanBiasGame::Render(float deltaTime)
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HRESULT DanBiasGame::Render( )
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{
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{
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data.state->Render();
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data.state->Render();
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@ -17,12 +17,14 @@ namespace DanBias
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class C_Object
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class C_Object
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{
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{
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protected:
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Oyster::Graphics::Model::Model *model;
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private:
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private:
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Oyster::Math::Float4x4 world;
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Oyster::Math::Float4x4 world;
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Oyster::Math::Float3 position;
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Oyster::Math::Float3 position;
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Oyster::Math::Quaternion rotation;
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Oyster::Math::Quaternion rotation;
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Oyster::Math::Float3 scale;
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Oyster::Math::Float3 scale;
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Oyster::Graphics::Model::Model *model;
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int id;
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int id;
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void updateWorld();
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void updateWorld();
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public:
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public:
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@ -3,19 +3,14 @@
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using namespace DanBias::Client;
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using namespace DanBias::Client;
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C_Player::C_Player(void)
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C_Player::C_Player(void)
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:C_DynamicObj()
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:C_DynamicObj() {}
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{
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}
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C_Player::~C_Player(void) {}
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C_Player::~C_Player(void)
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{
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}
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void C_Player::Init(ModelInitData modelInit)
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void C_Player::Init(ModelInitData modelInit)
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{
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{
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C_Object::Init(modelInit);
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C_Object::Init(modelInit);
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Oyster::Graphics::API::PlayAnimation(model, L"movement");
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Oyster::Graphics::API::PlayAnimation( this->model, L"movement" );
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//Oyster::Graphics::API::Update(0.002f);
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//Oyster::Graphics::API::Update(0.002f);
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}
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}
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@ -5,13 +5,15 @@ namespace DanBias
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{
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{
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namespace Client
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namespace Client
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{
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{
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class C_Player : public C_DynamicObj
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class C_Player : public C_DynamicObj
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{
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{
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private:
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private:
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public:
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public:
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C_Player(void);
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C_Player(void);
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virtual ~C_Player(void);
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virtual ~C_Player(void);
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void Init(ModelInitData modelInit);
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void Init(ModelInitData modelInit);
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};};};
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};
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}
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}
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#endif
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#endif
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@ -11,5 +11,5 @@ GameClientState::~GameClientState(void)
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{
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{
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}
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}
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void DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
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void GameClientState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
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{ /* do nothing */ }
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{ /* do nothing */ }
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@ -409,10 +409,6 @@ void GameState::readKeyInput(InputClass* KeyInput)
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GameLogic::Protocol_PlayerLook playerLookDir;
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GameLogic::Protocol_PlayerLook playerLookDir;
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Float4 look = camera.GetLook();
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Float4 look = camera.GetLook();
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playerLookDir.lookDirX = look.x;
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playerLookDir.lookDirY = look.y;
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playerLookDir.lookDirZ = look.z;
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playerLookDir.deltaX = -KeyInput->GetYaw();
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privData->nwClient->Send( playerLookDir );
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privData->nwClient->Send( playerLookDir );
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}
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}
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@ -164,7 +164,7 @@ GameClientState::ClientState LanMenuState::ChangeState(InputClass* KeyInput)
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return ClientState_Same;
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return ClientState_Same;
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}
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}
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bool LanMenuState::Render(float dt)
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bool LanMenuState::Render( )
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{
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{
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::SetProjection( privData->proj);
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@ -22,7 +22,7 @@ namespace DanBias
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bool LoadModels(std::wstring file);
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bool LoadModels(std::wstring file);
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bool InitCamera(Oyster::Math::Float3 startPos);
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bool InitCamera(Oyster::Math::Float3 startPos);
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virtual bool Render(float dt);
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virtual bool Render();
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virtual bool Release();
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virtual bool Release();
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private:
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private:
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@ -98,9 +98,8 @@ GameClientState::ClientState LobbyState::Update(float deltaTime, InputClass* Key
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return ClientState_Same;
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return ClientState_Same;
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}
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}
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bool LobbyState::Render(float dt)
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bool LobbyState::Render( )
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{
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{
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::SetProjection( privData->proj);
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@ -7,10 +7,15 @@
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#include <GameServerAPI.h>
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#include <GameServerAPI.h>
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#include "NetworkClient.h"
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#include "NetworkClient.h"
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#include "EventHandler\EventHandler.h"
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#include "Buttons\ButtonRectangle.h"
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using namespace ::DanBias::Client;
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using namespace ::DanBias::Client;
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using namespace ::Oyster::Math3D;
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using namespace ::Oyster::Math3D;
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using namespace ::Oyster::Network;
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using namespace ::Oyster::Network;
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using namespace ::Utility::DynamicMemory;
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using namespace ::Utility::DynamicMemory;
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using namespace ::Utility::StaticArray;
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using namespace ::Oyster::Event;
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struct MainState::MyData
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struct MainState::MyData
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{
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{
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@ -20,10 +25,12 @@ struct MainState::MyData
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Float4x4 proj;
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Float4x4 proj;
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UniquePointer<C_Object> object[2];
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UniquePointer<C_Object> object[2];
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int modelCount;
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NetworkClient *nwClient;
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NetworkClient *nwClient;
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EventButtonCollection button;
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};
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};
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void OnButtonInteract( Oyster::Event::ButtonEvent<GameClientState*>& e );
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MainState::MainState(void) {}
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MainState::MainState(void) {}
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MainState::~MainState(void) {}
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MainState::~MainState(void) {}
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@ -32,6 +39,13 @@ bool MainState::Init( NetworkClient* nwClient )
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{
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{
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this->privData = new MyData();
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this->privData = new MyData();
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// create buttons
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ButtonRectangle<GameClientState*> *button = new ButtonRectangle<GameClientState*>( L"box_tex.png", OnButtonInteract, this, 0.5f, 0.5f, 0.1f, 0.1f, true );
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this->privData->button.AddButton( button );
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// bind button collection to the singleton eventhandler
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EventHandler::Instance().AddCollection( &this->privData->button );
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// load models
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// load models
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LoadModels(L"UImodels.txt");
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LoadModels(L"UImodels.txt");
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InitCamera( Float3(0.0f, 0.0f, 5.4f) );
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InitCamera( Float3(0.0f, 0.0f, 5.4f) );
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// open file
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// open file
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// read file
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// read file
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// init models
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// init models
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privData->modelCount = 2;
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ModelInitData modelData;
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ModelInitData modelData;
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@ -126,16 +139,19 @@ GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyI
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bool MainState::Render()
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bool MainState::Render()
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{
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{
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetView(privData->view);
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::SetProjection( privData->proj);
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Oyster::Graphics::API::NewFrame();
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Oyster::Graphics::API::NewFrame();
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// render objects
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// render objects
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for (int i = 0; i < privData->modelCount; i++)
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//for (int i = 0; i < NumElementsOf(privData->object); i++)
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{
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//{
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privData->object[i]->Render();
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// privData->object[i]->Render();
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}
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//}
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Oyster::Graphics::API::StartGuiRender();
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this->privData->button.Render();
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// render effects
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// render effects
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bool MainState::Release()
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bool MainState::Release()
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{
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{
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for (int i = 0; i < privData->modelCount; i++)
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for (int i = 0; i < NumElementsOf(privData->object); i++)
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{
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{
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privData->object[i]->Release();
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delete privData->object[i];
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privData->object[i] = NULL;
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privData->object[i] = NULL;
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}
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}
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delete privData;
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privData = NULL;
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privData = NULL;
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// button collection will be autoreleased from EventHandler
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return true;
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return true;
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}
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}
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/// button actions
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void OnButtonInteract( Oyster::Event::ButtonEvent<GameClientState*>& e )
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{
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}
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@ -24,8 +24,6 @@ namespace DanBias
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bool Render();
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bool Render();
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bool Release();
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bool Release();
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void DataRecieved( ::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*, ::Oyster::Network::NetworkClient::ClientEventArgs> e );
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};
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};
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}
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}
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}
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}
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@ -52,7 +52,7 @@ namespace DanBias
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static HRESULT InitInput();
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static HRESULT InitInput();
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static HRESULT Update(float deltaTime);
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static HRESULT Update(float deltaTime);
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static HRESULT Render(float deltaTime);
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static HRESULT Render();
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static HRESULT CleanUp();
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static HRESULT CleanUp();
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};
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};
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@ -38,7 +38,6 @@ struct NetworkClient::PrivateData : public IThreadObject
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{
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{
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NetworkSession *owner;
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NetworkSession *owner;
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NetworkClient *parent;
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NetworkClient *parent;
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ClientEventFunction OnRecieve;
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Connection connection;
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Connection connection;
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Translator translator;
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Translator translator;
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OysterThread thread;
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OysterThread thread;
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@ -57,7 +56,6 @@ struct NetworkClient::PrivateData : public IThreadObject
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: ID(currID++)
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: ID(currID++)
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, parent(0)
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, parent(0)
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, owner(0)
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, owner(0)
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, OnRecieve(OnRecieve_Default)
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{
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{
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InitWinSock();
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InitWinSock();
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this->thread.Create(this, false);
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this->thread.Create(this, false);
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@ -226,7 +224,8 @@ unsigned int NetworkClient::PrivateData::currID = 0;
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*************************************/
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*************************************/
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NetworkClient::NetworkClient()
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NetworkClient::NetworkClient()
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: privateData(0)
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: privateData(nullptr),
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OnRecieve(OnRecieve_Default)
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{ }
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{ }
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NetworkClient::~NetworkClient()
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NetworkClient::~NetworkClient()
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@ -326,11 +325,11 @@ void NetworkClient::SetMessagePump( NetworkClient::ClientEventFunction func )
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{
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{
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if( func )
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if( func )
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{
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{
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this->privateData->OnRecieve = func;
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this->OnRecieve = func;
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}
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}
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else
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else
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{
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{
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this->privateData->OnRecieve = OnRecieve_Default;
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this->OnRecieve = OnRecieve_Default;
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}
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}
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}
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}
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@ -353,7 +352,7 @@ void NetworkClient::DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e)
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}
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}
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else
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else
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{
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{
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this->privateData->OnRecieve( e );
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this->OnRecieve( e );
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}
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}
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}
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}
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@ -140,6 +140,7 @@ namespace Oyster
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NetworkClient(const NetworkClient& obj);
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NetworkClient(const NetworkClient& obj);
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NetworkClient& operator =(const NetworkClient& obj);
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NetworkClient& operator =(const NetworkClient& obj);
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ClientEventFunction OnRecieve;
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struct PrivateData;
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struct PrivateData;
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PrivateData* privateData;
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PrivateData* privateData;
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};
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};
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