Merge branch 'Network' of https://github.com/dean11/Danbias into GameLogic
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commit
623267ad1b
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@ -222,6 +222,8 @@ void Translator::Pack(OysterByte &bytes, CustomNetProtocol& protocol)
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bool Translator::Unpack(CustomNetProtocol& protocol, OysterByte &bytes)
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{
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privateData->headerString.clear();
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if(!privateData->UnpackHeader(protocol, bytes))
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{
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return false;
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@ -60,13 +60,14 @@ unsigned char* OysterByte::GetByteArray()
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void OysterByte::AddSize(unsigned int size)
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{
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int oldSize = this->size;
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this->size += size;
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int newCapacity = this->size + size;
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if(this->size >= capacity)
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if(newCapacity >= capacity)
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{
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IncreaseCapacity(oldSize);
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IncreaseCapacity(newCapacity);
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}
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this->size += size;
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}
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void OysterByte::SetBytes(unsigned char* bytes)
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@ -116,7 +117,7 @@ OysterByte& OysterByte::operator +=(const OysterByte& obj)
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if(newSize >= (int)capacity)
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{
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IncreaseCapacity(this->size);
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IncreaseCapacity(newSize);
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}
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for(int i = size, j = 0; i < newSize; i++, j++)
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@ -133,12 +134,12 @@ OysterByte& OysterByte::operator +=(const OysterByte& obj)
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// Private //
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/////////////
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void OysterByte::IncreaseCapacity(unsigned int oldSize)
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void OysterByte::IncreaseCapacity(unsigned int newCapacity)
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{
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capacity = size * 2;
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capacity = newCapacity * 2;
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unsigned char* temp = new unsigned char[capacity];
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for(int i = 0; i < (int)oldSize; i++)
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for(int i = 0; i < (int)this->size; i++)
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{
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temp[i] = byteArray[i];
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}
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@ -282,7 +282,7 @@ namespace Oyster
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char* UnpackCStr(unsigned char buffer[])
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{
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short len = UnpackS(buffer);
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char* str = new char[len];
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char* str = new char[len+1];
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buffer += 2;
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for(int i = 0; i < len; i++)
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@ -290,6 +290,8 @@ namespace Oyster
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str[i] = buffer[i];
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}
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str[len] = '\0';
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return str;
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}
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