diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index cde9b401..7b2b7ce1 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -25,8 +25,10 @@ using namespace GameLogic; Player *player = ((Player*)(rigidBodyPlayer->GetCustomTag())); Object *realObj = (Object*)obj->GetCustomTag(); //needs to be changed? - if(!realObj) return; - if(!player) return; + if(!realObj) + return; + if(!player) + return; switch (realObj->GetObjectType()) {