From 641442854eec41157c7c6a14c844685402d3ff54 Mon Sep 17 00:00:00 2001 From: dean11 Date: Thu, 20 Feb 2014 09:23:33 +0100 Subject: [PATCH] GameServer - Added debug traps --- Code/Game/GameLogic/CollisionManager.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index cde9b401..7b2b7ce1 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -25,8 +25,10 @@ using namespace GameLogic; Player *player = ((Player*)(rigidBodyPlayer->GetCustomTag())); Object *realObj = (Object*)obj->GetCustomTag(); //needs to be changed? - if(!realObj) return; - if(!player) return; + if(!realObj) + return; + if(!player) + return; switch (realObj->GetObjectType()) {