GameServer - Merged with Physics
This commit is contained in:
commit
65163447bb
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@ -1,192 +0,0 @@
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#ifndef DANBIAS_CLIENTRECIEVEROBJECT_H
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#define DANBIAS_CLIENTRECIEVEROBJECT_H
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//WTF!? No headers included???
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#include "../DanBiasGame/Include/DanBiasGame.h"
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#include "../GameProtocols/GeneralProtocols.h"
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#include "../GameProtocols/Protocols.h"
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#include "../Network/NetworkAPI/NetworkClient.h"
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#include "GameClientState\GameClientState.h"
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#include "GameClientState\GameState.h"
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#include <Utilities.h>
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namespace DanBias
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{
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struct GameRecieverObject : public Oyster::Network::NetworkClient
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{
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Client::GameClientState* gameClientState;
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// receiver function for server messages
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// parsing protocols and sending it to the gameState
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//void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override
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void GameRecieverObject::DataRecieved( Oyster::Network::NetEvent<Oyster::Network::NetworkClient*, Oyster::Network::NetworkClient::ClientEventArgs> e ) override
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{
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Oyster::Network::CustomNetProtocol p = e.args.data.protocol;
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int pType = p[0].value.netInt;
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//printf("Message(%i) arrived at client(%i)\n", pType, this->GetID());
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switch (pType)
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{
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case protocol_General_Status:
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{
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GameLogic::Protocol_General_Status::States state;
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state = (GameLogic::Protocol_General_Status::States)p[1].value.netShort;
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if( state == GameLogic::Protocol_General_Status::States_disconected)
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{
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// server disconnected
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DanBiasGame::Release();
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}
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}
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break;
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case protocol_Gameplay_ObjectCreate:
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{
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Client::GameClientState::NewObj protocolData;// = new Client::GameClientState::NewObj;
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protocolData.object_ID = p[1].value.netInt;
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protocolData.path = p[2].value.netCharPtr;
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for(int i = 0; i< 16; i++)
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{
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protocolData.worldPos[i] = p[i+3].value.netFloat;
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}
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(&protocolData);
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//delete p[2].value.netCharPtr; //delete char array
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//delete protocolData;
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//protocolData = NULL;
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}
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break;
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case protocol_Gameplay_ObjectDisabled:
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{
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Client::GameClientState::RemoveObj* protocolData = new Client::GameClientState::RemoveObj;
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protocolData->object_ID = p[1].value.netInt;
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(protocolData);
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delete protocolData;
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protocolData = NULL;
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}
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break;
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case protocol_Gameplay_ObjectPosition:
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{
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// 0: reserved
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// 1: objectID
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// 2,3,4: position
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// 5,6,7,8: rotation quaternion
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GameLogic::Protocol_ObjectPosition data(p);
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Client::GameClientState::ObjPos protocolData;
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protocolData.object_ID = data.object_ID;
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//protocolData.object_ID = p[1].value.netInt;
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for( int i = 0; i < 3; ++i )
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{
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protocolData.position[i] = data.position[i];
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}
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//for(int i = 0; i< 16; i++)
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//{
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// protocolData.worldPos[i] = p[i+2].value.netFloat;
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//}
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(&protocolData);
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}
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break;
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case protocol_Gameplay_ObjectPositionRotation:
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{
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Client::GameClientState::ObjPos protocolData;
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protocolData.object_ID = p[1].value.netInt;
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for(int i = 0; i< 16; i++)
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{
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protocolData.worldPos[i] = p[i+2].value.netFloat;
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}
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if(dynamic_cast<Client::GameState*>(gameClientState))
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((Client::GameState*)gameClientState)->Protocol(&protocolData);
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}
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break;
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case protocol_Lobby_Create:
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{
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if(dynamic_cast<Client::LobbyState*>(gameClientState))
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{
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int id = p.Get(1).value.netInt;
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std::string name = p.Get(19).value.netCharPtr;
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Oyster::Math::Float4x4 w;
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for(int i = 0; i< 16; i++)
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{
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w[i] = p[i+2].value.netFloat;
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}
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gameClientState->Release();
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delete gameClientState;
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gameClientState = new Client::GameState();
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gameClientState->Init(this);
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std::wstring temp;
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Utility::String::StringToWstring(name, temp);
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((Client::GameState*)gameClientState)->InitiatePlayer(id, temp, w);
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//Do some wait state?
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}
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}
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break;
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case protocol_Lobby_Start:
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{
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if(dynamic_cast<Client::GameState*>(gameClientState))
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{
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//Game state should start in n seconds
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GameLogic::Protocol_LobbyStartGame p(p);
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p.seconds;
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//Sleep((int)(p.seconds * 1000));
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}
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}
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break;
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default:
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break;
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}
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if(ProtocolIsLobby(p[0].value.netInt)) ParseLobbyProtocol(p);
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}
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void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p)
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{
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switch (p[0].value.netShort)
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{
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case protocol_General_Status: //this->GeneralStatus (Protocol_General_Status (p), c);
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break;
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case protocol_General_Text: //this->GeneralText (Protocol_General_Text (p), c);
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break;
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//case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c);
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//break;
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case protocol_Lobby_Start: //this->LobbyStartGame (Protocol_LobbyStartGame (p), c);
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break;
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//case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c);
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//break;
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case protocol_Lobby_Login: //this->LobbyLogin (Protocol_LobbyLogin (p), c);
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break;
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case protocol_Lobby_Refresh: //this->LobbyRefresh (Protocol_LobbyRefresh (p), c);
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break;
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case protocol_Lobby_GameData: //this->LobbyGameData (Protocol_LobbyGameData (p), c);
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{
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//GameLogic::Protocol_LobbyGameData temp(p);
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//printf("%s, %i.%i\n", temp.mapName.c_str(), temp.majorVersion, temp.minorVersion);
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}
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break;
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case protocol_Lobby_ClientData: //this->LobbyMainData (Protocol_LobbyClientData (p), c);
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break;
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//case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c);
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//break;
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}
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}
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};
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}
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#endif
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@ -187,7 +187,7 @@ void GameState::ReadKeyInput()
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{
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if( this->privData->input->IsKeyPressed(DIK_W) )
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{
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if(!this->privData->key_forward)
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//if(!this->privData->key_forward)
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{
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this->privData->nwClient->Send( Protocol_PlayerMovementForward() );
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this->privData->key_forward = true;
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@ -198,7 +198,7 @@ void GameState::ReadKeyInput()
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if( this->privData->input->IsKeyPressed(DIK_S) )
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{
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if( !this->privData->key_backward )
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//if( !this->privData->key_backward )
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{
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this->privData->nwClient->Send( Protocol_PlayerMovementBackward() );
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this->privData->key_backward = true;
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@ -209,7 +209,7 @@ void GameState::ReadKeyInput()
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if( this->privData->input->IsKeyPressed(DIK_A) )
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{
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if( !this->privData->key_strafeLeft )
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//if( !this->privData->key_strafeLeft )
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{
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this->privData->nwClient->Send( Protocol_PlayerMovementLeft() );
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this->privData->key_strafeLeft = true;
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@ -220,7 +220,7 @@ void GameState::ReadKeyInput()
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if( this->privData->input->IsKeyPressed(DIK_D) )
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{
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if( !this->privData->key_strafeRight )
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//if( !this->privData->key_strafeRight )
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{
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this->privData->nwClient->Send( Protocol_PlayerMovementRight() );
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this->privData->key_strafeRight = true;
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@ -372,7 +372,9 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState
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if( this->privData->myId == decoded.object_ID )
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{
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this->privData->camera.SetPosition( position );
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this->privData->camera.SetRotation( rotation );
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//this->privData->camera.SetRotation( rotation );
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this->privData->player.setPos( position );
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//this->privData->player.setRot( rotation );
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}
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C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID];
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@ -60,8 +60,8 @@ bool LanMenuState::Init( SharedStateContent &shared )
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// create guiElements
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this->privData->connectIP = new TextField<LanMenuState*>( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None );
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this->privData->connectIP->ReserveLines( 1 );
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//this->privData->connectIP->AppendText( L"127.0.0.1" );
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this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server
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this->privData->connectIP->AppendText( L"127.0.0.1" );
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//this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server
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this->privData->connectIP->SetFontHeight( 0.08f );
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this->privData->connectIP->SetLineSpacing( 0.005f );
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this->privData->connectIP->SetTopAligned();
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@ -141,6 +141,14 @@ void NetLoadState::LoadGame( const ::std::string &fileName )
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desc.scale = oh->scale;
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desc.visible = true;
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// HACK: untill the world is right in lvl format
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if( oh->specialTypeID == ObjectSpecialType_World)
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{
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desc.position = Float3(0,0,0);
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desc.rotation = Quaternion::identity;
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desc.scale = Float3(300,300,300);
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}
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C_StaticObj *staticObject = new C_StaticObj();
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if( staticObject->Init( desc ) )
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{
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@ -7,7 +7,7 @@ Game::PlayerData::PlayerData()
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{
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//set some stats that are appropriate to a player
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Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(50,130,0);
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Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(-50,180,0);
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Oyster::Math::Float3 size = Oyster::Math::Float3(0.25f,2.0f,0.5f);
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Oyster::Math::Float mass = 60;
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@ -26,14 +26,14 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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{
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case ObjectSpecialType_None:
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{
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_Sky:
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{
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float skySize = ((SkyAttributes*)obj)->skySize;
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//gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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//gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_World:
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@ -44,21 +44,21 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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float worldSize = ((WorldAttributes*)obj)->worldSize;
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float atmosphereSize = ((WorldAttributes*)obj)->atmoSphereSize;
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_Building:
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{
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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case ObjectSpecialType_Stone:
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{
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_StandardBox:
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{
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_RedExplosiveBox:
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@ -75,24 +75,24 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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// break;
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case ObjectSpecialType_SpikeBox:
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{
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_Spike:
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{
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_CrystalFormation:
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{
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int dmg = 50;
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//gameObj = new Crystal(rigidBody);
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
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}
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break;
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case ObjectSpecialType_CrystalShard:
|
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{
|
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
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gameObj = new DynamicObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
|
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}
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break;
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case ObjectSpecialType_JumpPad:
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|
@ -100,13 +100,13 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
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float power = 500; //((JumpPadAttributes*)obj)->power;
|
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Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction;
|
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Oyster::Math::Float3 pushForce = dir * power;
|
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gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++ , pushForce);
|
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gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID , pushForce);
|
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}
|
||||
break;
|
||||
case ObjectSpecialType_Portal:
|
||||
{
|
||||
Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
|
||||
gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
|
||||
gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID, destination);
|
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}
|
||||
break;
|
||||
//case ObjectSpecialType_SpawnPoint:
|
||||
|
@ -122,12 +122,12 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
|
|||
break;
|
||||
case ObjectSpecialType_Generic:
|
||||
{
|
||||
gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
|
||||
gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID++);
|
||||
gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -213,6 +213,7 @@ bool Level::InitiateLevel(std::wstring levelPath)
|
|||
|
||||
for (int i = 0; i < objCount; i++)
|
||||
{
|
||||
++this->objID;
|
||||
ObjectTypeHeader* obj = objects.at(i);
|
||||
switch (obj->typeID)
|
||||
{
|
||||
|
@ -229,13 +230,10 @@ bool Level::InitiateLevel(std::wstring levelPath)
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|||
staticObjData->ModelFile;
|
||||
|
||||
ICustomBody* rigidBody_Static = NULL;
|
||||
if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_Sky)
|
||||
{
|
||||
|
||||
}
|
||||
// HACK: untill the world is right in lvl format
|
||||
if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_World)
|
||||
{
|
||||
|
||||
Oyster::Math::Float3 rigidWorldPos;
|
||||
Oyster::Math::Float4 rigidWorldRotation;
|
||||
float rigidBodyMass;
|
||||
|
@ -249,9 +247,8 @@ bool Level::InitiateLevel(std::wstring levelPath)
|
|||
|
||||
rigidWorldRotation = Oyster::Math::Float4(0,0,0,1);
|
||||
|
||||
|
||||
//mass scaled
|
||||
rigidBodyMass = 100;
|
||||
rigidBodyMass = 0;
|
||||
|
||||
//Radius scaled
|
||||
rigidBodyRadius = 150;
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src
|
||||
)
|
||||
|
||||
SET(BulletFileLoader_SRCS
|
||||
bChunk.cpp
|
||||
bDNA.cpp
|
||||
bFile.cpp
|
||||
btBulletFile.cpp
|
||||
)
|
||||
|
||||
SET(BulletFileLoader_HDRS
|
||||
bChunk.h
|
||||
bCommon.h
|
||||
bDefines.h
|
||||
bDNA.h
|
||||
bFile.h
|
||||
btBulletFile.h
|
||||
)
|
||||
|
||||
ADD_LIBRARY(BulletFileLoader ${BulletFileLoader_SRCS} ${BulletFileLoader_HDRS})
|
||||
|
||||
IF (BUILD_SHARED_LIBS)
|
||||
TARGET_LINK_LIBRARIES(BulletFileLoader LinearMath)
|
||||
ENDIF (BUILD_SHARED_LIBS)
|
||||
|
||||
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES VERSION ${BULLET_VERSION})
|
||||
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES SOVERSION ${BULLET_VERSION})
|
||||
|
||||
IF (INSTALL_EXTRA_LIBS)
|
||||
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||
#FILES_MATCHING requires CMake 2.6
|
||||
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
INSTALL(TARGETS BulletFileLoader DESTINATION .)
|
||||
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
INSTALL(TARGETS BulletFileLoader DESTINATION lib${LIB_SUFFIX})
|
||||
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
|
||||
".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
|
||||
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||
|
||||
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES FRAMEWORK true)
|
||||
SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES PUBLIC_HEADER "${BulletFileLoader_HDRS}")
|
||||
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||
ENDIF (INSTALL_EXTRA_LIBS)
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "bChunk.h"
|
||||
#include "bDefines.h"
|
||||
#include "bFile.h"
|
||||
|
||||
#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
|
||||
#include <memory.h>
|
||||
#endif
|
||||
#include <string.h>
|
||||
|
||||
|
||||
using namespace bParse;
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
short ChunkUtils::swapShort(short sht)
|
||||
{
|
||||
SWITCH_SHORT(sht);
|
||||
return sht;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int ChunkUtils::swapInt(int inte)
|
||||
{
|
||||
SWITCH_INT(inte);
|
||||
return inte;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
long64 ChunkUtils::swapLong64(long64 lng)
|
||||
{
|
||||
SWITCH_LONGINT(lng);
|
||||
return lng;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int ChunkUtils::getOffset(int flags)
|
||||
{
|
||||
// if the file is saved in a
|
||||
// different format, get the
|
||||
// file's chunk size
|
||||
int res = CHUNK_HEADER_LEN;
|
||||
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
if (flags &FD_BITS_VARIES)
|
||||
res = sizeof(bChunkPtr4);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags &FD_BITS_VARIES)
|
||||
res = sizeof(bChunkPtr8);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//eof
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __BCHUNK_H__
|
||||
#define __BCHUNK_H__
|
||||
|
||||
#if defined (_WIN32) && ! defined (__MINGW32__)
|
||||
#define long64 __int64
|
||||
#elif defined (__MINGW32__)
|
||||
#include <stdint.h>
|
||||
#define long64 int64_t
|
||||
#else
|
||||
#define long64 long long
|
||||
#endif
|
||||
|
||||
|
||||
namespace bParse {
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
class bChunkPtr4
|
||||
{
|
||||
public:
|
||||
bChunkPtr4(){}
|
||||
int code;
|
||||
int len;
|
||||
union
|
||||
{
|
||||
int m_uniqueInt;
|
||||
};
|
||||
int dna_nr;
|
||||
int nr;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
class bChunkPtr8
|
||||
{
|
||||
public:
|
||||
bChunkPtr8(){}
|
||||
int code, len;
|
||||
union
|
||||
{
|
||||
long64 oldPrev;
|
||||
int m_uniqueInts[2];
|
||||
};
|
||||
int dna_nr, nr;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
class bChunkInd
|
||||
{
|
||||
public:
|
||||
bChunkInd(){}
|
||||
int code, len;
|
||||
void *oldPtr;
|
||||
int dna_nr, nr;
|
||||
};
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
class ChunkUtils
|
||||
{
|
||||
public:
|
||||
|
||||
// file chunk offset
|
||||
static int getOffset(int flags);
|
||||
|
||||
// endian utils
|
||||
static short swapShort(short sht);
|
||||
static int swapInt(int inte);
|
||||
static long64 swapLong64(long64 lng);
|
||||
|
||||
};
|
||||
|
||||
|
||||
const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd)));
|
||||
const bool VOID_IS_8 = ((sizeof(void*)==8));
|
||||
}
|
||||
|
||||
#endif//__BCHUNK_H__
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __BCOMMON_H__
|
||||
#define __BCOMMON_H__
|
||||
|
||||
|
||||
#include <assert.h>
|
||||
//#include "bLog.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btHashMap.h"
|
||||
|
||||
namespace bParse {
|
||||
|
||||
class bMain;
|
||||
class bFileData;
|
||||
class bFile;
|
||||
class bDNA;
|
||||
|
||||
// delete void* undefined
|
||||
typedef struct bStructHandle {int unused;}bStructHandle;
|
||||
typedef btAlignedObjectArray<bStructHandle*> bListBasePtr;
|
||||
typedef btHashMap<btHashPtr, bStructHandle*> bPtrMap;
|
||||
}
|
||||
|
||||
|
||||
#endif//__BCOMMON_H__
|
|
@ -0,0 +1,644 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include <assert.h>
|
||||
|
||||
#include "bDNA.h"
|
||||
#include "bChunk.h"
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
//this define will force traversal of structures, to check backward (and forward) compatibility
|
||||
//#define TEST_BACKWARD_FORWARD_COMPATIBILITY
|
||||
|
||||
|
||||
using namespace bParse;
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
bDNA::bDNA()
|
||||
: mPtrLen(0)
|
||||
{
|
||||
// --
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
bDNA::~bDNA()
|
||||
{
|
||||
// --
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
bool bDNA::lessThan(bDNA *file)
|
||||
{
|
||||
return ( m_Names.size() < file->m_Names.size());
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
char *bDNA::getName(int ind)
|
||||
{
|
||||
assert(ind <= (int)m_Names.size());
|
||||
return m_Names[ind].m_name;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
char *bDNA::getType(int ind)
|
||||
{
|
||||
assert(ind<= (int)mTypes.size());
|
||||
return mTypes[ind];
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
short *bDNA::getStruct(int ind)
|
||||
{
|
||||
assert(ind <= (int)mStructs.size());
|
||||
return mStructs[ind];
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
short bDNA::getLength(int ind)
|
||||
{
|
||||
assert(ind <= (int)mTlens.size());
|
||||
return mTlens[ind];
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int bDNA::getReverseType(short type)
|
||||
{
|
||||
|
||||
int* intPtr = mStructReverse.find(type);
|
||||
if (intPtr)
|
||||
return *intPtr;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int bDNA::getReverseType(const char *type)
|
||||
{
|
||||
|
||||
btHashString key(type);
|
||||
int* valuePtr = mTypeLookup.find(key);
|
||||
if (valuePtr)
|
||||
return *valuePtr;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int bDNA::getNumStructs()
|
||||
{
|
||||
return (int)mStructs.size();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
bool bDNA::flagNotEqual(int dna_nr)
|
||||
{
|
||||
assert(dna_nr <= (int)mCMPFlags.size());
|
||||
return mCMPFlags[dna_nr] == FDF_STRUCT_NEQU;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
bool bDNA::flagEqual(int dna_nr)
|
||||
{
|
||||
assert(dna_nr <= (int)mCMPFlags.size());
|
||||
int flag = mCMPFlags[dna_nr];
|
||||
return flag == FDF_STRUCT_EQU;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
bool bDNA::flagNone(int dna_nr)
|
||||
{
|
||||
assert(dna_nr <= (int)mCMPFlags.size());
|
||||
return mCMPFlags[dna_nr] == FDF_NONE;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int bDNA::getPointerSize()
|
||||
{
|
||||
return mPtrLen;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
void bDNA::initRecurseCmpFlags(int iter)
|
||||
{
|
||||
// iter is FDF_STRUCT_NEQU
|
||||
|
||||
short *oldStrc = mStructs[iter];
|
||||
short type = oldStrc[0];
|
||||
|
||||
for (int i=0; i<(int)mStructs.size(); i++)
|
||||
{
|
||||
if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU )
|
||||
{
|
||||
short *curStruct = mStructs[i];
|
||||
int eleLen = curStruct[1];
|
||||
curStruct+=2;
|
||||
|
||||
for (int j=0; j<eleLen; j++, curStruct+=2)
|
||||
{
|
||||
if (curStruct[0] == type)
|
||||
{
|
||||
//char *name = m_Names[curStruct[1]].m_name;
|
||||
//if (name[0] != '*')
|
||||
if (m_Names[curStruct[1]].m_isPointer)
|
||||
{
|
||||
mCMPFlags[i] = FDF_STRUCT_NEQU;
|
||||
initRecurseCmpFlags(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
void bDNA::initCmpFlags(bDNA *memDNA)
|
||||
{
|
||||
|
||||
// compare the file to memory
|
||||
// this ptr should be the file data
|
||||
|
||||
|
||||
assert(!m_Names.size() == 0 && "SDNA empty!");
|
||||
mCMPFlags.resize(mStructs.size(), FDF_NONE);
|
||||
|
||||
|
||||
|
||||
int i;
|
||||
for ( i=0; i<(int)mStructs.size(); i++)
|
||||
{
|
||||
short *oldStruct = mStructs[i];
|
||||
|
||||
int oldLookup = getReverseType(oldStruct[0]);
|
||||
if (oldLookup == -1)
|
||||
{
|
||||
mCMPFlags[i] = FDF_NONE;
|
||||
continue;
|
||||
}
|
||||
//char* typeName = mTypes[oldStruct[0]];
|
||||
|
||||
//#define SLOW_FORWARD_COMPATIBLE 1
|
||||
#ifdef SLOW_FORWARD_COMPATIBLE
|
||||
char* typeName = mTypes[oldLookup];
|
||||
int newLookup = memDNA->getReverseType(typeName);
|
||||
if (newLookup == -1)
|
||||
{
|
||||
mCMPFlags[i] = FDF_NONE;
|
||||
continue;
|
||||
}
|
||||
short *curStruct = memDNA->mStructs[newLookup];
|
||||
#else
|
||||
// memory for file
|
||||
|
||||
if (oldLookup < memDNA->mStructs.size())
|
||||
{
|
||||
short *curStruct = memDNA->mStructs[oldLookup];
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// rebuild...
|
||||
mCMPFlags[i] = FDF_STRUCT_NEQU;
|
||||
|
||||
#ifndef TEST_BACKWARD_FORWARD_COMPATIBILITY
|
||||
|
||||
if (curStruct[1] == oldStruct[1])
|
||||
{
|
||||
// type len same ...
|
||||
if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]])
|
||||
{
|
||||
bool isSame = true;
|
||||
int elementLength = oldStruct[1];
|
||||
|
||||
|
||||
curStruct+=2;
|
||||
oldStruct+=2;
|
||||
|
||||
|
||||
for (int j=0; j<elementLength; j++, curStruct+=2, oldStruct+=2)
|
||||
{
|
||||
// type the same
|
||||
//const char* typeFileDNA = mTypes[oldStruct[0]];
|
||||
//const char* typeMemDNA = mTypes[curStruct[0]];
|
||||
if (strcmp(mTypes[oldStruct[0]], memDNA->mTypes[curStruct[0]])!=0)
|
||||
{
|
||||
isSame=false;
|
||||
break;
|
||||
}
|
||||
|
||||
// name the same
|
||||
if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name)!=0)
|
||||
{
|
||||
isSame=false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// flag valid ==
|
||||
if (isSame)
|
||||
mCMPFlags[i] = FDF_STRUCT_EQU;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// recurse in
|
||||
for ( i=0; i<(int)mStructs.size(); i++)
|
||||
{
|
||||
if (mCMPFlags[i] == FDF_STRUCT_NEQU)
|
||||
initRecurseCmpFlags(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static int name_is_array(char* name, int* dim1, int* dim2) {
|
||||
int len = strlen(name);
|
||||
/*fprintf(stderr,"[%s]",name);*/
|
||||
/*if (len >= 1) {
|
||||
if (name[len-1] != ']')
|
||||
return 1;
|
||||
}
|
||||
return 0;*/
|
||||
char *bp;
|
||||
int num;
|
||||
if (dim1) {
|
||||
*dim1 = 1;
|
||||
}
|
||||
if (dim2) {
|
||||
*dim2 = 1;
|
||||
}
|
||||
bp = strchr(name, '[');
|
||||
if (!bp) {
|
||||
return 0;
|
||||
}
|
||||
num = 0;
|
||||
while (++bp < name+len-1) {
|
||||
const char c = *bp;
|
||||
if (c == ']') {
|
||||
break;
|
||||
}
|
||||
if (c <= '9' && c >= '0') {
|
||||
num *= 10;
|
||||
num += (c - '0');
|
||||
} else {
|
||||
printf("array parse error.\n");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if (dim2) {
|
||||
*dim2 = num;
|
||||
}
|
||||
|
||||
/* find second dim, if any. */
|
||||
bp = strchr(bp, '[');
|
||||
if (!bp) {
|
||||
return 1; /* at least we got the first dim. */
|
||||
}
|
||||
num = 0;
|
||||
while (++bp < name+len-1) {
|
||||
const char c = *bp;
|
||||
if (c == ']') {
|
||||
break;
|
||||
}
|
||||
if (c <= '9' && c >= '0') {
|
||||
num *= 10;
|
||||
num += (c - '0');
|
||||
} else {
|
||||
printf("array2 parse error.\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
if (dim1) {
|
||||
if (dim2) {
|
||||
*dim1 = *dim2;
|
||||
*dim2 = num;
|
||||
} else {
|
||||
*dim1 = num;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
void bDNA::init(char *data, int len, bool swap)
|
||||
{
|
||||
int *intPtr=0;short *shtPtr=0;
|
||||
char *cp = 0;int dataLen =0;long nr=0;
|
||||
intPtr = (int*)data;
|
||||
|
||||
/*
|
||||
SDNA (4 bytes) (magic number)
|
||||
NAME (4 bytes)
|
||||
<nr> (4 bytes) amount of names (int)
|
||||
<string>
|
||||
<string>
|
||||
*/
|
||||
|
||||
if (strncmp(data, "SDNA", 4)==0)
|
||||
{
|
||||
// skip ++ NAME
|
||||
intPtr++; intPtr++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Parse names
|
||||
if (swap)
|
||||
{
|
||||
*intPtr = ChunkUtils::swapInt(*intPtr);
|
||||
}
|
||||
dataLen = *intPtr;
|
||||
intPtr++;
|
||||
|
||||
cp = (char*)intPtr;
|
||||
int i;
|
||||
for ( i=0; i<dataLen; i++)
|
||||
{
|
||||
bNameInfo info;
|
||||
info.m_name = cp;
|
||||
info.m_isPointer = (info.m_name[0] == '*') || (info.m_name[1] == '*');
|
||||
name_is_array(info.m_name,&info.m_dim0,&info.m_dim1);
|
||||
m_Names.push_back(info);
|
||||
while (*cp)cp++;
|
||||
cp++;
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
nr= (long)cp;
|
||||
//long mask=3;
|
||||
nr= ((nr+3)&~3)-nr;
|
||||
while (nr--)
|
||||
{
|
||||
cp++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
TYPE (4 bytes)
|
||||
<nr> amount of types (int)
|
||||
<string>
|
||||
<string>
|
||||
*/
|
||||
|
||||
intPtr = (int*)cp;
|
||||
assert(strncmp(cp, "TYPE", 4)==0); intPtr++;
|
||||
|
||||
if (swap)
|
||||
{
|
||||
*intPtr = ChunkUtils::swapInt(*intPtr);
|
||||
}
|
||||
dataLen = *intPtr;
|
||||
intPtr++;
|
||||
|
||||
cp = (char*)intPtr;
|
||||
for ( i=0; i<dataLen; i++)
|
||||
{
|
||||
mTypes.push_back(cp);
|
||||
while (*cp)cp++;
|
||||
cp++;
|
||||
}
|
||||
|
||||
{
|
||||
nr= (long)cp;
|
||||
// long mask=3;
|
||||
nr= ((nr+3)&~3)-nr;
|
||||
while (nr--)
|
||||
{
|
||||
cp++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
TLEN (4 bytes)
|
||||
<len> (short) the lengths of types
|
||||
<len>
|
||||
*/
|
||||
|
||||
// Parse type lens
|
||||
intPtr = (int*)cp;
|
||||
assert(strncmp(cp, "TLEN", 4)==0); intPtr++;
|
||||
|
||||
dataLen = (int)mTypes.size();
|
||||
|
||||
shtPtr = (short*)intPtr;
|
||||
for ( i=0; i<dataLen; i++, shtPtr++)
|
||||
{
|
||||
if (swap)
|
||||
shtPtr[0] = ChunkUtils::swapShort(shtPtr[0]);
|
||||
mTlens.push_back(shtPtr[0]);
|
||||
}
|
||||
|
||||
if (dataLen & 1) shtPtr++;
|
||||
|
||||
/*
|
||||
STRC (4 bytes)
|
||||
<nr> amount of structs (int)
|
||||
<typenr>
|
||||
<nr_of_elems>
|
||||
<typenr>
|
||||
<namenr>
|
||||
<typenr>
|
||||
<namenr>
|
||||
*/
|
||||
|
||||
intPtr = (int*)shtPtr;
|
||||
cp = (char*)intPtr;
|
||||
assert(strncmp(cp, "STRC", 4)==0); intPtr++;
|
||||
|
||||
if (swap)
|
||||
{
|
||||
*intPtr = ChunkUtils::swapInt(*intPtr);
|
||||
}
|
||||
dataLen = *intPtr;
|
||||
intPtr++;
|
||||
|
||||
|
||||
shtPtr = (short*)intPtr;
|
||||
for ( i=0; i<dataLen; i++)
|
||||
{
|
||||
mStructs.push_back (shtPtr);
|
||||
if (swap)
|
||||
{
|
||||
shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
|
||||
shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
|
||||
|
||||
int len = shtPtr[1];
|
||||
shtPtr+= 2;
|
||||
|
||||
for (int a=0; a<len; a++, shtPtr+=2)
|
||||
{
|
||||
shtPtr[0]= ChunkUtils::swapShort(shtPtr[0]);
|
||||
shtPtr[1]= ChunkUtils::swapShort(shtPtr[1]);
|
||||
}
|
||||
}
|
||||
else
|
||||
shtPtr+= (2*shtPtr[1])+2;
|
||||
}
|
||||
|
||||
|
||||
// build reverse lookups
|
||||
for ( i=0; i<(int)mStructs.size(); i++)
|
||||
{
|
||||
short *strc = mStructs.at(i);
|
||||
if (!mPtrLen && strcmp(mTypes[strc[0]],"ListBase")==0)
|
||||
{
|
||||
mPtrLen = mTlens[strc[0]]/2;
|
||||
}
|
||||
|
||||
mStructReverse.insert(strc[0], i);
|
||||
mTypeLookup.insert(btHashString(mTypes[strc[0]]),i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
int bDNA::getArraySize(char* string)
|
||||
{
|
||||
int ret = 1;
|
||||
int len = strlen(string);
|
||||
|
||||
|
||||
char* next = 0;
|
||||
for (int i=0; i<len; i++)
|
||||
{
|
||||
char c = string[i];
|
||||
|
||||
if (c == '[')
|
||||
next = &string[i+1];
|
||||
else if (c==']')
|
||||
if (next)
|
||||
ret *= atoi(next);
|
||||
}
|
||||
|
||||
// print (string << ' ' << ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void bDNA::dumpTypeDefinitions()
|
||||
{
|
||||
int i;
|
||||
|
||||
int numTypes = mTypes.size();
|
||||
|
||||
for (i=0;i<numTypes;i++)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
for ( i=0; i<(int)mStructs.size(); i++)
|
||||
{
|
||||
int totalBytes=0;
|
||||
short *oldStruct = mStructs[i];
|
||||
|
||||
int oldLookup = getReverseType(oldStruct[0]);
|
||||
if (oldLookup == -1)
|
||||
{
|
||||
mCMPFlags[i] = FDF_NONE;
|
||||
continue;
|
||||
}
|
||||
|
||||
short* newStruct = mStructs[oldLookup];
|
||||
char* typeName = mTypes[newStruct[0]];
|
||||
printf("%3d: %s ",i,typeName);
|
||||
|
||||
//char *name = mNames[oldStruct[1]];
|
||||
int len = oldStruct[1];
|
||||
printf(" (%d fields) ",len);
|
||||
oldStruct+=2;
|
||||
|
||||
printf("{");
|
||||
int j;
|
||||
for (j=0; j<len; ++j,oldStruct+=2) {
|
||||
const char* name = m_Names[oldStruct[1]].m_name;
|
||||
printf("%s %s", mTypes[oldStruct[0]],name);
|
||||
int elemNumBytes= 0;
|
||||
int arrayDimensions = getArraySizeNew(oldStruct[1]);
|
||||
|
||||
if (m_Names[oldStruct[1]].m_isPointer)
|
||||
{
|
||||
elemNumBytes = VOID_IS_8 ? 8 : 4;
|
||||
} else
|
||||
{
|
||||
elemNumBytes = getLength(oldStruct[0]);
|
||||
}
|
||||
printf(" /* %d bytes */",elemNumBytes*arrayDimensions);
|
||||
|
||||
if (j == len-1) {
|
||||
printf(";}");
|
||||
} else {
|
||||
printf("; ");
|
||||
}
|
||||
totalBytes+=elemNumBytes*arrayDimensions;
|
||||
}
|
||||
printf("\ntotalBytes=%d\n\n",totalBytes);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
/* dump out display of types and their sizes */
|
||||
for (i=0; i<bf->types_count; ++i) {
|
||||
/* if (!bf->types[i].is_struct)*/
|
||||
{
|
||||
printf("%3d: sizeof(%s%s)=%d",
|
||||
i,
|
||||
bf->types[i].is_struct ? "struct " : "atomic ",
|
||||
bf->types[i].name, bf->types[i].size);
|
||||
if (bf->types[i].is_struct) {
|
||||
int j;
|
||||
printf(", %d fields: { ", bf->types[i].fieldtypes_count);
|
||||
for (j=0; j<bf->types[i].fieldtypes_count; ++j) {
|
||||
printf("%s %s",
|
||||
bf->types[bf->types[i].fieldtypes[j]].name,
|
||||
bf->names[bf->types[i].fieldnames[j]]);
|
||||
if (j == bf->types[i].fieldtypes_count-1) {
|
||||
printf(";}");
|
||||
} else {
|
||||
printf("; ");
|
||||
}
|
||||
}
|
||||
}
|
||||
printf("\n\n");
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//eof
|
||||
|
||||
|
|
@ -0,0 +1,110 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __BDNA_H__
|
||||
#define __BDNA_H__
|
||||
|
||||
|
||||
#include "bCommon.h"
|
||||
|
||||
namespace bParse {
|
||||
|
||||
struct bNameInfo
|
||||
{
|
||||
char* m_name;
|
||||
bool m_isPointer;
|
||||
int m_dim0;
|
||||
int m_dim1;
|
||||
};
|
||||
|
||||
class bDNA
|
||||
{
|
||||
public:
|
||||
bDNA();
|
||||
~bDNA();
|
||||
|
||||
void init(char *data, int len, bool swap=false);
|
||||
|
||||
int getArraySize(char* str);
|
||||
int getArraySizeNew(short name)
|
||||
{
|
||||
const bNameInfo& nameInfo = m_Names[name];
|
||||
return nameInfo.m_dim0*nameInfo.m_dim1;
|
||||
}
|
||||
int getElementSize(short type, short name)
|
||||
{
|
||||
const bNameInfo& nameInfo = m_Names[name];
|
||||
int size = nameInfo.m_isPointer ? mPtrLen*nameInfo.m_dim0*nameInfo.m_dim1 : mTlens[type]*nameInfo.m_dim0*nameInfo.m_dim1;
|
||||
return size;
|
||||
}
|
||||
|
||||
int getNumNames() const
|
||||
{
|
||||
return m_Names.size();
|
||||
}
|
||||
|
||||
char *getName(int ind);
|
||||
char *getType(int ind);
|
||||
short *getStruct(int ind);
|
||||
short getLength(int ind);
|
||||
int getReverseType(short type);
|
||||
int getReverseType(const char *type);
|
||||
|
||||
|
||||
int getNumStructs();
|
||||
|
||||
//
|
||||
bool lessThan(bDNA* other);
|
||||
|
||||
void initCmpFlags(bDNA *memDNA);
|
||||
bool flagNotEqual(int dna_nr);
|
||||
bool flagEqual(int dna_nr);
|
||||
bool flagNone(int dna_nr);
|
||||
|
||||
|
||||
int getPointerSize();
|
||||
|
||||
void dumpTypeDefinitions();
|
||||
|
||||
|
||||
private:
|
||||
enum FileDNAFlags
|
||||
{
|
||||
FDF_NONE=0,
|
||||
FDF_STRUCT_NEQU,
|
||||
FDF_STRUCT_EQU
|
||||
};
|
||||
|
||||
void initRecurseCmpFlags(int i);
|
||||
|
||||
btAlignedObjectArray<int> mCMPFlags;
|
||||
|
||||
btAlignedObjectArray<bNameInfo> m_Names;
|
||||
btAlignedObjectArray<char*> mTypes;
|
||||
btAlignedObjectArray<short*> mStructs;
|
||||
btAlignedObjectArray<short> mTlens;
|
||||
btHashMap<btHashInt, int> mStructReverse;
|
||||
btHashMap<btHashString,int> mTypeLookup;
|
||||
|
||||
int mPtrLen;
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif//__BDNA_H__
|
|
@ -0,0 +1,140 @@
|
|||
/* Copyright (C) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef __B_DEFINES_H__
|
||||
#define __B_DEFINES_H__
|
||||
|
||||
|
||||
// MISC defines, see BKE_global.h, BKE_utildefines.h
|
||||
#define SIZEOFBLENDERHEADER 12
|
||||
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
|
||||
# define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) )
|
||||
#else
|
||||
# define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) )
|
||||
#endif
|
||||
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
|
||||
# define MAKE_ID2(c, d) ( (c)<<8 | (d) )
|
||||
# define MOST_SIG_BYTE 0
|
||||
# define BBIG_ENDIAN
|
||||
#else
|
||||
# define MAKE_ID2(c, d) ( (d)<<8 | (c) )
|
||||
# define MOST_SIG_BYTE 1
|
||||
# define BLITTLE_ENDIAN
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#define ID_SCE MAKE_ID2('S', 'C')
|
||||
#define ID_LI MAKE_ID2('L', 'I')
|
||||
#define ID_OB MAKE_ID2('O', 'B')
|
||||
#define ID_ME MAKE_ID2('M', 'E')
|
||||
#define ID_CU MAKE_ID2('C', 'U')
|
||||
#define ID_MB MAKE_ID2('M', 'B')
|
||||
#define ID_MA MAKE_ID2('M', 'A')
|
||||
#define ID_TE MAKE_ID2('T', 'E')
|
||||
#define ID_IM MAKE_ID2('I', 'M')
|
||||
#define ID_IK MAKE_ID2('I', 'K')
|
||||
#define ID_WV MAKE_ID2('W', 'V')
|
||||
#define ID_LT MAKE_ID2('L', 'T')
|
||||
#define ID_SE MAKE_ID2('S', 'E')
|
||||
#define ID_LF MAKE_ID2('L', 'F')
|
||||
#define ID_LA MAKE_ID2('L', 'A')
|
||||
#define ID_CA MAKE_ID2('C', 'A')
|
||||
#define ID_IP MAKE_ID2('I', 'P')
|
||||
#define ID_KE MAKE_ID2('K', 'E')
|
||||
#define ID_WO MAKE_ID2('W', 'O')
|
||||
#define ID_SCR MAKE_ID2('S', 'R')
|
||||
#define ID_VF MAKE_ID2('V', 'F')
|
||||
#define ID_TXT MAKE_ID2('T', 'X')
|
||||
#define ID_SO MAKE_ID2('S', 'O')
|
||||
#define ID_SAMPLE MAKE_ID2('S', 'A')
|
||||
#define ID_GR MAKE_ID2('G', 'R')
|
||||
#define ID_ID MAKE_ID2('I', 'D')
|
||||
#define ID_AR MAKE_ID2('A', 'R')
|
||||
#define ID_AC MAKE_ID2('A', 'C')
|
||||
#define ID_SCRIPT MAKE_ID2('P', 'Y')
|
||||
#define ID_FLUIDSIM MAKE_ID2('F', 'S')
|
||||
#define ID_NT MAKE_ID2('N', 'T')
|
||||
#define ID_BR MAKE_ID2('B', 'R')
|
||||
|
||||
|
||||
#define ID_SEQ MAKE_ID2('S', 'Q')
|
||||
#define ID_CO MAKE_ID2('C', 'O')
|
||||
#define ID_PO MAKE_ID2('A', 'C')
|
||||
#define ID_NLA MAKE_ID2('N', 'L')
|
||||
|
||||
#define ID_VS MAKE_ID2('V', 'S')
|
||||
#define ID_VN MAKE_ID2('V', 'N')
|
||||
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#define FORM MAKE_ID('F','O','R','M')
|
||||
#define DDG1 MAKE_ID('3','D','G','1')
|
||||
#define DDG2 MAKE_ID('3','D','G','2')
|
||||
#define DDG3 MAKE_ID('3','D','G','3')
|
||||
#define DDG4 MAKE_ID('3','D','G','4')
|
||||
#define GOUR MAKE_ID('G','O','U','R')
|
||||
#define BLEN MAKE_ID('B','L','E','N')
|
||||
#define DER_ MAKE_ID('D','E','R','_')
|
||||
#define V100 MAKE_ID('V','1','0','0')
|
||||
#define DATA MAKE_ID('D','A','T','A')
|
||||
#define GLOB MAKE_ID('G','L','O','B')
|
||||
#define IMAG MAKE_ID('I','M','A','G')
|
||||
#define TEST MAKE_ID('T','E','S','T')
|
||||
#define USER MAKE_ID('U','S','E','R')
|
||||
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#define DNA1 MAKE_ID('D','N','A','1')
|
||||
#define REND MAKE_ID('R','E','N','D')
|
||||
#define ENDB MAKE_ID('E','N','D','B')
|
||||
#define NAME MAKE_ID('N','A','M','E')
|
||||
#define SDNA MAKE_ID('S','D','N','A')
|
||||
#define TYPE MAKE_ID('T','Y','P','E')
|
||||
#define TLEN MAKE_ID('T','L','E','N')
|
||||
#define STRC MAKE_ID('S','T','R','C')
|
||||
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#define SWITCH_INT(a) { \
|
||||
char s_i, *p_i; \
|
||||
p_i= (char *)&(a); \
|
||||
s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \
|
||||
s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; }
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#define SWITCH_SHORT(a) { \
|
||||
char s_i, *p_i; \
|
||||
p_i= (char *)&(a); \
|
||||
s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; }
|
||||
|
||||
// ------------------------------------------------------------
|
||||
#define SWITCH_LONGINT(a) { \
|
||||
char s_i, *p_i; \
|
||||
p_i= (char *)&(a); \
|
||||
s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \
|
||||
s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \
|
||||
s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \
|
||||
s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; }
|
||||
|
||||
#endif//__B_DEFINES_H__
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef __BFILE_H__
|
||||
#define __BFILE_H__
|
||||
|
||||
#include "bCommon.h"
|
||||
#include "bChunk.h"
|
||||
#include <stdio.h>
|
||||
|
||||
namespace bParse {
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
enum bFileFlags
|
||||
{
|
||||
FD_INVALID =0,
|
||||
FD_OK =1,
|
||||
FD_VOID_IS_8 =2,
|
||||
FD_ENDIAN_SWAP =4,
|
||||
FD_FILE_64 =8,
|
||||
FD_BITS_VARIES =16,
|
||||
FD_VERSION_VARIES = 32,
|
||||
FD_DOUBLE_PRECISION =64,
|
||||
FD_BROKEN_DNA = 128
|
||||
};
|
||||
|
||||
enum bFileVerboseMode
|
||||
{
|
||||
FD_VERBOSE_EXPORT_XML = 1,
|
||||
FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
|
||||
FD_VERBOSE_DUMP_CHUNKS = 4,
|
||||
FD_VERBOSE_DUMP_FILE_INFO=8,
|
||||
};
|
||||
// ----------------------------------------------------- //
|
||||
class bFile
|
||||
{
|
||||
protected:
|
||||
|
||||
char m_headerString[7];
|
||||
|
||||
bool mOwnsBuffer;
|
||||
char* mFileBuffer;
|
||||
int mFileLen;
|
||||
int mVersion;
|
||||
|
||||
|
||||
bPtrMap mLibPointers;
|
||||
|
||||
int mDataStart;
|
||||
bDNA* mFileDNA;
|
||||
bDNA* mMemoryDNA;
|
||||
|
||||
btAlignedObjectArray<char*> m_pointerFixupArray;
|
||||
btAlignedObjectArray<char*> m_pointerPtrFixupArray;
|
||||
|
||||
btAlignedObjectArray<bChunkInd> m_chunks;
|
||||
btHashMap<btHashPtr, bChunkInd> m_chunkPtrPtrMap;
|
||||
|
||||
//
|
||||
|
||||
bPtrMap mDataPointers;
|
||||
|
||||
|
||||
int mFlags;
|
||||
|
||||
// ////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// buffer offset util
|
||||
int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
|
||||
void safeSwapPtr(char *dst, const char *src);
|
||||
|
||||
virtual void parseHeader();
|
||||
|
||||
virtual void parseData() = 0;
|
||||
|
||||
void resolvePointersMismatch();
|
||||
void resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode);
|
||||
|
||||
int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
|
||||
//void swapPtr(char *dst, char *src);
|
||||
|
||||
void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
|
||||
void getMatchingFileDNA(short* old, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers);
|
||||
char* getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
|
||||
|
||||
|
||||
void swap(char *head, class bChunkInd& ch, bool ignoreEndianFlag);
|
||||
void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
|
||||
void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
|
||||
void swapLen(char *dataPtr);
|
||||
void swapDNA(char* ptr);
|
||||
|
||||
|
||||
char* readStruct(char *head, class bChunkInd& chunk);
|
||||
char *getAsString(int code);
|
||||
|
||||
void parseInternal(int verboseMode, char* memDna,int memDnaLength);
|
||||
|
||||
public:
|
||||
bFile(const char *filename, const char headerString[7]);
|
||||
|
||||
//todo: make memoryBuffer const char
|
||||
//bFile( const char *memoryBuffer, int len);
|
||||
bFile( char *memoryBuffer, int len, const char headerString[7]);
|
||||
virtual ~bFile();
|
||||
|
||||
bDNA* getFileDNA()
|
||||
{
|
||||
return mFileDNA;
|
||||
}
|
||||
|
||||
virtual void addDataBlock(char* dataBlock) = 0;
|
||||
|
||||
int getFlags() const
|
||||
{
|
||||
return mFlags;
|
||||
}
|
||||
|
||||
bPtrMap& getLibPointers()
|
||||
{
|
||||
return mLibPointers;
|
||||
}
|
||||
|
||||
void* findLibPointer(void *ptr);
|
||||
|
||||
bool ok();
|
||||
|
||||
virtual void parse(int verboseMode) = 0;
|
||||
|
||||
virtual int write(const char* fileName, bool fixupPointers=false) = 0;
|
||||
|
||||
virtual void writeChunks(FILE* fp, bool fixupPointers );
|
||||
|
||||
virtual void writeDNA(FILE* fp) = 0;
|
||||
|
||||
void updateOldPointers();
|
||||
void resolvePointers(int verboseMode);
|
||||
|
||||
void dumpChunks(bDNA* dna);
|
||||
|
||||
int getVersion() const
|
||||
{
|
||||
return mVersion;
|
||||
}
|
||||
//pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
|
||||
void preSwap();
|
||||
void writeFile(const char* fileName);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#endif//__BFILE_H__
|
|
@ -0,0 +1,423 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2010 Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "btBulletFile.h"
|
||||
#include "bDefines.h"
|
||||
#include "bDNA.h"
|
||||
|
||||
#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__)
|
||||
#include <memory.h>
|
||||
#endif
|
||||
#include <string.h>
|
||||
|
||||
|
||||
// 32 && 64 bit versions
|
||||
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
#ifdef _WIN64
|
||||
extern char sBulletDNAstr64[];
|
||||
extern int sBulletDNAlen64;
|
||||
#else
|
||||
extern char sBulletDNAstr[];
|
||||
extern int sBulletDNAlen;
|
||||
#endif //_WIN64
|
||||
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
|
||||
extern char sBulletDNAstr64[];
|
||||
extern int sBulletDNAlen64;
|
||||
extern char sBulletDNAstr[];
|
||||
extern int sBulletDNAlen;
|
||||
|
||||
#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
|
||||
using namespace bParse;
|
||||
|
||||
btBulletFile::btBulletFile()
|
||||
:bFile("", "BULLET ")
|
||||
{
|
||||
mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it"
|
||||
|
||||
m_DnaCopy = 0;
|
||||
|
||||
|
||||
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
#ifdef _WIN64
|
||||
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64);
|
||||
#else//_WIN64
|
||||
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen);
|
||||
#endif//_WIN64
|
||||
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
m_DnaCopy = (char*) btAlignedAlloc(sBulletDNAlen64,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_DnaCopy =(char*) btAlignedAlloc(sBulletDNAlen,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||
mMemoryDNA->init(m_DnaCopy,sBulletDNAlen);
|
||||
}
|
||||
#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
}
|
||||
|
||||
|
||||
|
||||
btBulletFile::btBulletFile(const char* fileName)
|
||||
:bFile(fileName, "BULLET ")
|
||||
{
|
||||
m_DnaCopy = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
btBulletFile::btBulletFile(char *memoryBuffer, int len)
|
||||
:bFile(memoryBuffer,len, "BULLET ")
|
||||
{
|
||||
m_DnaCopy = 0;
|
||||
}
|
||||
|
||||
|
||||
btBulletFile::~btBulletFile()
|
||||
{
|
||||
if (m_DnaCopy)
|
||||
btAlignedFree(m_DnaCopy);
|
||||
|
||||
|
||||
while (m_dataBlocks.size())
|
||||
{
|
||||
char* dataBlock = m_dataBlocks[m_dataBlocks.size()-1];
|
||||
delete[] dataBlock;
|
||||
m_dataBlocks.pop_back();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
void btBulletFile::parseData()
|
||||
{
|
||||
// printf ("Building datablocks");
|
||||
// printf ("Chunk size = %d",CHUNK_HEADER_LEN);
|
||||
// printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags));
|
||||
|
||||
const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0;
|
||||
|
||||
//const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0;
|
||||
|
||||
|
||||
mDataStart = 12;
|
||||
|
||||
char *dataPtr = mFileBuffer+mDataStart;
|
||||
|
||||
bChunkInd dataChunk;
|
||||
dataChunk.code = 0;
|
||||
|
||||
|
||||
//dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags);
|
||||
int seek = getNextBlock(&dataChunk, dataPtr, mFlags);
|
||||
|
||||
|
||||
if (mFlags &FD_ENDIAN_SWAP)
|
||||
swapLen(dataPtr);
|
||||
|
||||
//dataPtr += ChunkUtils::getOffset(mFlags);
|
||||
char *dataPtrHead = 0;
|
||||
|
||||
while (dataChunk.code != DNA1)
|
||||
{
|
||||
if (!brokenDNA || (dataChunk.code != BT_QUANTIZED_BVH_CODE) )
|
||||
{
|
||||
|
||||
// one behind
|
||||
if (dataChunk.code == SDNA) break;
|
||||
//if (dataChunk.code == DNA1) break;
|
||||
|
||||
// same as (BHEAD+DATA dependency)
|
||||
dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags);
|
||||
if (dataChunk.dna_nr>=0)
|
||||
{
|
||||
char *id = readStruct(dataPtrHead, dataChunk);
|
||||
|
||||
// lookup maps
|
||||
if (id)
|
||||
{
|
||||
m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk);
|
||||
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id);
|
||||
|
||||
m_chunks.push_back(dataChunk);
|
||||
// block it
|
||||
//bListBasePtr *listID = mMain->getListBasePtr(dataChunk.code);
|
||||
//if (listID)
|
||||
// listID->push_back((bStructHandle*)id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_SOFTBODY_CODE)
|
||||
{
|
||||
m_softBodies.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_RIGIDBODY_CODE)
|
||||
{
|
||||
m_rigidBodies.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_DYNAMICSWORLD_CODE)
|
||||
{
|
||||
m_dynamicsWorldInfo.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_CONSTRAINT_CODE)
|
||||
{
|
||||
m_constraints.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_QUANTIZED_BVH_CODE)
|
||||
{
|
||||
m_bvhs.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_TRIANLGE_INFO_MAP)
|
||||
{
|
||||
m_triangleInfoMaps.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_COLLISIONOBJECT_CODE)
|
||||
{
|
||||
m_collisionObjects.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
if (dataChunk.code == BT_SHAPE_CODE)
|
||||
{
|
||||
m_collisionShapes.push_back((bStructHandle*) id);
|
||||
}
|
||||
|
||||
// if (dataChunk.code == GLOB)
|
||||
// {
|
||||
// m_glob = (bStructHandle*) id;
|
||||
// }
|
||||
} else
|
||||
{
|
||||
printf("unknown chunk\n");
|
||||
|
||||
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead);
|
||||
}
|
||||
} else
|
||||
{
|
||||
printf("skipping BT_QUANTIZED_BVH_CODE due to broken DNA\n");
|
||||
}
|
||||
|
||||
|
||||
dataPtr += seek;
|
||||
|
||||
seek = getNextBlock(&dataChunk, dataPtr, mFlags);
|
||||
if (mFlags &FD_ENDIAN_SWAP)
|
||||
swapLen(dataPtr);
|
||||
|
||||
if (seek < 0)
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void btBulletFile::addDataBlock(char* dataBlock)
|
||||
{
|
||||
m_dataBlocks.push_back(dataBlock);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void btBulletFile::writeDNA(FILE* fp)
|
||||
{
|
||||
|
||||
bChunkInd dataChunk;
|
||||
dataChunk.code = DNA1;
|
||||
dataChunk.dna_nr = 0;
|
||||
dataChunk.nr = 1;
|
||||
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
#ifdef _WIN64
|
||||
dataChunk.len = sBulletDNAlen64;
|
||||
dataChunk.oldPtr = sBulletDNAstr64;
|
||||
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||
fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp);
|
||||
#else
|
||||
btAssert(0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef _WIN64
|
||||
dataChunk.len = sBulletDNAlen;
|
||||
dataChunk.oldPtr = sBulletDNAstr;
|
||||
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||
fwrite(sBulletDNAstr, sBulletDNAlen,1,fp);
|
||||
#else//_WIN64
|
||||
btAssert(0);
|
||||
#endif//_WIN64
|
||||
}
|
||||
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
dataChunk.len = sBulletDNAlen64;
|
||||
dataChunk.oldPtr = sBulletDNAstr64;
|
||||
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||
fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp);
|
||||
}
|
||||
else
|
||||
{
|
||||
dataChunk.len = sBulletDNAlen;
|
||||
dataChunk.oldPtr = sBulletDNAstr;
|
||||
fwrite(&dataChunk,sizeof(bChunkInd),1,fp);
|
||||
fwrite(sBulletDNAstr, sBulletDNAlen,1,fp);
|
||||
}
|
||||
#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
}
|
||||
|
||||
|
||||
void btBulletFile::parse(int verboseMode)
|
||||
{
|
||||
#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
#ifdef _WIN64
|
||||
|
||||
if (m_DnaCopy)
|
||||
delete m_DnaCopy;
|
||||
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||
parseInternal(verboseMode,(char*)sBulletDNAstr64,sBulletDNAlen64);
|
||||
#else
|
||||
btAssert(0);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifndef _WIN64
|
||||
|
||||
if (m_DnaCopy)
|
||||
delete m_DnaCopy;
|
||||
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||
parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen);
|
||||
#else
|
||||
btAssert(0);
|
||||
#endif
|
||||
}
|
||||
#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
if (m_DnaCopy)
|
||||
delete m_DnaCopy;
|
||||
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64);
|
||||
parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen64);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_DnaCopy)
|
||||
delete m_DnaCopy;
|
||||
m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16);
|
||||
memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen);
|
||||
parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen);
|
||||
}
|
||||
#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES
|
||||
|
||||
//the parsing will convert to cpu endian
|
||||
mFlags &=~FD_ENDIAN_SWAP;
|
||||
|
||||
int littleEndian= 1;
|
||||
littleEndian= ((char*)&littleEndian)[0];
|
||||
|
||||
mFileBuffer[8] = littleEndian?'v':'V';
|
||||
|
||||
}
|
||||
|
||||
// experimental
|
||||
int btBulletFile::write(const char* fileName, bool fixupPointers)
|
||||
{
|
||||
FILE *fp = fopen(fileName, "wb");
|
||||
if (fp)
|
||||
{
|
||||
char header[SIZEOFBLENDERHEADER] ;
|
||||
memcpy(header, m_headerString, 7);
|
||||
int endian= 1;
|
||||
endian= ((char*)&endian)[0];
|
||||
|
||||
if (endian)
|
||||
{
|
||||
header[7] = '_';
|
||||
} else
|
||||
{
|
||||
header[7] = '-';
|
||||
}
|
||||
if (VOID_IS_8)
|
||||
{
|
||||
header[8]='V';
|
||||
} else
|
||||
{
|
||||
header[8]='v';
|
||||
}
|
||||
|
||||
header[9] = '2';
|
||||
header[10] = '7';
|
||||
header[11] = '5';
|
||||
|
||||
fwrite(header,SIZEOFBLENDERHEADER,1,fp);
|
||||
|
||||
writeChunks(fp, fixupPointers);
|
||||
|
||||
writeDNA(fp);
|
||||
|
||||
fclose(fp);
|
||||
|
||||
} else
|
||||
{
|
||||
printf("Error: cannot open file %s for writing\n",fileName);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void btBulletFile::addStruct(const char* structType,void* data, int len, void* oldPtr, int code)
|
||||
{
|
||||
|
||||
bParse::bChunkInd dataChunk;
|
||||
dataChunk.code = code;
|
||||
dataChunk.nr = 1;
|
||||
dataChunk.len = len;
|
||||
dataChunk.dna_nr = mMemoryDNA->getReverseType(structType);
|
||||
dataChunk.oldPtr = oldPtr;
|
||||
|
||||
///Perform structure size validation
|
||||
short* structInfo= mMemoryDNA->getStruct(dataChunk.dna_nr);
|
||||
int elemBytes;
|
||||
elemBytes= mMemoryDNA->getLength(structInfo[0]);
|
||||
// int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]);
|
||||
assert(len==elemBytes);
|
||||
|
||||
mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data);
|
||||
m_chunks.push_back(dataChunk);
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
bParse
|
||||
Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_BULLET_FILE_H
|
||||
#define BT_BULLET_FILE_H
|
||||
|
||||
|
||||
#include "bFile.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "bDefines.h"
|
||||
|
||||
#include "LinearMath/btSerializer.h"
|
||||
|
||||
|
||||
|
||||
namespace bParse {
|
||||
|
||||
// ----------------------------------------------------- //
|
||||
class btBulletFile : public bFile
|
||||
{
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
char* m_DnaCopy;
|
||||
|
||||
public:
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_softBodies;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_rigidBodies;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_collisionObjects;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_collisionShapes;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_constraints;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_bvhs;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
|
||||
|
||||
btAlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
|
||||
|
||||
btAlignedObjectArray<char*> m_dataBlocks;
|
||||
btBulletFile();
|
||||
|
||||
btBulletFile(const char* fileName);
|
||||
|
||||
btBulletFile(char *memoryBuffer, int len);
|
||||
|
||||
virtual ~btBulletFile();
|
||||
|
||||
virtual void addDataBlock(char* dataBlock);
|
||||
|
||||
|
||||
// experimental
|
||||
virtual int write(const char* fileName, bool fixupPointers=false);
|
||||
|
||||
virtual void parse(int verboseMode);
|
||||
|
||||
virtual void parseData();
|
||||
|
||||
virtual void writeDNA(FILE* fp);
|
||||
|
||||
void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
#endif //BT_BULLET_FILE_H
|
|
@ -0,0 +1,12 @@
|
|||
project "BulletFileLoader"
|
||||
|
||||
kind "StaticLib"
|
||||
targetdir "../../lib"
|
||||
includedirs {
|
||||
"../../../src"
|
||||
}
|
||||
|
||||
files {
|
||||
"**.cpp",
|
||||
"**.h"
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
INCLUDE_DIRECTORIES(
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/src
|
||||
${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
|
||||
)
|
||||
|
||||
ADD_LIBRARY(
|
||||
BulletWorldImporter
|
||||
btBulletWorldImporter.cpp
|
||||
btBulletWorldImporter.h
|
||||
btWorldImporter.cpp
|
||||
btWorldImporter.h
|
||||
)
|
||||
|
||||
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES VERSION ${BULLET_VERSION})
|
||||
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES SOVERSION ${BULLET_VERSION})
|
||||
|
||||
IF (BUILD_SHARED_LIBS)
|
||||
TARGET_LINK_LIBRARIES(BulletWorldImporter BulletDynamics BulletCollision BulletFileLoader LinearMath)
|
||||
ENDIF (BUILD_SHARED_LIBS)
|
||||
|
||||
IF (INSTALL_EXTRA_LIBS)
|
||||
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||
#FILES_MATCHING requires CMake 2.6
|
||||
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
INSTALL(TARGETS BulletWorldImporter DESTINATION .)
|
||||
ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
INSTALL(TARGETS BulletWorldImporter DESTINATION lib${LIB_SUFFIX})
|
||||
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN
|
||||
".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
|
||||
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
|
||||
|
||||
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES FRAMEWORK true)
|
||||
SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES PUBLIC_HEADER "btBulletWorldImporter.h")
|
||||
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
|
||||
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
|
||||
ENDIF (INSTALL_EXTRA_LIBS)
|
|
@ -0,0 +1,362 @@
|
|||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btBulletWorldImporter.h"
|
||||
#include "../BulletFileLoader/btBulletFile.h"
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletCollision/Gimpact/btGImpactShape.h"
|
||||
|
||||
|
||||
|
||||
//#define USE_INTERNAL_EDGE_UTILITY
|
||||
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||
#include "BulletCollision/CollisionDispatch/btInternalEdgeUtility.h"
|
||||
#endif //USE_INTERNAL_EDGE_UTILITY
|
||||
|
||||
btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world)
|
||||
:btWorldImporter(world)
|
||||
{
|
||||
}
|
||||
|
||||
btBulletWorldImporter::~btBulletWorldImporter()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool btBulletWorldImporter::loadFile( const char* fileName, const char* preSwapFilenameOut)
|
||||
{
|
||||
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
|
||||
|
||||
|
||||
bool result = loadFileFromMemory(bulletFile2);
|
||||
//now you could save the file in 'native' format using
|
||||
//bulletFile2->writeFile("native.bullet");
|
||||
if (result)
|
||||
{
|
||||
if (preSwapFilenameOut)
|
||||
{
|
||||
bulletFile2->preSwap();
|
||||
bulletFile2->writeFile(preSwapFilenameOut);
|
||||
}
|
||||
|
||||
}
|
||||
delete bulletFile2;
|
||||
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len)
|
||||
{
|
||||
bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
|
||||
|
||||
bool result = loadFileFromMemory(bulletFile2);
|
||||
|
||||
delete bulletFile2;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
|
||||
{
|
||||
bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
|
||||
|
||||
if (ok)
|
||||
bulletFile2->parse(m_verboseMode);
|
||||
else
|
||||
return false;
|
||||
|
||||
if (m_verboseMode & bParse::FD_VERBOSE_DUMP_CHUNKS)
|
||||
{
|
||||
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
|
||||
}
|
||||
|
||||
return convertAllObjects(bulletFile2);
|
||||
|
||||
}
|
||||
|
||||
bool btBulletWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile2)
|
||||
{
|
||||
|
||||
m_shapeMap.clear();
|
||||
m_bodyMap.clear();
|
||||
|
||||
int i;
|
||||
|
||||
for (i=0;i<bulletFile2->m_bvhs.size();i++)
|
||||
{
|
||||
btOptimizedBvh* bvh = createOptimizedBvh();
|
||||
|
||||
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||
{
|
||||
btQuantizedBvhDoubleData* bvhData = (btQuantizedBvhDoubleData*)bulletFile2->m_bvhs[i];
|
||||
bvh->deSerializeDouble(*bvhData);
|
||||
} else
|
||||
{
|
||||
btQuantizedBvhFloatData* bvhData = (btQuantizedBvhFloatData*)bulletFile2->m_bvhs[i];
|
||||
bvh->deSerializeFloat(*bvhData);
|
||||
}
|
||||
m_bvhMap.insert(bulletFile2->m_bvhs[i],bvh);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
|
||||
{
|
||||
btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
|
||||
btCollisionShape* shape = convertCollisionShape(shapeData);
|
||||
if (shape)
|
||||
{
|
||||
// printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
|
||||
m_shapeMap.insert(shapeData,shape);
|
||||
}
|
||||
|
||||
if (shape&& shapeData->m_name)
|
||||
{
|
||||
char* newname = duplicateName(shapeData->m_name);
|
||||
m_objectNameMap.insert(shape,newname);
|
||||
m_nameShapeMap.insert(newname,shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for (int i=0;i<bulletFile2->m_dynamicsWorldInfo.size();i++)
|
||||
{
|
||||
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||
{
|
||||
btDynamicsWorldDoubleData* solverInfoData = (btDynamicsWorldDoubleData*)bulletFile2->m_dynamicsWorldInfo[i];
|
||||
btContactSolverInfo solverInfo;
|
||||
|
||||
btVector3 gravity;
|
||||
gravity.deSerializeDouble(solverInfoData->m_gravity);
|
||||
|
||||
solverInfo.m_tau = btScalar(solverInfoData->m_solverInfo.m_tau);
|
||||
solverInfo.m_damping = btScalar(solverInfoData->m_solverInfo.m_damping);
|
||||
solverInfo.m_friction = btScalar(solverInfoData->m_solverInfo.m_friction);
|
||||
solverInfo.m_timeStep = btScalar(solverInfoData->m_solverInfo.m_timeStep);
|
||||
|
||||
solverInfo.m_restitution = btScalar(solverInfoData->m_solverInfo.m_restitution);
|
||||
solverInfo.m_maxErrorReduction = btScalar(solverInfoData->m_solverInfo.m_maxErrorReduction);
|
||||
solverInfo.m_sor = btScalar(solverInfoData->m_solverInfo.m_sor);
|
||||
solverInfo.m_erp = btScalar(solverInfoData->m_solverInfo.m_erp);
|
||||
|
||||
solverInfo.m_erp2 = btScalar(solverInfoData->m_solverInfo.m_erp2);
|
||||
solverInfo.m_globalCfm = btScalar(solverInfoData->m_solverInfo.m_globalCfm);
|
||||
solverInfo.m_splitImpulsePenetrationThreshold = btScalar(solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold);
|
||||
solverInfo.m_splitImpulseTurnErp = btScalar(solverInfoData->m_solverInfo.m_splitImpulseTurnErp);
|
||||
|
||||
solverInfo.m_linearSlop = btScalar(solverInfoData->m_solverInfo.m_linearSlop);
|
||||
solverInfo.m_warmstartingFactor = btScalar(solverInfoData->m_solverInfo.m_warmstartingFactor);
|
||||
solverInfo.m_maxGyroscopicForce = btScalar(solverInfoData->m_solverInfo.m_maxGyroscopicForce);
|
||||
solverInfo.m_singleAxisRollingFrictionThreshold = btScalar(solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold);
|
||||
|
||||
solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations;
|
||||
solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode;
|
||||
solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold;
|
||||
solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize;
|
||||
|
||||
solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse;
|
||||
|
||||
setDynamicsWorldInfo(gravity,solverInfo);
|
||||
} else
|
||||
{
|
||||
btDynamicsWorldFloatData* solverInfoData = (btDynamicsWorldFloatData*)bulletFile2->m_dynamicsWorldInfo[i];
|
||||
btContactSolverInfo solverInfo;
|
||||
|
||||
btVector3 gravity;
|
||||
gravity.deSerializeFloat(solverInfoData->m_gravity);
|
||||
|
||||
solverInfo.m_tau = solverInfoData->m_solverInfo.m_tau;
|
||||
solverInfo.m_damping = solverInfoData->m_solverInfo.m_damping;
|
||||
solverInfo.m_friction = solverInfoData->m_solverInfo.m_friction;
|
||||
solverInfo.m_timeStep = solverInfoData->m_solverInfo.m_timeStep;
|
||||
|
||||
solverInfo.m_restitution = solverInfoData->m_solverInfo.m_restitution;
|
||||
solverInfo.m_maxErrorReduction = solverInfoData->m_solverInfo.m_maxErrorReduction;
|
||||
solverInfo.m_sor = solverInfoData->m_solverInfo.m_sor;
|
||||
solverInfo.m_erp = solverInfoData->m_solverInfo.m_erp;
|
||||
|
||||
solverInfo.m_erp2 = solverInfoData->m_solverInfo.m_erp2;
|
||||
solverInfo.m_globalCfm = solverInfoData->m_solverInfo.m_globalCfm;
|
||||
solverInfo.m_splitImpulsePenetrationThreshold = solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold;
|
||||
solverInfo.m_splitImpulseTurnErp = solverInfoData->m_solverInfo.m_splitImpulseTurnErp;
|
||||
|
||||
solverInfo.m_linearSlop = solverInfoData->m_solverInfo.m_linearSlop;
|
||||
solverInfo.m_warmstartingFactor = solverInfoData->m_solverInfo.m_warmstartingFactor;
|
||||
solverInfo.m_maxGyroscopicForce = solverInfoData->m_solverInfo.m_maxGyroscopicForce;
|
||||
solverInfo.m_singleAxisRollingFrictionThreshold = solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold;
|
||||
|
||||
solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations;
|
||||
solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode;
|
||||
solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold;
|
||||
solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize;
|
||||
|
||||
solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse;
|
||||
|
||||
setDynamicsWorldInfo(gravity,solverInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
|
||||
{
|
||||
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||
{
|
||||
btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
|
||||
convertRigidBodyDouble(colObjData);
|
||||
} else
|
||||
{
|
||||
btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
|
||||
convertRigidBodyFloat(colObjData);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
|
||||
{
|
||||
if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
|
||||
{
|
||||
btCollisionObjectDoubleData* colObjData = (btCollisionObjectDoubleData*)bulletFile2->m_collisionObjects[i];
|
||||
btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
|
||||
if (shapePtr && *shapePtr)
|
||||
{
|
||||
btTransform startTransform;
|
||||
colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
|
||||
startTransform.deSerializeDouble(colObjData->m_worldTransform);
|
||||
|
||||
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
|
||||
btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
|
||||
body->setFriction(btScalar(colObjData->m_friction));
|
||||
body->setRestitution(btScalar(colObjData->m_restitution));
|
||||
|
||||
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||
if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
|
||||
if (trimesh->getTriangleInfoMap())
|
||||
{
|
||||
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
}
|
||||
}
|
||||
#endif //USE_INTERNAL_EDGE_UTILITY
|
||||
m_bodyMap.insert(colObjData,body);
|
||||
} else
|
||||
{
|
||||
printf("error: no shape found\n");
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
btCollisionObjectFloatData* colObjData = (btCollisionObjectFloatData*)bulletFile2->m_collisionObjects[i];
|
||||
btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
|
||||
if (shapePtr && *shapePtr)
|
||||
{
|
||||
btTransform startTransform;
|
||||
colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
|
||||
startTransform.deSerializeFloat(colObjData->m_worldTransform);
|
||||
|
||||
btCollisionShape* shape = (btCollisionShape*)*shapePtr;
|
||||
btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
|
||||
|
||||
#ifdef USE_INTERNAL_EDGE_UTILITY
|
||||
if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
|
||||
if (trimesh->getTriangleInfoMap())
|
||||
{
|
||||
body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
|
||||
}
|
||||
}
|
||||
#endif //USE_INTERNAL_EDGE_UTILITY
|
||||
m_bodyMap.insert(colObjData,body);
|
||||
} else
|
||||
{
|
||||
printf("error: no shape found\n");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
for (i=0;i<bulletFile2->m_constraints.size();i++)
|
||||
{
|
||||
btTypedConstraintData2* constraintData = (btTypedConstraintData2*)bulletFile2->m_constraints[i];
|
||||
btTypedConstraintFloatData* singleC = (btTypedConstraintFloatData*)bulletFile2->m_constraints[i];
|
||||
btTypedConstraintDoubleData* doubleC = (btTypedConstraintDoubleData*)bulletFile2->m_constraints[i];
|
||||
|
||||
btCollisionObject** colAptr = m_bodyMap.find(constraintData->m_rbA);
|
||||
btCollisionObject** colBptr = m_bodyMap.find(constraintData->m_rbB);
|
||||
|
||||
btRigidBody* rbA = 0;
|
||||
btRigidBody* rbB = 0;
|
||||
|
||||
if (colAptr)
|
||||
{
|
||||
rbA = btRigidBody::upcast(*colAptr);
|
||||
if (!rbA)
|
||||
rbA = &getFixedBody();
|
||||
}
|
||||
if (colBptr)
|
||||
{
|
||||
rbB = btRigidBody::upcast(*colBptr);
|
||||
if (!rbB)
|
||||
rbB = &getFixedBody();
|
||||
}
|
||||
if (!rbA && !rbB)
|
||||
continue;
|
||||
|
||||
bool isDoublePrecisionData = (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)!=0;
|
||||
|
||||
if (isDoublePrecisionData)
|
||||
{
|
||||
if (bulletFile2->getVersion()>=282)
|
||||
{
|
||||
btTypedConstraintDoubleData* dc = (btTypedConstraintDoubleData*)constraintData;
|
||||
convertConstraintDouble(dc, rbA,rbB, bulletFile2->getVersion());
|
||||
} else
|
||||
{
|
||||
//double-precision constraints were messed up until 2.82, try to recover data...
|
||||
|
||||
btTypedConstraintData* oldData = (btTypedConstraintData*)constraintData;
|
||||
|
||||
convertConstraintBackwardsCompatible281(oldData, rbA,rbB, bulletFile2->getVersion());
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
btTypedConstraintFloatData* dc = (btTypedConstraintFloatData*)constraintData;
|
||||
convertConstraintFloat(dc, rbA,rbB, bulletFile2->getVersion());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef BULLET_WORLD_IMPORTER_H
|
||||
#define BULLET_WORLD_IMPORTER_H
|
||||
|
||||
|
||||
#include "btWorldImporter.h"
|
||||
|
||||
|
||||
class btBulletFile;
|
||||
|
||||
|
||||
|
||||
|
||||
namespace bParse
|
||||
{
|
||||
class btBulletFile;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
///The btBulletWorldImporter is a starting point to import .bullet files.
|
||||
///note that not all data is converted yet. You are expected to override or modify this class.
|
||||
///See Bullet/Demos/SerializeDemo for a derived class that extract btSoftBody objects too.
|
||||
class btBulletWorldImporter : public btWorldImporter
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
|
||||
btBulletWorldImporter(btDynamicsWorld* world=0);
|
||||
|
||||
virtual ~btBulletWorldImporter();
|
||||
|
||||
///if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness
|
||||
///this pre-swapped file can be loaded without swapping on a target platform of different endianness
|
||||
bool loadFile(const char* fileName, const char* preSwapFilenameOut=0);
|
||||
|
||||
///the memoryBuffer might be modified (for example if endian swaps are necessary)
|
||||
bool loadFileFromMemory(char *memoryBuffer, int len);
|
||||
|
||||
bool loadFileFromMemory(bParse::btBulletFile* file);
|
||||
|
||||
//call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory
|
||||
virtual bool convertAllObjects(bParse::btBulletFile* file);
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BULLET_WORLD_IMPORTER_H
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,212 @@
|
|||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef BT_WORLD_IMPORTER_H
|
||||
#define BT_WORLD_IMPORTER_H
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btHashMap.h"
|
||||
|
||||
class btCollisionShape;
|
||||
class btCollisionObject;
|
||||
class btRigidBody;
|
||||
class btTypedConstraint;
|
||||
class btDynamicsWorld;
|
||||
struct ConstraintInput;
|
||||
class btRigidBodyColladaInfo;
|
||||
struct btCollisionShapeData;
|
||||
class btTriangleIndexVertexArray;
|
||||
class btStridingMeshInterface;
|
||||
struct btStridingMeshInterfaceData;
|
||||
class btGImpactMeshShape;
|
||||
class btOptimizedBvh;
|
||||
struct btTriangleInfoMap;
|
||||
class btBvhTriangleMeshShape;
|
||||
class btPoint2PointConstraint;
|
||||
class btHingeConstraint;
|
||||
class btConeTwistConstraint;
|
||||
class btGeneric6DofConstraint;
|
||||
class btGeneric6DofSpringConstraint;
|
||||
class btSliderConstraint;
|
||||
class btGearConstraint;
|
||||
struct btContactSolverInfo;
|
||||
struct btTypedConstraintData;
|
||||
struct btTypedConstraintFloatData;
|
||||
struct btTypedConstraintDoubleData;
|
||||
|
||||
struct btRigidBodyDoubleData;
|
||||
struct btRigidBodyFloatData;
|
||||
|
||||
#ifdef BT_USE_DOUBLE_PRECISION
|
||||
#define btRigidBodyData btRigidBodyDoubleData
|
||||
#else
|
||||
#define btRigidBodyData btRigidBodyFloatData
|
||||
#endif//BT_USE_DOUBLE_PRECISION
|
||||
|
||||
|
||||
class btWorldImporter
|
||||
{
|
||||
protected:
|
||||
btDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
int m_verboseMode;
|
||||
|
||||
btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
|
||||
btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
|
||||
btAlignedObjectArray<btTypedConstraint*> m_allocatedConstraints;
|
||||
btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
|
||||
btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
|
||||
btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
|
||||
btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
|
||||
|
||||
btAlignedObjectArray<char*> m_allocatedNames;
|
||||
|
||||
btAlignedObjectArray<int*> m_indexArrays;
|
||||
btAlignedObjectArray<short int*> m_shortIndexArrays;
|
||||
btAlignedObjectArray<unsigned char*> m_charIndexArrays;
|
||||
|
||||
btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
|
||||
btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
|
||||
|
||||
|
||||
btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
|
||||
btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
|
||||
|
||||
btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
|
||||
btHashMap<btHashString,btRigidBody*> m_nameBodyMap;
|
||||
btHashMap<btHashString,btTypedConstraint*> m_nameConstraintMap;
|
||||
btHashMap<btHashPtr,const char*> m_objectNameMap;
|
||||
|
||||
btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
|
||||
btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
|
||||
|
||||
|
||||
//methods
|
||||
|
||||
static btRigidBody& getFixedBody();
|
||||
|
||||
char* duplicateName(const char* name);
|
||||
|
||||
btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
|
||||
|
||||
void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
|
||||
void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
|
||||
void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion);
|
||||
void convertRigidBodyFloat(btRigidBodyFloatData* colObjData);
|
||||
void convertRigidBodyDouble( btRigidBodyDoubleData* colObjData);
|
||||
|
||||
public:
|
||||
|
||||
btWorldImporter(btDynamicsWorld* world);
|
||||
|
||||
virtual ~btWorldImporter();
|
||||
|
||||
///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
|
||||
///make sure you don't use the dynamics world containing objects after you call this method
|
||||
virtual void deleteAllData();
|
||||
|
||||
void setVerboseMode(int verboseMode)
|
||||
{
|
||||
m_verboseMode = verboseMode;
|
||||
}
|
||||
|
||||
int getVerboseMode() const
|
||||
{
|
||||
return m_verboseMode;
|
||||
}
|
||||
|
||||
// query for data
|
||||
int getNumCollisionShapes() const;
|
||||
btCollisionShape* getCollisionShapeByIndex(int index);
|
||||
int getNumRigidBodies() const;
|
||||
btCollisionObject* getRigidBodyByIndex(int index) const;
|
||||
int getNumConstraints() const;
|
||||
btTypedConstraint* getConstraintByIndex(int index) const;
|
||||
int getNumBvhs() const;
|
||||
btOptimizedBvh* getBvhByIndex(int index) const;
|
||||
int getNumTriangleInfoMaps() const;
|
||||
btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
|
||||
|
||||
// queris involving named objects
|
||||
btCollisionShape* getCollisionShapeByName(const char* name);
|
||||
btRigidBody* getRigidBodyByName(const char* name);
|
||||
btTypedConstraint* getConstraintByName(const char* name);
|
||||
const char* getNameForPointer(const void* ptr) const;
|
||||
|
||||
///those virtuals are called by load and can be overridden by the user
|
||||
|
||||
virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo);
|
||||
|
||||
//bodies
|
||||
virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
|
||||
virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
|
||||
|
||||
///shapes
|
||||
|
||||
virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
|
||||
virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
|
||||
virtual btCollisionShape* createSphereShape(btScalar radius);
|
||||
virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
|
||||
virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
|
||||
virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
|
||||
|
||||
virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
|
||||
virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
|
||||
virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
|
||||
virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
|
||||
virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
|
||||
virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
|
||||
virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
|
||||
virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
|
||||
virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
|
||||
virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
|
||||
virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
|
||||
|
||||
virtual class btConvexHullShape* createConvexHullShape();
|
||||
virtual class btCompoundShape* createCompoundShape();
|
||||
virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
|
||||
|
||||
virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
|
||||
|
||||
virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
|
||||
|
||||
///acceleration and connectivity structures
|
||||
virtual btOptimizedBvh* createOptimizedBvh();
|
||||
virtual btTriangleInfoMap* createTriangleInfoMap();
|
||||
|
||||
///constraints
|
||||
virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
|
||||
virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA);
|
||||
virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA=false);
|
||||
virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA=false);
|
||||
virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame);
|
||||
virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
|
||||
virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
|
||||
virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB);
|
||||
virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
|
||||
virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
|
||||
virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA);
|
||||
virtual btGearConstraint* createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio);
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //BT_WORLD_IMPORTER_H
|
|
@ -0,0 +1,13 @@
|
|||
project "BulletWorldImporter"
|
||||
|
||||
kind "StaticLib"
|
||||
targetdir "../../lib"
|
||||
includedirs {
|
||||
"../BulletFileLoader",
|
||||
"../../../src"
|
||||
}
|
||||
|
||||
files {
|
||||
"**.cpp",
|
||||
"**.h"
|
||||
}
|
|
@ -97,7 +97,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -112,7 +112,7 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -131,7 +131,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;$(SolutionDir)Physics/lib/release/BulletFileLoader.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporter.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -150,7 +150,7 @@
|
|||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>$(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporterx64.lib;$(SolutionDir)Physics/lib/release/BulletFileLoaderx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#include "PhysicsAPI_Impl.h"
|
||||
#include "OysterPhysics3D.h"
|
||||
#include "SimpleRigidBody.h"
|
||||
#include <BulletWorldImporter\btBulletWorldImporter.h>
|
||||
|
||||
#include <codecvt>
|
||||
|
||||
using namespace ::Oyster;
|
||||
using namespace ::Oyster::Physics;
|
||||
|
@ -92,8 +95,8 @@ ICustomBody* API_Impl::AddCollisionSphere(float radius, ::Oyster::Math::Float4 r
|
|||
|
||||
state.centerPos = position;
|
||||
state.reach = Float3(radius, radius, radius);
|
||||
state.dynamicFrictionCoeff = 0.5f;
|
||||
state.staticFrictionCoeff = 0.5f;
|
||||
state.dynamicFrictionCoeff = dynamicFriction;
|
||||
state.staticFrictionCoeff = staticFriction;
|
||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||
state.mass = mass;
|
||||
|
||||
|
@ -131,8 +134,8 @@ ICustomBody* API_Impl::AddCollisionBox(Float3 halfSize, ::Oyster::Math::Float4 r
|
|||
|
||||
state.centerPos = position;
|
||||
state.reach = halfSize;
|
||||
state.dynamicFrictionCoeff = 0.5f;
|
||||
state.staticFrictionCoeff = 0.5f;
|
||||
state.dynamicFrictionCoeff = dynamicFriction;
|
||||
state.staticFrictionCoeff = staticFriction;
|
||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||
state.mass = mass;
|
||||
|
||||
|
@ -170,8 +173,8 @@ ICustomBody* API_Impl::AddCollisionCylinder(::Oyster::Math::Float3 halfSize, ::O
|
|||
|
||||
state.centerPos = position;
|
||||
state.reach = halfSize;
|
||||
state.dynamicFrictionCoeff = 0.5f;
|
||||
state.staticFrictionCoeff = 0.5f;
|
||||
state.dynamicFrictionCoeff = dynamicFriction;
|
||||
state.staticFrictionCoeff = staticFriction;
|
||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||
state.mass = mass;
|
||||
|
||||
|
@ -211,8 +214,55 @@ ICustomBody* API_Impl::AddCharacter(::Oyster::Math::Float height, ::Oyster::Math
|
|||
|
||||
state.centerPos = position;
|
||||
state.reach = Float3(radius, height, radius);
|
||||
state.dynamicFrictionCoeff = 0.5f;
|
||||
state.staticFrictionCoeff = 0.5f;
|
||||
state.dynamicFrictionCoeff = dynamicFriction;
|
||||
state.staticFrictionCoeff = staticFriction;
|
||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||
state.mass = mass;
|
||||
|
||||
body->SetState(state);
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
ICustomBody* API_Impl::AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction)
|
||||
{
|
||||
SimpleRigidBody* body = new SimpleRigidBody;
|
||||
SimpleRigidBody::State state;
|
||||
|
||||
btBulletWorldImporter bulletFile;
|
||||
|
||||
typedef std::codecvt_utf8<wchar_t> convert_typeX;
|
||||
std::wstring_convert<convert_typeX, wchar_t> converterX;
|
||||
|
||||
std::string bulletPath = converterX.to_bytes(fileName);
|
||||
|
||||
// Add collision shape
|
||||
bulletFile.loadFile(bulletPath.c_str());
|
||||
btCollisionShape* collisionShape = bulletFile.getCollisionShapeByIndex(0);
|
||||
body->SetCollisionShape(collisionShape);
|
||||
|
||||
// Add motion state
|
||||
btDefaultMotionState* motionState = new btDefaultMotionState(btTransform(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w),btVector3(position.x, position.y, position.z)));
|
||||
body->SetMotionState(motionState);
|
||||
|
||||
// Add rigid body
|
||||
btVector3 fallInertia(0, 0, 0);
|
||||
collisionShape->calculateLocalInertia(mass, fallInertia);
|
||||
btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(mass, motionState, collisionShape, fallInertia);
|
||||
btRigidBody* rigidBody = new btRigidBody(rigidBodyCI);
|
||||
rigidBody->setFriction(staticFriction);
|
||||
rigidBody->setRestitution(restitution);
|
||||
rigidBody->setUserPointer(body);
|
||||
body->SetRigidBody(rigidBody);
|
||||
|
||||
// Add rigid body to world
|
||||
this->dynamicsWorld->addRigidBody(rigidBody);
|
||||
this->customBodies.push_back(body);
|
||||
|
||||
state.centerPos = position;
|
||||
state.reach = Float3(0, 0, 0);
|
||||
state.dynamicFrictionCoeff = dynamicFriction;
|
||||
state.staticFrictionCoeff = staticFriction;
|
||||
state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w);
|
||||
state.mass = mass;
|
||||
|
||||
|
|
|
@ -66,6 +66,8 @@ namespace Oyster
|
|||
|
||||
ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction);
|
||||
|
||||
ICustomBody* AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction);
|
||||
|
||||
void SetTimeStep(float timeStep);
|
||||
|
||||
void UpdateWorld();
|
||||
|
|
|
@ -300,11 +300,13 @@ Float4x4 SimpleRigidBody::GetView( const ::Oyster::Math::Float3 &offset ) const
|
|||
|
||||
Float3 SimpleRigidBody::GetGravity() const
|
||||
{
|
||||
return (Float3)this->rigidBody->getGravity();
|
||||
btVector3 gravity = this->rigidBody->getGravity();
|
||||
return Float3(gravity.x(), gravity.y(), gravity.z());
|
||||
}
|
||||
Float3 SimpleRigidBody::GetLinearVelocity() const
|
||||
{
|
||||
return (Float3)this->rigidBody->getLinearVelocity();
|
||||
btVector3 linearVelocity = this->rigidBody->getLinearVelocity();
|
||||
return Float3(linearVelocity.x(), linearVelocity.y(), linearVelocity.z());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -89,6 +89,8 @@ namespace Oyster
|
|||
|
||||
virtual ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0;
|
||||
|
||||
virtual ICustomBody* AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0;
|
||||
|
||||
virtual void SetTimeStep(float timeStep) = 0;
|
||||
|
||||
virtual void UpdateWorld() = 0;
|
||||
|
|
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Loading…
Reference in New Issue