This commit is contained in:
lanariel 2014-02-14 15:11:12 +01:00
parent adcac0ec12
commit 655f48017c
3 changed files with 3 additions and 20 deletions

View File

@ -340,8 +340,8 @@ namespace Oyster
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "BONEINDEX", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 56, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "BONEINDEX", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 32, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "BONEWEIGHT", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 72, D3D11_INPUT_PER_VERTEX_DATA, 0 } { "BONEWEIGHT", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 48, D3D11_INPUT_PER_VERTEX_DATA, 0 }
}; };
Shader::CreateInputLayout(indesc,5,GetShader::Vertex(L"Gather"),Gather::Pass.IAStage.Layout); Shader::CreateInputLayout(indesc,5,GetShader::Vertex(L"Gather"),Gather::Pass.IAStage.Layout);

View File

@ -13,8 +13,6 @@ struct VertexOut
float4 ViewPos : POSITION; float4 ViewPos : POSITION;
float2 UV : TEXCOORD; float2 UV : TEXCOORD;
float3 normal : NORMAL; float3 normal : NORMAL;
//float3 tangent : TANGENT;
//float3 biTangent : BITANGENT;
}; };
struct PixelOut struct PixelOut

View File

@ -171,14 +171,10 @@ HRESULT InitDirect3D()
} }
m = Oyster::Graphics::API::CreateModel(L"crate_colonists.dan"); m = Oyster::Graphics::API::CreateModel(L"crate_colonists.dan");
//m->WorldMatrix.m[0][0] = 0.0002f;
//m->WorldMatrix.m[1][1] = 0.0002f;
//m->WorldMatrix.m[2][2] = 0.0002f;
m2 = Oyster::Graphics::API::CreateModel(L"char_orca.dan"); m2 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1); m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1);
m3 = Oyster::Graphics::API::CreateModel(L"char_orca.dan"); m3 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
//m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null); //Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
Oyster::Graphics::API::PlayAnimation(m3, L"movement", true); Oyster::Graphics::API::PlayAnimation(m3, L"movement", true);
t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png"); t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png");
@ -219,17 +215,10 @@ HRESULT InitDirect3D()
float angle = 0; float angle = 0;
HRESULT Update(float deltaTime) HRESULT Update(float deltaTime)
{ {
//angle += Oyster::Math::pi/16 * deltaTime;
m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(0,0,0),Oyster::Math::Float3::null); m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(0,0,0),Oyster::Math::Float3::null);
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null); m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null); m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null);
Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity;
ma.m[0][0] = 0.2f;
ma.m[1][1] = 0.2f;
ma.m[2][2] = 0.2f;
//m->WorldMatrix = m->WorldMatrix * ma;
Oyster::Graphics::API::Update(deltaTime); Oyster::Graphics::API::Update(deltaTime);
//m2->Animation.data.AnimationTime += deltaTime;// * 0.5f;
return S_OK; return S_OK;
} }
@ -290,14 +279,10 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam
break; break;
//Z - //Z -
case 0x5A: case 0x5A:
//m2->AnimationTime -= 0.1f;
//if(m2->AnimationTime < 0)
//m2->AnimationTime = 0;
angle += Oyster::Math::pi / 16; angle += Oyster::Math::pi / 16;
break; break;
//X + //X +
case 0x58: case 0x58:
//m2->AnimationTime += 0.1f;
angle -= Oyster::Math::pi / 16; angle -= Oyster::Math::pi / 16;
break; break;