Gamelogic - Modified gameprotocol id:s
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@ -25,7 +25,7 @@ namespace GameLogic
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Protocol_PlayerMovement()
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Protocol_PlayerMovement()
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{
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{
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this->protocol[0].value = ProtocolID = protocol_PlayerNavigation;
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this->protocol[0].value = ProtocolID = protocol_Gamplay_PlayerNavigation;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Bool;
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@ -58,7 +58,7 @@ namespace GameLogic
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Protocol_PlayerPosition()
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Protocol_PlayerPosition()
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{
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{
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this->protocol[0].value = protocol_PlayerPosition;
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this->protocol[0].value = protocol_Gamplay_PlayerPosition;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[0].type = Oyster::Network::NetAttributeType_Int;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Float;
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this->protocol[1].type = Oyster::Network::NetAttributeType_Float;
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