diff --git a/Code/Game/GameClient/GameClientRecieverFunc.h b/Code/Game/GameClient/GameClientRecieverFunc.h deleted file mode 100644 index 673cbdd1..00000000 --- a/Code/Game/GameClient/GameClientRecieverFunc.h +++ /dev/null @@ -1,192 +0,0 @@ -#ifndef DANBIAS_CLIENTRECIEVEROBJECT_H -#define DANBIAS_CLIENTRECIEVEROBJECT_H - -//WTF!? No headers included??? -#include "../DanBiasGame/Include/DanBiasGame.h" -#include "../GameProtocols/GeneralProtocols.h" -#include "../GameProtocols/Protocols.h" -#include "../Network/NetworkAPI/NetworkClient.h" -#include "GameClientState\GameClientState.h" -#include "GameClientState\GameState.h" - -#include - -namespace DanBias -{ - struct GameRecieverObject : public Oyster::Network::NetworkClient - { - Client::GameClientState* gameClientState; - - // receiver function for server messages - // parsing protocols and sending it to the gameState - //void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override - void GameRecieverObject::DataRecieved( Oyster::Network::NetEvent e ) override - { - Oyster::Network::CustomNetProtocol p = e.args.data.protocol; - int pType = p[0].value.netInt; - - //printf("Message(%i) arrived at client(%i)\n", pType, this->GetID()); - - - switch (pType) - { - case protocol_General_Status: - { - GameLogic::Protocol_General_Status::States state; - state = (GameLogic::Protocol_General_Status::States)p[1].value.netShort; - if( state == GameLogic::Protocol_General_Status::States_disconected) - { - // server disconnected - DanBiasGame::Release(); - } - } - break; - case protocol_Gameplay_ObjectCreate: - { - Client::GameClientState::NewObj protocolData;// = new Client::GameClientState::NewObj; - protocolData.object_ID = p[1].value.netInt; - protocolData.path = p[2].value.netCharPtr; - for(int i = 0; i< 16; i++) - { - protocolData.worldPos[i] = p[i+3].value.netFloat; - } - - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(&protocolData); - - //delete p[2].value.netCharPtr; //delete char array - //delete protocolData; - //protocolData = NULL; - } - break; - case protocol_Gameplay_ObjectDisabled: - { - Client::GameClientState::RemoveObj* protocolData = new Client::GameClientState::RemoveObj; - protocolData->object_ID = p[1].value.netInt; - - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(protocolData); - - delete protocolData; - protocolData = NULL; - } - break; - case protocol_Gameplay_ObjectPosition: - { - // 0: reserved - // 1: objectID - // 2,3,4: position - // 5,6,7,8: rotation quaternion - - GameLogic::Protocol_ObjectPosition data(p); - - Client::GameClientState::ObjPos protocolData; - protocolData.object_ID = data.object_ID; - //protocolData.object_ID = p[1].value.netInt; - - for( int i = 0; i < 3; ++i ) - { - protocolData.position[i] = data.position[i]; - } - - //for(int i = 0; i< 16; i++) - //{ - // protocolData.worldPos[i] = p[i+2].value.netFloat; - //} - - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(&protocolData); - } - break; - case protocol_Gameplay_ObjectPositionRotation: - { - - Client::GameClientState::ObjPos protocolData; - protocolData.object_ID = p[1].value.netInt; - for(int i = 0; i< 16; i++) - { - protocolData.worldPos[i] = p[i+2].value.netFloat; - } - - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(&protocolData); - } - break; - case protocol_Lobby_Create: - { - if(dynamic_cast(gameClientState)) - { - int id = p.Get(1).value.netInt; - std::string name = p.Get(19).value.netCharPtr; - Oyster::Math::Float4x4 w; - for(int i = 0; i< 16; i++) - { - w[i] = p[i+2].value.netFloat; - } - - gameClientState->Release(); - delete gameClientState; - - gameClientState = new Client::GameState(); - gameClientState->Init(this); - std::wstring temp; - Utility::String::StringToWstring(name, temp); - ((Client::GameState*)gameClientState)->InitiatePlayer(id, temp, w); - - //Do some wait state? - } - } - break; - case protocol_Lobby_Start: - { - if(dynamic_cast(gameClientState)) - { - //Game state should start in n seconds - GameLogic::Protocol_LobbyStartGame p(p); - p.seconds; - - //Sleep((int)(p.seconds * 1000)); - } - } - break; - - default: - break; - } - - if(ProtocolIsLobby(p[0].value.netInt)) ParseLobbyProtocol(p); - } - - void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p) - { - switch (p[0].value.netShort) - { - case protocol_General_Status: //this->GeneralStatus (Protocol_General_Status (p), c); - break; - case protocol_General_Text: //this->GeneralText (Protocol_General_Text (p), c); - break; - //case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c); - //break; - case protocol_Lobby_Start: //this->LobbyStartGame (Protocol_LobbyStartGame (p), c); - break; - //case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c); - //break; - case protocol_Lobby_Login: //this->LobbyLogin (Protocol_LobbyLogin (p), c); - break; - case protocol_Lobby_Refresh: //this->LobbyRefresh (Protocol_LobbyRefresh (p), c); - break; - case protocol_Lobby_GameData: //this->LobbyGameData (Protocol_LobbyGameData (p), c); - { - //GameLogic::Protocol_LobbyGameData temp(p); - //printf("%s, %i.%i\n", temp.mapName.c_str(), temp.majorVersion, temp.minorVersion); - } - break; - case protocol_Lobby_ClientData: //this->LobbyMainData (Protocol_LobbyClientData (p), c); - break; - //case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c); - //break; - } - } - }; -} -#endif \ No newline at end of file diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index bfd15532..7c23a910 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -187,7 +187,7 @@ void GameState::ReadKeyInput() { if( this->privData->input->IsKeyPressed(DIK_W) ) { - if(!this->privData->key_forward) + //if(!this->privData->key_forward) { this->privData->nwClient->Send( Protocol_PlayerMovementForward() ); this->privData->key_forward = true; @@ -198,7 +198,7 @@ void GameState::ReadKeyInput() if( this->privData->input->IsKeyPressed(DIK_S) ) { - if( !this->privData->key_backward ) + //if( !this->privData->key_backward ) { this->privData->nwClient->Send( Protocol_PlayerMovementBackward() ); this->privData->key_backward = true; @@ -209,7 +209,7 @@ void GameState::ReadKeyInput() if( this->privData->input->IsKeyPressed(DIK_A) ) { - if( !this->privData->key_strafeLeft ) + //if( !this->privData->key_strafeLeft ) { this->privData->nwClient->Send( Protocol_PlayerMovementLeft() ); this->privData->key_strafeLeft = true; @@ -220,7 +220,7 @@ void GameState::ReadKeyInput() if( this->privData->input->IsKeyPressed(DIK_D) ) { - if( !this->privData->key_strafeRight ) + //if( !this->privData->key_strafeRight ) { this->privData->nwClient->Send( Protocol_PlayerMovementRight() ); this->privData->key_strafeRight = true; @@ -372,7 +372,9 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState if( this->privData->myId == decoded.object_ID ) { this->privData->camera.SetPosition( position ); - this->privData->camera.SetRotation( rotation ); + //this->privData->camera.SetRotation( rotation ); + this->privData->player.setPos( position ); + //this->privData->player.setRot( rotation ); } C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID]; diff --git a/Code/Game/GameClient/GameClientState/LanMenuState.cpp b/Code/Game/GameClient/GameClientState/LanMenuState.cpp index 38a3446e..7bd709cc 100644 --- a/Code/Game/GameClient/GameClientState/LanMenuState.cpp +++ b/Code/Game/GameClient/GameClientState/LanMenuState.cpp @@ -60,8 +60,8 @@ bool LanMenuState::Init( SharedStateContent &shared ) // create guiElements this->privData->connectIP = new TextField( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None ); this->privData->connectIP->ReserveLines( 1 ); - //this->privData->connectIP->AppendText( L"127.0.0.1" ); - this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server + this->privData->connectIP->AppendText( L"127.0.0.1" ); + //this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server this->privData->connectIP->SetFontHeight( 0.08f ); this->privData->connectIP->SetLineSpacing( 0.005f ); this->privData->connectIP->SetTopAligned(); diff --git a/Code/Game/GameClient/GameClientState/NetLoadState.cpp b/Code/Game/GameClient/GameClientState/NetLoadState.cpp index 44a14359..75ec6f3d 100644 --- a/Code/Game/GameClient/GameClientState/NetLoadState.cpp +++ b/Code/Game/GameClient/GameClientState/NetLoadState.cpp @@ -140,7 +140,15 @@ void NetLoadState::LoadGame( const ::std::string &fileName ) desc.rotation = ArrayToQuaternion( oh->rotation ); desc.scale = oh->scale; desc.visible = true; - + + // HACK: untill the world is right in lvl format + if( oh->specialTypeID == ObjectSpecialType_World) + { + desc.position = Float3(0,0,0); + desc.rotation = Quaternion::identity; + desc.scale = Float3(300,300,300); + } + C_StaticObj *staticObject = new C_StaticObj(); if( staticObject->Init( desc ) ) { diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index 0b817975..5d1a95ec 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -170,12 +170,12 @@ using namespace GameLogic; void PlayerVLethalObject(Player &player, Object &obj, Oyster::Math::Float kineticEnergyLoss, Oyster::Math::Float ExtraDamage) { - int damageDone = 0; - int forceThreashHold = 200000; + Oyster::Math::Float damageDone = 0; + Oyster::Math::Float forceThreashHold = 200000; if(kineticEnergyLoss > forceThreashHold) //should only take damage if the force is high enough { - damageDone = (int)(kineticEnergyLoss * 0.10f); + damageDone = (kineticEnergyLoss * 0.10f); damageDone += ExtraDamage; //player.DamageLife(damageDone); } diff --git a/Code/Game/GameLogic/Game.cpp b/Code/Game/GameLogic/Game.cpp index 900799e3..ba294349 100644 --- a/Code/Game/GameLogic/Game.cpp +++ b/Code/Game/GameLogic/Game.cpp @@ -76,14 +76,12 @@ Game::PlayerData* Game::CreatePlayer() return this->players[i]; } -Game::LevelData* Game::CreateLevel() +Game::LevelData* Game::CreateLevel(const wchar_t mapName[255]) { if(this->level) return this->level; this->level = new LevelData(); - //this->level->level->InitiateLevel(1000); - this->level->level->InitiateLevel("../Content/Worlds/ccc.bias"); - + this->level->level->InitiateLevel(mapName); return this->level; } diff --git a/Code/Game/GameLogic/Game.h b/Code/Game/GameLogic/Game.h index 9c21ec1b..6623756f 100644 --- a/Code/Game/GameLogic/Game.h +++ b/Code/Game/GameLogic/Game.h @@ -72,7 +72,7 @@ namespace GameLogic void GetAllPlayerPositions() const override; PlayerData* CreatePlayer() override; - LevelData* CreateLevel() override; + LevelData* CreateLevel(const wchar_t mapName[255] ) override; void CreateTeam() override; bool NewFrame() override; void SetFPS( int FPS ) override; diff --git a/Code/Game/GameLogic/GameAPI.h b/Code/Game/GameLogic/GameAPI.h index 1cc35444..c739735b 100644 --- a/Code/Game/GameLogic/GameAPI.h +++ b/Code/Game/GameLogic/GameAPI.h @@ -139,7 +139,7 @@ namespace GameLogic /** Creates a level * @return Returns a ILevelData container to use for level manipulation */ - virtual ILevelData* CreateLevel( void ) = 0; + virtual ILevelData* CreateLevel( const wchar_t mapName[255] ) = 0; /** Creates a team * @return ? diff --git a/Code/Game/GameLogic/Game_LevelData.cpp b/Code/Game/GameLogic/Game_LevelData.cpp index 62fb3cc5..903cb959 100644 --- a/Code/Game/GameLogic/Game_LevelData.cpp +++ b/Code/Game/GameLogic/Game_LevelData.cpp @@ -55,7 +55,7 @@ IObjectData* Game::LevelData::GetObjectAt(int ID) const void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray& mem) const { mem.Resize(level->dynamicObjects.Size()); - for(int i = 0; i < level->dynamicObjects.Size(); i++) + for(int i = 0; i < (int)level->dynamicObjects.Size(); i++) { mem[i] = level->dynamicObjects[i]; } diff --git a/Code/Game/GameLogic/Game_PlayerData.cpp b/Code/Game/GameLogic/Game_PlayerData.cpp index 1b725b02..f403c04c 100644 --- a/Code/Game/GameLogic/Game_PlayerData.cpp +++ b/Code/Game/GameLogic/Game_PlayerData.cpp @@ -7,7 +7,7 @@ Game::PlayerData::PlayerData() { //set some stats that are appropriate to a player - Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(50,130,0); + Oyster::Math::Float3 centerPosition = Oyster::Math::Float3(-50,180,0); Oyster::Math::Float3 size = Oyster::Math::Float3(0.25f,2.0f,0.5f); Oyster::Math::Float mass = 60; @@ -27,9 +27,7 @@ Game::PlayerData::PlayerData() } Game::PlayerData::PlayerData(int playerID,int teamID) { - Oyster::Physics::ICustomBody* rigidBody; this->player = new Player(); - } Game::PlayerData::~PlayerData() { diff --git a/Code/Game/GameLogic/Level.cpp b/Code/Game/GameLogic/Level.cpp index 030f0eca..fee3e24a 100644 --- a/Code/Game/GameLogic/Level.cpp +++ b/Code/Game/GameLogic/Level.cpp @@ -4,6 +4,10 @@ #include "JumpPad.h" #include "ExplosiveCrate.h" #include "Portal.h" + +//Conversion from wstring to string +#include + using namespace GameLogic; using namespace Utility::DynamicMemory; using namespace Oyster::Physics; @@ -26,14 +30,14 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody) { case ObjectSpecialType_None: { - gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_Sky: { float skySize = ((SkyAttributes*)obj)->skySize; - //gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + //gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_World: @@ -44,28 +48,28 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody) float worldSize = ((WorldAttributes*)obj)->worldSize; float atmosphereSize = ((WorldAttributes*)obj)->atmoSphereSize; - gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_Building: { - gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } case ObjectSpecialType_Stone: { - gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_StandardBox: { - gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_RedExplosiveBox: { - int dmg = 50; + Oyster::Math::Float dmg = 50; Oyster::Math::Float force = 50; - int radie = 50; + Oyster::Math::Float radie = 50; gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie); } break; @@ -75,24 +79,24 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody) // break; case ObjectSpecialType_SpikeBox: { - gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_Spike: { - gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_CrystalFormation: { int dmg = 50; //gameObj = new Crystal(rigidBody); - gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_CrystalShard: { - gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new DynamicObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; case ObjectSpecialType_JumpPad: @@ -100,13 +104,13 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody) float power = 500; //((JumpPadAttributes*)obj)->power; Oyster::Math::Float3 dir = ((JumpPadAttributes*)obj)->direction; Oyster::Math::Float3 pushForce = dir * power; - gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++ , pushForce); + gameObj = new JumpPad(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID , pushForce); } break; case ObjectSpecialType_Portal: { Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination; - gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination); + gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID, destination); } break; //case ObjectSpecialType_SpawnPoint: @@ -122,12 +126,12 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody) break; case ObjectSpecialType_Generic: { - gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; default: { - gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID++); + gameObj = new StaticObject(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID, objID); } break; } @@ -197,11 +201,22 @@ ICustomBody* Level::InitRigidBodySphere( const ObjectHeader* obj) rigidBody = API::Instance().AddCollisionSphere( rigidBodyRadius , rigidWorldRotation , rigidWorldPos , rigidBodyMass, obj->boundingVolume.sphere.restitutionCoeff , obj->boundingVolume.sphere.frictionCoeffStatic , obj->boundingVolume.sphere.frictionCoeffDynamic); return rigidBody; } -void Level::InitiateLevel(std::string levelPath) +bool Level::InitiateLevel(std::wstring levelPath) { LevelLoader ll; + ll.SetFolderPath("..\\Content\\Worlds\\"); std::vector> objects; - objects = ll.LoadLevel(levelPath); + + //Convert from wstring to string + typedef std::codecvt_utf8 convert_typeX; + std::wstring_convert converterX; + + std::string convertedLevelPath = converterX.to_bytes(levelPath); + objects = ll.LoadLevel(convertedLevelPath); + + + if(objects.size() == 0) + return false; API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0)); API::Instance().SetGravity(200); @@ -209,6 +224,7 @@ void Level::InitiateLevel(std::string levelPath) for (int i = 0; i < objCount; i++) { + ++this->objID; ObjectTypeHeader* obj = objects.at(i); switch (obj->typeID) { @@ -225,13 +241,10 @@ void Level::InitiateLevel(std::string levelPath) staticObjData->ModelFile; ICustomBody* rigidBody_Static = NULL; - if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_Sky) - { - - } + + // HACK: untill the world is right in lvl format if((ObjectSpecialType)staticObjData->specialTypeID == ObjectSpecialType_World) { - Oyster::Math::Float3 rigidWorldPos; Oyster::Math::Float4 rigidWorldRotation; float rigidBodyMass; @@ -245,9 +258,8 @@ void Level::InitiateLevel(std::string levelPath) rigidWorldRotation = Oyster::Math::Float4(0,0,0,1); - //mass scaled - rigidBodyMass = 100; + rigidBodyMass = 0; //Radius scaled rigidBodyRadius = 150; @@ -332,8 +344,9 @@ void Level::InitiateLevel(std::string levelPath) break; } } + return true; } -void Level::InitiateLevel(float radius) +bool Level::InitiateLevel(float radius) { API::Instance().SetGravityPoint(Oyster::Math3D::Float3(0,0,0)); API::Instance().SetGravity(200); @@ -353,7 +366,7 @@ void Level::InitiateLevel(float radius) int offset = 0; for(int i =0; i< nrOfBoxex; i ++) { - rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(0, 605 + i*5, 10), 5, 0.5f, 0.8f, 0.6f); + rigidBody_TestBox = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(0.0f, 605.0f + i*5.0f, 10.0f), 5.0f, 0.5f, 0.8f, 0.6f); this->dynamicObjects.Push(new DynamicObject(rigidBody_TestBox, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++)); } @@ -385,17 +398,18 @@ void Level::InitiateLevel(float radius) }*/ // add crystal - ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(10, 605, 0), 5, 0.5f, 0.8f, 0.6f); + ICustomBody* rigidBody_Crystal = API::Instance().AddCollisionBox(Oyster::Math::Float3(0.5f, 0.5f, 0.5f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(10.0f, 605.0f, 0.0f), 5.0f, 0.5f, 0.8f, 0.6f); this->dynamicObjects.Push(new DynamicObject(rigidBody_Crystal, Object::DefaultCollisionAfter, ObjectSpecialType_StandardBox, idCount++)); // add house - ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20, 20, 20), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(-50, 590, 0), 0, 0.5f, 0.8f, 0.6f); + ICustomBody* rigidBody_House =API::Instance().AddCollisionBox(Oyster::Math::Float3(20.0f, 20.0f, 20.0f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(-50.0f, 590.0f, 0.0f), 0.0f, 0.5f, 0.8f, 0.6f); this->staticObjects.Push(new StaticObject(rigidBody_House, Object::DefaultCollisionAfter, ObjectSpecialType_Generic, idCount++)); // add jumppad - ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1, 1, 1), Oyster::Math::Float4(0, 0, 0, 1), Oyster::Math::Float3(4, 600.3, 0), 5, 0.5f, 0.8f, 0.6f); + ICustomBody* rigidBody_Jumppad = API::Instance().AddCollisionBox(Oyster::Math::Float3(1.0f, 1.0f, 1.0f), Oyster::Math::Float4(0.0f, 0.0f, 0.0f, 1.0f), Oyster::Math::Float3(4.0f, 600.3f, 0.0f), 5.0f, 0.5f, 0.8f, 0.6f); this->staticObjects.Push(new JumpPad(rigidBody_Jumppad, ObjectSpecialType_JumpPad,idCount++ ,Oyster::Math::Float3(0,2000,0))); + return true; } void Level::AddPlayerToTeam(Player *player, int teamID) @@ -419,7 +433,7 @@ int Level::getNrOfDynamicObj() } Object* Level::GetObj( int ID) const { - for (int i = 0; i < this->dynamicObjects.Size(); i++) + for (int i = 0; i < (int)this->dynamicObjects.Size(); i++) { if(this->dynamicObjects[i]->GetID() == ID) return this->dynamicObjects[i]; diff --git a/Code/Game/GameLogic/Level.h b/Code/Game/GameLogic/Level.h index 6149b2fb..fb26280c 100644 --- a/Code/Game/GameLogic/Level.h +++ b/Code/Game/GameLogic/Level.h @@ -30,8 +30,8 @@ namespace GameLogic * Initiates a level for players to play on * @param levelPath: Path to a file that contains all information on the level ********************************************************/ - void InitiateLevel(std::string levelPath); - void InitiateLevel(float radius); + bool InitiateLevel(std::wstring levelPath); + bool InitiateLevel(float radius); Oyster::Physics::ICustomBody* InitRigidBodyCube( const ObjectHeader* obj); Oyster::Physics::ICustomBody* InitRigidBodySphere( const ObjectHeader* obj); diff --git a/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp b/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp new file mode 100644 index 00000000..205da712 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/LevelLoader.cpp @@ -0,0 +1,52 @@ +////////////////////////////////// +// Created by Sam Svensson 2013 // +////////////////////////////////// + +#include "LevelLoader.h" +#include "LevelParser.h" + +using namespace GameLogic; +using namespace GameLogic::LevelFileLoader; + +struct LevelLoader::PrivData +{ + LevelParser parser; + std::wstring folderPath; +}; + +LevelLoader::LevelLoader() + : pData(new PrivData) +{ + //standard path + pData->folderPath = L""; +} + +LevelLoader::LevelLoader(std::wstring folderPath) + : pData(new PrivData) +{ + pData->folderPath = folderPath; +} + +LevelLoader::~LevelLoader() +{ +} + +std::vector> LevelLoader::LoadLevel(std::wstring fileName) +{ + return pData->parser.Parse(pData->folderPath + fileName); +} + +LevelMetaData LevelLoader::LoadLevelHeader(std::wstring fileName) +{ + return pData->parser.ParseHeader(pData->folderPath + fileName); +} + +std::wstring LevelLoader::GetFolderPath() +{ + return this->pData->folderPath; +} + +void LevelLoader::SetFolderPath(std::wstring folderPath) +{ + this->pData->folderPath = folderPath; +} \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/LevelLoader.h b/Code/Game/GameLogic/LevelLoader/LevelLoader.h new file mode 100644 index 00000000..c14e2c4c --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/LevelLoader.h @@ -0,0 +1,56 @@ +////////////////////////////////// +// Created by Sam Svensson 2013 // +////////////////////////////////// + +#ifndef LEVELLOADER_H +#define LEVELLOADER_H + +#include +#include +#include "Utilities.h" +#include "ObjectDefines.h" + +namespace GameLogic +{ + class LevelLoader + { + + public: + LevelLoader(); + /*********************************************************** + * Lets you set the standard folderpath for the levels + ********************************************************/ + LevelLoader(std::wstring folderPath); + ~LevelLoader(); + + /******************************************************** + * Loads the level and objects from file. + * @param fileName: Path/name to the level-file that you want to load. + * @return: Returns all structs with objects and information about the level. + ********************************************************/ + std::vector> LoadLevel(std::wstring fileName); + + /******************************************************** + * Just for fast access for the meta information about the level. + * @param fileName: Path to the level-file that you want to load. + * @return: Returns the meta information about the level. + ********************************************************/ + LevelMetaData LoadLevelHeader(std::wstring fileName); //. + + /*********************************************************** + * @return: Returns the current standard folder path + ********************************************************/ + std::wstring GetFolderPath(); + + /*********************************************************** + * Sets the standard folder path + ********************************************************/ + void SetFolderPath(std::wstring folderPath); + + private: + struct PrivData; + Utility::DynamicMemory::SmartPointer pData; + }; +} + +#endif \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/LevelParser.cpp b/Code/Game/GameLogic/LevelLoader/LevelParser.cpp new file mode 100644 index 00000000..2d23f069 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/LevelParser.cpp @@ -0,0 +1,320 @@ +///////////////////////////////////// +// Created by Pontus Fransson 2013 // +///////////////////////////////////// + +#include "LevelParser.h" +#include "Loader.h" +#include "ParseFunctions.h" + +using namespace GameLogic; +using namespace ::LevelFileLoader; +using namespace Utility::DynamicMemory; + +LevelParser::LevelParser() +{ + formatVersion.formatVersionMajor = 3; + formatVersion.formatVersionMinor = 0; +} + +LevelParser::~LevelParser() +{ +} + +std::vector> LevelParser::Parse(std::wstring filename) +{ + int bufferSize = 0; + int counter = 0; + bool loadCgf; + + std::vector> objects; + + //Read entire level file. + Loader loader; + char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize); + + // Check if file was loaded, else return empty vector + if(!buffer) + { + return std::vector>(); + } + + //Read format version + LevelLoaderInternal::FormatVersion levelFormatVersion; + ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion)); + counter += sizeof(levelFormatVersion); + if(this->formatVersion != levelFormatVersion) + { + //Returns an empty vector, because it will most likely fail to read the level format. + return objects; + } + + while(counter < bufferSize) + { + loadCgf = true; + //Get typeID + ObjectType typeID; + ParseObject(&buffer[counter], &typeID, sizeof(typeID)); + switch((int)typeID) + { + case ObjectType_LevelMetaData: + { + SmartPointer header = new LevelMetaData; + ParseLevelMetaData(&buffer[counter], *(LevelMetaData*)header.Get(), counter); + objects.push_back(header); + break; + } + + case ObjectType_SpawnPoint: + { + loadCgf = false; + ObjectHeader* header = new ObjectHeader; + ParseObject(&buffer[counter], *header, counter, loadCgf); + + SpawnPointAttributes* spawn = new SpawnPointAttributes; + + spawn->typeID = header->typeID; + + for(int i = 0; i < 3; i++) + { + spawn->position[i] = header->position[i]; + } + + delete header; + //objects.push_back(header); + objects.push_back(spawn); + break; + } + + //This is by design, static and dynamic is using the same converter. Do not add anything inbetween them. + //Unless they are changed to not be the same. + case ObjectType_Static: case ObjectType_Dynamic: + { + //Get specialType. + ObjectSpecialType specialType; + ParseObject(&buffer[counter+4], &specialType, sizeof(typeID)); + + switch(specialType) + { + //there is no difference when parsing these specialTypes. + case ObjectSpecialType_CrystalShard: + case ObjectSpecialType_CrystalFormation: + case ObjectSpecialType_Spike: + case ObjectSpecialType_SpikeBox: + case ObjectSpecialType_RedExplosiveBox: + case ObjectSpecialType_StandardBox: + case ObjectSpecialType_Stone: + case ObjectSpecialType_Building: + { + ObjectHeader* header = new ObjectHeader; + ParseObject(&buffer[counter], *header, counter, loadCgf); + objects.push_back(header); + + break; + } + + case ObjectSpecialType_JumpPad: + { + JumpPadAttributes* header = new JumpPadAttributes; + ParseObject(&buffer[counter], *header, counter, loadCgf); + + //Read the spec + ParseObject(&buffer[counter], header->direction, 16); + counter += 16; + objects.push_back(header); + + break; + } + + case ObjectSpecialType_Portal: + { + PortalAttributes* header = new PortalAttributes; + ParseObject(&buffer[counter], *header, counter, loadCgf); + + ParseObject(&buffer[counter], header->destination, 12); + counter += 12; + objects.push_back(header); + + break; + } + + case ObjectSpecialType_World: + { + WorldAttributes* header = new WorldAttributes; + ParseObject(&buffer[counter], *header, counter, loadCgf); + + ParseObject(&buffer[counter], &header->worldSize, 8); + counter += 8; + objects.push_back(header); + break; + } + + case ObjectSpecialType_Sky: + { + loadCgf = false; + SkyAttributes* header = new SkyAttributes; + ParseObject(&buffer[counter], *header, counter, loadCgf); + + ParseObject(&buffer[counter], &header->skySize, 4); + counter += 4; + objects.push_back(header); + break; + } + + default: + //Couldn't find specialType + break; + } + break; + } + + case ObjectType_Light: + { + LightType lightType; + + //Get Light type + ParseObject(&buffer[counter+4], &lightType, sizeof(lightType)); + + //We only support PointLight for now. + BasicLight* header = new BasicLight; + ParseObject(&buffer[counter], header, sizeof(*header)); + counter += sizeof(*header); + objects.push_back(header); + /*switch(lightType) + { + case LightType_PointLight: + { + PointLight* header = new PointLight; + ParseObject(&buffer[counter], header, sizeof(*header)); + counter += sizeof(*header); + objects.push_back(header); + break; + } + case LightType_DirectionalLight: + { + DirectionalLight* header = new DirectionalLight; + ParseObject(&buffer[counter], header, sizeof(*header)); + counter += sizeof(*header); + objects.push_back(header); + break; + } + case LightType_SpotLight: + { + SpotLight* header = new SpotLight; + ParseObject(&buffer[counter], header, sizeof(*header)); + counter += sizeof(*header); + objects.push_back(header); + break; + } + default: + //Undefined LightType. + break; + } + break;*/ + } + default: + //Couldn't find typeID. FAIL!!!!!! + break; + } + } + + return objects; +} + +//för meta information om leveln. +LevelMetaData LevelParser::ParseHeader(std::wstring filename) +{ + int bufferSize = 0; + int counter = 0; + + LevelMetaData levelHeader; + levelHeader.typeID = ObjectType::ObjectType_Unknown; + + //Read entire level file. + Loader loader; + char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize); + + //Read format version + LevelLoaderInternal::FormatVersion levelFormatVersion; + ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion)); + counter += sizeof(levelFormatVersion); + if(this->formatVersion != levelFormatVersion) + { + //Do something if it's not the same version + + //Returns an empty levelHeader with ObjectType_Unknown. + //Because it will not be able to read another version of the level format. + return levelHeader; + } + + //Find the header in the returned string. + while(counter < bufferSize) + { + ObjectType typeID; + ParseObject(&buffer[counter], &typeID, sizeof(typeID)); + + switch(typeID) + { + case ObjectType_LevelMetaData: + ParseLevelMetaData(&buffer[counter], levelHeader, counter); + return levelHeader; + break; + + //This is by design, static and dynamic is using the same converter. Do not add anything inbetween them. + case ObjectType_Static: case ObjectType_Dynamic: + { + ObjectHeader header; + ParseObject(&buffer[counter], &header, counter); + + switch(header.specialTypeID) + { + case ObjectSpecialType_JumpPad: + counter += sizeof(16); + break; + case ObjectSpecialType_Portal: + counter += sizeof(12); + break; + default: + break; + } + break; + } + + case ObjectType_Light: + { + LightType lightType; + ParseObject(&buffer[counter+4], &lightType, sizeof(lightType)); + + //We only support pointlight for now. + counter += sizeof(BasicLight); + /* + switch(lightType) + { + case LightType_PointLight: + { + counter += sizeof(PointLight); + break; + } + case LightType_DirectionalLight: + { + counter += sizeof(DirectionalLight); + break; + } + case LightType_SpotLight: + { + counter += sizeof(SpotLight); + break; + } + default: + //Undefined LightType. + break; + }*/ + } + + default: + //Couldn't find typeID. FAIL!!!!!! + break; + } + } + + return levelHeader; +} \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/LevelParser.h b/Code/Game/GameLogic/LevelLoader/LevelParser.h new file mode 100644 index 00000000..d0cb1f03 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/LevelParser.h @@ -0,0 +1,31 @@ +#ifndef LEVEL_PARSER_H +#define LEVEL_PARSER_H + +#include +#include +#include "ObjectDefines.h" +#include "Utilities.h" + +namespace GameLogic +{ + namespace LevelFileLoader + { + class LevelParser + { + public: + LevelParser(); + ~LevelParser(); + + // + std::vector> Parse(std::wstring filename); + + // + LevelMetaData ParseHeader(std::wstring filename); + + private: + LevelLoaderInternal::FormatVersion formatVersion; + + }; + } +} +#endif \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/Loader.cpp b/Code/Game/GameLogic/LevelLoader/Loader.cpp new file mode 100644 index 00000000..19ffa0f1 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/Loader.cpp @@ -0,0 +1,22 @@ +////////////////////////////////// +// Created by Sam Svensson 2013 // +////////////////////////////////// + +#include "Loader.h" +#include + +using namespace GameLogic::LevelFileLoader; +using namespace Oyster::Resource; +using namespace std; + +char* Loader::LoadFile(std::wstring fileName, int &size) +{ + //convert from string to wstring + //std::wstring temp(fileName.begin(), fileName.end()); + + //convert from wstring to wchar then loads the file + char* buffer = (char*)OysterResource::LoadResource(fileName.c_str(), Oyster::Resource::ResourceType::ResourceType_Byte_Raw, -1 , false); + + size = OysterResource::GetResourceSize(buffer); + return buffer; +} \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/Loader.h b/Code/Game/GameLogic/LevelLoader/Loader.h new file mode 100644 index 00000000..6deb8900 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/Loader.h @@ -0,0 +1,28 @@ +////////////////////////////////// +// Created by Sam Svensson 2013 // +////////////////////////////////// + +#ifndef LOADER_H +#define LOADER_H + +#include "Resource\OysterResource.h" +#include + +namespace GameLogic +{ + namespace LevelFileLoader + { + class Loader + { + public: + Loader (){}; + ~Loader(){}; + char* LoadFile(std::wstring fileName, int &size); + + //TODO: + //Add functionality to load physicsObjects (hitboxes) + }; + } +} + +#endif; \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/ObjectDefines.h b/Code/Game/GameLogic/LevelLoader/ObjectDefines.h new file mode 100644 index 00000000..131b2938 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/ObjectDefines.h @@ -0,0 +1,290 @@ +#ifndef OBJECT_DEFINES_H +#define OBJECT_DEFINES_H + +#include +#include + +namespace GameLogic +{ + /************************************ + Enums + *************************************/ + + enum ObjectType + { + ObjectType_LevelMetaData, + ObjectType_Static, + ObjectType_Dynamic, + ObjectType_Light, + ObjectType_SpawnPoint, + //Etc + + ObjectType_NUM_OF_TYPES, + + ObjectType_Unknown = -1 + }; + + enum ObjectSpecialType + { + ObjectSpecialType_None, + ObjectSpecialType_Sky, + ObjectSpecialType_World, //Always the main celestial body + ObjectSpecialType_Building, + ObjectSpecialType_Stone, + ObjectSpecialType_StandardBox, + ObjectSpecialType_RedExplosiveBox, + ObjectSpecialType_SpikeBox, + ObjectSpecialType_Spike, + ObjectSpecialType_CrystalFormation, + ObjectSpecialType_CrystalShard, + ObjectSpecialType_JumpPad, + ObjectSpecialType_Portal, + ObjectSpecialType_Player, + ObjectSpecialType_Generic, + + + ObjectSpecialType_Count, + ObjectSpecialType_Unknown = -1 + }; + + enum CollisionGeometryType + { + CollisionGeometryType_Box, + CollisionGeometryType_Sphere, + CollisionGeometryType_Cylinder, + CollisionGeometryType_TriangleMesh, + + CollisionGeometryType_Count, + CollisionGeometryType_Unknown = -1 + }; + + //Only supports Pointlight right now. + enum LightType + { + LightType_PointLight, + //LightType_DirectionalLight, + //LightType_SpotLight, + + LightType_Count, + LightType_Unknown = -1 + }; + + //Should this be moved somewhere else? + enum GameMode + { + GameMode_FreeForAll, + GameMode_TeamDeathMatch, + //Etc + + GameMode_Count, + GameMode_Unknown = -1 + }; + + enum WorldSize + { + WorldSize_Tiny, + WorldSize_Small, + WorldSize_Medium, + WorldSize_Big, + WorldSize_Humongous, + + WorldSize_Count, + WorldSize_Unknown = -1 + }; + + + /************************************ + Structs + *************************************/ + namespace LevelLoaderInternal + { + struct FormatVersion + { + unsigned int formatVersionMajor; + unsigned int formatVersionMinor; + + FormatVersion() + : formatVersionMajor(0), formatVersionMinor(0) + {} + + FormatVersion(unsigned int major, unsigned int minor) + : formatVersionMajor(major), formatVersionMinor(minor) + {} + + bool operator ==(const FormatVersion& obj) + { + return (this->formatVersionMajor == obj.formatVersionMajor && this->formatVersionMinor == obj.formatVersionMinor); + } + + bool operator !=(const FormatVersion& obj) + { + return !(*this == obj); + } + }; + } + + struct ObjectTypeHeader + { + ObjectType typeID; + + //Unless this is here the object destructor wont be called. + virtual ~ObjectTypeHeader(){} + }; + + namespace LevelLoaderInternal + { + const FormatVersion boundingVolumeVersion(2, 0); + + struct BoundingVolumeBase + { + CollisionGeometryType geoType; + float position[3]; + float rotation[4]; + float frictionCoeffStatic; + float frictionCoeffDynamic; + float restitutionCoeff; + float mass; + }; + + struct BoundingVolumeBox : public BoundingVolumeBase + { + float size[3]; + }; + + struct BoundingVolumeSphere : public BoundingVolumeBase + { + float radius; + }; + + struct BoundingVolumeCylinder : public BoundingVolumeBase + { + float length; + float radius; + }; + + struct BoundingVolumeTriangleMesh : public BoundingVolumeBase + { + //Null terminated + wchar_t* filename; + }; + + struct BoundingVolume + { + CollisionGeometryType geoType; + union + { + LevelLoaderInternal::BoundingVolumeBox box; + LevelLoaderInternal::BoundingVolumeSphere sphere; + LevelLoaderInternal::BoundingVolumeCylinder cylinder; + LevelLoaderInternal::BoundingVolumeTriangleMesh triangleMesh; + }; + + virtual ~BoundingVolume() + { + if(geoType == CollisionGeometryType_TriangleMesh) + { + delete[] triangleMesh.filename; + } + } + }; + + } + + struct LevelMetaData : public ObjectTypeHeader + { + std::string levelName; + unsigned int levelVersion; + std::string levelDescription; + std::string levelAuthor; + unsigned int maxNumberOfPlayer; + WorldSize worldSize; + std::string overviewPicturePath; + std::vector gameModesSupported; + + virtual ~LevelMetaData(){} + + }; + + struct ObjectHeader : public ObjectTypeHeader + { + //Special type id for special objects: portal, jumppad, exploding objects, etc. + ObjectSpecialType specialTypeID; + //Model, + std::string ModelFile; + //Position + float position[3]; + //Rotation Quaternion + float rotation[4]; + //Scale + float scale[3]; + + ::GameLogic::LevelLoaderInternal::BoundingVolume boundingVolume; + + virtual ~ObjectHeader(){} + }; + + struct SpawnPointAttributes : public ObjectTypeHeader + { + ObjectSpecialType specialTypeID; + float position[3]; + }; + /************************************ + Special objects + *************************************/ + + struct JumpPadAttributes : public ObjectHeader + { + float direction[3]; + float power; + }; + + struct PortalAttributes : public ObjectHeader + { + float destination[3]; + }; + + struct WorldAttributes : public ObjectHeader + { + float worldSize; + float atmoSphereSize; + }; + + struct SkyAttributes : public ObjectHeader + { + float skySize; + }; + + + + /************************************ + Lights + *************************************/ + + struct BasicLight : public ObjectTypeHeader + { + LightType lightType; //Is not used right now + float color[3]; + float position[3]; + float raduis; + float intensity; + }; + /* We only support pointlight right now. + struct PointLight : public BasicLight + { + float position[3]; + }; + + struct DirectionalLight : public BasicLight + { + float direction[3]; + }; + + struct SpotLight : public BasicLight + { + float direction[3]; + float range; + float attenuation[3]; + };*/ +} + +#endif \ No newline at end of file diff --git a/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp b/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp new file mode 100644 index 00000000..76d7d6c3 --- /dev/null +++ b/Code/Game/GameLogic/LevelLoader/ParseFunctions.cpp @@ -0,0 +1,195 @@ +////////////////////////////////// +// Created by Sam Svensson 2013 // +////////////////////////////////// + +#include "ParseFunctions.h" +#include "Packing/Packing.h" +#include "Loader.h" +#include "Utilities.h" +#include + +using namespace Oyster::Packing; +using namespace GameLogic::LevelFileLoader; +using namespace GameLogic; +using namespace std; + +namespace GameLogic +{ + namespace LevelFileLoader + { + //can parse any struct if the struct doesnt contain strings or char[] + void ParseObject(char* buffer, void *header, int size) + { + memcpy(header, buffer, size); + } + + void ParseObject(char* buffer, ObjectHeader& header, int& size, bool loadCgf) + { + char tempName[128]; + unsigned int tempSize = 0; + int start = 0; + + memcpy(&header.typeID, &buffer[start], 4); + start += 4; + + memcpy(&header.specialTypeID, &buffer[start], 4); + start += 4; + + memcpy(&tempSize, &buffer[start], 4); + start += 4; + + memcpy(&tempName, &buffer[start], tempSize); + header.ModelFile.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + + //The reset of the object struct + //3 float[3], 1 float + memcpy(&header.position, &buffer[start], 40); + start += 40; + + //if loadCgf : Read path for bounding volume + if(loadCgf) + { + ParseBoundingVolume(&buffer[start], header.boundingVolume, start); + } + + //else make sure the counter counts the name so we can jump over the string in the buffer. + else + { + memcpy(&tempSize, &buffer[start], 4); + start += 4; + + memcpy(&tempName, &buffer[start], tempSize); + + string fileName; + fileName.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + } + + size += start; + } + + void ParseLevelMetaData(char* buffer, LevelMetaData &header, int &size) + { + int start = 0; + unsigned int tempSize; + char tempName[128]; + + memcpy(&header.typeID, &buffer[start], 4); + start += 4; + + memcpy(&tempSize , &buffer[start], 4); + start += 4; + + memcpy(&tempName, &buffer[start], tempSize); + header.levelName.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + + memcpy(&header.levelVersion, &buffer[start], 4); + start += 4; + + memcpy(&tempSize, &buffer[start], 4); + start +=4; + + memcpy(&tempName, &buffer[start], tempSize); + header.levelDescription.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + + memcpy(&tempSize, &buffer[start], 4); + start += 4; + + memcpy(&tempName, &buffer[start], tempSize); + header.levelAuthor.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + + memcpy(&header.maxNumberOfPlayer, &buffer[start], 4); + start += 4; + + memcpy(&header.worldSize, &buffer[start], 4); + start += 4; + + memcpy(&tempSize, &buffer[start], 4); + start += 4; + + memcpy(&tempName, &buffer[start], tempSize); + header.overviewPicturePath.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + + memcpy(&tempSize, &buffer[start], 4); + start += 4; + + int temp; + + for(int i = 0; i < (int)tempSize; i++) + { + memcpy(&temp, &buffer[start], 4); + start += 4; + header.gameModesSupported.push_back((GameMode)temp); + } + + size += start; + } + + void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size) + { + int start = 0; + int tempSize = 0; + char tempName[128]; + + memcpy(&tempSize, &buffer[start], 4); + start += 4; + + memcpy(&tempName, &buffer[start], tempSize); + + string fileName; + fileName.assign(&tempName[0], &tempName[tempSize]); + start += tempSize; + + size += start; + + //Läs in filen. + int fileLength = 0; + Loader loader; + char* buf = loader.LoadFile(L"../Content/Worlds/cgf/" + Utility::String::StringToWstring(fileName, wstring()), fileLength); + + start = 0; + LevelLoaderInternal::FormatVersion version; + memcpy(&version, &buf[0], sizeof(version)); + start += 8; + + memcpy(&volume.geoType, &buf[start], sizeof(volume.geoType)); + + switch(volume.geoType) + { + case CollisionGeometryType_Box: + memcpy(&volume.box, &buf[start], sizeof(volume.box)); + start += sizeof(volume.box); + break; + + case CollisionGeometryType_Sphere: + memcpy(&volume.sphere, &buf[start], sizeof(volume.sphere)); + start += sizeof(volume.sphere); + break; + + case CollisionGeometryType_Cylinder: + memcpy(&volume.cylinder, &buf[start], sizeof(volume.cylinder)); + start += sizeof(volume.cylinder); + break; + + case CollisionGeometryType_TriangleMesh: + //Get string size + memcpy(&tempSize, &buf[start], sizeof(tempSize)); + start += sizeof(tempSize); + + //Get actual string + volume.triangleMesh.filename = new wchar_t[tempSize+1]; + memcpy(volume.triangleMesh.filename, &buf[start], tempSize); + volume.triangleMesh.filename[tempSize] = '\0'; + break; + + default: + break; + } + } + } +} \ No newline at end of file diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp index 79f34245..80969b29 100644 --- a/Code/Game/GameLogic/Player.cpp +++ b/Code/Game/GameLogic/Player.cpp @@ -90,7 +90,7 @@ void Player::BeginFrame() forwardDir.Normalize(); rightDir.Normalize(); Oyster::Math::Float3 walkDirection = Oyster::Math::Float3(0.0, 0.0, 0.0); - Oyster::Math::Float walkSpeed = this->moveSpeed*0.2; + Oyster::Math::Float walkSpeed = this->moveSpeed*0.2f; if (key_forward > 0.001) { @@ -122,7 +122,7 @@ void Player::BeginFrame() if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 && this->rigidBody->GetLambda() < 0.7f) { /* Dampen when on the ground and not being moved by the player */ - linearVelocity *= 0.2; + linearVelocity *= 0.2f; this->rigidBody->SetLinearVelocity (linearVelocity); } else diff --git a/Code/Game/GameServer/Implementation/GameSession_General.cpp b/Code/Game/GameServer/Implementation/GameSession_General.cpp index 8b5bd8cb..933807a4 100644 --- a/Code/Game/GameServer/Implementation/GameSession_General.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_General.cpp @@ -99,7 +99,7 @@ bool GameSession::Create(GameDescription& desc, bool forceStart) } /* Create the game level */ - if(!(this->levelData = this->gameInstance.CreateLevel())) + if(!(this->levelData = this->gameInstance.CreateLevel(this->description.mapName.c_str()))) { printf("Level not created!"); return false; diff --git a/Code/Game/LanServer/StandAloneLauncher/App.config b/Code/Game/LanServer/StandAloneLauncher/App.config index 32412984..efeb1570 100644 --- a/Code/Game/LanServer/StandAloneLauncher/App.config +++ b/Code/Game/LanServer/StandAloneLauncher/App.config @@ -1,5 +1,10 @@  + + +
+ + @@ -8,4 +13,11 @@ + + + + .\..\Content\ + + + diff --git a/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs b/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs index bd168c3c..73ef627c 100644 --- a/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs +++ b/Code/Game/LanServer/StandAloneLauncher/Form1.Designer.cs @@ -36,7 +36,6 @@ this.label_listenPort = new System.Windows.Forms.Label(); this.panel_serverOptions = new System.Windows.Forms.Panel(); this.panel_commands = new System.Windows.Forms.Panel(); - this.mapName = new System.Windows.Forms.TextBox(); this.timeLimit = new System.Windows.Forms.NumericUpDown(); this.gameModes = new System.Windows.Forms.ComboBox(); this.label3 = new System.Windows.Forms.Label(); @@ -52,6 +51,22 @@ this.splitter1 = new System.Windows.Forms.Splitter(); this.clientInfoBox = new System.Windows.Forms.ListBox(); this.panel_CommanArea = new System.Windows.Forms.Panel(); + this.label5 = new System.Windows.Forms.Label(); + this.mapName = new System.Windows.Forms.ComboBox(); + this.panelServerCommands = new System.Windows.Forms.Panel(); + this.buttonExecuteSend = new System.Windows.Forms.Button(); + this.panel2 = new System.Windows.Forms.Panel(); + this.comboBox1 = new System.Windows.Forms.ComboBox(); + this.numericUpDown1 = new System.Windows.Forms.NumericUpDown(); + this.textBox1 = new System.Windows.Forms.TextBox(); + this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel(); + this.label6 = new System.Windows.Forms.Label(); + this.label7 = new System.Windows.Forms.Label(); + this.label8 = new System.Windows.Forms.Label(); + this.dataProtocolFields = new System.Windows.Forms.TableLayoutPanel(); + this.buttonAddNewDataField = new System.Windows.Forms.Button(); + this.button2 = new System.Windows.Forms.Button(); + this.buttonsAtBottom = new System.Windows.Forms.TableLayoutPanel(); ((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit(); this.panel_serverOptions.SuspendLayout(); this.panel_commands.SuspendLayout(); @@ -59,13 +74,20 @@ ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).BeginInit(); this.panel_clientArea.SuspendLayout(); this.panel_CommanArea.SuspendLayout(); + this.panelServerCommands.SuspendLayout(); + this.panel2.SuspendLayout(); + ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit(); + this.tableLayoutPanel1.SuspendLayout(); + this.dataProtocolFields.SuspendLayout(); + this.buttonsAtBottom.SuspendLayout(); this.SuspendLayout(); // // serverToggle // - this.serverToggle.Location = new System.Drawing.Point(9, 106); + this.serverToggle.Dock = System.Windows.Forms.DockStyle.Bottom; + this.serverToggle.Location = new System.Drawing.Point(0, 83); this.serverToggle.Name = "serverToggle"; - this.serverToggle.Size = new System.Drawing.Size(75, 23); + this.serverToggle.Size = new System.Drawing.Size(241, 20); this.serverToggle.TabIndex = 0; this.serverToggle.Text = "Start server"; this.serverToggle.UseVisualStyleBackColor = true; @@ -140,46 +162,40 @@ this.panel_serverOptions.Dock = System.Windows.Forms.DockStyle.Top; this.panel_serverOptions.Location = new System.Drawing.Point(0, 0); this.panel_serverOptions.Name = "panel_serverOptions"; - this.panel_serverOptions.Size = new System.Drawing.Size(200, 141); + this.panel_serverOptions.Size = new System.Drawing.Size(241, 103); this.panel_serverOptions.TabIndex = 6; // // panel_commands // - this.panel_commands.Controls.Add(this.mapName); this.panel_commands.Controls.Add(this.timeLimit); + this.panel_commands.Controls.Add(this.mapName); this.panel_commands.Controls.Add(this.gameModes); this.panel_commands.Controls.Add(this.label3); this.panel_commands.Controls.Add(this.forceStart); this.panel_commands.Controls.Add(this.label2); this.panel_commands.Controls.Add(this.label4); + this.panel_commands.Controls.Add(this.label5); this.panel_commands.Controls.Add(this.labelClientsConnected); this.panel_commands.Controls.Add(this.label1); this.panel_commands.Controls.Add(this.nrOfClients); this.panel_commands.Controls.Add(this.buttonStartGame); - this.panel_commands.Location = new System.Drawing.Point(3, 150); + this.panel_commands.Dock = System.Windows.Forms.DockStyle.Top; + this.panel_commands.Location = new System.Drawing.Point(0, 103); this.panel_commands.Name = "panel_commands"; - this.panel_commands.Size = new System.Drawing.Size(191, 202); + this.panel_commands.Size = new System.Drawing.Size(241, 188); this.panel_commands.TabIndex = 7; this.panel_commands.Visible = false; // - // mapName - // - this.mapName.Location = new System.Drawing.Point(75, 10); - this.mapName.Name = "mapName"; - this.mapName.Size = new System.Drawing.Size(113, 20); - this.mapName.TabIndex = 12; - this.mapName.Text = "2ofAll_updated.bias"; - // // timeLimit // - this.timeLimit.Location = new System.Drawing.Point(109, 94); + this.timeLimit.Location = new System.Drawing.Point(112, 89); this.timeLimit.Minimum = new decimal(new int[] { 5, 0, 0, 0}); this.timeLimit.Name = "timeLimit"; - this.timeLimit.Size = new System.Drawing.Size(68, 20); + this.timeLimit.Size = new System.Drawing.Size(123, 20); this.timeLimit.TabIndex = 11; this.timeLimit.ThousandsSeparator = true; this.timeLimit.Value = new decimal(new int[] { @@ -195,9 +211,9 @@ this.gameModes.Items.AddRange(new object[] { "Free-for-all", "Team death-match"}); - this.gameModes.Location = new System.Drawing.Point(78, 66); + this.gameModes.Location = new System.Drawing.Point(77, 61); this.gameModes.Name = "gameModes"; - this.gameModes.Size = new System.Drawing.Size(110, 21); + this.gameModes.Size = new System.Drawing.Size(158, 21); this.gameModes.TabIndex = 10; // // label3 @@ -242,11 +258,11 @@ // labelClientsConnected // this.labelClientsConnected.AutoSize = true; - this.labelClientsConnected.Location = new System.Drawing.Point(9, 149); + this.labelClientsConnected.Location = new System.Drawing.Point(131, 147); this.labelClientsConnected.Name = "labelClientsConnected"; - this.labelClientsConnected.Size = new System.Drawing.Size(104, 13); + this.labelClientsConnected.Size = new System.Drawing.Size(80, 13); this.labelClientsConnected.TabIndex = 8; - this.labelClientsConnected.Text = "Clients connected: 0"; + this.labelClientsConnected.Text = "Game clients: 0"; // // label1 // @@ -259,7 +275,7 @@ // // nrOfClients // - this.nrOfClients.Location = new System.Drawing.Point(78, 36); + this.nrOfClients.Location = new System.Drawing.Point(72, 34); this.nrOfClients.Maximum = new decimal(new int[] { 20, 0, @@ -271,7 +287,7 @@ 0, 0}); this.nrOfClients.Name = "nrOfClients"; - this.nrOfClients.Size = new System.Drawing.Size(39, 20); + this.nrOfClients.Size = new System.Drawing.Size(163, 20); this.nrOfClients.TabIndex = 7; this.nrOfClients.Value = new decimal(new int[] { 10, @@ -281,9 +297,10 @@ // // buttonStartGame // - this.buttonStartGame.Location = new System.Drawing.Point(9, 176); + this.buttonStartGame.Dock = System.Windows.Forms.DockStyle.Bottom; + this.buttonStartGame.Location = new System.Drawing.Point(0, 166); this.buttonStartGame.Name = "buttonStartGame"; - this.buttonStartGame.Size = new System.Drawing.Size(75, 23); + this.buttonStartGame.Size = new System.Drawing.Size(241, 22); this.buttonStartGame.TabIndex = 6; this.buttonStartGame.Text = "Start game"; this.buttonStartGame.UseVisualStyleBackColor = true; @@ -295,9 +312,9 @@ this.panel_clientArea.Controls.Add(this.splitter1); this.panel_clientArea.Controls.Add(this.clientInfoBox); this.panel_clientArea.Dock = System.Windows.Forms.DockStyle.Fill; - this.panel_clientArea.Location = new System.Drawing.Point(200, 0); + this.panel_clientArea.Location = new System.Drawing.Point(241, 0); this.panel_clientArea.Name = "panel_clientArea"; - this.panel_clientArea.Size = new System.Drawing.Size(535, 616); + this.panel_clientArea.Size = new System.Drawing.Size(494, 616); this.panel_clientArea.TabIndex = 8; // // ServerInfoTextArea @@ -307,19 +324,19 @@ this.ServerInfoTextArea.Dock = System.Windows.Forms.DockStyle.Fill; this.ServerInfoTextArea.Font = new System.Drawing.Font("GulimChe", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.ServerInfoTextArea.ForeColor = System.Drawing.SystemColors.Info; - this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 152); + this.ServerInfoTextArea.Location = new System.Drawing.Point(0, 269); this.ServerInfoTextArea.Name = "ServerInfoTextArea"; this.ServerInfoTextArea.ReadOnly = true; - this.ServerInfoTextArea.Size = new System.Drawing.Size(535, 464); + this.ServerInfoTextArea.Size = new System.Drawing.Size(494, 347); this.ServerInfoTextArea.TabIndex = 1; this.ServerInfoTextArea.Text = ""; // // splitter1 // this.splitter1.Dock = System.Windows.Forms.DockStyle.Top; - this.splitter1.Location = new System.Drawing.Point(0, 147); + this.splitter1.Location = new System.Drawing.Point(0, 264); this.splitter1.Name = "splitter1"; - this.splitter1.Size = new System.Drawing.Size(535, 5); + this.splitter1.Size = new System.Drawing.Size(494, 5); this.splitter1.TabIndex = 2; this.splitter1.TabStop = false; // @@ -329,19 +346,221 @@ this.clientInfoBox.FormattingEnabled = true; this.clientInfoBox.Location = new System.Drawing.Point(0, 0); this.clientInfoBox.Name = "clientInfoBox"; - this.clientInfoBox.Size = new System.Drawing.Size(535, 147); + this.clientInfoBox.Size = new System.Drawing.Size(494, 264); this.clientInfoBox.TabIndex = 0; // // panel_CommanArea // + this.panel_CommanArea.Controls.Add(this.panelServerCommands); this.panel_CommanArea.Controls.Add(this.panel_commands); this.panel_CommanArea.Controls.Add(this.panel_serverOptions); this.panel_CommanArea.Dock = System.Windows.Forms.DockStyle.Left; this.panel_CommanArea.Location = new System.Drawing.Point(0, 0); this.panel_CommanArea.Name = "panel_CommanArea"; - this.panel_CommanArea.Size = new System.Drawing.Size(200, 616); + this.panel_CommanArea.Size = new System.Drawing.Size(241, 616); this.panel_CommanArea.TabIndex = 9; // + // label5 + // + this.label5.AutoSize = true; + this.label5.Location = new System.Drawing.Point(23, 147); + this.label5.Name = "label5"; + this.label5.Size = new System.Drawing.Size(81, 13); + this.label5.TabIndex = 8; + this.label5.Text = "Lobby clients: 0"; + // + // mapName + // + this.mapName.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList; + this.mapName.FormattingEnabled = true; + this.mapName.IntegralHeight = false; + this.mapName.Items.AddRange(new object[] { + "Set default"}); + this.mapName.Location = new System.Drawing.Point(72, 7); + this.mapName.Name = "mapName"; + this.mapName.Size = new System.Drawing.Size(163, 21); + this.mapName.TabIndex = 10; + // + // panelServerCommands + // + this.panelServerCommands.Controls.Add(this.dataProtocolFields); + this.panelServerCommands.Dock = System.Windows.Forms.DockStyle.Top; + this.panelServerCommands.Location = new System.Drawing.Point(0, 291); + this.panelServerCommands.Name = "panelServerCommands"; + this.panelServerCommands.Size = new System.Drawing.Size(241, 85); + this.panelServerCommands.TabIndex = 8; + this.panelServerCommands.Visible = false; + // + // buttonExecuteSend + // + this.buttonExecuteSend.Dock = System.Windows.Forms.DockStyle.Fill; + this.buttonExecuteSend.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.buttonExecuteSend.Location = new System.Drawing.Point(116, 0); + this.buttonExecuteSend.Margin = new System.Windows.Forms.Padding(0); + this.buttonExecuteSend.Name = "buttonExecuteSend"; + this.buttonExecuteSend.Size = new System.Drawing.Size(117, 21); + this.buttonExecuteSend.TabIndex = 0; + this.buttonExecuteSend.Text = "Send"; + this.buttonExecuteSend.UseVisualStyleBackColor = true; + // + // panel2 + // + this.panel2.Controls.Add(this.button2); + this.panel2.Controls.Add(this.textBox1); + this.panel2.Controls.Add(this.comboBox1); + this.panel2.Controls.Add(this.numericUpDown1); + this.panel2.Dock = System.Windows.Forms.DockStyle.Fill; + this.panel2.Location = new System.Drawing.Point(4, 32); + this.panel2.Name = "panel2"; + this.panel2.Size = new System.Drawing.Size(233, 21); + this.panel2.TabIndex = 0; + // + // comboBox1 + // + this.comboBox1.Dock = System.Windows.Forms.DockStyle.Left; + this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList; + this.comboBox1.FormattingEnabled = true; + this.comboBox1.IntegralHeight = false; + this.comboBox1.Items.AddRange(new object[] { + "netBool;", + "netChar;", + "netUChar;", + "netShort;", + "netUShort;", + "netInt;", + "netUInt;", + "netInt64;", + "netUInt64;", + "netFloat;", + "netDouble;", + "netCharPtr;"}); + this.comboBox1.Location = new System.Drawing.Point(42, 0); + this.comboBox1.Name = "comboBox1"; + this.comboBox1.Size = new System.Drawing.Size(78, 21); + this.comboBox1.TabIndex = 10; + // + // numericUpDown1 + // + this.numericUpDown1.Dock = System.Windows.Forms.DockStyle.Left; + this.numericUpDown1.Location = new System.Drawing.Point(0, 0); + this.numericUpDown1.Name = "numericUpDown1"; + this.numericUpDown1.Size = new System.Drawing.Size(42, 20); + this.numericUpDown1.TabIndex = 11; + // + // textBox1 + // + this.textBox1.Dock = System.Windows.Forms.DockStyle.Left; + this.textBox1.Location = new System.Drawing.Point(120, 0); + this.textBox1.Name = "textBox1"; + this.textBox1.Size = new System.Drawing.Size(64, 20); + this.textBox1.TabIndex = 12; + // + // tableLayoutPanel1 + // + this.tableLayoutPanel1.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Single; + this.tableLayoutPanel1.ColumnCount = 3; + this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 35.29412F)); + this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 64.70588F)); + this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 110F)); + this.tableLayoutPanel1.Controls.Add(this.label6, 0, 0); + this.tableLayoutPanel1.Controls.Add(this.label7, 1, 0); + this.tableLayoutPanel1.Controls.Add(this.label8, 2, 0); + this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill; + this.tableLayoutPanel1.Location = new System.Drawing.Point(4, 4); + this.tableLayoutPanel1.Name = "tableLayoutPanel1"; + this.tableLayoutPanel1.RowCount = 1; + this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 27.05882F)); + this.tableLayoutPanel1.Size = new System.Drawing.Size(233, 21); + this.tableLayoutPanel1.TabIndex = 9; + // + // label6 + // + this.label6.AutoSize = true; + this.label6.Location = new System.Drawing.Point(4, 1); + this.label6.Name = "label6"; + this.label6.Size = new System.Drawing.Size(18, 13); + this.label6.TabIndex = 8; + this.label6.Text = "ID"; + this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; + // + // label7 + // + this.label7.AutoSize = true; + this.label7.Location = new System.Drawing.Point(46, 1); + this.label7.Name = "label7"; + this.label7.Size = new System.Drawing.Size(31, 13); + this.label7.TabIndex = 8; + this.label7.Text = "Type"; + // + // label8 + // + this.label8.AutoSize = true; + this.label8.Location = new System.Drawing.Point(123, 1); + this.label8.Name = "label8"; + this.label8.Size = new System.Drawing.Size(34, 13); + this.label8.TabIndex = 8; + this.label8.Text = "Value"; + // + // dataProtocolFields + // + this.dataProtocolFields.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Single; + this.dataProtocolFields.ColumnCount = 1; + this.dataProtocolFields.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 21F)); + this.dataProtocolFields.Controls.Add(this.panel2, 0, 1); + this.dataProtocolFields.Controls.Add(this.tableLayoutPanel1, 0, 0); + this.dataProtocolFields.Controls.Add(this.buttonsAtBottom, 0, 2); + this.dataProtocolFields.Dock = System.Windows.Forms.DockStyle.Fill; + this.dataProtocolFields.Location = new System.Drawing.Point(0, 0); + this.dataProtocolFields.Margin = new System.Windows.Forms.Padding(0); + this.dataProtocolFields.Name = "dataProtocolFields"; + this.dataProtocolFields.RowCount = 3; + this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 27F)); + this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 27F)); + this.dataProtocolFields.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F)); + this.dataProtocolFields.Size = new System.Drawing.Size(241, 85); + this.dataProtocolFields.TabIndex = 9; + // + // buttonAddNewDataField + // + this.buttonAddNewDataField.Dock = System.Windows.Forms.DockStyle.Fill; + this.buttonAddNewDataField.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.buttonAddNewDataField.Location = new System.Drawing.Point(0, 0); + this.buttonAddNewDataField.Margin = new System.Windows.Forms.Padding(0); + this.buttonAddNewDataField.Name = "buttonAddNewDataField"; + this.buttonAddNewDataField.Size = new System.Drawing.Size(116, 21); + this.buttonAddNewDataField.TabIndex = 1; + this.buttonAddNewDataField.Text = "Add field"; + this.buttonAddNewDataField.UseVisualStyleBackColor = true; + this.buttonAddNewDataField.Click += new System.EventHandler(this.buttonAddNewDataField_Click); + // + // button2 + // + this.button2.Dock = System.Windows.Forms.DockStyle.Fill; + this.button2.FlatAppearance.BorderColor = System.Drawing.Color.Black; + this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; + this.button2.Location = new System.Drawing.Point(184, 0); + this.button2.Margin = new System.Windows.Forms.Padding(0); + this.button2.Name = "button2"; + this.button2.Size = new System.Drawing.Size(49, 21); + this.button2.TabIndex = 0; + this.button2.Text = "remove"; + this.button2.UseVisualStyleBackColor = true; + // + // buttonsAtBottom + // + this.buttonsAtBottom.ColumnCount = 2; + this.buttonsAtBottom.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); + this.buttonsAtBottom.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F)); + this.buttonsAtBottom.Controls.Add(this.buttonAddNewDataField, 0, 0); + this.buttonsAtBottom.Controls.Add(this.buttonExecuteSend, 1, 0); + this.buttonsAtBottom.Dock = System.Windows.Forms.DockStyle.Fill; + this.buttonsAtBottom.Location = new System.Drawing.Point(4, 60); + this.buttonsAtBottom.Name = "buttonsAtBottom"; + this.buttonsAtBottom.RowCount = 1; + this.buttonsAtBottom.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F)); + this.buttonsAtBottom.Size = new System.Drawing.Size(233, 21); + this.buttonsAtBottom.TabIndex = 10; + // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); @@ -361,6 +580,14 @@ ((System.ComponentModel.ISupportInitialize)(this.nrOfClients)).EndInit(); this.panel_clientArea.ResumeLayout(false); this.panel_CommanArea.ResumeLayout(false); + this.panelServerCommands.ResumeLayout(false); + this.panel2.ResumeLayout(false); + this.panel2.PerformLayout(); + ((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit(); + this.tableLayoutPanel1.ResumeLayout(false); + this.tableLayoutPanel1.PerformLayout(); + this.dataProtocolFields.ResumeLayout(false); + this.buttonsAtBottom.ResumeLayout(false); this.ResumeLayout(false); } @@ -387,10 +614,25 @@ private System.Windows.Forms.NumericUpDown timeLimit; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label label4; - private System.Windows.Forms.TextBox mapName; private System.Windows.Forms.CheckBox forceStart; private System.Windows.Forms.Label labelClientsConnected; private System.Windows.Forms.Panel panel_CommanArea; + private System.Windows.Forms.Label label5; + private System.Windows.Forms.ComboBox mapName; + private System.Windows.Forms.Panel panelServerCommands; + private System.Windows.Forms.Button buttonExecuteSend; + private System.Windows.Forms.Panel panel2; + private System.Windows.Forms.ComboBox comboBox1; + private System.Windows.Forms.TextBox textBox1; + private System.Windows.Forms.NumericUpDown numericUpDown1; + private System.Windows.Forms.TableLayoutPanel dataProtocolFields; + private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1; + private System.Windows.Forms.Label label6; + private System.Windows.Forms.Label label7; + private System.Windows.Forms.Label label8; + private System.Windows.Forms.Button buttonAddNewDataField; + private System.Windows.Forms.Button button2; + private System.Windows.Forms.TableLayoutPanel buttonsAtBottom; } } diff --git a/Code/Game/LanServer/StandAloneLauncher/Form1.cs b/Code/Game/LanServer/StandAloneLauncher/Form1.cs index 58deb2a9..8b7e9474 100644 --- a/Code/Game/LanServer/StandAloneLauncher/Form1.cs +++ b/Code/Game/LanServer/StandAloneLauncher/Form1.cs @@ -11,6 +11,7 @@ using System.Windows.Interop; using System.Runtime.InteropServices; using System.Threading; using System.Timers; +using System.IO; namespace StandAloneLauncher { @@ -18,12 +19,22 @@ namespace StandAloneLauncher { System.Windows.Interop.StandaloneGameServerCLI gameServer; bool serverIsRunning = false; + bool gameIsStarted = false; public Form1() { InitializeComponent(); + + string[] maps = Directory.GetFiles("..\\Content\\Worlds\\"); + + for (int i = 0; i < maps.Length; i++) + { + string temp = maps[i].Split('\\').Last() ; + this.mapName.Items.Add(temp); + } + this.gameModes.SelectedIndex = 0; - + this.mapName.SelectedIndex = 0; } public bool Initiate() @@ -55,6 +66,7 @@ namespace StandAloneLauncher this.serverToggle.Text = "Start server"; this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server terminated!\n"); this.panel_commands.Visible = false; + this.panelServerCommands.Visible = false; } else { @@ -77,6 +89,7 @@ namespace StandAloneLauncher this.gameServer.ServerStart(); this.panel_commands.Visible = true; this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Server initiated!\n\tListening on port " + this.listenPort.Value.ToString() + "\n\tLocal IP: " + info.serverIp + "\n"); + this.panelServerCommands.Visible = true; } else { @@ -87,18 +100,38 @@ namespace StandAloneLauncher private void buttonStartGame_Click(object sender, EventArgs e) { - //this.gameServer.GameSetGameMode(this.gameModes.SelectedText); - this.gameServer.GameSetGameTime((int)this.timeLimit.Value); - this.gameServer.GameSetMapName(this.mapName.Text); - this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value); - - if (!this.gameServer.GameStart( this.forceStart.Checked )) + if (!gameIsStarted) { - this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n"); + //this.gameServer.GameSetGameMode(this.gameModes.SelectedText); + this.gameServer.GameSetGameTime((int)this.timeLimit.Value); + this.gameServer.GameSetMapName(this.mapName.Text); + this.gameServer.GameSetMaxClients((int)this.nrOfClients.Value); + + if (!(gameIsStarted = this.gameServer.GameStart(this.forceStart.Checked))) + { + this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Failed to start the game session!\n"); + } + else + { + this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n"); + this.buttonStartGame.Text = "Stop Game"; + + this.mapName.Enabled = false; + this.nrOfClients.Enabled = false; + this.gameModes.Enabled = false; + this.timeLimit.Enabled = false; + this.forceStart.Enabled = false; + } } else { - this.ServerInfoTextArea.AppendText(DateTime.Now.ToUniversalTime() + "\n\t" + "Game session started!\n"); + this.gameIsStarted = false; + this.buttonStartGame.Text = "Start Game"; + this.mapName.Enabled = true; + this.nrOfClients.Enabled = true; + this.gameModes.Enabled = true; + this.timeLimit.Enabled = true; + this.forceStart.Enabled = true; } } @@ -109,5 +142,17 @@ namespace StandAloneLauncher this.gameServer.ServerStop(); } } + + private void buttonAddNewDataField_Click(object sender, EventArgs e) + { + this.dataProtocolFields.RowCount++; + this.dataProtocolFields.SetRow(this.buttonsAtBottom, this.dataProtocolFields.RowCount - 1); + + Panel p = new Panel(); + p = this.panel2; + + this.dataProtocolFields.RowStyles.Add(new RowStyle(SizeType.Absolute, 27)); + + } } } diff --git a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs index 18c7c5f4..5c383ce6 100644 --- a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs +++ b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.Designer.cs @@ -8,23 +8,31 @@ // //------------------------------------------------------------------------------ -namespace StandAloneLauncher.Properties -{ - - +namespace StandAloneLauncher.Properties { + + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] - internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase - { - + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); - - public static Settings Default - { - get - { + + public static Settings Default { + get { return defaultInstance; } } + + [global::System.Configuration.UserScopedSettingAttribute()] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Configuration.DefaultSettingValueAttribute(".\\..\\Content\\")] + public string Dennis { + get { + return ((string)(this["Dennis"])); + } + set { + this["Dennis"] = value; + } + } } } diff --git a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings index 39645652..f260c659 100644 --- a/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings +++ b/Code/Game/LanServer/StandAloneLauncher/Properties/Settings.settings @@ -1,7 +1,9 @@  - - - - - - + + + + + .\..\Content\ + + + \ No newline at end of file diff --git a/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj b/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj index 2d2c86fe..ec2a45b0 100644 --- a/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj +++ b/Code/Game/LanServer/StandAloneLauncher/StandAloneLauncher.csproj @@ -80,6 +80,7 @@ + diff --git a/Code/Physics/Bullet Source/BulletFileLoader/CMakeLists.txt b/Code/Physics/Bullet Source/BulletFileLoader/CMakeLists.txt new file mode 100644 index 00000000..51e33e44 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/CMakeLists.txt @@ -0,0 +1,49 @@ +INCLUDE_DIRECTORIES( + ${BULLET_PHYSICS_SOURCE_DIR}/src +) + +SET(BulletFileLoader_SRCS +bChunk.cpp +bDNA.cpp +bFile.cpp +btBulletFile.cpp +) + +SET(BulletFileLoader_HDRS +bChunk.h +bCommon.h +bDefines.h +bDNA.h +bFile.h +btBulletFile.h +) + +ADD_LIBRARY(BulletFileLoader ${BulletFileLoader_SRCS} ${BulletFileLoader_HDRS}) + +IF (BUILD_SHARED_LIBS) + TARGET_LINK_LIBRARIES(BulletFileLoader LinearMath) +ENDIF (BUILD_SHARED_LIBS) + +SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES VERSION ${BULLET_VERSION}) +SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES SOVERSION ${BULLET_VERSION}) + +IF (INSTALL_EXTRA_LIBS) + IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) + #FILES_MATCHING requires CMake 2.6 + IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) + IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + INSTALL(TARGETS BulletFileLoader DESTINATION .) + ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + INSTALL(TARGETS BulletFileLoader DESTINATION lib${LIB_SUFFIX}) + INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} +DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN +".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) + ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) + + IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES FRAMEWORK true) + SET_TARGET_PROPERTIES(BulletFileLoader PROPERTIES PUBLIC_HEADER "${BulletFileLoader_HDRS}") + ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) +ENDIF (INSTALL_EXTRA_LIBS) diff --git a/Code/Physics/Bullet Source/BulletFileLoader/autogenerated/bullet.h b/Code/Physics/Bullet Source/BulletFileLoader/autogenerated/bullet.h new file mode 100644 index 00000000..2fe1d7fc --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/autogenerated/bullet.h @@ -0,0 +1,1228 @@ +/* Copyright (C) 2011 Erwin Coumans & Charlie C +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ +// Auto generated from Bullet/Extras/HeaderGenerator/bulletGenerate.py +#ifndef __BULLET_H__ +#define __BULLET_H__ +namespace Bullet { + +// put an empty struct in the case +typedef struct bInvalidHandle { + int unused; +}bInvalidHandle; + + class PointerArray; + class btPhysicsSystem; + class ListBase; + class btVector3FloatData; + class btVector3DoubleData; + class btMatrix3x3FloatData; + class btMatrix3x3DoubleData; + class btTransformFloatData; + class btTransformDoubleData; + class btBvhSubtreeInfoData; + class btOptimizedBvhNodeFloatData; + class btOptimizedBvhNodeDoubleData; + class btQuantizedBvhNodeData; + class btQuantizedBvhFloatData; + class btQuantizedBvhDoubleData; + class btCollisionShapeData; + class btStaticPlaneShapeData; + class btConvexInternalShapeData; + class btPositionAndRadius; + class btMultiSphereShapeData; + class btIntIndexData; + class btShortIntIndexData; + class btShortIntIndexTripletData; + class btCharIndexTripletData; + class btMeshPartData; + class btStridingMeshInterfaceData; + class btTriangleMeshShapeData; + class btScaledTriangleMeshShapeData; + class btCompoundShapeChildData; + class btCompoundShapeData; + class btCylinderShapeData; + class btConeShapeData; + class btCapsuleShapeData; + class btTriangleInfoData; + class btTriangleInfoMapData; + class btGImpactMeshShapeData; + class btConvexHullShapeData; + class btCollisionObjectDoubleData; + class btCollisionObjectFloatData; + class btDynamicsWorldDoubleData; + class btDynamicsWorldFloatData; + class btRigidBodyFloatData; + class btRigidBodyDoubleData; + class btConstraintInfo1; + class btTypedConstraintFloatData; + class btTypedConstraintData; + class btTypedConstraintDoubleData; + class btPoint2PointConstraintFloatData; + class btPoint2PointConstraintDoubleData2; + class btPoint2PointConstraintDoubleData; + class btHingeConstraintDoubleData; + class btHingeConstraintFloatData; + class btHingeConstraintDoubleData2; + class btConeTwistConstraintDoubleData; + class btConeTwistConstraintData; + class btGeneric6DofConstraintData; + class btGeneric6DofConstraintDoubleData2; + class btGeneric6DofSpringConstraintData; + class btGeneric6DofSpringConstraintDoubleData2; + class btSliderConstraintData; + class btSliderConstraintDoubleData; + class btGearConstraintFloatData; + class btGearConstraintDoubleData; + class btContactSolverInfoDoubleData; + class btContactSolverInfoFloatData; + class SoftBodyMaterialData; + class SoftBodyNodeData; + class SoftBodyLinkData; + class SoftBodyFaceData; + class SoftBodyTetraData; + class SoftRigidAnchorData; + class SoftBodyConfigData; + class SoftBodyPoseData; + class SoftBodyClusterData; + class btSoftBodyJointData; + class btSoftBodyFloatData; +// -------------------------------------------------- // + class PointerArray + { + public: + int m_size; + int m_capacity; + void *m_data; + }; + + +// -------------------------------------------------- // + class btPhysicsSystem + { + public: + PointerArray m_collisionShapes; + PointerArray m_collisionObjects; + PointerArray m_constraints; + }; + + +// -------------------------------------------------- // + class ListBase + { + public: + void *first; + void *last; + }; + + +// -------------------------------------------------- // + class btVector3FloatData + { + public: + float m_floats[4]; + }; + + +// -------------------------------------------------- // + class btVector3DoubleData + { + public: + double m_floats[4]; + }; + + +// -------------------------------------------------- // + class btMatrix3x3FloatData + { + public: + btVector3FloatData m_el[3]; + }; + + +// -------------------------------------------------- // + class btMatrix3x3DoubleData + { + public: + btVector3DoubleData m_el[3]; + }; + + +// -------------------------------------------------- // + class btTransformFloatData + { + public: + btMatrix3x3FloatData m_basis; + btVector3FloatData m_origin; + }; + + +// -------------------------------------------------- // + class btTransformDoubleData + { + public: + btMatrix3x3DoubleData m_basis; + btVector3DoubleData m_origin; + }; + + +// -------------------------------------------------- // + class btBvhSubtreeInfoData + { + public: + int m_rootNodeIndex; + int m_subtreeSize; + short m_quantizedAabbMin[3]; + short m_quantizedAabbMax[3]; + }; + + +// -------------------------------------------------- // + class btOptimizedBvhNodeFloatData + { + public: + btVector3FloatData m_aabbMinOrg; + btVector3FloatData m_aabbMaxOrg; + int m_escapeIndex; + int m_subPart; + int m_triangleIndex; + char m_pad[4]; + }; + + +// -------------------------------------------------- // + class btOptimizedBvhNodeDoubleData + { + public: + btVector3DoubleData m_aabbMinOrg; + btVector3DoubleData m_aabbMaxOrg; + int m_escapeIndex; + int m_subPart; + int m_triangleIndex; + char m_pad[4]; + }; + + +// -------------------------------------------------- // + class btQuantizedBvhNodeData + { + public: + short m_quantizedAabbMin[3]; + short m_quantizedAabbMax[3]; + int m_escapeIndexOrTriangleIndex; + }; + + +// -------------------------------------------------- // + class btQuantizedBvhFloatData + { + public: + btVector3FloatData m_bvhAabbMin; + btVector3FloatData m_bvhAabbMax; + btVector3FloatData m_bvhQuantization; + int m_curNodeIndex; + int m_useQuantization; + int m_numContiguousLeafNodes; + int m_numQuantizedContiguousNodes; + btOptimizedBvhNodeFloatData *m_contiguousNodesPtr; + btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr; + btBvhSubtreeInfoData *m_subTreeInfoPtr; + int m_traversalMode; + int m_numSubtreeHeaders; + }; + + +// -------------------------------------------------- // + class btQuantizedBvhDoubleData + { + public: + btVector3DoubleData m_bvhAabbMin; + btVector3DoubleData m_bvhAabbMax; + btVector3DoubleData m_bvhQuantization; + int m_curNodeIndex; + int m_useQuantization; + int m_numContiguousLeafNodes; + int m_numQuantizedContiguousNodes; + btOptimizedBvhNodeDoubleData *m_contiguousNodesPtr; + btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr; + int m_traversalMode; + int m_numSubtreeHeaders; + btBvhSubtreeInfoData *m_subTreeInfoPtr; + }; + + +// -------------------------------------------------- // + class btCollisionShapeData + { + public: + char *m_name; + int m_shapeType; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btStaticPlaneShapeData + { + public: + btCollisionShapeData m_collisionShapeData; + btVector3FloatData m_localScaling; + btVector3FloatData m_planeNormal; + float m_planeConstant; + char m_pad[4]; + }; + + +// -------------------------------------------------- // + class btConvexInternalShapeData + { + public: + btCollisionShapeData m_collisionShapeData; + btVector3FloatData m_localScaling; + btVector3FloatData m_implicitShapeDimensions; + float m_collisionMargin; + int m_padding; + }; + + +// -------------------------------------------------- // + class btPositionAndRadius + { + public: + btVector3FloatData m_pos; + float m_radius; + }; + + +// -------------------------------------------------- // + class btMultiSphereShapeData + { + public: + btConvexInternalShapeData m_convexInternalShapeData; + btPositionAndRadius *m_localPositionArrayPtr; + int m_localPositionArraySize; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btIntIndexData + { + public: + int m_value; + }; + + +// -------------------------------------------------- // + class btShortIntIndexData + { + public: + short m_value; + char m_pad[2]; + }; + + +// -------------------------------------------------- // + class btShortIntIndexTripletData + { + public: + short m_values[3]; + char m_pad[2]; + }; + + +// -------------------------------------------------- // + class btCharIndexTripletData + { + public: + char m_values[3]; + char m_pad; + }; + + +// -------------------------------------------------- // + class btMeshPartData + { + public: + btVector3FloatData *m_vertices3f; + btVector3DoubleData *m_vertices3d; + btIntIndexData *m_indices32; + btShortIntIndexTripletData *m_3indices16; + btCharIndexTripletData *m_3indices8; + btShortIntIndexData *m_indices16; + int m_numTriangles; + int m_numVertices; + }; + + +// -------------------------------------------------- // + class btStridingMeshInterfaceData + { + public: + btMeshPartData *m_meshPartsPtr; + btVector3FloatData m_scaling; + int m_numMeshParts; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btTriangleMeshShapeData + { + public: + btCollisionShapeData m_collisionShapeData; + btStridingMeshInterfaceData m_meshInterface; + btQuantizedBvhFloatData *m_quantizedFloatBvh; + btQuantizedBvhDoubleData *m_quantizedDoubleBvh; + btTriangleInfoMapData *m_triangleInfoMap; + float m_collisionMargin; + char m_pad3[4]; + }; + + +// -------------------------------------------------- // + class btScaledTriangleMeshShapeData + { + public: + btTriangleMeshShapeData m_trimeshShapeData; + btVector3FloatData m_localScaling; + }; + + +// -------------------------------------------------- // + class btCompoundShapeChildData + { + public: + btTransformFloatData m_transform; + btCollisionShapeData *m_childShape; + int m_childShapeType; + float m_childMargin; + }; + + +// -------------------------------------------------- // + class btCompoundShapeData + { + public: + btCollisionShapeData m_collisionShapeData; + btCompoundShapeChildData *m_childShapePtr; + int m_numChildShapes; + float m_collisionMargin; + }; + + +// -------------------------------------------------- // + class btCylinderShapeData + { + public: + btConvexInternalShapeData m_convexInternalShapeData; + int m_upAxis; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btConeShapeData + { + public: + btConvexInternalShapeData m_convexInternalShapeData; + int m_upIndex; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btCapsuleShapeData + { + public: + btConvexInternalShapeData m_convexInternalShapeData; + int m_upAxis; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btTriangleInfoData + { + public: + int m_flags; + float m_edgeV0V1Angle; + float m_edgeV1V2Angle; + float m_edgeV2V0Angle; + }; + + +// -------------------------------------------------- // + class btTriangleInfoMapData + { + public: + int *m_hashTablePtr; + int *m_nextPtr; + btTriangleInfoData *m_valueArrayPtr; + int *m_keyArrayPtr; + float m_convexEpsilon; + float m_planarEpsilon; + float m_equalVertexThreshold; + float m_edgeDistanceThreshold; + float m_zeroAreaThreshold; + int m_nextSize; + int m_hashTableSize; + int m_numValues; + int m_numKeys; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btGImpactMeshShapeData + { + public: + btCollisionShapeData m_collisionShapeData; + btStridingMeshInterfaceData m_meshInterface; + btVector3FloatData m_localScaling; + float m_collisionMargin; + int m_gimpactSubType; + }; + + +// -------------------------------------------------- // + class btConvexHullShapeData + { + public: + btConvexInternalShapeData m_convexInternalShapeData; + btVector3FloatData *m_unscaledPointsFloatPtr; + btVector3DoubleData *m_unscaledPointsDoublePtr; + int m_numUnscaledPoints; + char m_padding3[4]; + }; + + +// -------------------------------------------------- // + class btCollisionObjectDoubleData + { + public: + void *m_broadphaseHandle; + void *m_collisionShape; + btCollisionShapeData *m_rootCollisionShape; + char *m_name; + btTransformDoubleData m_worldTransform; + btTransformDoubleData m_interpolationWorldTransform; + btVector3DoubleData m_interpolationLinearVelocity; + btVector3DoubleData m_interpolationAngularVelocity; + btVector3DoubleData m_anisotropicFriction; + double m_contactProcessingThreshold; + double m_deactivationTime; + double m_friction; + double m_rollingFriction; + double m_restitution; + double m_hitFraction; + double m_ccdSweptSphereRadius; + double m_ccdMotionThreshold; + int m_hasAnisotropicFriction; + int m_collisionFlags; + int m_islandTag1; + int m_companionId; + int m_activationState1; + int m_internalType; + int m_checkCollideWith; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btCollisionObjectFloatData + { + public: + void *m_broadphaseHandle; + void *m_collisionShape; + btCollisionShapeData *m_rootCollisionShape; + char *m_name; + btTransformFloatData m_worldTransform; + btTransformFloatData m_interpolationWorldTransform; + btVector3FloatData m_interpolationLinearVelocity; + btVector3FloatData m_interpolationAngularVelocity; + btVector3FloatData m_anisotropicFriction; + float m_contactProcessingThreshold; + float m_deactivationTime; + float m_friction; + float m_rollingFriction; + float m_restitution; + float m_hitFraction; + float m_ccdSweptSphereRadius; + float m_ccdMotionThreshold; + int m_hasAnisotropicFriction; + int m_collisionFlags; + int m_islandTag1; + int m_companionId; + int m_activationState1; + int m_internalType; + int m_checkCollideWith; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btDynamicsWorldDoubleData + { + public: + btContactSolverInfoDoubleData m_solverInfo; + btVector3DoubleData m_gravity; + }; + + +// -------------------------------------------------- // + class btDynamicsWorldFloatData + { + public: + btContactSolverInfoFloatData m_solverInfo; + btVector3FloatData m_gravity; + }; + + +// -------------------------------------------------- // + class btRigidBodyFloatData + { + public: + btCollisionObjectFloatData m_collisionObjectData; + btMatrix3x3FloatData m_invInertiaTensorWorld; + btVector3FloatData m_linearVelocity; + btVector3FloatData m_angularVelocity; + btVector3FloatData m_angularFactor; + btVector3FloatData m_linearFactor; + btVector3FloatData m_gravity; + btVector3FloatData m_gravity_acceleration; + btVector3FloatData m_invInertiaLocal; + btVector3FloatData m_totalForce; + btVector3FloatData m_totalTorque; + float m_inverseMass; + float m_linearDamping; + float m_angularDamping; + float m_additionalDampingFactor; + float m_additionalLinearDampingThresholdSqr; + float m_additionalAngularDampingThresholdSqr; + float m_additionalAngularDampingFactor; + float m_linearSleepingThreshold; + float m_angularSleepingThreshold; + int m_additionalDamping; + }; + + +// -------------------------------------------------- // + class btRigidBodyDoubleData + { + public: + btCollisionObjectDoubleData m_collisionObjectData; + btMatrix3x3DoubleData m_invInertiaTensorWorld; + btVector3DoubleData m_linearVelocity; + btVector3DoubleData m_angularVelocity; + btVector3DoubleData m_angularFactor; + btVector3DoubleData m_linearFactor; + btVector3DoubleData m_gravity; + btVector3DoubleData m_gravity_acceleration; + btVector3DoubleData m_invInertiaLocal; + btVector3DoubleData m_totalForce; + btVector3DoubleData m_totalTorque; + double m_inverseMass; + double m_linearDamping; + double m_angularDamping; + double m_additionalDampingFactor; + double m_additionalLinearDampingThresholdSqr; + double m_additionalAngularDampingThresholdSqr; + double m_additionalAngularDampingFactor; + double m_linearSleepingThreshold; + double m_angularSleepingThreshold; + int m_additionalDamping; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btConstraintInfo1 + { + public: + int m_numConstraintRows; + int nub; + }; + + +// -------------------------------------------------- // + class btTypedConstraintFloatData + { + public: + btRigidBodyFloatData *m_rbA; + btRigidBodyFloatData *m_rbB; + char *m_name; + int m_objectType; + int m_userConstraintType; + int m_userConstraintId; + int m_needsFeedback; + float m_appliedImpulse; + float m_dbgDrawSize; + int m_disableCollisionsBetweenLinkedBodies; + int m_overrideNumSolverIterations; + float m_breakingImpulseThreshold; + int m_isEnabled; + }; + + +// -------------------------------------------------- // + class btTypedConstraintData + { + public: + bInvalidHandle *m_rbA; + bInvalidHandle *m_rbB; + char *m_name; + int m_objectType; + int m_userConstraintType; + int m_userConstraintId; + int m_needsFeedback; + float m_appliedImpulse; + float m_dbgDrawSize; + int m_disableCollisionsBetweenLinkedBodies; + int m_overrideNumSolverIterations; + float m_breakingImpulseThreshold; + int m_isEnabled; + }; + + +// -------------------------------------------------- // + class btTypedConstraintDoubleData + { + public: + btRigidBodyDoubleData *m_rbA; + btRigidBodyDoubleData *m_rbB; + char *m_name; + int m_objectType; + int m_userConstraintType; + int m_userConstraintId; + int m_needsFeedback; + double m_appliedImpulse; + double m_dbgDrawSize; + int m_disableCollisionsBetweenLinkedBodies; + int m_overrideNumSolverIterations; + double m_breakingImpulseThreshold; + int m_isEnabled; + char padding[4]; + }; + + +// -------------------------------------------------- // + class btPoint2PointConstraintFloatData + { + public: + btTypedConstraintData m_typeConstraintData; + btVector3FloatData m_pivotInA; + btVector3FloatData m_pivotInB; + }; + + +// -------------------------------------------------- // + class btPoint2PointConstraintDoubleData2 + { + public: + btTypedConstraintDoubleData m_typeConstraintData; + btVector3DoubleData m_pivotInA; + btVector3DoubleData m_pivotInB; + }; + + +// -------------------------------------------------- // + class btPoint2PointConstraintDoubleData + { + public: + btTypedConstraintData m_typeConstraintData; + btVector3DoubleData m_pivotInA; + btVector3DoubleData m_pivotInB; + }; + + +// -------------------------------------------------- // + class btHingeConstraintDoubleData + { + public: + btTypedConstraintData m_typeConstraintData; + btTransformDoubleData m_rbAFrame; + btTransformDoubleData m_rbBFrame; + int m_useReferenceFrameA; + int m_angularOnly; + int m_enableAngularMotor; + float m_motorTargetVelocity; + float m_maxMotorImpulse; + float m_lowerLimit; + float m_upperLimit; + float m_limitSoftness; + float m_biasFactor; + float m_relaxationFactor; + }; + + +// -------------------------------------------------- // + class btHingeConstraintFloatData + { + public: + btTypedConstraintData m_typeConstraintData; + btTransformFloatData m_rbAFrame; + btTransformFloatData m_rbBFrame; + int m_useReferenceFrameA; + int m_angularOnly; + int m_enableAngularMotor; + float m_motorTargetVelocity; + float m_maxMotorImpulse; + float m_lowerLimit; + float m_upperLimit; + float m_limitSoftness; + float m_biasFactor; + float m_relaxationFactor; + }; + + +// -------------------------------------------------- // + class btHingeConstraintDoubleData2 + { + public: + btTypedConstraintDoubleData m_typeConstraintData; + btTransformDoubleData m_rbAFrame; + btTransformDoubleData m_rbBFrame; + int m_useReferenceFrameA; + int m_angularOnly; + int m_enableAngularMotor; + double m_motorTargetVelocity; + double m_maxMotorImpulse; + double m_lowerLimit; + double m_upperLimit; + double m_limitSoftness; + double m_biasFactor; + double m_relaxationFactor; + char m_padding1[4]; + }; + + +// -------------------------------------------------- // + class btConeTwistConstraintDoubleData + { + public: + btTypedConstraintDoubleData m_typeConstraintData; + btTransformDoubleData m_rbAFrame; + btTransformDoubleData m_rbBFrame; + double m_swingSpan1; + double m_swingSpan2; + double m_twistSpan; + double m_limitSoftness; + double m_biasFactor; + double m_relaxationFactor; + double m_damping; + }; + + +// -------------------------------------------------- // + class btConeTwistConstraintData + { + public: + btTypedConstraintData m_typeConstraintData; + btTransformFloatData m_rbAFrame; + btTransformFloatData m_rbBFrame; + float m_swingSpan1; + float m_swingSpan2; + float m_twistSpan; + float m_limitSoftness; + float m_biasFactor; + float m_relaxationFactor; + float m_damping; + char m_pad[4]; + }; + + +// -------------------------------------------------- // + class btGeneric6DofConstraintData + { + public: + btTypedConstraintData m_typeConstraintData; + btTransformFloatData m_rbAFrame; + btTransformFloatData m_rbBFrame; + btVector3FloatData m_linearUpperLimit; + btVector3FloatData m_linearLowerLimit; + btVector3FloatData m_angularUpperLimit; + btVector3FloatData m_angularLowerLimit; + int m_useLinearReferenceFrameA; + int m_useOffsetForConstraintFrame; + }; + + +// -------------------------------------------------- // + class btGeneric6DofConstraintDoubleData2 + { + public: + btTypedConstraintDoubleData m_typeConstraintData; + btTransformDoubleData m_rbAFrame; + btTransformDoubleData m_rbBFrame; + btVector3DoubleData m_linearUpperLimit; + btVector3DoubleData m_linearLowerLimit; + btVector3DoubleData m_angularUpperLimit; + btVector3DoubleData m_angularLowerLimit; + int m_useLinearReferenceFrameA; + int m_useOffsetForConstraintFrame; + }; + + +// -------------------------------------------------- // + class btGeneric6DofSpringConstraintData + { + public: + btGeneric6DofConstraintData m_6dofData; + int m_springEnabled[6]; + float m_equilibriumPoint[6]; + float m_springStiffness[6]; + float m_springDamping[6]; + }; + + +// -------------------------------------------------- // + class btGeneric6DofSpringConstraintDoubleData2 + { + public: + btGeneric6DofConstraintDoubleData2 m_6dofData; + int m_springEnabled[6]; + double m_equilibriumPoint[6]; + double m_springStiffness[6]; + double m_springDamping[6]; + }; + + +// -------------------------------------------------- // + class btSliderConstraintData + { + public: + btTypedConstraintData m_typeConstraintData; + btTransformFloatData m_rbAFrame; + btTransformFloatData m_rbBFrame; + float m_linearUpperLimit; + float m_linearLowerLimit; + float m_angularUpperLimit; + float m_angularLowerLimit; + int m_useLinearReferenceFrameA; + int m_useOffsetForConstraintFrame; + }; + + +// -------------------------------------------------- // + class btSliderConstraintDoubleData + { + public: + btTypedConstraintDoubleData m_typeConstraintData; + btTransformDoubleData m_rbAFrame; + btTransformDoubleData m_rbBFrame; + double m_linearUpperLimit; + double m_linearLowerLimit; + double m_angularUpperLimit; + double m_angularLowerLimit; + int m_useLinearReferenceFrameA; + int m_useOffsetForConstraintFrame; + }; + + +// -------------------------------------------------- // + class btGearConstraintFloatData + { + public: + btTypedConstraintFloatData m_typeConstraintData; + btVector3FloatData m_axisInA; + btVector3FloatData m_axisInB; + float m_ratio; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btGearConstraintDoubleData + { + public: + btTypedConstraintDoubleData m_typeConstraintData; + btVector3DoubleData m_axisInA; + btVector3DoubleData m_axisInB; + double m_ratio; + }; + + +// -------------------------------------------------- // + class btContactSolverInfoDoubleData + { + public: + double m_tau; + double m_damping; + double m_friction; + double m_timeStep; + double m_restitution; + double m_maxErrorReduction; + double m_sor; + double m_erp; + double m_erp2; + double m_globalCfm; + double m_splitImpulsePenetrationThreshold; + double m_splitImpulseTurnErp; + double m_linearSlop; + double m_warmstartingFactor; + double m_maxGyroscopicForce; + double m_singleAxisRollingFrictionThreshold; + int m_numIterations; + int m_solverMode; + int m_restingContactRestitutionThreshold; + int m_minimumSolverBatchSize; + int m_splitImpulse; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class btContactSolverInfoFloatData + { + public: + float m_tau; + float m_damping; + float m_friction; + float m_timeStep; + float m_restitution; + float m_maxErrorReduction; + float m_sor; + float m_erp; + float m_erp2; + float m_globalCfm; + float m_splitImpulsePenetrationThreshold; + float m_splitImpulseTurnErp; + float m_linearSlop; + float m_warmstartingFactor; + float m_maxGyroscopicForce; + float m_singleAxisRollingFrictionThreshold; + int m_numIterations; + int m_solverMode; + int m_restingContactRestitutionThreshold; + int m_minimumSolverBatchSize; + int m_splitImpulse; + char m_padding[4]; + }; + + +// -------------------------------------------------- // + class SoftBodyMaterialData + { + public: + float m_linearStiffness; + float m_angularStiffness; + float m_volumeStiffness; + int m_flags; + }; + + +// -------------------------------------------------- // + class SoftBodyNodeData + { + public: + SoftBodyMaterialData *m_material; + btVector3FloatData m_position; + btVector3FloatData m_previousPosition; + btVector3FloatData m_velocity; + btVector3FloatData m_accumulatedForce; + btVector3FloatData m_normal; + float m_inverseMass; + float m_area; + int m_attach; + int m_pad; + }; + + +// -------------------------------------------------- // + class SoftBodyLinkData + { + public: + SoftBodyMaterialData *m_material; + int m_nodeIndices[2]; + float m_restLength; + int m_bbending; + }; + + +// -------------------------------------------------- // + class SoftBodyFaceData + { + public: + btVector3FloatData m_normal; + SoftBodyMaterialData *m_material; + int m_nodeIndices[3]; + float m_restArea; + }; + + +// -------------------------------------------------- // + class SoftBodyTetraData + { + public: + btVector3FloatData m_c0[4]; + SoftBodyMaterialData *m_material; + int m_nodeIndices[4]; + float m_restVolume; + float m_c1; + float m_c2; + int m_pad; + }; + + +// -------------------------------------------------- // + class SoftRigidAnchorData + { + public: + btMatrix3x3FloatData m_c0; + btVector3FloatData m_c1; + btVector3FloatData m_localFrame; + bInvalidHandle *m_rigidBody; + int m_nodeIndex; + float m_c2; + }; + + +// -------------------------------------------------- // + class SoftBodyConfigData + { + public: + int m_aeroModel; + float m_baumgarte; + float m_damping; + float m_drag; + float m_lift; + float m_pressure; + float m_volume; + float m_dynamicFriction; + float m_poseMatch; + float m_rigidContactHardness; + float m_kineticContactHardness; + float m_softContactHardness; + float m_anchorHardness; + float m_softRigidClusterHardness; + float m_softKineticClusterHardness; + float m_softSoftClusterHardness; + float m_softRigidClusterImpulseSplit; + float m_softKineticClusterImpulseSplit; + float m_softSoftClusterImpulseSplit; + float m_maxVolume; + float m_timeScale; + int m_velocityIterations; + int m_positionIterations; + int m_driftIterations; + int m_clusterIterations; + int m_collisionFlags; + }; + + +// -------------------------------------------------- // + class SoftBodyPoseData + { + public: + btMatrix3x3FloatData m_rot; + btMatrix3x3FloatData m_scale; + btMatrix3x3FloatData m_aqq; + btVector3FloatData m_com; + btVector3FloatData *m_positions; + float *m_weights; + int m_numPositions; + int m_numWeigts; + int m_bvolume; + int m_bframe; + float m_restVolume; + int m_pad; + }; + + +// -------------------------------------------------- // + class SoftBodyClusterData + { + public: + btTransformFloatData m_framexform; + btMatrix3x3FloatData m_locii; + btMatrix3x3FloatData m_invwi; + btVector3FloatData m_com; + btVector3FloatData m_vimpulses[2]; + btVector3FloatData m_dimpulses[2]; + btVector3FloatData m_lv; + btVector3FloatData m_av; + btVector3FloatData *m_framerefs; + int *m_nodeIndices; + float *m_masses; + int m_numFrameRefs; + int m_numNodes; + int m_numMasses; + float m_idmass; + float m_imass; + int m_nvimpulses; + int m_ndimpulses; + float m_ndamping; + float m_ldamping; + float m_adamping; + float m_matching; + float m_maxSelfCollisionImpulse; + float m_selfCollisionImpulseFactor; + int m_containsAnchor; + int m_collide; + int m_clusterIndex; + }; + + +// -------------------------------------------------- // + class btSoftBodyJointData + { + public: + void *m_bodyA; + void *m_bodyB; + btVector3FloatData m_refs[2]; + float m_cfm; + float m_erp; + float m_split; + int m_delete; + btVector3FloatData m_relPosition[2]; + int m_bodyAtype; + int m_bodyBtype; + int m_jointType; + int m_pad; + }; + + +// -------------------------------------------------- // + class btSoftBodyFloatData + { + public: + btCollisionObjectFloatData m_collisionObjectData; + SoftBodyPoseData *m_pose; + SoftBodyMaterialData **m_materials; + SoftBodyNodeData *m_nodes; + SoftBodyLinkData *m_links; + SoftBodyFaceData *m_faces; + SoftBodyTetraData *m_tetrahedra; + SoftRigidAnchorData *m_anchors; + SoftBodyClusterData *m_clusters; + btSoftBodyJointData *m_joints; + int m_numMaterials; + int m_numNodes; + int m_numLinks; + int m_numFaces; + int m_numTetrahedra; + int m_numAnchors; + int m_numClusters; + int m_numJoints; + SoftBodyConfigData m_config; + }; + + +} +#endif//__BULLET_H__ \ No newline at end of file diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bChunk.cpp b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.cpp new file mode 100644 index 00000000..564e5507 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.cpp @@ -0,0 +1,75 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "bChunk.h" +#include "bDefines.h" +#include "bFile.h" + +#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__) +#include +#endif +#include + + +using namespace bParse; + + +// ----------------------------------------------------- // +short ChunkUtils::swapShort(short sht) +{ + SWITCH_SHORT(sht); + return sht; +} + +// ----------------------------------------------------- // +int ChunkUtils::swapInt(int inte) +{ + SWITCH_INT(inte); + return inte; +} + +// ----------------------------------------------------- // +long64 ChunkUtils::swapLong64(long64 lng) +{ + SWITCH_LONGINT(lng); + return lng; +} + +// ----------------------------------------------------- // +int ChunkUtils::getOffset(int flags) +{ + // if the file is saved in a + // different format, get the + // file's chunk size + int res = CHUNK_HEADER_LEN; + + if (VOID_IS_8) + { + if (flags &FD_BITS_VARIES) + res = sizeof(bChunkPtr4); + } + else + { + if (flags &FD_BITS_VARIES) + res = sizeof(bChunkPtr8); + } + return res; +} + + + + + +//eof diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bChunk.h b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.h new file mode 100644 index 00000000..77039bcf --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bChunk.h @@ -0,0 +1,92 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __BCHUNK_H__ +#define __BCHUNK_H__ + +#if defined (_WIN32) && ! defined (__MINGW32__) + #define long64 __int64 +#elif defined (__MINGW32__) + #include + #define long64 int64_t +#else + #define long64 long long +#endif + + +namespace bParse { + + + // ----------------------------------------------------- // + class bChunkPtr4 + { + public: + bChunkPtr4(){} + int code; + int len; + union + { + int m_uniqueInt; + }; + int dna_nr; + int nr; + }; + + // ----------------------------------------------------- // + class bChunkPtr8 + { + public: + bChunkPtr8(){} + int code, len; + union + { + long64 oldPrev; + int m_uniqueInts[2]; + }; + int dna_nr, nr; + }; + + // ----------------------------------------------------- // + class bChunkInd + { + public: + bChunkInd(){} + int code, len; + void *oldPtr; + int dna_nr, nr; + }; + + + // ----------------------------------------------------- // + class ChunkUtils + { + public: + + // file chunk offset + static int getOffset(int flags); + + // endian utils + static short swapShort(short sht); + static int swapInt(int inte); + static long64 swapLong64(long64 lng); + + }; + + + const int CHUNK_HEADER_LEN = ((sizeof(bChunkInd))); + const bool VOID_IS_8 = ((sizeof(void*)==8)); +} + +#endif//__BCHUNK_H__ diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bCommon.h b/Code/Physics/Bullet Source/BulletFileLoader/bCommon.h new file mode 100644 index 00000000..b01d2b89 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bCommon.h @@ -0,0 +1,39 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __BCOMMON_H__ +#define __BCOMMON_H__ + + +#include +//#include "bLog.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btHashMap.h" + +namespace bParse { + + class bMain; + class bFileData; + class bFile; + class bDNA; + + // delete void* undefined + typedef struct bStructHandle {int unused;}bStructHandle; + typedef btAlignedObjectArray bListBasePtr; + typedef btHashMap bPtrMap; +} + + +#endif//__BCOMMON_H__ diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bDNA.cpp b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.cpp new file mode 100644 index 00000000..a362767b --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.cpp @@ -0,0 +1,644 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#include + +#include "bDNA.h" +#include "bChunk.h" +#include +#include +#include + +//this define will force traversal of structures, to check backward (and forward) compatibility +//#define TEST_BACKWARD_FORWARD_COMPATIBILITY + + +using namespace bParse; + + +// ----------------------------------------------------- // +bDNA::bDNA() + : mPtrLen(0) +{ + // -- +} + +// ----------------------------------------------------- // +bDNA::~bDNA() +{ + // -- +} + +// ----------------------------------------------------- // +bool bDNA::lessThan(bDNA *file) +{ + return ( m_Names.size() < file->m_Names.size()); +} + +// ----------------------------------------------------- // +char *bDNA::getName(int ind) +{ + assert(ind <= (int)m_Names.size()); + return m_Names[ind].m_name; +} + + +// ----------------------------------------------------- // +char *bDNA::getType(int ind) +{ + assert(ind<= (int)mTypes.size()); + return mTypes[ind]; +} + + +// ----------------------------------------------------- // +short *bDNA::getStruct(int ind) +{ + assert(ind <= (int)mStructs.size()); + return mStructs[ind]; +} + + +// ----------------------------------------------------- // +short bDNA::getLength(int ind) +{ + assert(ind <= (int)mTlens.size()); + return mTlens[ind]; +} + + +// ----------------------------------------------------- // +int bDNA::getReverseType(short type) +{ + + int* intPtr = mStructReverse.find(type); + if (intPtr) + return *intPtr; + + return -1; +} + +// ----------------------------------------------------- // +int bDNA::getReverseType(const char *type) +{ + + btHashString key(type); + int* valuePtr = mTypeLookup.find(key); + if (valuePtr) + return *valuePtr; + + return -1; +} + +// ----------------------------------------------------- // +int bDNA::getNumStructs() +{ + return (int)mStructs.size(); +} + +// ----------------------------------------------------- // +bool bDNA::flagNotEqual(int dna_nr) +{ + assert(dna_nr <= (int)mCMPFlags.size()); + return mCMPFlags[dna_nr] == FDF_STRUCT_NEQU; +} + +// ----------------------------------------------------- // +bool bDNA::flagEqual(int dna_nr) +{ + assert(dna_nr <= (int)mCMPFlags.size()); + int flag = mCMPFlags[dna_nr]; + return flag == FDF_STRUCT_EQU; +} + +// ----------------------------------------------------- // +bool bDNA::flagNone(int dna_nr) +{ + assert(dna_nr <= (int)mCMPFlags.size()); + return mCMPFlags[dna_nr] == FDF_NONE; +} + +// ----------------------------------------------------- // +int bDNA::getPointerSize() +{ + return mPtrLen; +} + +// ----------------------------------------------------- // +void bDNA::initRecurseCmpFlags(int iter) +{ + // iter is FDF_STRUCT_NEQU + + short *oldStrc = mStructs[iter]; + short type = oldStrc[0]; + + for (int i=0; i<(int)mStructs.size(); i++) + { + if (i != iter && mCMPFlags[i] == FDF_STRUCT_EQU ) + { + short *curStruct = mStructs[i]; + int eleLen = curStruct[1]; + curStruct+=2; + + for (int j=0; jgetReverseType(typeName); + if (newLookup == -1) + { + mCMPFlags[i] = FDF_NONE; + continue; + } + short *curStruct = memDNA->mStructs[newLookup]; +#else + // memory for file + + if (oldLookup < memDNA->mStructs.size()) + { + short *curStruct = memDNA->mStructs[oldLookup]; +#endif + + + + // rebuild... + mCMPFlags[i] = FDF_STRUCT_NEQU; + +#ifndef TEST_BACKWARD_FORWARD_COMPATIBILITY + + if (curStruct[1] == oldStruct[1]) + { + // type len same ... + if (mTlens[oldStruct[0]] == memDNA->mTlens[curStruct[0]]) + { + bool isSame = true; + int elementLength = oldStruct[1]; + + + curStruct+=2; + oldStruct+=2; + + + for (int j=0; jmTypes[curStruct[0]])!=0) + { + isSame=false; + break; + } + + // name the same + if (strcmp(m_Names[oldStruct[1]].m_name, memDNA->m_Names[curStruct[1]].m_name)!=0) + { + isSame=false; + break; + } + } + // flag valid == + if (isSame) + mCMPFlags[i] = FDF_STRUCT_EQU; + } + } +#endif + } + } + + + + + + // recurse in + for ( i=0; i<(int)mStructs.size(); i++) + { + if (mCMPFlags[i] == FDF_STRUCT_NEQU) + initRecurseCmpFlags(i); + } +} + + + + +static int name_is_array(char* name, int* dim1, int* dim2) { + int len = strlen(name); + /*fprintf(stderr,"[%s]",name);*/ + /*if (len >= 1) { + if (name[len-1] != ']') + return 1; + } + return 0;*/ + char *bp; + int num; + if (dim1) { + *dim1 = 1; + } + if (dim2) { + *dim2 = 1; + } + bp = strchr(name, '['); + if (!bp) { + return 0; + } + num = 0; + while (++bp < name+len-1) { + const char c = *bp; + if (c == ']') { + break; + } + if (c <= '9' && c >= '0') { + num *= 10; + num += (c - '0'); + } else { + printf("array parse error.\n"); + return 0; + } + } + if (dim2) { + *dim2 = num; + } + + /* find second dim, if any. */ + bp = strchr(bp, '['); + if (!bp) { + return 1; /* at least we got the first dim. */ + } + num = 0; + while (++bp < name+len-1) { + const char c = *bp; + if (c == ']') { + break; + } + if (c <= '9' && c >= '0') { + num *= 10; + num += (c - '0'); + } else { + printf("array2 parse error.\n"); + return 1; + } + } + if (dim1) { + if (dim2) { + *dim1 = *dim2; + *dim2 = num; + } else { + *dim1 = num; + } + } + + return 1; +} + + +// ----------------------------------------------------- // +void bDNA::init(char *data, int len, bool swap) +{ + int *intPtr=0;short *shtPtr=0; + char *cp = 0;int dataLen =0;long nr=0; + intPtr = (int*)data; + + /* + SDNA (4 bytes) (magic number) + NAME (4 bytes) + (4 bytes) amount of names (int) + + + */ + + if (strncmp(data, "SDNA", 4)==0) + { + // skip ++ NAME + intPtr++; intPtr++; + } + + + + // Parse names + if (swap) + { + *intPtr = ChunkUtils::swapInt(*intPtr); + } + dataLen = *intPtr; + intPtr++; + + cp = (char*)intPtr; + int i; + for ( i=0; i amount of types (int) + + + */ + + intPtr = (int*)cp; + assert(strncmp(cp, "TYPE", 4)==0); intPtr++; + + if (swap) + { + *intPtr = ChunkUtils::swapInt(*intPtr); + } + dataLen = *intPtr; + intPtr++; + + cp = (char*)intPtr; + for ( i=0; i (short) the lengths of types + + */ + + // Parse type lens + intPtr = (int*)cp; + assert(strncmp(cp, "TLEN", 4)==0); intPtr++; + + dataLen = (int)mTypes.size(); + + shtPtr = (short*)intPtr; + for ( i=0; i amount of structs (int) + + + + + + + */ + + intPtr = (int*)shtPtr; + cp = (char*)intPtr; + assert(strncmp(cp, "STRC", 4)==0); intPtr++; + + if (swap) + { + *intPtr = ChunkUtils::swapInt(*intPtr); + } + dataLen = *intPtr; + intPtr++; + + + shtPtr = (short*)intPtr; + for ( i=0; itypes_count; ++i) { + /* if (!bf->types[i].is_struct)*/ + { + printf("%3d: sizeof(%s%s)=%d", + i, + bf->types[i].is_struct ? "struct " : "atomic ", + bf->types[i].name, bf->types[i].size); + if (bf->types[i].is_struct) { + int j; + printf(", %d fields: { ", bf->types[i].fieldtypes_count); + for (j=0; jtypes[i].fieldtypes_count; ++j) { + printf("%s %s", + bf->types[bf->types[i].fieldtypes[j]].name, + bf->names[bf->types[i].fieldnames[j]]); + if (j == bf->types[i].fieldtypes_count-1) { + printf(";}"); + } else { + printf("; "); + } + } + } + printf("\n\n"); + + } + } +#endif + +} + + + + +//eof + + diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bDNA.h b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.h new file mode 100644 index 00000000..691080bf --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bDNA.h @@ -0,0 +1,110 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __BDNA_H__ +#define __BDNA_H__ + + +#include "bCommon.h" + +namespace bParse { + + struct bNameInfo + { + char* m_name; + bool m_isPointer; + int m_dim0; + int m_dim1; + }; + + class bDNA + { + public: + bDNA(); + ~bDNA(); + + void init(char *data, int len, bool swap=false); + + int getArraySize(char* str); + int getArraySizeNew(short name) + { + const bNameInfo& nameInfo = m_Names[name]; + return nameInfo.m_dim0*nameInfo.m_dim1; + } + int getElementSize(short type, short name) + { + const bNameInfo& nameInfo = m_Names[name]; + int size = nameInfo.m_isPointer ? mPtrLen*nameInfo.m_dim0*nameInfo.m_dim1 : mTlens[type]*nameInfo.m_dim0*nameInfo.m_dim1; + return size; + } + + int getNumNames() const + { + return m_Names.size(); + } + + char *getName(int ind); + char *getType(int ind); + short *getStruct(int ind); + short getLength(int ind); + int getReverseType(short type); + int getReverseType(const char *type); + + + int getNumStructs(); + + // + bool lessThan(bDNA* other); + + void initCmpFlags(bDNA *memDNA); + bool flagNotEqual(int dna_nr); + bool flagEqual(int dna_nr); + bool flagNone(int dna_nr); + + + int getPointerSize(); + + void dumpTypeDefinitions(); + + + private: + enum FileDNAFlags + { + FDF_NONE=0, + FDF_STRUCT_NEQU, + FDF_STRUCT_EQU + }; + + void initRecurseCmpFlags(int i); + + btAlignedObjectArray mCMPFlags; + + btAlignedObjectArray m_Names; + btAlignedObjectArray mTypes; + btAlignedObjectArray mStructs; + btAlignedObjectArray mTlens; + btHashMap mStructReverse; + btHashMap mTypeLookup; + + int mPtrLen; + + + + + }; +} + + +#endif//__BDNA_H__ diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bDefines.h b/Code/Physics/Bullet Source/BulletFileLoader/bDefines.h new file mode 100644 index 00000000..238df7d4 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bDefines.h @@ -0,0 +1,140 @@ +/* Copyright (C) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef __B_DEFINES_H__ +#define __B_DEFINES_H__ + + +// MISC defines, see BKE_global.h, BKE_utildefines.h +#define SIZEOFBLENDERHEADER 12 + + +// ------------------------------------------------------------ +#if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__) +# define MAKE_ID(a,b,c,d) ( (int)(a)<<24 | (int)(b)<<16 | (c)<<8 | (d) ) +#else +# define MAKE_ID(a,b,c,d) ( (int)(d)<<24 | (int)(c)<<16 | (b)<<8 | (a) ) +#endif + + +// ------------------------------------------------------------ +#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__) +# define MAKE_ID2(c, d) ( (c)<<8 | (d) ) +# define MOST_SIG_BYTE 0 +# define BBIG_ENDIAN +#else +# define MAKE_ID2(c, d) ( (d)<<8 | (c) ) +# define MOST_SIG_BYTE 1 +# define BLITTLE_ENDIAN +#endif + +// ------------------------------------------------------------ +#define ID_SCE MAKE_ID2('S', 'C') +#define ID_LI MAKE_ID2('L', 'I') +#define ID_OB MAKE_ID2('O', 'B') +#define ID_ME MAKE_ID2('M', 'E') +#define ID_CU MAKE_ID2('C', 'U') +#define ID_MB MAKE_ID2('M', 'B') +#define ID_MA MAKE_ID2('M', 'A') +#define ID_TE MAKE_ID2('T', 'E') +#define ID_IM MAKE_ID2('I', 'M') +#define ID_IK MAKE_ID2('I', 'K') +#define ID_WV MAKE_ID2('W', 'V') +#define ID_LT MAKE_ID2('L', 'T') +#define ID_SE MAKE_ID2('S', 'E') +#define ID_LF MAKE_ID2('L', 'F') +#define ID_LA MAKE_ID2('L', 'A') +#define ID_CA MAKE_ID2('C', 'A') +#define ID_IP MAKE_ID2('I', 'P') +#define ID_KE MAKE_ID2('K', 'E') +#define ID_WO MAKE_ID2('W', 'O') +#define ID_SCR MAKE_ID2('S', 'R') +#define ID_VF MAKE_ID2('V', 'F') +#define ID_TXT MAKE_ID2('T', 'X') +#define ID_SO MAKE_ID2('S', 'O') +#define ID_SAMPLE MAKE_ID2('S', 'A') +#define ID_GR MAKE_ID2('G', 'R') +#define ID_ID MAKE_ID2('I', 'D') +#define ID_AR MAKE_ID2('A', 'R') +#define ID_AC MAKE_ID2('A', 'C') +#define ID_SCRIPT MAKE_ID2('P', 'Y') +#define ID_FLUIDSIM MAKE_ID2('F', 'S') +#define ID_NT MAKE_ID2('N', 'T') +#define ID_BR MAKE_ID2('B', 'R') + + +#define ID_SEQ MAKE_ID2('S', 'Q') +#define ID_CO MAKE_ID2('C', 'O') +#define ID_PO MAKE_ID2('A', 'C') +#define ID_NLA MAKE_ID2('N', 'L') + +#define ID_VS MAKE_ID2('V', 'S') +#define ID_VN MAKE_ID2('V', 'N') + + +// ------------------------------------------------------------ +#define FORM MAKE_ID('F','O','R','M') +#define DDG1 MAKE_ID('3','D','G','1') +#define DDG2 MAKE_ID('3','D','G','2') +#define DDG3 MAKE_ID('3','D','G','3') +#define DDG4 MAKE_ID('3','D','G','4') +#define GOUR MAKE_ID('G','O','U','R') +#define BLEN MAKE_ID('B','L','E','N') +#define DER_ MAKE_ID('D','E','R','_') +#define V100 MAKE_ID('V','1','0','0') +#define DATA MAKE_ID('D','A','T','A') +#define GLOB MAKE_ID('G','L','O','B') +#define IMAG MAKE_ID('I','M','A','G') +#define TEST MAKE_ID('T','E','S','T') +#define USER MAKE_ID('U','S','E','R') + + +// ------------------------------------------------------------ +#define DNA1 MAKE_ID('D','N','A','1') +#define REND MAKE_ID('R','E','N','D') +#define ENDB MAKE_ID('E','N','D','B') +#define NAME MAKE_ID('N','A','M','E') +#define SDNA MAKE_ID('S','D','N','A') +#define TYPE MAKE_ID('T','Y','P','E') +#define TLEN MAKE_ID('T','L','E','N') +#define STRC MAKE_ID('S','T','R','C') + + +// ------------------------------------------------------------ +#define SWITCH_INT(a) { \ + char s_i, *p_i; \ + p_i= (char *)&(a); \ + s_i=p_i[0]; p_i[0]=p_i[3]; p_i[3]=s_i; \ + s_i=p_i[1]; p_i[1]=p_i[2]; p_i[2]=s_i; } + +// ------------------------------------------------------------ +#define SWITCH_SHORT(a) { \ + char s_i, *p_i; \ + p_i= (char *)&(a); \ + s_i=p_i[0]; p_i[0]=p_i[1]; p_i[1]=s_i; } + +// ------------------------------------------------------------ +#define SWITCH_LONGINT(a) { \ + char s_i, *p_i; \ + p_i= (char *)&(a); \ + s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \ + s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \ + s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \ + s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; } + +#endif//__B_DEFINES_H__ diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bFile.cpp b/Code/Physics/Bullet Source/BulletFileLoader/bFile.cpp new file mode 100644 index 00000000..c0e256fc --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bFile.cpp @@ -0,0 +1,1757 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#include "bFile.h" +#include "bCommon.h" +#include "bChunk.h" +#include "bDNA.h" +#include +#include +#include +#include "bDefines.h" +#include "LinearMath/btSerializer.h" +#include "LinearMath/btAlignedAllocator.h" +#include "LinearMath/btMinMax.h" + +#define SIZEOFBLENDERHEADER 12 +#define MAX_ARRAY_LENGTH 512 +using namespace bParse; +#define MAX_STRLEN 1024 + +const char* getCleanName(const char* memName, char* buffer) +{ + int slen = strlen(memName); + assert(slen 0) + { + if (strncmp((tempBuffer + ChunkUtils::getOffset(mFlags)), "SDNANAME", 8) ==0) + dna.oldPtr = (tempBuffer + ChunkUtils::getOffset(mFlags)); + else dna.oldPtr = 0; + } + else dna.oldPtr = 0; + } + // Some Bullet files are missing the DNA1 block + // In Blender it's DNA1 + ChunkUtils::getOffset() + SDNA + NAME + // In Bullet tests its SDNA + NAME + else if (strncmp(tempBuffer, "SDNANAME", 8) ==0) + { + dna.oldPtr = blenderData + i; + dna.len = mFileLen-i; + + // Also no REND block, so exit now. + if (mVersion==276) break; + } + + if (mDataStart && dna.oldPtr) break; + tempBuffer++; + } + if (!dna.oldPtr || !dna.len) + { + //printf("Failed to find DNA1+SDNA pair\n"); + mFlags &= ~FD_OK; + return; + } + + + mFileDNA = new bDNA(); + + + ///mFileDNA->init will convert part of DNA file endianness to current CPU endianness if necessary + mFileDNA->init((char*)dna.oldPtr, dna.len, (mFlags & FD_ENDIAN_SWAP)!=0); + + + if (mVersion==276) + { + int i; + for (i=0;igetNumNames();i++) + { + if (strcmp(mFileDNA->getName(i),"int")==0) + { + mFlags |= FD_BROKEN_DNA; + } + } + if ((mFlags&FD_BROKEN_DNA)!=0) + { + //printf("warning: fixing some broken DNA version\n"); + } + } + + + + if (verboseMode & FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS) + mFileDNA->dumpTypeDefinitions(); + + mMemoryDNA = new bDNA(); + int littleEndian= 1; + littleEndian= ((char*)&littleEndian)[0]; + + mMemoryDNA->init(memDna,memDnaLength,littleEndian==0); + + + + + ///@todo we need a better version check, add version/sub version info from FileGlobal into memory DNA/header files + if (mMemoryDNA->getNumNames() != mFileDNA->getNumNames()) + { + mFlags |= FD_VERSION_VARIES; + //printf ("Warning, file DNA is different than built in, performance is reduced. Best to re-export file with a matching version/platform"); + } + + // as long as it kept up to date it will be ok!! + if (mMemoryDNA->lessThan(mFileDNA)) + { + //printf ("Warning, file DNA is newer than built in."); + } + + + mFileDNA->initCmpFlags(mMemoryDNA); + + parseData(); + + resolvePointers(verboseMode); + + updateOldPointers(); + + +} + + + +// ----------------------------------------------------- // +void bFile::swap(char *head, bChunkInd& dataChunk, bool ignoreEndianFlag) +{ + char *data = head; + short *strc = mFileDNA->getStruct(dataChunk.dna_nr); + + + + const char s[] = "SoftBodyMaterialData"; + int szs = sizeof(s); + if (strncmp((char*)&dataChunk.code,"ARAY",4)==0) + { + short *oldStruct = mFileDNA->getStruct(dataChunk.dna_nr); + char *oldType = mFileDNA->getType(oldStruct[0]); + if (strncmp(oldType,s,szs)==0) + { + return; + } + } + + + int len = mFileDNA->getLength(strc[0]); + + for (int i=0; icode & 0xFFFF)==0) + c->code >>=16; + SWITCH_INT(c->len); + SWITCH_INT(c->dna_nr); + SWITCH_INT(c->nr); + } else + { + bChunkPtr8* c = (bChunkPtr8*) dataPtr; + if ((c->code & 0xFFFF)==0) + c->code >>=16; + SWITCH_INT(c->len); + SWITCH_INT(c->dna_nr); + SWITCH_INT(c->nr); + + } + } else + { + if (mFlags &FD_BITS_VARIES) + { + bChunkPtr8*c = (bChunkPtr8*) dataPtr; + if ((c->code & 0xFFFF)==0) + c->code >>=16; + SWITCH_INT(c->len); + SWITCH_INT(c->dna_nr); + SWITCH_INT(c->nr); + + } else + { + bChunkPtr4* c = (bChunkPtr4*) dataPtr; + if ((c->code & 0xFFFF)==0) + c->code >>=16; + SWITCH_INT(c->len); + + SWITCH_INT(c->dna_nr); + SWITCH_INT(c->nr); + + } + } + +} + + +void bFile::swapDNA(char* ptr) +{ + bool swap = ((mFlags & FD_ENDIAN_SWAP)!=0); + + char* data = &ptr[20]; +// void bDNA::init(char *data, int len, bool swap) + int *intPtr=0;short *shtPtr=0; + char *cp = 0;int dataLen =0;long nr=0; + intPtr = (int*)data; + + /* + SDNA (4 bytes) (magic number) + NAME (4 bytes) + (4 bytes) amount of names (int) + + + */ + + if (strncmp(data, "SDNA", 4)==0) + { + // skip ++ NAME + intPtr++; intPtr++; + } + + + + // Parse names + if (swap) + dataLen = ChunkUtils::swapInt(*intPtr); + else + dataLen = *intPtr; + + *intPtr = ChunkUtils::swapInt(*intPtr); + intPtr++; + + cp = (char*)intPtr; + int i; + for ( i=0; i amount of types (int) + + + */ + + intPtr = (int*)cp; + assert(strncmp(cp, "TYPE", 4)==0); intPtr++; + + if (swap) + dataLen = ChunkUtils::swapInt(*intPtr); + else + dataLen = *intPtr; + + *intPtr = ChunkUtils::swapInt(*intPtr); + + intPtr++; + + cp = (char*)intPtr; + for ( i=0; i (short) the lengths of types + + */ + + // Parse type lens + intPtr = (int*)cp; + assert(strncmp(cp, "TLEN", 4)==0); intPtr++; + + + shtPtr = (short*)intPtr; + for ( i=0; i amount of structs (int) + + + + + + + */ + + intPtr = (int*)shtPtr; + cp = (char*)intPtr; + assert(strncmp(cp, "STRC", 4)==0); + intPtr++; + + if (swap) + dataLen = ChunkUtils::swapInt(*intPtr); + else + dataLen = *intPtr; + + *intPtr = ChunkUtils::swapInt(*intPtr); + + intPtr++; + + + shtPtr = (short*)intPtr; + for ( i=0; i=0) + { + swap(dataPtrHead, dataChunk,ignoreEndianFlag); + } else + { + printf("unknown chunk\n"); + } + } + + // next please! + dataPtr += seek; + + seek = getNextBlock(&dataChunk, dataPtr, mFlags); + if (seek < 0) + break; + } + + if (mFlags & FD_ENDIAN_SWAP) + { + mFlags &= ~FD_ENDIAN_SWAP; + } else + { + mFlags |= FD_ENDIAN_SWAP; + } + + + +} + + +// ----------------------------------------------------- // +char* bFile::readStruct(char *head, bChunkInd& dataChunk) +{ + bool ignoreEndianFlag = false; + + if (mFlags & FD_ENDIAN_SWAP) + swap(head, dataChunk, ignoreEndianFlag); + + + + if (!mFileDNA->flagEqual(dataChunk.dna_nr)) + { + // Ouch! need to rebuild the struct + short *oldStruct,*curStruct; + char *oldType, *newType; + int oldLen, curLen, reverseOld; + + + oldStruct = mFileDNA->getStruct(dataChunk.dna_nr); + oldType = mFileDNA->getType(oldStruct[0]); + + oldLen = mFileDNA->getLength(oldStruct[0]); + + if ((mFlags&FD_BROKEN_DNA)!=0) + { + if ((strcmp(oldType,"btQuantizedBvhNodeData")==0)&&oldLen==20) + { + return 0; + } + if ((strcmp(oldType,"btShortIntIndexData")==0)) + { + int allocLen = 2; + char *dataAlloc = new char[(dataChunk.nr*allocLen)+1]; + memset(dataAlloc, 0, (dataChunk.nr*allocLen)+1); + short* dest = (short*) dataAlloc; + const short* src = (short*) head; + for (int i=0;igetReverseType(oldType); + + if ((reverseOld!=-1)) + { + // make sure it's here + //assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!"); + + // + curStruct = mMemoryDNA->getStruct(reverseOld); + newType = mMemoryDNA->getType(curStruct[0]); + curLen = mMemoryDNA->getLength(curStruct[0]); + + + + // make sure it's the same + assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!"); + + + numallocs++; + // numBlocks * length + + int allocLen = (curLen); + char *dataAlloc = new char[(dataChunk.nr*allocLen)+1]; + memset(dataAlloc, 0, (dataChunk.nr*allocLen)); + + // track allocated + addDataBlock(dataAlloc); + + char *cur = dataAlloc; + char *old = head; + for (int block=0; blockgetStruct(dataChunk.dna_nr); + oldType = mFileDNA->getType(oldStruct[0]); + printf("%s equal structure, just memcpy\n",oldType); +#endif // + } + + + char *dataAlloc = new char[(dataChunk.len)+1]; + memset(dataAlloc, 0, dataChunk.len+1); + + + // track allocated + addDataBlock(dataAlloc); + + memcpy(dataAlloc, head, dataChunk.len); + return dataAlloc; + +} + + +// ----------------------------------------------------- // +void bFile::parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers) +{ + if (old_dna == -1) return; + if (new_dna == -1) return; + + //disable this, because we need to fixup pointers/ListBase + if (0)//mFileDNA->flagEqual(old_dna)) + { + short *strc = mFileDNA->getStruct(old_dna); + int len = mFileDNA->getLength(strc[0]); + + memcpy(strcPtr, dtPtr, len); + return; + } + + // Ok, now build the struct + char *memType, *memName, *cpc, *cpo; + short *fileStruct, *filePtrOld, *memoryStruct, *firstStruct; + int elementLength, size, revType, old_nr, new_nr, fpLen; + short firstStructType; + + + // File to memory lookup + memoryStruct = mMemoryDNA->getStruct(new_dna); + fileStruct = mFileDNA->getStruct(old_dna); + firstStruct = fileStruct; + + + filePtrOld = fileStruct; + firstStructType = mMemoryDNA->getStruct(0)[0]; + + // Get number of elements + elementLength = memoryStruct[1]; + memoryStruct+=2; + + cpc = strcPtr; cpo = 0; + for (int ele=0; elegetType(memoryStruct[0]); + memName = mMemoryDNA->getName(memoryStruct[1]); + + + size = mMemoryDNA->getElementSize(memoryStruct[0], memoryStruct[1]); + revType = mMemoryDNA->getReverseType(memoryStruct[0]); + + if (revType != -1 && memoryStruct[0]>=firstStructType && memName[0] != '*') + { + cpo = getFileElement(firstStruct, memName, memType, dtPtr, &filePtrOld); + if (cpo) + { + int arrayLen = mFileDNA->getArraySizeNew(filePtrOld[1]); + old_nr = mFileDNA->getReverseType(memType); + new_nr = revType; + fpLen = mFileDNA->getElementSize(filePtrOld[0], filePtrOld[1]); + if (arrayLen==1) + { + parseStruct(cpc, cpo, old_nr, new_nr,fixupPointers); + } else + { + char* tmpCpc = cpc; + char* tmpCpo = cpo; + + for (int i=0;i3 && type <8) + { + char c; + char *cp = data; + for (int i=0; igetPointerSize(); + int ptrMem = mMemoryDNA->getPointerSize(); + + if (!src && !dst) + return; + + + if (ptrFile == ptrMem) + { + memcpy(dst, src, ptrMem); + } + else if (ptrMem==4 && ptrFile==8) + { + btPointerUid* oldPtr = (btPointerUid*)src; + btPointerUid* newPtr = (btPointerUid*)dst; + + if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1]) + { + //Bullet stores the 32bit unique ID in both upper and lower part of 64bit pointers + //so it can be used to distinguish between .blend and .bullet + newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0]; + } else + { + //deal with pointers the Blender .blend style way, see + //readfile.c in the Blender source tree + long64 longValue = *((long64*)src); + //endian swap for 64bit pointer otherwise truncation will fail due to trailing zeros + if (mFlags & FD_ENDIAN_SWAP) + SWITCH_LONGINT(longValue); + *((int*)dst) = (int)(longValue>>3); + } + + } + else if (ptrMem==8 && ptrFile==4) + { + btPointerUid* oldPtr = (btPointerUid*)src; + btPointerUid* newPtr = (btPointerUid*)dst; + if (oldPtr->m_uniqueIds[0] == oldPtr->m_uniqueIds[1]) + { + newPtr->m_uniqueIds[0] = oldPtr->m_uniqueIds[0]; + newPtr->m_uniqueIds[1] = 0; + } else + { + *((long64*)dst)= *((int*)src); + } + } + else + { + printf ("%d %d\n", ptrFile,ptrMem); + assert(0 && "Invalid pointer len"); + } + + +} + + +// ----------------------------------------------------- // +void bFile::getMatchingFileDNA(short* dna_addr, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers) +{ + // find the matching memory dna data + // to the file being loaded. Fill the + // memory with the file data... + + int len = dna_addr[1]; + dna_addr+=2; + + for (int i=0; igetType(dna_addr[0]); + const char* name = mFileDNA->getName(dna_addr[1]); + + + + int eleLen = mFileDNA->getElementSize(dna_addr[0], dna_addr[1]); + + if ((mFlags&FD_BROKEN_DNA)!=0) + { + if ((strcmp(type,"short")==0)&&(strcmp(name,"int")==0)) + { + eleLen = 0; + } + } + + if (strcmp(lookupName, name)==0) + { + //int arrayLenold = mFileDNA->getArraySize((char*)name.c_str()); + int arrayLen = mFileDNA->getArraySizeNew(dna_addr[1]); + //assert(arrayLenold == arrayLen); + + if (name[0] == '*') + { + // cast pointers + int ptrFile = mFileDNA->getPointerSize(); + int ptrMem = mMemoryDNA->getPointerSize(); + safeSwapPtr(strcData,data); + + if (fixupPointers) + { + if (arrayLen > 1) + { + //void **sarray = (void**)strcData; + //void **darray = (void**)data; + + char *cpc, *cpo; + cpc = (char*)strcData; + cpo = (char*)data; + + for (int a=0; agetStruct(old_nr); + int elementLength = old[1]; + old+=2; + + for (int i=0; igetType(old[0]); + char* name = mFileDNA->getName(old[1]); + int len = mFileDNA->getElementSize(old[0], old[1]); + + if (strcmp(lookupName, name)==0) + { + if (strcmp(type, lookupType)==0) + { + if (foundPos) + *foundPos = old; + return data; + } + return 0; + } + data+=len; + } + return 0; +} + + +// ----------------------------------------------------- // +void bFile::swapStruct(int dna_nr, char *data,bool ignoreEndianFlag) +{ + if (dna_nr == -1) return; + + short *strc = mFileDNA->getStruct(dna_nr); + //short *firstStrc = strc; + + int elementLen= strc[1]; + strc+=2; + + short first = mFileDNA->getStruct(0)[0]; + + char *buf = data; + for (int i=0; igetType(strc[0]); + char *name = mFileDNA->getName(strc[1]); + + int size = mFileDNA->getElementSize(strc[0], strc[1]); + if (strc[0] >= first && name[0]!='*') + { + int old_nr = mFileDNA->getReverseType(type); + int arrayLen = mFileDNA->getArraySizeNew(strc[1]); + if (arrayLen==1) + { + swapStruct(old_nr,buf,ignoreEndianFlag); + } else + { + char* tmpBuf = buf; + for (int i=0;igetArraySize(name); + int arrayLen = mFileDNA->getArraySizeNew(strc[1]); + //assert(arrayLenOld == arrayLen); + swapData(buf, strc[0], arrayLen,ignoreEndianFlag); + } + buf+=size; + } +} + +void bFile::resolvePointersMismatch() +{ +// printf("resolvePointersStructMismatch\n"); + + int i; + + for (i=0;i< m_pointerFixupArray.size();i++) + { + char* cur = m_pointerFixupArray.at(i); + void** ptrptr = (void**) cur; + void* ptr = *ptrptr; + ptr = findLibPointer(ptr); + if (ptr) + { + //printf("Fixup pointer!\n"); + *(ptrptr) = ptr; + } else + { +// printf("pointer not found: %x\n",cur); + } + } + + + for (i=0; igetPointerSize(); + int ptrFile = mFileDNA->getPointerSize(); + + + int blockLen = block->len / ptrFile; + + void *onptr = findLibPointer(*ptrptr); + if (onptr) + { + char *newPtr = new char[blockLen * ptrMem]; + addDataBlock(newPtr); + memset(newPtr, 0, blockLen * ptrMem); + + void **onarray = (void**)onptr; + char *oldPtr = (char*)onarray; + + int p = 0; + while (blockLen-- > 0) + { + btPointerUid dp = {0}; + safeSwapPtr((char*)dp.m_uniqueIds, oldPtr); + + void **tptr = (void**)(newPtr + p * ptrMem); + *tptr = findLibPointer(dp.m_ptr); + + oldPtr += ptrFile; + ++p; + } + + *ptrptr = newPtr; + } + } + } +} + + +///this loop only works fine if the Blender DNA structure of the file matches the headerfiles +void bFile::resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode) +{ + bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA; + + short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr); + short oldLen = fileDna->getLength(oldStruct[0]); + //char* structType = fileDna->getType(oldStruct[0]); + + char* cur = (char*)findLibPointer(dataChunk.oldPtr); + for (int block=0; blockgetStruct(0)[0]; + + + char* elemPtr= strcPtr; + + short int* oldStruct = fileDna->getStruct(dna_nr); + + int elementLength = oldStruct[1]; + oldStruct+=2; + + int totalSize = 0; + + for (int ele=0; elegetType(oldStruct[0]); + memName = fileDna->getName(oldStruct[1]); + + + + int arrayLen = fileDna->getArraySizeNew(oldStruct[1]); + if (memName[0] == '*') + { + if (arrayLen > 1) + { + void **array= (void**)elemPtr; + for (int a=0; a ",&memName[1]); + printf("%d ", array[a]); + printf("\n",&memName[1]); + } + + array[a] = findLibPointer(array[a]); + } + } + else + { + void** ptrptr = (void**) elemPtr; + void* ptr = *ptrptr; + if (verboseMode & FD_VERBOSE_EXPORT_XML) + { + for (int i=0;i ",&memName[1]); + printf("%d ", ptr); + printf("\n",&memName[1]); + } + ptr = findLibPointer(ptr); + + if (ptr) + { + // printf("Fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr); + *(ptrptr) = ptr; + if (memName[1] == '*' && ptrptr && *ptrptr) + { + // This will only work if the given **array is continuous + void **array= (void**)*(ptrptr); + void *np= array[0]; + int n=0; + while (np) + { + np= findLibPointer(array[n]); + if (np) array[n]= np; + n++; + } + } + } else + { + // printf("Cannot fixup pointer at 0x%x from 0x%x to 0x%x!\n",ptrptr,*ptrptr,ptr); + } + } + } else + { + int revType = fileDna->getReverseType(oldStruct[0]); + if (oldStruct[0]>=firstStructType) //revType != -1 && + { + char cleanName[MAX_STRLEN]; + getCleanName(memName,cleanName); + + int arrayLen = fileDna->getArraySizeNew(oldStruct[1]); + int byteOffset = 0; + + if (verboseMode & FD_VERBOSE_EXPORT_XML) + { + for (int i=0;i1) + { + printf("<%s type=\"%s\" count=%d>\n",cleanName,memType, arrayLen); + } else + { + printf("<%s type=\"%s\">\n",cleanName,memType); + } + } + + for (int i=0;i\n",cleanName); + } + } else + { + //export a simple type + if (verboseMode & FD_VERBOSE_EXPORT_XML) + { + + if (arrayLen>MAX_ARRAY_LENGTH) + { + printf("too long\n"); + } else + { + //printf("%s %s\n",memType,memName); + + bool isIntegerType = (strcmp(memType,"char")==0) || (strcmp(memType,"int")==0) || (strcmp(memType,"short")==0); + + if (isIntegerType) + { + const char* newtype="int"; + int dbarray[MAX_ARRAY_LENGTH]; + int* dbPtr = 0; + char* tmp = elemPtr; + dbPtr = &dbarray[0]; + if (dbPtr) + { + char cleanName[MAX_STRLEN]; + getCleanName(memName,cleanName); + + int i; + getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr); + for (i=0;i",cleanName,memType); + else + printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen); + for (i=0;i\n",cleanName); + } + } else + { + const char* newtype="double"; + double dbarray[MAX_ARRAY_LENGTH]; + double* dbPtr = 0; + char* tmp = elemPtr; + dbPtr = &dbarray[0]; + if (dbPtr) + { + int i; + getElement(arrayLen, newtype,memType, tmp, (char*)dbPtr); + for (i=0;i",memName,memType); + } + else + { + printf("<%s type=\"%s\" count=%d>",cleanName,memType,arrayLen); + } + for (i=0;i\n",cleanName); + } + } + } + + } + } + } + + int size = fileDna->getElementSize(oldStruct[0], oldStruct[1]); + totalSize += size; + elemPtr+=size; + + } + + return totalSize; +} + + +///Resolve pointers replaces the original pointers in structures, and linked lists by the new in-memory structures +void bFile::resolvePointers(int verboseMode) +{ + bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA; + + //char *dataPtr = mFileBuffer+mDataStart; + + if (1) //mFlags & (FD_BITS_VARIES | FD_VERSION_VARIES)) + { + resolvePointersMismatch(); + } + + { + + if (verboseMode & FD_VERBOSE_EXPORT_XML) + { + printf("\n"); + int numitems = m_chunks.size(); + printf("\n", btGetVersion(), numitems); + } + for (int i=0;iflagEqual(dataChunk.dna_nr)) + { + //dataChunk.len + short int* oldStruct = fileDna->getStruct(dataChunk.dna_nr); + char* oldType = fileDna->getType(oldStruct[0]); + + if (verboseMode & FD_VERBOSE_EXPORT_XML) + printf(" <%s pointer=%d>\n",oldType,dataChunk.oldPtr); + + resolvePointersChunk(dataChunk, verboseMode); + + if (verboseMode & FD_VERBOSE_EXPORT_XML) + printf(" \n",oldType); + } else + { + //printf("skipping mStruct\n"); + } + } + if (verboseMode & FD_VERBOSE_EXPORT_XML) + { + printf("\n"); + } + } + + +} + + +// ----------------------------------------------------- // +void* bFile::findLibPointer(void *ptr) +{ + + bStructHandle** ptrptr = getLibPointers().find(ptr); + if (ptrptr) + return *ptrptr; + return 0; +} + + +void bFile::updateOldPointers() +{ + int i; + + for (i=0;igetStruct(dataChunk.dna_nr); + char* typeName = dna->getType(newStruct[0]); + printf("%3d: %s ",i,typeName); + + printf("code=%s ",codestr); + + printf("ptr=%p ",dataChunk.oldPtr); + printf("len=%d ",dataChunk.len); + printf("nr=%d ",dataChunk.nr); + if (dataChunk.nr!=1) + { + printf("not 1\n"); + } + printf("\n"); + + + + + } + +#if 0 + IDFinderData ifd; + ifd.success = 0; + ifd.IDname = NULL; + ifd.just_print_it = 1; + for (i=0; im_blocks.size(); ++i) + { + BlendBlock* bb = bf->m_blocks[i]; + printf("tag='%s'\tptr=%p\ttype=%s\t[%4d]", bb->tag, bb,bf->types[bb->type_index].name,bb->m_array_entries_.size()); + block_ID_finder(bb, bf, &ifd); + printf("\n"); + } +#endif + +} + + +void bFile::writeChunks(FILE* fp, bool fixupPointers) +{ + bParse::bDNA* fileDna = mFileDNA ? mFileDNA : mMemoryDNA; + + for (int i=0;igetStruct(dataChunk.dna_nr); + oldType = fileDna->getType(oldStruct[0]); + oldLen = fileDna->getLength(oldStruct[0]); + ///don't try to convert Link block data, just memcpy it. Other data can be converted. + reverseOld = mMemoryDNA->getReverseType(oldType); + + + if ((reverseOld!=-1)) + { + // make sure it's here + //assert(reverseOld!= -1 && "getReverseType() returned -1, struct required!"); + // + curStruct = mMemoryDNA->getStruct(reverseOld); + newType = mMemoryDNA->getType(curStruct[0]); + // make sure it's the same + assert((strcmp(oldType, newType)==0) && "internal error, struct mismatch!"); + + + curLen = mMemoryDNA->getLength(curStruct[0]); + dataChunk.dna_nr = reverseOld; + if (strcmp("Link",oldType)!=0) + { + dataChunk.len = curLen * dataChunk.nr; + } else + { +// printf("keep length of link = %d\n",dataChunk.len); + } + + //write the structure header + fwrite(&dataChunk,sizeof(bChunkInd),1,fp); + + + + short int* curStruct1; + curStruct1 = mMemoryDNA->getStruct(dataChunk.dna_nr); + assert(curStruct1 == curStruct); + + char* cur = fixupPointers ? (char*)findLibPointer(dataChunk.oldPtr) : (char*)dataChunk.oldPtr; + + //write the actual contents of the structure(s) + fwrite(cur,dataChunk.len,1,fp); + } else + { + printf("serious error, struct mismatch: don't write\n"); + } + } + +} + + +// ----------------------------------------------------- // +int bFile::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags) +{ + bool swap = false; + bool varies = false; + + if (flags &FD_ENDIAN_SWAP) + swap = true; + if (flags &FD_BITS_VARIES) + varies = true; + + if (VOID_IS_8) + { + if (varies) + { + bChunkPtr4 head; + memcpy(&head, dataPtr, sizeof(bChunkPtr4)); + + + bChunkPtr8 chunk; + + chunk.code = head.code; + chunk.len = head.len; + chunk.m_uniqueInts[0] = head.m_uniqueInt; + chunk.m_uniqueInts[1] = 0; + chunk.dna_nr = head.dna_nr; + chunk.nr = head.nr; + + if (swap) + { + if ((chunk.code & 0xFFFF)==0) + chunk.code >>=16; + + SWITCH_INT(chunk.len); + SWITCH_INT(chunk.dna_nr); + SWITCH_INT(chunk.nr); + } + + + memcpy(dataChunk, &chunk, sizeof(bChunkInd)); + } + else + { + bChunkPtr8 c; + memcpy(&c, dataPtr, sizeof(bChunkPtr8)); + + if (swap) + { + if ((c.code & 0xFFFF)==0) + c.code >>=16; + + SWITCH_INT(c.len); + SWITCH_INT(c.dna_nr); + SWITCH_INT(c.nr); + } + + memcpy(dataChunk, &c, sizeof(bChunkInd)); + } + } + else + { + if (varies) + { + bChunkPtr8 head; + memcpy(&head, dataPtr, sizeof(bChunkPtr8)); + + + bChunkPtr4 chunk; + chunk.code = head.code; + chunk.len = head.len; + + if (head.m_uniqueInts[0]==head.m_uniqueInts[1]) + { + chunk.m_uniqueInt = head.m_uniqueInts[0]; + } else + { + long64 oldPtr =0; + memcpy(&oldPtr, &head.m_uniqueInts[0], 8); + if (swap) + SWITCH_LONGINT(oldPtr); + chunk.m_uniqueInt = (int)(oldPtr >> 3); + } + + + chunk.dna_nr = head.dna_nr; + chunk.nr = head.nr; + + if (swap) + { + if ((chunk.code & 0xFFFF)==0) + chunk.code >>=16; + + SWITCH_INT(chunk.len); + SWITCH_INT(chunk.dna_nr); + SWITCH_INT(chunk.nr); + } + + memcpy(dataChunk, &chunk, sizeof(bChunkInd)); + } + else + { + bChunkPtr4 c; + memcpy(&c, dataPtr, sizeof(bChunkPtr4)); + + if (swap) + { + if ((c.code & 0xFFFF)==0) + c.code >>=16; + + SWITCH_INT(c.len); + SWITCH_INT(c.dna_nr); + SWITCH_INT(c.nr); + } + memcpy(dataChunk, &c, sizeof(bChunkInd)); + } + } + + if (dataChunk->len < 0) + return -1; + +#if 0 + print ("----------"); + print (dataChunk->code); + print (dataChunk->len); + print (dataChunk->old); + print (dataChunk->dna_nr); + print (dataChunk->nr); +#endif + return (dataChunk->len+ChunkUtils::getOffset(flags)); +} + + + +//eof diff --git a/Code/Physics/Bullet Source/BulletFileLoader/bFile.h b/Code/Physics/Bullet Source/BulletFileLoader/bFile.h new file mode 100644 index 00000000..9df95adf --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/bFile.h @@ -0,0 +1,165 @@ +/* +bParse +Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __BFILE_H__ +#define __BFILE_H__ + +#include "bCommon.h" +#include "bChunk.h" +#include + +namespace bParse { + + // ----------------------------------------------------- // + enum bFileFlags + { + FD_INVALID =0, + FD_OK =1, + FD_VOID_IS_8 =2, + FD_ENDIAN_SWAP =4, + FD_FILE_64 =8, + FD_BITS_VARIES =16, + FD_VERSION_VARIES = 32, + FD_DOUBLE_PRECISION =64, + FD_BROKEN_DNA = 128 + }; + + enum bFileVerboseMode + { + FD_VERBOSE_EXPORT_XML = 1, + FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2, + FD_VERBOSE_DUMP_CHUNKS = 4, + FD_VERBOSE_DUMP_FILE_INFO=8, + }; + // ----------------------------------------------------- // + class bFile + { + protected: + + char m_headerString[7]; + + bool mOwnsBuffer; + char* mFileBuffer; + int mFileLen; + int mVersion; + + + bPtrMap mLibPointers; + + int mDataStart; + bDNA* mFileDNA; + bDNA* mMemoryDNA; + + btAlignedObjectArray m_pointerFixupArray; + btAlignedObjectArray m_pointerPtrFixupArray; + + btAlignedObjectArray m_chunks; + btHashMap m_chunkPtrPtrMap; + + // + + bPtrMap mDataPointers; + + + int mFlags; + + // //////////////////////////////////////////////////////////////////////////// + + // buffer offset util + int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags); + void safeSwapPtr(char *dst, const char *src); + + virtual void parseHeader(); + + virtual void parseData() = 0; + + void resolvePointersMismatch(); + void resolvePointersChunk(const bChunkInd& dataChunk, int verboseMode); + + int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion); + //void swapPtr(char *dst, char *src); + + void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers); + void getMatchingFileDNA(short* old, const char* lookupName, const char* lookupType, char *strcData, char *data, bool fixupPointers); + char* getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos); + + + void swap(char *head, class bChunkInd& ch, bool ignoreEndianFlag); + void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag); + void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag); + void swapLen(char *dataPtr); + void swapDNA(char* ptr); + + + char* readStruct(char *head, class bChunkInd& chunk); + char *getAsString(int code); + + void parseInternal(int verboseMode, char* memDna,int memDnaLength); + + public: + bFile(const char *filename, const char headerString[7]); + + //todo: make memoryBuffer const char + //bFile( const char *memoryBuffer, int len); + bFile( char *memoryBuffer, int len, const char headerString[7]); + virtual ~bFile(); + + bDNA* getFileDNA() + { + return mFileDNA; + } + + virtual void addDataBlock(char* dataBlock) = 0; + + int getFlags() const + { + return mFlags; + } + + bPtrMap& getLibPointers() + { + return mLibPointers; + } + + void* findLibPointer(void *ptr); + + bool ok(); + + virtual void parse(int verboseMode) = 0; + + virtual int write(const char* fileName, bool fixupPointers=false) = 0; + + virtual void writeChunks(FILE* fp, bool fixupPointers ); + + virtual void writeDNA(FILE* fp) = 0; + + void updateOldPointers(); + void resolvePointers(int verboseMode); + + void dumpChunks(bDNA* dna); + + int getVersion() const + { + return mVersion; + } + //pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped + void preSwap(); + void writeFile(const char* fileName); + + }; +} + + +#endif//__BFILE_H__ diff --git a/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.cpp b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.cpp new file mode 100644 index 00000000..3ecf8851 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.cpp @@ -0,0 +1,423 @@ +/* +bParse +Copyright (c) 2006-2010 Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btBulletFile.h" +#include "bDefines.h" +#include "bDNA.h" + +#if !defined( __CELLOS_LV2__) && !defined(__MWERKS__) +#include +#endif +#include + + +// 32 && 64 bit versions +#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES +#ifdef _WIN64 +extern char sBulletDNAstr64[]; +extern int sBulletDNAlen64; +#else +extern char sBulletDNAstr[]; +extern int sBulletDNAlen; +#endif //_WIN64 +#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + +extern char sBulletDNAstr64[]; +extern int sBulletDNAlen64; +extern char sBulletDNAstr[]; +extern int sBulletDNAlen; + +#endif //BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + +using namespace bParse; + +btBulletFile::btBulletFile() +:bFile("", "BULLET ") +{ + mMemoryDNA = new bDNA(); //this memory gets released in the bFile::~bFile destructor,@todo not consistent with the rule 'who allocates it, has to deallocate it" + + m_DnaCopy = 0; + + +#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES +#ifdef _WIN64 + m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16); + memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64); + mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64); +#else//_WIN64 + m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16); + memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen); + mMemoryDNA->init(m_DnaCopy,sBulletDNAlen); +#endif//_WIN64 +#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + if (VOID_IS_8) + { + m_DnaCopy = (char*) btAlignedAlloc(sBulletDNAlen64,16); + memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64); + mMemoryDNA->init(m_DnaCopy,sBulletDNAlen64); + } + else + { + m_DnaCopy =(char*) btAlignedAlloc(sBulletDNAlen,16); + memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen); + mMemoryDNA->init(m_DnaCopy,sBulletDNAlen); + } +#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES +} + + + +btBulletFile::btBulletFile(const char* fileName) +:bFile(fileName, "BULLET ") +{ + m_DnaCopy = 0; +} + + + +btBulletFile::btBulletFile(char *memoryBuffer, int len) +:bFile(memoryBuffer,len, "BULLET ") +{ + m_DnaCopy = 0; +} + + +btBulletFile::~btBulletFile() +{ + if (m_DnaCopy) + btAlignedFree(m_DnaCopy); + + + while (m_dataBlocks.size()) + { + char* dataBlock = m_dataBlocks[m_dataBlocks.size()-1]; + delete[] dataBlock; + m_dataBlocks.pop_back(); + } + +} + + + +// ----------------------------------------------------- // +void btBulletFile::parseData() +{ +// printf ("Building datablocks"); +// printf ("Chunk size = %d",CHUNK_HEADER_LEN); +// printf ("File chunk size = %d",ChunkUtils::getOffset(mFlags)); + + const bool brokenDNA = (mFlags&FD_BROKEN_DNA)!=0; + + //const bool swap = (mFlags&FD_ENDIAN_SWAP)!=0; + + + mDataStart = 12; + + char *dataPtr = mFileBuffer+mDataStart; + + bChunkInd dataChunk; + dataChunk.code = 0; + + + //dataPtr += ChunkUtils::getNextBlock(&dataChunk, dataPtr, mFlags); + int seek = getNextBlock(&dataChunk, dataPtr, mFlags); + + + if (mFlags &FD_ENDIAN_SWAP) + swapLen(dataPtr); + + //dataPtr += ChunkUtils::getOffset(mFlags); + char *dataPtrHead = 0; + + while (dataChunk.code != DNA1) + { + if (!brokenDNA || (dataChunk.code != BT_QUANTIZED_BVH_CODE) ) + { + + // one behind + if (dataChunk.code == SDNA) break; + //if (dataChunk.code == DNA1) break; + + // same as (BHEAD+DATA dependency) + dataPtrHead = dataPtr+ChunkUtils::getOffset(mFlags); + if (dataChunk.dna_nr>=0) + { + char *id = readStruct(dataPtrHead, dataChunk); + + // lookup maps + if (id) + { + m_chunkPtrPtrMap.insert(dataChunk.oldPtr, dataChunk); + mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)id); + + m_chunks.push_back(dataChunk); + // block it + //bListBasePtr *listID = mMain->getListBasePtr(dataChunk.code); + //if (listID) + // listID->push_back((bStructHandle*)id); + } + + if (dataChunk.code == BT_SOFTBODY_CODE) + { + m_softBodies.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_RIGIDBODY_CODE) + { + m_rigidBodies.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_DYNAMICSWORLD_CODE) + { + m_dynamicsWorldInfo.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_CONSTRAINT_CODE) + { + m_constraints.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_QUANTIZED_BVH_CODE) + { + m_bvhs.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_TRIANLGE_INFO_MAP) + { + m_triangleInfoMaps.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_COLLISIONOBJECT_CODE) + { + m_collisionObjects.push_back((bStructHandle*) id); + } + + if (dataChunk.code == BT_SHAPE_CODE) + { + m_collisionShapes.push_back((bStructHandle*) id); + } + + // if (dataChunk.code == GLOB) + // { + // m_glob = (bStructHandle*) id; + // } + } else + { + printf("unknown chunk\n"); + + mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)dataPtrHead); + } + } else + { + printf("skipping BT_QUANTIZED_BVH_CODE due to broken DNA\n"); + } + + + dataPtr += seek; + + seek = getNextBlock(&dataChunk, dataPtr, mFlags); + if (mFlags &FD_ENDIAN_SWAP) + swapLen(dataPtr); + + if (seek < 0) + break; + } + +} + +void btBulletFile::addDataBlock(char* dataBlock) +{ + m_dataBlocks.push_back(dataBlock); + +} + + + + +void btBulletFile::writeDNA(FILE* fp) +{ + + bChunkInd dataChunk; + dataChunk.code = DNA1; + dataChunk.dna_nr = 0; + dataChunk.nr = 1; +#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + if (VOID_IS_8) + { +#ifdef _WIN64 + dataChunk.len = sBulletDNAlen64; + dataChunk.oldPtr = sBulletDNAstr64; + fwrite(&dataChunk,sizeof(bChunkInd),1,fp); + fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp); +#else + btAssert(0); +#endif + } + else + { +#ifndef _WIN64 + dataChunk.len = sBulletDNAlen; + dataChunk.oldPtr = sBulletDNAstr; + fwrite(&dataChunk,sizeof(bChunkInd),1,fp); + fwrite(sBulletDNAstr, sBulletDNAlen,1,fp); +#else//_WIN64 + btAssert(0); +#endif//_WIN64 + } +#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + if (VOID_IS_8) + { + dataChunk.len = sBulletDNAlen64; + dataChunk.oldPtr = sBulletDNAstr64; + fwrite(&dataChunk,sizeof(bChunkInd),1,fp); + fwrite(sBulletDNAstr64, sBulletDNAlen64,1,fp); + } + else + { + dataChunk.len = sBulletDNAlen; + dataChunk.oldPtr = sBulletDNAstr; + fwrite(&dataChunk,sizeof(bChunkInd),1,fp); + fwrite(sBulletDNAstr, sBulletDNAlen,1,fp); + } +#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES +} + + +void btBulletFile::parse(int verboseMode) +{ +#ifdef BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + if (VOID_IS_8) + { +#ifdef _WIN64 + + if (m_DnaCopy) + delete m_DnaCopy; + m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16); + memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64); + parseInternal(verboseMode,(char*)sBulletDNAstr64,sBulletDNAlen64); +#else + btAssert(0); +#endif + } + else + { +#ifndef _WIN64 + + if (m_DnaCopy) + delete m_DnaCopy; + m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16); + memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen); + parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen); +#else + btAssert(0); +#endif + } +#else//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + if (VOID_IS_8) + { + if (m_DnaCopy) + delete m_DnaCopy; + m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen64,16); + memcpy(m_DnaCopy,sBulletDNAstr64,sBulletDNAlen64); + parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen64); + } + else + { + if (m_DnaCopy) + delete m_DnaCopy; + m_DnaCopy = (char*)btAlignedAlloc(sBulletDNAlen,16); + memcpy(m_DnaCopy,sBulletDNAstr,sBulletDNAlen); + parseInternal(verboseMode,m_DnaCopy,sBulletDNAlen); + } +#endif//BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES + + //the parsing will convert to cpu endian + mFlags &=~FD_ENDIAN_SWAP; + + int littleEndian= 1; + littleEndian= ((char*)&littleEndian)[0]; + + mFileBuffer[8] = littleEndian?'v':'V'; + +} + +// experimental +int btBulletFile::write(const char* fileName, bool fixupPointers) +{ + FILE *fp = fopen(fileName, "wb"); + if (fp) + { + char header[SIZEOFBLENDERHEADER] ; + memcpy(header, m_headerString, 7); + int endian= 1; + endian= ((char*)&endian)[0]; + + if (endian) + { + header[7] = '_'; + } else + { + header[7] = '-'; + } + if (VOID_IS_8) + { + header[8]='V'; + } else + { + header[8]='v'; + } + + header[9] = '2'; + header[10] = '7'; + header[11] = '5'; + + fwrite(header,SIZEOFBLENDERHEADER,1,fp); + + writeChunks(fp, fixupPointers); + + writeDNA(fp); + + fclose(fp); + + } else + { + printf("Error: cannot open file %s for writing\n",fileName); + return 0; + } + return 1; +} + + + +void btBulletFile::addStruct(const char* structType,void* data, int len, void* oldPtr, int code) +{ + + bParse::bChunkInd dataChunk; + dataChunk.code = code; + dataChunk.nr = 1; + dataChunk.len = len; + dataChunk.dna_nr = mMemoryDNA->getReverseType(structType); + dataChunk.oldPtr = oldPtr; + + ///Perform structure size validation + short* structInfo= mMemoryDNA->getStruct(dataChunk.dna_nr); + int elemBytes; + elemBytes= mMemoryDNA->getLength(structInfo[0]); +// int elemBytes = mMemoryDNA->getElementSize(structInfo[0],structInfo[1]); + assert(len==elemBytes); + + mLibPointers.insert(dataChunk.oldPtr, (bStructHandle*)data); + m_chunks.push_back(dataChunk); +} \ No newline at end of file diff --git a/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.h b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.h new file mode 100644 index 00000000..c4d73562 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/btBulletFile.h @@ -0,0 +1,83 @@ +/* +bParse +Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_BULLET_FILE_H +#define BT_BULLET_FILE_H + + +#include "bFile.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "bDefines.h" + +#include "LinearMath/btSerializer.h" + + + +namespace bParse { + + // ----------------------------------------------------- // + class btBulletFile : public bFile + { + + + protected: + + char* m_DnaCopy; + + public: + + btAlignedObjectArray m_softBodies; + + btAlignedObjectArray m_rigidBodies; + + btAlignedObjectArray m_collisionObjects; + + btAlignedObjectArray m_collisionShapes; + + btAlignedObjectArray m_constraints; + + btAlignedObjectArray m_bvhs; + + btAlignedObjectArray m_triangleInfoMaps; + + btAlignedObjectArray m_dynamicsWorldInfo; + + btAlignedObjectArray m_dataBlocks; + btBulletFile(); + + btBulletFile(const char* fileName); + + btBulletFile(char *memoryBuffer, int len); + + virtual ~btBulletFile(); + + virtual void addDataBlock(char* dataBlock); + + + // experimental + virtual int write(const char* fileName, bool fixupPointers=false); + + virtual void parse(int verboseMode); + + virtual void parseData(); + + virtual void writeDNA(FILE* fp); + + void addStruct(const char* structType,void* data, int len, void* oldPtr, int code); + + }; +}; + +#endif //BT_BULLET_FILE_H diff --git a/Code/Physics/Bullet Source/BulletFileLoader/premake4.lua b/Code/Physics/Bullet Source/BulletFileLoader/premake4.lua new file mode 100644 index 00000000..f4aad3da --- /dev/null +++ b/Code/Physics/Bullet Source/BulletFileLoader/premake4.lua @@ -0,0 +1,12 @@ + project "BulletFileLoader" + + kind "StaticLib" + targetdir "../../lib" + includedirs { + "../../../src" + } + + files { + "**.cpp", + "**.h" + } \ No newline at end of file diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/CMakeLists.txt b/Code/Physics/Bullet Source/BulletWorldImporter/CMakeLists.txt new file mode 100644 index 00000000..666ac21c --- /dev/null +++ b/Code/Physics/Bullet Source/BulletWorldImporter/CMakeLists.txt @@ -0,0 +1,40 @@ +INCLUDE_DIRECTORIES( + ${BULLET_PHYSICS_SOURCE_DIR}/src + ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader +) + +ADD_LIBRARY( +BulletWorldImporter +btBulletWorldImporter.cpp +btBulletWorldImporter.h +btWorldImporter.cpp +btWorldImporter.h +) + +SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES VERSION ${BULLET_VERSION}) +SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES SOVERSION ${BULLET_VERSION}) + +IF (BUILD_SHARED_LIBS) + TARGET_LINK_LIBRARIES(BulletWorldImporter BulletDynamics BulletCollision BulletFileLoader LinearMath) +ENDIF (BUILD_SHARED_LIBS) + +IF (INSTALL_EXTRA_LIBS) + IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) + #FILES_MATCHING requires CMake 2.6 + IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) + IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + INSTALL(TARGETS BulletWorldImporter DESTINATION .) + ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + INSTALL(TARGETS BulletWorldImporter DESTINATION lib${LIB_SUFFIX}) + INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} +DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN +".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) + ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) + + IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES FRAMEWORK true) + SET_TARGET_PROPERTIES(BulletWorldImporter PROPERTIES PUBLIC_HEADER "btBulletWorldImporter.h") + ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) + ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) +ENDIF (INSTALL_EXTRA_LIBS) diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.cpp b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.cpp new file mode 100644 index 00000000..3f3a3593 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.cpp @@ -0,0 +1,362 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btBulletWorldImporter.h" +#include "../BulletFileLoader/btBulletFile.h" + +#include "btBulletDynamicsCommon.h" +#include "BulletCollision/Gimpact/btGImpactShape.h" + + + +//#define USE_INTERNAL_EDGE_UTILITY +#ifdef USE_INTERNAL_EDGE_UTILITY +#include "BulletCollision/CollisionDispatch/btInternalEdgeUtility.h" +#endif //USE_INTERNAL_EDGE_UTILITY + +btBulletWorldImporter::btBulletWorldImporter(btDynamicsWorld* world) + :btWorldImporter(world) +{ +} + +btBulletWorldImporter::~btBulletWorldImporter() +{ +} + + +bool btBulletWorldImporter::loadFile( const char* fileName, const char* preSwapFilenameOut) +{ + bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName); + + + bool result = loadFileFromMemory(bulletFile2); + //now you could save the file in 'native' format using + //bulletFile2->writeFile("native.bullet"); + if (result) + { + if (preSwapFilenameOut) + { + bulletFile2->preSwap(); + bulletFile2->writeFile(preSwapFilenameOut); + } + + } + delete bulletFile2; + + return result; + +} + + + +bool btBulletWorldImporter::loadFileFromMemory( char* memoryBuffer, int len) +{ + bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len); + + bool result = loadFileFromMemory(bulletFile2); + + delete bulletFile2; + + return result; +} + + + + +bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFile2) +{ + bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0; + + if (ok) + bulletFile2->parse(m_verboseMode); + else + return false; + + if (m_verboseMode & bParse::FD_VERBOSE_DUMP_CHUNKS) + { + bulletFile2->dumpChunks(bulletFile2->getFileDNA()); + } + + return convertAllObjects(bulletFile2); + +} + +bool btBulletWorldImporter::convertAllObjects( bParse::btBulletFile* bulletFile2) +{ + + m_shapeMap.clear(); + m_bodyMap.clear(); + + int i; + + for (i=0;im_bvhs.size();i++) + { + btOptimizedBvh* bvh = createOptimizedBvh(); + + if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION) + { + btQuantizedBvhDoubleData* bvhData = (btQuantizedBvhDoubleData*)bulletFile2->m_bvhs[i]; + bvh->deSerializeDouble(*bvhData); + } else + { + btQuantizedBvhFloatData* bvhData = (btQuantizedBvhFloatData*)bulletFile2->m_bvhs[i]; + bvh->deSerializeFloat(*bvhData); + } + m_bvhMap.insert(bulletFile2->m_bvhs[i],bvh); + } + + + + + + for (i=0;im_collisionShapes.size();i++) + { + btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i]; + btCollisionShape* shape = convertCollisionShape(shapeData); + if (shape) + { + // printf("shapeMap.insert(%x,%x)\n",shapeData,shape); + m_shapeMap.insert(shapeData,shape); + } + + if (shape&& shapeData->m_name) + { + char* newname = duplicateName(shapeData->m_name); + m_objectNameMap.insert(shape,newname); + m_nameShapeMap.insert(newname,shape); + } + } + + + + + + for (int i=0;im_dynamicsWorldInfo.size();i++) + { + if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION) + { + btDynamicsWorldDoubleData* solverInfoData = (btDynamicsWorldDoubleData*)bulletFile2->m_dynamicsWorldInfo[i]; + btContactSolverInfo solverInfo; + + btVector3 gravity; + gravity.deSerializeDouble(solverInfoData->m_gravity); + + solverInfo.m_tau = btScalar(solverInfoData->m_solverInfo.m_tau); + solverInfo.m_damping = btScalar(solverInfoData->m_solverInfo.m_damping); + solverInfo.m_friction = btScalar(solverInfoData->m_solverInfo.m_friction); + solverInfo.m_timeStep = btScalar(solverInfoData->m_solverInfo.m_timeStep); + + solverInfo.m_restitution = btScalar(solverInfoData->m_solverInfo.m_restitution); + solverInfo.m_maxErrorReduction = btScalar(solverInfoData->m_solverInfo.m_maxErrorReduction); + solverInfo.m_sor = btScalar(solverInfoData->m_solverInfo.m_sor); + solverInfo.m_erp = btScalar(solverInfoData->m_solverInfo.m_erp); + + solverInfo.m_erp2 = btScalar(solverInfoData->m_solverInfo.m_erp2); + solverInfo.m_globalCfm = btScalar(solverInfoData->m_solverInfo.m_globalCfm); + solverInfo.m_splitImpulsePenetrationThreshold = btScalar(solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold); + solverInfo.m_splitImpulseTurnErp = btScalar(solverInfoData->m_solverInfo.m_splitImpulseTurnErp); + + solverInfo.m_linearSlop = btScalar(solverInfoData->m_solverInfo.m_linearSlop); + solverInfo.m_warmstartingFactor = btScalar(solverInfoData->m_solverInfo.m_warmstartingFactor); + solverInfo.m_maxGyroscopicForce = btScalar(solverInfoData->m_solverInfo.m_maxGyroscopicForce); + solverInfo.m_singleAxisRollingFrictionThreshold = btScalar(solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold); + + solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations; + solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode; + solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold; + solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize; + + solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse; + + setDynamicsWorldInfo(gravity,solverInfo); + } else + { + btDynamicsWorldFloatData* solverInfoData = (btDynamicsWorldFloatData*)bulletFile2->m_dynamicsWorldInfo[i]; + btContactSolverInfo solverInfo; + + btVector3 gravity; + gravity.deSerializeFloat(solverInfoData->m_gravity); + + solverInfo.m_tau = solverInfoData->m_solverInfo.m_tau; + solverInfo.m_damping = solverInfoData->m_solverInfo.m_damping; + solverInfo.m_friction = solverInfoData->m_solverInfo.m_friction; + solverInfo.m_timeStep = solverInfoData->m_solverInfo.m_timeStep; + + solverInfo.m_restitution = solverInfoData->m_solverInfo.m_restitution; + solverInfo.m_maxErrorReduction = solverInfoData->m_solverInfo.m_maxErrorReduction; + solverInfo.m_sor = solverInfoData->m_solverInfo.m_sor; + solverInfo.m_erp = solverInfoData->m_solverInfo.m_erp; + + solverInfo.m_erp2 = solverInfoData->m_solverInfo.m_erp2; + solverInfo.m_globalCfm = solverInfoData->m_solverInfo.m_globalCfm; + solverInfo.m_splitImpulsePenetrationThreshold = solverInfoData->m_solverInfo.m_splitImpulsePenetrationThreshold; + solverInfo.m_splitImpulseTurnErp = solverInfoData->m_solverInfo.m_splitImpulseTurnErp; + + solverInfo.m_linearSlop = solverInfoData->m_solverInfo.m_linearSlop; + solverInfo.m_warmstartingFactor = solverInfoData->m_solverInfo.m_warmstartingFactor; + solverInfo.m_maxGyroscopicForce = solverInfoData->m_solverInfo.m_maxGyroscopicForce; + solverInfo.m_singleAxisRollingFrictionThreshold = solverInfoData->m_solverInfo.m_singleAxisRollingFrictionThreshold; + + solverInfo.m_numIterations = solverInfoData->m_solverInfo.m_numIterations; + solverInfo.m_solverMode = solverInfoData->m_solverInfo.m_solverMode; + solverInfo.m_restingContactRestitutionThreshold = solverInfoData->m_solverInfo.m_restingContactRestitutionThreshold; + solverInfo.m_minimumSolverBatchSize = solverInfoData->m_solverInfo.m_minimumSolverBatchSize; + + solverInfo.m_splitImpulse = solverInfoData->m_solverInfo.m_splitImpulse; + + setDynamicsWorldInfo(gravity,solverInfo); + } + } + + + for (i=0;im_rigidBodies.size();i++) + { + if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION) + { + btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i]; + convertRigidBodyDouble(colObjData); + } else + { + btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i]; + convertRigidBodyFloat(colObjData); + } + + + } + + for (i=0;im_collisionObjects.size();i++) + { + if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION) + { + btCollisionObjectDoubleData* colObjData = (btCollisionObjectDoubleData*)bulletFile2->m_collisionObjects[i]; + btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape); + if (shapePtr && *shapePtr) + { + btTransform startTransform; + colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f; + startTransform.deSerializeDouble(colObjData->m_worldTransform); + + btCollisionShape* shape = (btCollisionShape*)*shapePtr; + btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name); + body->setFriction(btScalar(colObjData->m_friction)); + body->setRestitution(btScalar(colObjData->m_restitution)); + +#ifdef USE_INTERNAL_EDGE_UTILITY + if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) + { + btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; + if (trimesh->getTriangleInfoMap()) + { + body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); + } + } +#endif //USE_INTERNAL_EDGE_UTILITY + m_bodyMap.insert(colObjData,body); + } else + { + printf("error: no shape found\n"); + } + + } else + { + btCollisionObjectFloatData* colObjData = (btCollisionObjectFloatData*)bulletFile2->m_collisionObjects[i]; + btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape); + if (shapePtr && *shapePtr) + { + btTransform startTransform; + colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f; + startTransform.deSerializeFloat(colObjData->m_worldTransform); + + btCollisionShape* shape = (btCollisionShape*)*shapePtr; + btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name); + +#ifdef USE_INTERNAL_EDGE_UTILITY + if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) + { + btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; + if (trimesh->getTriangleInfoMap()) + { + body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); + } + } +#endif //USE_INTERNAL_EDGE_UTILITY + m_bodyMap.insert(colObjData,body); + } else + { + printf("error: no shape found\n"); + } + } + + } + + + for (i=0;im_constraints.size();i++) + { + btTypedConstraintData2* constraintData = (btTypedConstraintData2*)bulletFile2->m_constraints[i]; + btTypedConstraintFloatData* singleC = (btTypedConstraintFloatData*)bulletFile2->m_constraints[i]; + btTypedConstraintDoubleData* doubleC = (btTypedConstraintDoubleData*)bulletFile2->m_constraints[i]; + + btCollisionObject** colAptr = m_bodyMap.find(constraintData->m_rbA); + btCollisionObject** colBptr = m_bodyMap.find(constraintData->m_rbB); + + btRigidBody* rbA = 0; + btRigidBody* rbB = 0; + + if (colAptr) + { + rbA = btRigidBody::upcast(*colAptr); + if (!rbA) + rbA = &getFixedBody(); + } + if (colBptr) + { + rbB = btRigidBody::upcast(*colBptr); + if (!rbB) + rbB = &getFixedBody(); + } + if (!rbA && !rbB) + continue; + + bool isDoublePrecisionData = (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)!=0; + + if (isDoublePrecisionData) + { + if (bulletFile2->getVersion()>=282) + { + btTypedConstraintDoubleData* dc = (btTypedConstraintDoubleData*)constraintData; + convertConstraintDouble(dc, rbA,rbB, bulletFile2->getVersion()); + } else + { + //double-precision constraints were messed up until 2.82, try to recover data... + + btTypedConstraintData* oldData = (btTypedConstraintData*)constraintData; + + convertConstraintBackwardsCompatible281(oldData, rbA,rbB, bulletFile2->getVersion()); + + } + } + else + { + btTypedConstraintFloatData* dc = (btTypedConstraintFloatData*)constraintData; + convertConstraintFloat(dc, rbA,rbB, bulletFile2->getVersion()); + } + + + } + + return true; +} + diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.h b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.h new file mode 100644 index 00000000..27c1e7e3 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletWorldImporter/btBulletWorldImporter.h @@ -0,0 +1,68 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef BULLET_WORLD_IMPORTER_H +#define BULLET_WORLD_IMPORTER_H + + +#include "btWorldImporter.h" + + +class btBulletFile; + + + + +namespace bParse +{ + class btBulletFile; + +}; + + + +///The btBulletWorldImporter is a starting point to import .bullet files. +///note that not all data is converted yet. You are expected to override or modify this class. +///See Bullet/Demos/SerializeDemo for a derived class that extract btSoftBody objects too. +class btBulletWorldImporter : public btWorldImporter +{ + + +public: + + btBulletWorldImporter(btDynamicsWorld* world=0); + + virtual ~btBulletWorldImporter(); + + ///if you pass a valid preSwapFilenameOut, it will save a new file with a different endianness + ///this pre-swapped file can be loaded without swapping on a target platform of different endianness + bool loadFile(const char* fileName, const char* preSwapFilenameOut=0); + + ///the memoryBuffer might be modified (for example if endian swaps are necessary) + bool loadFileFromMemory(char *memoryBuffer, int len); + + bool loadFileFromMemory(bParse::btBulletFile* file); + + //call make sure bulletFile2 has been parsed, either using btBulletFile::parse or btBulletWorldImporter::loadFileFromMemory + virtual bool convertAllObjects(bParse::btBulletFile* file); + + + + +}; + +#endif //BULLET_WORLD_IMPORTER_H + diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.cpp b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.cpp new file mode 100644 index 00000000..982931e0 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.cpp @@ -0,0 +1,1922 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btWorldImporter.h" +#include "btBulletDynamicsCommon.h" +#include "BulletCollision/Gimpact/btGImpactShape.h" + +btWorldImporter::btWorldImporter(btDynamicsWorld* world) +:m_dynamicsWorld(world), +m_verboseMode(0) +{ + +} + +btWorldImporter::~btWorldImporter() +{ +} + +void btWorldImporter::deleteAllData() +{ + int i; + for (i=0;iremoveConstraint(m_allocatedConstraints[i]); + delete m_allocatedConstraints[i]; + } + m_allocatedConstraints.clear(); + + + for (i=0;iremoveRigidBody(btRigidBody::upcast(m_allocatedRigidBodies[i])); + delete m_allocatedRigidBodies[i]; + } + + m_allocatedRigidBodies.clear(); + + + for (i=0;im_numMeshParts;a++) + { + btMeshPartData* curPart = &curData->m_meshPartsPtr[a]; + if(curPart->m_vertices3f) + delete [] curPart->m_vertices3f; + + if(curPart->m_vertices3d) + delete [] curPart->m_vertices3d; + + if(curPart->m_indices32) + delete [] curPart->m_indices32; + + if(curPart->m_3indices16) + delete [] curPart->m_3indices16; + + if(curPart->m_indices16) + delete [] curPart->m_indices16; + + if (curPart->m_3indices8) + delete [] curPart->m_3indices8; + + } + delete [] curData->m_meshPartsPtr; + delete curData; + } + m_allocatedbtStridingMeshInterfaceDatas.clear(); + + for (i=0;im_shapeType) + { + case STATIC_PLANE_PROXYTYPE: + { + btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData; + btVector3 planeNormal,localScaling; + planeNormal.deSerializeFloat(planeData->m_planeNormal); + localScaling.deSerializeFloat(planeData->m_localScaling); + shape = createPlaneShape(planeNormal,planeData->m_planeConstant); + shape->setLocalScaling(localScaling); + + break; + } + case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE: + { + btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData; + btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData; + colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; + btCollisionShape* childShape = convertCollisionShape(colShapeData); + btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape; + btVector3 localScaling; + localScaling.deSerializeFloat(scaledMesh->m_localScaling); + + shape = createScaledTrangleMeshShape(meshShape, localScaling); + break; + } + case GIMPACT_SHAPE_PROXYTYPE: + { + btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData; + if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE) + { + btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface); + btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData); + + + btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface); + btVector3 localScaling; + localScaling.deSerializeFloat(gimpactData->m_localScaling); + gimpactShape->setLocalScaling(localScaling); + gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin)); + gimpactShape->updateBound(); + shape = gimpactShape; + } else + { + printf("unsupported gimpact sub type\n"); + } + break; + } + + case CYLINDER_SHAPE_PROXYTYPE: + case CONE_SHAPE_PROXYTYPE: + case CAPSULE_SHAPE_PROXYTYPE: + case BOX_SHAPE_PROXYTYPE: + case SPHERE_SHAPE_PROXYTYPE: + case MULTI_SPHERE_SHAPE_PROXYTYPE: + case CONVEX_HULL_SHAPE_PROXYTYPE: + { + btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData; + btVector3 implicitShapeDimensions; + implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions); + btVector3 localScaling; + localScaling.deSerializeFloat(bsd->m_localScaling); + btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin); + switch (shapeData->m_shapeType) + { + case BOX_SHAPE_PROXYTYPE: + { + btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin); + //box->initializePolyhedralFeatures(); + shape = box; + + break; + } + case SPHERE_SHAPE_PROXYTYPE: + { + shape = createSphereShape(implicitShapeDimensions.getX()); + break; + } + case CAPSULE_SHAPE_PROXYTYPE: + { + btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData; + switch (capData->m_upAxis) + { + case 0: + { + shape = createCapsuleShapeX(implicitShapeDimensions.getY()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getX()); + break; + } + case 1: + { + shape = createCapsuleShapeY(implicitShapeDimensions.getX()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getY()); + break; + } + case 2: + { + shape = createCapsuleShapeZ(implicitShapeDimensions.getX()+bsd->m_collisionMargin*2,2*implicitShapeDimensions.getZ()); + break; + } + default: + { + printf("error: wrong up axis for btCapsuleShape\n"); + } + bsd->m_collisionMargin = 0.f; + + }; + + break; + } + case CYLINDER_SHAPE_PROXYTYPE: + { + btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData; + btVector3 halfExtents = implicitShapeDimensions+margin; + switch (cylData->m_upAxis) + { + case 0: + { + shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX()); + break; + } + case 1: + { + shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY()); + break; + } + case 2: + { + shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ()); + break; + } + default: + { + printf("unknown Cylinder up axis\n"); + } + + }; + + + + break; + } + case CONE_SHAPE_PROXYTYPE: + { + btConeShapeData* conData = (btConeShapeData*) shapeData; + btVector3 halfExtents = implicitShapeDimensions;//+margin; + switch (conData->m_upIndex) + { + case 0: + { + shape = createConeShapeX(halfExtents.getY(),halfExtents.getX()); + break; + } + case 1: + { + shape = createConeShapeY(halfExtents.getX(),halfExtents.getY()); + break; + } + case 2: + { + shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ()); + break; + } + default: + { + printf("unknown Cone up axis\n"); + } + + }; + + + + break; + } + case MULTI_SPHERE_SHAPE_PROXYTYPE: + { + btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd; + int numSpheres = mss->m_localPositionArraySize; + + btAlignedObjectArray tmpPos; + btAlignedObjectArray radii; + radii.resize(numSpheres); + tmpPos.resize(numSpheres); + int i; + for ( i=0;im_localPositionArrayPtr[i].m_pos); + radii[i] = mss->m_localPositionArrayPtr[i].m_radius; + } + shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres); + break; + } + case CONVEX_HULL_SHAPE_PROXYTYPE: + { + // int sz = sizeof(btConvexHullShapeData); + // int sz2 = sizeof(btConvexInternalShapeData); + // int sz3 = sizeof(btCollisionShapeData); + btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd; + int numPoints = convexData->m_numUnscaledPoints; + + btAlignedObjectArray tmpPoints; + tmpPoints.resize(numPoints); + int i; + for ( i=0;im_unscaledPointsDoublePtr) + tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]); + if (convexData->m_unscaledPointsFloatPtr) + tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]); +#else + if (convexData->m_unscaledPointsFloatPtr) + tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]); + if (convexData->m_unscaledPointsDoublePtr) + tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]); +#endif //BT_USE_DOUBLE_PRECISION + } + btConvexHullShape* hullShape = createConvexHullShape(); + for (i=0;iaddPoint(tmpPoints[i]); + } + hullShape->setMargin(bsd->m_collisionMargin); + //hullShape->initializePolyhedralFeatures(); + shape = hullShape; + break; + } + default: + { + printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType); + } + } + + if (shape) + { + shape->setMargin(bsd->m_collisionMargin); + + btVector3 localScaling; + localScaling.deSerializeFloat(bsd->m_localScaling); + shape->setLocalScaling(localScaling); + + } + break; + } + case TRIANGLE_MESH_SHAPE_PROXYTYPE: + { + btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData; + btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface); + btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData); + if (!meshInterface->getNumSubParts()) + { + return 0; + } + + btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling); + meshInterface->setScaling(scaling); + + + btOptimizedBvh* bvh = 0; +#if 1 + if (trimesh->m_quantizedFloatBvh) + { + btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh); + if (bvhPtr && *bvhPtr) + { + bvh = *bvhPtr; + } else + { + bvh = createOptimizedBvh(); + bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh); + } + } + if (trimesh->m_quantizedDoubleBvh) + { + btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh); + if (bvhPtr && *bvhPtr) + { + bvh = *bvhPtr; + } else + { + bvh = createOptimizedBvh(); + bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh); + } + } +#endif + + + btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh); + trimeshShape->setMargin(trimesh->m_collisionMargin); + shape = trimeshShape; + + if (trimesh->m_triangleInfoMap) + { + btTriangleInfoMap* map = createTriangleInfoMap(); + map->deSerialize(*trimesh->m_triangleInfoMap); + trimeshShape->setTriangleInfoMap(map); + +#ifdef USE_INTERNAL_EDGE_UTILITY + gContactAddedCallback = btAdjustInternalEdgeContactsCallback; +#endif //USE_INTERNAL_EDGE_UTILITY + + } + + //printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin); + break; + } + case COMPOUND_SHAPE_PROXYTYPE: + { + btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData; + btCompoundShape* compoundShape = createCompoundShape(); + + btCompoundShapeChildData* childShapeDataArray = &compoundData->m_childShapePtr[0]; + + + btAlignedObjectArray childShapes; + for (int i=0;im_numChildShapes;i++) + { + btCompoundShapeChildData* ptr = &compoundData->m_childShapePtr[i]; + + btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape; + + btCollisionShape* childShape = convertCollisionShape(cd); + if (childShape) + { + btTransform localTransform; + localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform); + compoundShape->addChildShape(localTransform,childShape); + } else + { +#ifdef _DEBUG + printf("error: couldn't create childShape for compoundShape\n"); +#endif + } + + } + shape = compoundShape; + + break; + } + case SOFTBODY_SHAPE_PROXYTYPE: + { + return 0; + } + default: + { +#ifdef _DEBUG + printf("unsupported shape type (%d)\n",shapeData->m_shapeType); +#endif + } + } + + return shape; + +} + + + +char* btWorldImporter::duplicateName(const char* name) +{ + if (name) + { + int l = (int)strlen(name); + char* newName = new char[l+1]; + memcpy(newName,name,l); + newName[l] = 0; + m_allocatedNames.push_back(newName); + return newName; + } + return 0; +} + +void btWorldImporter::convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion) +{ + + btTypedConstraint* constraint = 0; + + switch (constraintData->m_objectType) + { + case POINT2POINT_CONSTRAINT_TYPE: + { + btPoint2PointConstraintDoubleData* p2pData = (btPoint2PointConstraintDoubleData*)constraintData; + if (rbA && rbB) + { + btVector3 pivotInA,pivotInB; + pivotInA.deSerializeDouble(p2pData->m_pivotInA); + pivotInB.deSerializeDouble(p2pData->m_pivotInB); + constraint = createPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB); + } else + { + btVector3 pivotInA; + pivotInA.deSerializeDouble(p2pData->m_pivotInA); + constraint = createPoint2PointConstraint(*rbA,pivotInA); + } + break; + } + case HINGE_CONSTRAINT_TYPE: + { + btHingeConstraint* hinge = 0; + + btHingeConstraintDoubleData* hingeData = (btHingeConstraintDoubleData*)constraintData; + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeDouble(hingeData->m_rbAFrame); + rbBFrame.deSerializeDouble(hingeData->m_rbBFrame); + hinge = createHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0); + } else + { + btTransform rbAFrame; + rbAFrame.deSerializeDouble(hingeData->m_rbAFrame); + hinge = createHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0); + } + if (hingeData->m_enableAngularMotor) + { + hinge->enableAngularMotor(true,(btScalar)hingeData->m_motorTargetVelocity,(btScalar)hingeData->m_maxMotorImpulse); + } + hinge->setAngularOnly(hingeData->m_angularOnly!=0); + hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor)); + + constraint = hinge; + break; + + } + case CONETWIST_CONSTRAINT_TYPE: + { + btConeTwistConstraintData* coneData = (btConeTwistConstraintData*)constraintData; + btConeTwistConstraint* coneTwist = 0; + + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(coneData->m_rbAFrame); + rbBFrame.deSerializeFloat(coneData->m_rbBFrame); + coneTwist = createConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame); + } else + { + btTransform rbAFrame; + rbAFrame.deSerializeFloat(coneData->m_rbAFrame); + coneTwist = createConeTwistConstraint(*rbA,rbAFrame); + } + coneTwist->setLimit((btScalar)coneData->m_swingSpan1,(btScalar)coneData->m_swingSpan2,(btScalar)coneData->m_twistSpan,(btScalar)coneData->m_limitSoftness, + (btScalar)coneData->m_biasFactor,(btScalar)coneData->m_relaxationFactor); + coneTwist->setDamping((btScalar)coneData->m_damping); + + constraint = coneTwist; + break; + } + + case D6_SPRING_CONSTRAINT_TYPE: + { + + btGeneric6DofSpringConstraintData* dofData = (btGeneric6DofSpringConstraintData*)constraintData; + // int sz = sizeof(btGeneric6DofSpringConstraintData); + btGeneric6DofSpringConstraint* dof = 0; + + if (rbA && rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(dofData->m_6dofData.m_rbAFrame); + rbBFrame.deSerializeFloat(dofData->m_6dofData.m_rbBFrame); + dof = createGeneric6DofSpringConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_6dofData.m_useLinearReferenceFrameA!=0); + } else + { + printf("Error in btWorldImporter::createGeneric6DofSpringConstraint: requires rbA && rbB\n"); + } + + if (dof) + { + btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit; + angLowerLimit.deSerializeFloat(dofData->m_6dofData.m_angularLowerLimit); + angUpperLimit.deSerializeFloat(dofData->m_6dofData.m_angularUpperLimit); + linLowerLimit.deSerializeFloat(dofData->m_6dofData.m_linearLowerLimit); + linUpperlimit.deSerializeFloat(dofData->m_6dofData.m_linearUpperLimit); + + angLowerLimit.setW(0.f); + dof->setAngularLowerLimit(angLowerLimit); + dof->setAngularUpperLimit(angUpperLimit); + dof->setLinearLowerLimit(linLowerLimit); + dof->setLinearUpperLimit(linUpperlimit); + + int i; + if (fileVersion>280) + { + for (i=0;i<6;i++) + { + dof->setStiffness(i,(btScalar)dofData->m_springStiffness[i]); + dof->setEquilibriumPoint(i,(btScalar)dofData->m_equilibriumPoint[i]); + dof->enableSpring(i,dofData->m_springEnabled[i]!=0); + dof->setDamping(i,(btScalar)dofData->m_springDamping[i]); + } + } + } + + constraint = dof; + break; + + } + case D6_CONSTRAINT_TYPE: + { + btGeneric6DofConstraintData* dofData = (btGeneric6DofConstraintData*)constraintData; + btGeneric6DofConstraint* dof = 0; + + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(dofData->m_rbAFrame); + rbBFrame.deSerializeFloat(dofData->m_rbBFrame); + dof = createGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0); + } else + { + if (rbB) + { + btTransform rbBFrame; + rbBFrame.deSerializeFloat(dofData->m_rbBFrame); + dof = createGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0); + } else + { + printf("Error in btWorldImporter::createGeneric6DofConstraint: missing rbB\n"); + } + } + + if (dof) + { + btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit; + angLowerLimit.deSerializeFloat(dofData->m_angularLowerLimit); + angUpperLimit.deSerializeFloat(dofData->m_angularUpperLimit); + linLowerLimit.deSerializeFloat(dofData->m_linearLowerLimit); + linUpperlimit.deSerializeFloat(dofData->m_linearUpperLimit); + + dof->setAngularLowerLimit(angLowerLimit); + dof->setAngularUpperLimit(angUpperLimit); + dof->setLinearLowerLimit(linLowerLimit); + dof->setLinearUpperLimit(linUpperlimit); + } + + constraint = dof; + break; + } + case SLIDER_CONSTRAINT_TYPE: + { + btSliderConstraintData* sliderData = (btSliderConstraintData*)constraintData; + btSliderConstraint* slider = 0; + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(sliderData->m_rbAFrame); + rbBFrame.deSerializeFloat(sliderData->m_rbBFrame); + slider = createSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0); + } else + { + btTransform rbBFrame; + rbBFrame.deSerializeFloat(sliderData->m_rbBFrame); + slider = createSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0); + } + slider->setLowerLinLimit((btScalar)sliderData->m_linearLowerLimit); + slider->setUpperLinLimit((btScalar)sliderData->m_linearUpperLimit); + slider->setLowerAngLimit((btScalar)sliderData->m_angularLowerLimit); + slider->setUpperAngLimit((btScalar)sliderData->m_angularUpperLimit); + slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0); + constraint = slider; + break; + } + + default: + { + printf("unknown constraint type\n"); + } + }; + + if (constraint) + { + constraint->setDbgDrawSize((btScalar)constraintData->m_dbgDrawSize); + ///those fields didn't exist and set to zero for pre-280 versions, so do a check here + if (fileVersion>=280) + { + constraint->setBreakingImpulseThreshold((btScalar)constraintData->m_breakingImpulseThreshold); + constraint->setEnabled(constraintData->m_isEnabled!=0); + constraint->setOverrideNumSolverIterations(constraintData->m_overrideNumSolverIterations); + } + + if (constraintData->m_name) + { + char* newname = duplicateName(constraintData->m_name); + m_nameConstraintMap.insert(newname,constraint); + m_objectNameMap.insert(constraint,newname); + } + if(m_dynamicsWorld) + m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0); + } + +} + +void btWorldImporter::convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion) +{ + btTypedConstraint* constraint = 0; + + switch (constraintData->m_objectType) + { + case POINT2POINT_CONSTRAINT_TYPE: + { + btPoint2PointConstraintFloatData* p2pData = (btPoint2PointConstraintFloatData*)constraintData; + if (rbA&& rbB) + { + btVector3 pivotInA,pivotInB; + pivotInA.deSerializeFloat(p2pData->m_pivotInA); + pivotInB.deSerializeFloat(p2pData->m_pivotInB); + constraint = createPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB); + + } else + { + btVector3 pivotInA; + pivotInA.deSerializeFloat(p2pData->m_pivotInA); + constraint = createPoint2PointConstraint(*rbA,pivotInA); + } + break; + } + case HINGE_CONSTRAINT_TYPE: + { + btHingeConstraint* hinge = 0; + btHingeConstraintFloatData* hingeData = (btHingeConstraintFloatData*)constraintData; + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(hingeData->m_rbAFrame); + rbBFrame.deSerializeFloat(hingeData->m_rbBFrame); + hinge = createHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0); + } else + { + btTransform rbAFrame; + rbAFrame.deSerializeFloat(hingeData->m_rbAFrame); + hinge = createHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0); + } + if (hingeData->m_enableAngularMotor) + { + hinge->enableAngularMotor(true,hingeData->m_motorTargetVelocity,hingeData->m_maxMotorImpulse); + } + hinge->setAngularOnly(hingeData->m_angularOnly!=0); + hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor)); + + constraint = hinge; + break; + + } + case CONETWIST_CONSTRAINT_TYPE: + { + btConeTwistConstraintData* coneData = (btConeTwistConstraintData*)constraintData; + btConeTwistConstraint* coneTwist = 0; + + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(coneData->m_rbAFrame); + rbBFrame.deSerializeFloat(coneData->m_rbBFrame); + coneTwist = createConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame); + } else + { + btTransform rbAFrame; + rbAFrame.deSerializeFloat(coneData->m_rbAFrame); + coneTwist = createConeTwistConstraint(*rbA,rbAFrame); + } + coneTwist->setLimit(coneData->m_swingSpan1,coneData->m_swingSpan2,coneData->m_twistSpan,coneData->m_limitSoftness,coneData->m_biasFactor,coneData->m_relaxationFactor); + coneTwist->setDamping(coneData->m_damping); + + constraint = coneTwist; + break; + } + + case D6_SPRING_CONSTRAINT_TYPE: + { + + btGeneric6DofSpringConstraintData* dofData = (btGeneric6DofSpringConstraintData*)constraintData; + // int sz = sizeof(btGeneric6DofSpringConstraintData); + btGeneric6DofSpringConstraint* dof = 0; + + if (rbA && rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(dofData->m_6dofData.m_rbAFrame); + rbBFrame.deSerializeFloat(dofData->m_6dofData.m_rbBFrame); + dof = createGeneric6DofSpringConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_6dofData.m_useLinearReferenceFrameA!=0); + } else + { + printf("Error in btWorldImporter::createGeneric6DofSpringConstraint: requires rbA && rbB\n"); + } + + if (dof) + { + btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit; + angLowerLimit.deSerializeFloat(dofData->m_6dofData.m_angularLowerLimit); + angUpperLimit.deSerializeFloat(dofData->m_6dofData.m_angularUpperLimit); + linLowerLimit.deSerializeFloat(dofData->m_6dofData.m_linearLowerLimit); + linUpperlimit.deSerializeFloat(dofData->m_6dofData.m_linearUpperLimit); + + angLowerLimit.setW(0.f); + dof->setAngularLowerLimit(angLowerLimit); + dof->setAngularUpperLimit(angUpperLimit); + dof->setLinearLowerLimit(linLowerLimit); + dof->setLinearUpperLimit(linUpperlimit); + + int i; + if (fileVersion>280) + { + for (i=0;i<6;i++) + { + dof->setStiffness(i,dofData->m_springStiffness[i]); + dof->setEquilibriumPoint(i,dofData->m_equilibriumPoint[i]); + dof->enableSpring(i,dofData->m_springEnabled[i]!=0); + dof->setDamping(i,dofData->m_springDamping[i]); + } + } + } + + constraint = dof; + break; + } + case D6_CONSTRAINT_TYPE: + { + btGeneric6DofConstraintData* dofData = (btGeneric6DofConstraintData*)constraintData; + btGeneric6DofConstraint* dof = 0; + + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(dofData->m_rbAFrame); + rbBFrame.deSerializeFloat(dofData->m_rbBFrame); + dof = createGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0); + } else + { + if (rbB) + { + btTransform rbBFrame; + rbBFrame.deSerializeFloat(dofData->m_rbBFrame); + dof = createGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0); + } else + { + printf("Error in btWorldImporter::createGeneric6DofConstraint: missing rbB\n"); + } + } + + if (dof) + { + btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit; + angLowerLimit.deSerializeFloat(dofData->m_angularLowerLimit); + angUpperLimit.deSerializeFloat(dofData->m_angularUpperLimit); + linLowerLimit.deSerializeFloat(dofData->m_linearLowerLimit); + linUpperlimit.deSerializeFloat(dofData->m_linearUpperLimit); + + dof->setAngularLowerLimit(angLowerLimit); + dof->setAngularUpperLimit(angUpperLimit); + dof->setLinearLowerLimit(linLowerLimit); + dof->setLinearUpperLimit(linUpperlimit); + } + + constraint = dof; + break; + } + case SLIDER_CONSTRAINT_TYPE: + { + btSliderConstraintData* sliderData = (btSliderConstraintData*)constraintData; + btSliderConstraint* slider = 0; + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeFloat(sliderData->m_rbAFrame); + rbBFrame.deSerializeFloat(sliderData->m_rbBFrame); + slider = createSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0); + } else + { + btTransform rbBFrame; + rbBFrame.deSerializeFloat(sliderData->m_rbBFrame); + slider = createSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0); + } + slider->setLowerLinLimit(sliderData->m_linearLowerLimit); + slider->setUpperLinLimit(sliderData->m_linearUpperLimit); + slider->setLowerAngLimit(sliderData->m_angularLowerLimit); + slider->setUpperAngLimit(sliderData->m_angularUpperLimit); + slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0); + constraint = slider; + break; + } + case GEAR_CONSTRAINT_TYPE: + { + btGearConstraintFloatData* gearData = (btGearConstraintFloatData*) constraintData; + btGearConstraint* gear = 0; + if (rbA&&rbB) + { + btVector3 axisInA,axisInB; + axisInA.deSerializeFloat(gearData->m_axisInA); + axisInB.deSerializeFloat(gearData->m_axisInB); + gear = createGearConstraint(*rbA, *rbB, axisInA,axisInB, gearData->m_ratio); + } else + { + btAssert(0); + //perhaps a gear against a 'fixed' body, while the 'fixed' body is not serialized? + //btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f); + } + constraint = gear; + break; + } + default: + { + printf("unknown constraint type\n"); + } + }; + + if (constraint) + { + constraint->setDbgDrawSize(constraintData->m_dbgDrawSize); + ///those fields didn't exist and set to zero for pre-280 versions, so do a check here + if (fileVersion>=280) + { + constraint->setBreakingImpulseThreshold(constraintData->m_breakingImpulseThreshold); + constraint->setEnabled(constraintData->m_isEnabled!=0); + constraint->setOverrideNumSolverIterations(constraintData->m_overrideNumSolverIterations); + } + + if (constraintData->m_name) + { + char* newname = duplicateName(constraintData->m_name); + m_nameConstraintMap.insert(newname,constraint); + m_objectNameMap.insert(constraint,newname); + } + if(m_dynamicsWorld) + m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0); + } + + +} + + + +void btWorldImporter::convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion) +{ + btTypedConstraint* constraint = 0; + + switch (constraintData->m_objectType) + { + case POINT2POINT_CONSTRAINT_TYPE: + { + btPoint2PointConstraintDoubleData2* p2pData = (btPoint2PointConstraintDoubleData2*)constraintData; + if (rbA && rbB) + { + btVector3 pivotInA,pivotInB; + pivotInA.deSerializeDouble(p2pData->m_pivotInA); + pivotInB.deSerializeDouble(p2pData->m_pivotInB); + constraint = createPoint2PointConstraint(*rbA,*rbB,pivotInA,pivotInB); + } else + { + btVector3 pivotInA; + pivotInA.deSerializeDouble(p2pData->m_pivotInA); + constraint = createPoint2PointConstraint(*rbA,pivotInA); + } + break; + } + case HINGE_CONSTRAINT_TYPE: + { + btHingeConstraint* hinge = 0; + + btHingeConstraintDoubleData2* hingeData = (btHingeConstraintDoubleData2*)constraintData; + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeDouble(hingeData->m_rbAFrame); + rbBFrame.deSerializeDouble(hingeData->m_rbBFrame); + hinge = createHingeConstraint(*rbA,*rbB,rbAFrame,rbBFrame,hingeData->m_useReferenceFrameA!=0); + } else + { + btTransform rbAFrame; + rbAFrame.deSerializeDouble(hingeData->m_rbAFrame); + hinge = createHingeConstraint(*rbA,rbAFrame,hingeData->m_useReferenceFrameA!=0); + } + if (hingeData->m_enableAngularMotor) + { + hinge->enableAngularMotor(true,(btScalar)hingeData->m_motorTargetVelocity,(btScalar)hingeData->m_maxMotorImpulse); + } + hinge->setAngularOnly(hingeData->m_angularOnly!=0); + hinge->setLimit(btScalar(hingeData->m_lowerLimit),btScalar(hingeData->m_upperLimit),btScalar(hingeData->m_limitSoftness),btScalar(hingeData->m_biasFactor),btScalar(hingeData->m_relaxationFactor)); + + constraint = hinge; + break; + + } + case CONETWIST_CONSTRAINT_TYPE: + { + btConeTwistConstraintDoubleData* coneData = (btConeTwistConstraintDoubleData*)constraintData; + btConeTwistConstraint* coneTwist = 0; + + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeDouble(coneData->m_rbAFrame); + rbBFrame.deSerializeDouble(coneData->m_rbBFrame); + coneTwist = createConeTwistConstraint(*rbA,*rbB,rbAFrame,rbBFrame); + } else + { + btTransform rbAFrame; + rbAFrame.deSerializeDouble(coneData->m_rbAFrame); + coneTwist = createConeTwistConstraint(*rbA,rbAFrame); + } + coneTwist->setLimit((btScalar)coneData->m_swingSpan1,(btScalar)coneData->m_swingSpan2,(btScalar)coneData->m_twistSpan,(btScalar)coneData->m_limitSoftness, + (btScalar)coneData->m_biasFactor,(btScalar)coneData->m_relaxationFactor); + coneTwist->setDamping((btScalar)coneData->m_damping); + + constraint = coneTwist; + break; + } + + case D6_SPRING_CONSTRAINT_TYPE: + { + + btGeneric6DofSpringConstraintDoubleData2* dofData = (btGeneric6DofSpringConstraintDoubleData2*)constraintData; + // int sz = sizeof(btGeneric6DofSpringConstraintData); + btGeneric6DofSpringConstraint* dof = 0; + + if (rbA && rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeDouble(dofData->m_6dofData.m_rbAFrame); + rbBFrame.deSerializeDouble(dofData->m_6dofData.m_rbBFrame); + dof = createGeneric6DofSpringConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_6dofData.m_useLinearReferenceFrameA!=0); + } else + { + printf("Error in btWorldImporter::createGeneric6DofSpringConstraint: requires rbA && rbB\n"); + } + + if (dof) + { + btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit; + angLowerLimit.deSerializeDouble(dofData->m_6dofData.m_angularLowerLimit); + angUpperLimit.deSerializeDouble(dofData->m_6dofData.m_angularUpperLimit); + linLowerLimit.deSerializeDouble(dofData->m_6dofData.m_linearLowerLimit); + linUpperlimit.deSerializeDouble(dofData->m_6dofData.m_linearUpperLimit); + + angLowerLimit.setW(0.f); + dof->setAngularLowerLimit(angLowerLimit); + dof->setAngularUpperLimit(angUpperLimit); + dof->setLinearLowerLimit(linLowerLimit); + dof->setLinearUpperLimit(linUpperlimit); + + int i; + if (fileVersion>280) + { + for (i=0;i<6;i++) + { + dof->setStiffness(i,(btScalar)dofData->m_springStiffness[i]); + dof->setEquilibriumPoint(i,(btScalar)dofData->m_equilibriumPoint[i]); + dof->enableSpring(i,dofData->m_springEnabled[i]!=0); + dof->setDamping(i,(btScalar)dofData->m_springDamping[i]); + } + } + } + + constraint = dof; + break; + } + case D6_CONSTRAINT_TYPE: + { + btGeneric6DofConstraintDoubleData2* dofData = (btGeneric6DofConstraintDoubleData2*)constraintData; + btGeneric6DofConstraint* dof = 0; + + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeDouble(dofData->m_rbAFrame); + rbBFrame.deSerializeDouble(dofData->m_rbBFrame); + dof = createGeneric6DofConstraint(*rbA,*rbB,rbAFrame,rbBFrame,dofData->m_useLinearReferenceFrameA!=0); + } else + { + if (rbB) + { + btTransform rbBFrame; + rbBFrame.deSerializeDouble(dofData->m_rbBFrame); + dof = createGeneric6DofConstraint(*rbB,rbBFrame,dofData->m_useLinearReferenceFrameA!=0); + } else + { + printf("Error in btWorldImporter::createGeneric6DofConstraint: missing rbB\n"); + } + } + + if (dof) + { + btVector3 angLowerLimit,angUpperLimit, linLowerLimit,linUpperlimit; + angLowerLimit.deSerializeDouble(dofData->m_angularLowerLimit); + angUpperLimit.deSerializeDouble(dofData->m_angularUpperLimit); + linLowerLimit.deSerializeDouble(dofData->m_linearLowerLimit); + linUpperlimit.deSerializeDouble(dofData->m_linearUpperLimit); + + dof->setAngularLowerLimit(angLowerLimit); + dof->setAngularUpperLimit(angUpperLimit); + dof->setLinearLowerLimit(linLowerLimit); + dof->setLinearUpperLimit(linUpperlimit); + } + + constraint = dof; + break; + } + case SLIDER_CONSTRAINT_TYPE: + { + btSliderConstraintDoubleData* sliderData = (btSliderConstraintDoubleData*)constraintData; + btSliderConstraint* slider = 0; + if (rbA&& rbB) + { + btTransform rbAFrame,rbBFrame; + rbAFrame.deSerializeDouble(sliderData->m_rbAFrame); + rbBFrame.deSerializeDouble(sliderData->m_rbBFrame); + slider = createSliderConstraint(*rbA,*rbB,rbAFrame,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0); + } else + { + btTransform rbBFrame; + rbBFrame.deSerializeDouble(sliderData->m_rbBFrame); + slider = createSliderConstraint(*rbB,rbBFrame,sliderData->m_useLinearReferenceFrameA!=0); + } + slider->setLowerLinLimit((btScalar)sliderData->m_linearLowerLimit); + slider->setUpperLinLimit((btScalar)sliderData->m_linearUpperLimit); + slider->setLowerAngLimit((btScalar)sliderData->m_angularLowerLimit); + slider->setUpperAngLimit((btScalar)sliderData->m_angularUpperLimit); + slider->setUseFrameOffset(sliderData->m_useOffsetForConstraintFrame!=0); + constraint = slider; + break; + } + case GEAR_CONSTRAINT_TYPE: + { + btGearConstraintDoubleData* gearData = (btGearConstraintDoubleData*) constraintData; + btGearConstraint* gear = 0; + if (rbA&&rbB) + { + btVector3 axisInA,axisInB; + axisInA.deSerializeDouble(gearData->m_axisInA); + axisInB.deSerializeDouble(gearData->m_axisInB); + gear = createGearConstraint(*rbA, *rbB, axisInA,axisInB, gearData->m_ratio); + } else + { + btAssert(0); + //perhaps a gear against a 'fixed' body, while the 'fixed' body is not serialized? + //btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio=1.f); + } + constraint = gear; + break; + } + default: + { + printf("unknown constraint type\n"); + } + }; + + if (constraint) + { + constraint->setDbgDrawSize((btScalar)constraintData->m_dbgDrawSize); + ///those fields didn't exist and set to zero for pre-280 versions, so do a check here + if (fileVersion>=280) + { + constraint->setBreakingImpulseThreshold((btScalar)constraintData->m_breakingImpulseThreshold); + constraint->setEnabled(constraintData->m_isEnabled!=0); + constraint->setOverrideNumSolverIterations(constraintData->m_overrideNumSolverIterations); + } + + if (constraintData->m_name) + { + char* newname = duplicateName(constraintData->m_name); + m_nameConstraintMap.insert(newname,constraint); + m_objectNameMap.insert(constraint,newname); + } + if(m_dynamicsWorld) + m_dynamicsWorld->addConstraint(constraint,constraintData->m_disableCollisionsBetweenLinkedBodies!=0); + } + + +} + + + + + + + + + + +btTriangleIndexVertexArray* btWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData) +{ + btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer(); + + for (int i=0;iaddIndexedMesh(meshPart,meshPart.m_indexType); + } + } + + return meshInterface; +} + + +btStridingMeshInterfaceData* btWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData) +{ + //create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter + btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData; + + newData->m_scaling = interfaceData->m_scaling; + newData->m_numMeshParts = interfaceData->m_numMeshParts; + newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts]; + + for(int i = 0;i < newData->m_numMeshParts;i++) + { + btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i]; + btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i]; + + curNewPart->m_numTriangles = curPart->m_numTriangles; + curNewPart->m_numVertices = curPart->m_numVertices; + + if(curPart->m_vertices3f) + { + curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices]; + memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices); + } + else + curNewPart->m_vertices3f = NULL; + + if(curPart->m_vertices3d) + { + curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices]; + memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices); + } + else + curNewPart->m_vertices3d = NULL; + + int numIndices = curNewPart->m_numTriangles * 3; + ///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time + ///we catch it by only dealing with m_3indices8 if none of the other indices are initialized + bool uninitialized3indices8Workaround =false; + + if(curPart->m_indices32) + { + uninitialized3indices8Workaround=true; + curNewPart->m_indices32 = new btIntIndexData[numIndices]; + memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices); + } + else + curNewPart->m_indices32 = NULL; + + if(curPart->m_3indices16) + { + uninitialized3indices8Workaround=true; + curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles]; + memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles); + } + else + curNewPart->m_3indices16 = NULL; + + if(curPart->m_indices16) + { + uninitialized3indices8Workaround=true; + curNewPart->m_indices16 = new btShortIntIndexData[numIndices]; + memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices); + } + else + curNewPart->m_indices16 = NULL; + + if(!uninitialized3indices8Workaround && curPart->m_3indices8) + { + curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles]; + memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles); + } + else + curNewPart->m_3indices8 = NULL; + + } + + m_allocatedbtStridingMeshInterfaceDatas.push_back(newData); + + return(newData); +} + +#ifdef USE_INTERNAL_EDGE_UTILITY +extern ContactAddedCallback gContactAddedCallback; + +static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) +{ + + btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1); + //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE); + //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED); + return true; +} +#endif //USE_INTERNAL_EDGE_UTILITY + + + + +btCollisionObject* btWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName) +{ + return createRigidBody(false,0,startTransform,shape,bodyName); +} + +void btWorldImporter::setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo) +{ + if (m_dynamicsWorld) + { + m_dynamicsWorld->setGravity(gravity); + m_dynamicsWorld->getSolverInfo() = solverInfo; + } + +} + +btRigidBody* btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName) +{ + btVector3 localInertia; + localInertia.setZero(); + + if (mass) + shape->calculateLocalInertia(mass,localInertia); + + btRigidBody* body = new btRigidBody(mass,0,shape,localInertia); + body->setWorldTransform(startTransform); + + if (m_dynamicsWorld) + m_dynamicsWorld->addRigidBody(body); + + if (bodyName) + { + char* newname = duplicateName(bodyName); + m_objectNameMap.insert(body,newname); + m_nameBodyMap.insert(newname,body); + } + m_allocatedRigidBodies.push_back(body); + return body; + +} + +btCollisionShape* btWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant) +{ + btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} +btCollisionShape* btWorldImporter::createBoxShape(const btVector3& halfExtents) +{ + btBoxShape* shape = new btBoxShape(halfExtents); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} +btCollisionShape* btWorldImporter::createSphereShape(btScalar radius) +{ + btSphereShape* shape = new btSphereShape(radius); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + + +btCollisionShape* btWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height) +{ + btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height) +{ + btCapsuleShape* shape = new btCapsuleShape(radius,height); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height) +{ + btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createCylinderShapeX(btScalar radius,btScalar height) +{ + btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius)); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createCylinderShapeY(btScalar radius,btScalar height) +{ + btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius)); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height) +{ + btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height)); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createConeShapeX(btScalar radius,btScalar height) +{ + btConeShapeX* shape = new btConeShapeX(radius,height); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createConeShapeY(btScalar radius,btScalar height) +{ + btConeShape* shape = new btConeShape(radius,height); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCollisionShape* btWorldImporter::createConeShapeZ(btScalar radius,btScalar height) +{ + btConeShapeZ* shape = new btConeShapeZ(radius,height); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btTriangleIndexVertexArray* btWorldImporter::createTriangleMeshContainer() +{ + btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray(); + m_allocatedTriangleIndexArrays.push_back(in); + return in; +} + +btOptimizedBvh* btWorldImporter::createOptimizedBvh() +{ + btOptimizedBvh* bvh = new btOptimizedBvh(); + m_allocatedBvhs.push_back(bvh); + return bvh; +} + + +btTriangleInfoMap* btWorldImporter::createTriangleInfoMap() +{ + btTriangleInfoMap* tim = new btTriangleInfoMap(); + m_allocatedTriangleInfoMaps.push_back(tim); + return tim; +} + +btBvhTriangleMeshShape* btWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh) +{ + if (bvh) + { + btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false); + bvhTriMesh->setOptimizedBvh(bvh); + m_allocatedCollisionShapes.push_back(bvhTriMesh); + return bvhTriMesh; + } + + btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true); + m_allocatedCollisionShapes.push_back(ts); + return ts; + +} +btCollisionShape* btWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh) +{ + return 0; +} +btGImpactMeshShape* btWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh) +{ + btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh); + m_allocatedCollisionShapes.push_back(shape); + return shape; + +} +btConvexHullShape* btWorldImporter::createConvexHullShape() +{ + btConvexHullShape* shape = new btConvexHullShape(); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btCompoundShape* btWorldImporter::createCompoundShape() +{ + btCompoundShape* shape = new btCompoundShape(); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + + +btScaledBvhTriangleMeshShape* btWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling) +{ + btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btMultiSphereShape* btWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres) +{ + btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres); + m_allocatedCollisionShapes.push_back(shape); + return shape; +} + +btRigidBody& btWorldImporter::getFixedBody() +{ + static btRigidBody s_fixed(0, 0,0); + s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); + return s_fixed; +} + +btPoint2PointConstraint* btWorldImporter::createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB) +{ + btPoint2PointConstraint* p2p = new btPoint2PointConstraint(rbA,rbB,pivotInA,pivotInB); + m_allocatedConstraints.push_back(p2p); + return p2p; +} + +btPoint2PointConstraint* btWorldImporter::createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA) +{ + btPoint2PointConstraint* p2p = new btPoint2PointConstraint(rbA,pivotInA); + m_allocatedConstraints.push_back(p2p); + return p2p; +} + + +btHingeConstraint* btWorldImporter::createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA) +{ + btHingeConstraint* hinge = new btHingeConstraint(rbA,rbB,rbAFrame,rbBFrame,useReferenceFrameA); + m_allocatedConstraints.push_back(hinge); + return hinge; +} + +btHingeConstraint* btWorldImporter::createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA) +{ + btHingeConstraint* hinge = new btHingeConstraint(rbA,rbAFrame,useReferenceFrameA); + m_allocatedConstraints.push_back(hinge); + return hinge; +} + +btConeTwistConstraint* btWorldImporter::createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame) +{ + btConeTwistConstraint* cone = new btConeTwistConstraint(rbA,rbB,rbAFrame,rbBFrame); + m_allocatedConstraints.push_back(cone); + return cone; +} + +btConeTwistConstraint* btWorldImporter::createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame) +{ + btConeTwistConstraint* cone = new btConeTwistConstraint(rbA,rbAFrame); + m_allocatedConstraints.push_back(cone); + return cone; +} + + +btGeneric6DofConstraint* btWorldImporter::createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) +{ + btGeneric6DofConstraint* dof = new btGeneric6DofConstraint(rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA); + m_allocatedConstraints.push_back(dof); + return dof; +} + +btGeneric6DofConstraint* btWorldImporter::createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB) +{ + btGeneric6DofConstraint* dof = new btGeneric6DofConstraint(rbB,frameInB,useLinearReferenceFrameB); + m_allocatedConstraints.push_back(dof); + return dof; +} + +btGeneric6DofSpringConstraint* btWorldImporter::createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) +{ + btGeneric6DofSpringConstraint* dof = new btGeneric6DofSpringConstraint(rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA); + m_allocatedConstraints.push_back(dof); + return dof; +} + + +btSliderConstraint* btWorldImporter::createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) +{ + btSliderConstraint* slider = new btSliderConstraint(rbA,rbB,frameInA,frameInB,useLinearReferenceFrameA); + m_allocatedConstraints.push_back(slider); + return slider; +} + +btSliderConstraint* btWorldImporter::createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA) +{ + btSliderConstraint* slider = new btSliderConstraint(rbB,frameInB,useLinearReferenceFrameA); + m_allocatedConstraints.push_back(slider); + return slider; +} + +btGearConstraint* btWorldImporter::createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio) +{ + btGearConstraint* gear = new btGearConstraint(rbA,rbB,axisInA,axisInB,ratio); + m_allocatedConstraints.push_back(gear); + return gear; +} + + // query for data +int btWorldImporter::getNumCollisionShapes() const +{ + return m_allocatedCollisionShapes.size(); +} + +btCollisionShape* btWorldImporter::getCollisionShapeByIndex(int index) +{ + return m_allocatedCollisionShapes[index]; +} + +btCollisionShape* btWorldImporter::getCollisionShapeByName(const char* name) +{ + btCollisionShape** shapePtr = m_nameShapeMap.find(name); + if (shapePtr&& *shapePtr) + { + return *shapePtr; + } + return 0; +} + +btRigidBody* btWorldImporter::getRigidBodyByName(const char* name) +{ + btRigidBody** bodyPtr = m_nameBodyMap.find(name); + if (bodyPtr && *bodyPtr) + { + return *bodyPtr; + } + return 0; +} + +btTypedConstraint* btWorldImporter::getConstraintByName(const char* name) +{ + btTypedConstraint** constraintPtr = m_nameConstraintMap.find(name); + if (constraintPtr && *constraintPtr) + { + return *constraintPtr; + } + return 0; +} + +const char* btWorldImporter::getNameForPointer(const void* ptr) const +{ + const char*const * namePtr = m_objectNameMap.find(ptr); + if (namePtr && *namePtr) + return *namePtr; + return 0; +} + + +int btWorldImporter::getNumRigidBodies() const +{ + return m_allocatedRigidBodies.size(); +} + +btCollisionObject* btWorldImporter::getRigidBodyByIndex(int index) const +{ + return m_allocatedRigidBodies[index]; +} +int btWorldImporter::getNumConstraints() const +{ + return m_allocatedConstraints.size(); +} + +btTypedConstraint* btWorldImporter::getConstraintByIndex(int index) const +{ + return m_allocatedConstraints[index]; +} + +int btWorldImporter::getNumBvhs() const +{ + return m_allocatedBvhs.size(); +} + btOptimizedBvh* btWorldImporter::getBvhByIndex(int index) const +{ + return m_allocatedBvhs[index]; +} + +int btWorldImporter::getNumTriangleInfoMaps() const +{ + return m_allocatedTriangleInfoMaps.size(); +} + +btTriangleInfoMap* btWorldImporter::getTriangleInfoMapByIndex(int index) const +{ + return m_allocatedTriangleInfoMaps[index]; +} + + +void btWorldImporter::convertRigidBodyFloat( btRigidBodyFloatData* colObjData) +{ + btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f); + btVector3 localInertia; + localInertia.setZero(); + btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape); + if (shapePtr && *shapePtr) + { + btTransform startTransform; + colObjData->m_collisionObjectData.m_worldTransform.m_origin.m_floats[3] = 0.f; + startTransform.deSerializeFloat(colObjData->m_collisionObjectData.m_worldTransform); + + // startTransform.setBasis(btMatrix3x3::getIdentity()); + btCollisionShape* shape = (btCollisionShape*)*shapePtr; + if (shape->isNonMoving()) + { + mass = 0.f; + } + if (mass) + { + shape->calculateLocalInertia(mass,localInertia); + } + bool isDynamic = mass!=0.f; + btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape,colObjData->m_collisionObjectData.m_name); + body->setFriction(colObjData->m_collisionObjectData.m_friction); + body->setRestitution(colObjData->m_collisionObjectData.m_restitution); + btVector3 linearFactor,angularFactor; + linearFactor.deSerializeFloat(colObjData->m_linearFactor); + angularFactor.deSerializeFloat(colObjData->m_angularFactor); + body->setLinearFactor(linearFactor); + body->setAngularFactor(angularFactor); + +#ifdef USE_INTERNAL_EDGE_UTILITY + if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) + { + btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; + if (trimesh->getTriangleInfoMap()) + { + body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); + } + } +#endif //USE_INTERNAL_EDGE_UTILITY + m_bodyMap.insert(colObjData,body); + } else + { + printf("error: no shape found\n"); + } +} + +void btWorldImporter::convertRigidBodyDouble( btRigidBodyDoubleData* colObjData) +{ + btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f); + btVector3 localInertia; + localInertia.setZero(); + btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape); + if (shapePtr && *shapePtr) + { + btTransform startTransform; + colObjData->m_collisionObjectData.m_worldTransform.m_origin.m_floats[3] = 0.f; + startTransform.deSerializeDouble(colObjData->m_collisionObjectData.m_worldTransform); + + // startTransform.setBasis(btMatrix3x3::getIdentity()); + btCollisionShape* shape = (btCollisionShape*)*shapePtr; + if (shape->isNonMoving()) + { + mass = 0.f; + } + if (mass) + { + shape->calculateLocalInertia(mass,localInertia); + } + bool isDynamic = mass!=0.f; + btRigidBody* body = createRigidBody(isDynamic,mass,startTransform,shape,colObjData->m_collisionObjectData.m_name); + body->setFriction(btScalar(colObjData->m_collisionObjectData.m_friction)); + body->setRestitution(btScalar(colObjData->m_collisionObjectData.m_restitution)); + btVector3 linearFactor,angularFactor; + linearFactor.deSerializeDouble(colObjData->m_linearFactor); + angularFactor.deSerializeDouble(colObjData->m_angularFactor); + body->setLinearFactor(linearFactor); + body->setAngularFactor(angularFactor); + + +#ifdef USE_INTERNAL_EDGE_UTILITY + if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE) + { + btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape; + if (trimesh->getTriangleInfoMap()) + { + body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); + } + } +#endif //USE_INTERNAL_EDGE_UTILITY + m_bodyMap.insert(colObjData,body); + } else + { + printf("error: no shape found\n"); + } +} diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.h b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.h new file mode 100644 index 00000000..bcd6405d --- /dev/null +++ b/Code/Physics/Bullet Source/BulletWorldImporter/btWorldImporter.h @@ -0,0 +1,212 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2012 Erwin Coumans http://bulletphysics.org + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef BT_WORLD_IMPORTER_H +#define BT_WORLD_IMPORTER_H + +#include "LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btHashMap.h" + +class btCollisionShape; +class btCollisionObject; +class btRigidBody; +class btTypedConstraint; +class btDynamicsWorld; +struct ConstraintInput; +class btRigidBodyColladaInfo; +struct btCollisionShapeData; +class btTriangleIndexVertexArray; +class btStridingMeshInterface; +struct btStridingMeshInterfaceData; +class btGImpactMeshShape; +class btOptimizedBvh; +struct btTriangleInfoMap; +class btBvhTriangleMeshShape; +class btPoint2PointConstraint; +class btHingeConstraint; +class btConeTwistConstraint; +class btGeneric6DofConstraint; +class btGeneric6DofSpringConstraint; +class btSliderConstraint; +class btGearConstraint; +struct btContactSolverInfo; +struct btTypedConstraintData; +struct btTypedConstraintFloatData; +struct btTypedConstraintDoubleData; + +struct btRigidBodyDoubleData; +struct btRigidBodyFloatData; + +#ifdef BT_USE_DOUBLE_PRECISION +#define btRigidBodyData btRigidBodyDoubleData +#else +#define btRigidBodyData btRigidBodyFloatData +#endif//BT_USE_DOUBLE_PRECISION + + +class btWorldImporter +{ +protected: + btDynamicsWorld* m_dynamicsWorld; + + int m_verboseMode; + + btAlignedObjectArray m_allocatedCollisionShapes; + btAlignedObjectArray m_allocatedRigidBodies; + btAlignedObjectArray m_allocatedConstraints; + btAlignedObjectArray m_allocatedBvhs; + btAlignedObjectArray m_allocatedTriangleInfoMaps; + btAlignedObjectArray m_allocatedTriangleIndexArrays; + btAlignedObjectArray m_allocatedbtStridingMeshInterfaceDatas; + + btAlignedObjectArray m_allocatedNames; + + btAlignedObjectArray m_indexArrays; + btAlignedObjectArray m_shortIndexArrays; + btAlignedObjectArray m_charIndexArrays; + + btAlignedObjectArray m_floatVertexArrays; + btAlignedObjectArray m_doubleVertexArrays; + + + btHashMap m_bvhMap; + btHashMap m_timMap; + + btHashMap m_nameShapeMap; + btHashMap m_nameBodyMap; + btHashMap m_nameConstraintMap; + btHashMap m_objectNameMap; + + btHashMap m_shapeMap; + btHashMap m_bodyMap; + + + //methods + + static btRigidBody& getFixedBody(); + + char* duplicateName(const char* name); + + btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData ); + + void convertConstraintBackwardsCompatible281(btTypedConstraintData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion); + void convertConstraintFloat(btTypedConstraintFloatData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion); + void convertConstraintDouble(btTypedConstraintDoubleData* constraintData, btRigidBody* rbA, btRigidBody* rbB, int fileVersion); + void convertRigidBodyFloat(btRigidBodyFloatData* colObjData); + void convertRigidBodyDouble( btRigidBodyDoubleData* colObjData); + +public: + + btWorldImporter(btDynamicsWorld* world); + + virtual ~btWorldImporter(); + + ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load. + ///make sure you don't use the dynamics world containing objects after you call this method + virtual void deleteAllData(); + + void setVerboseMode(int verboseMode) + { + m_verboseMode = verboseMode; + } + + int getVerboseMode() const + { + return m_verboseMode; + } + + // query for data + int getNumCollisionShapes() const; + btCollisionShape* getCollisionShapeByIndex(int index); + int getNumRigidBodies() const; + btCollisionObject* getRigidBodyByIndex(int index) const; + int getNumConstraints() const; + btTypedConstraint* getConstraintByIndex(int index) const; + int getNumBvhs() const; + btOptimizedBvh* getBvhByIndex(int index) const; + int getNumTriangleInfoMaps() const; + btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const; + + // queris involving named objects + btCollisionShape* getCollisionShapeByName(const char* name); + btRigidBody* getRigidBodyByName(const char* name); + btTypedConstraint* getConstraintByName(const char* name); + const char* getNameForPointer(const void* ptr) const; + + ///those virtuals are called by load and can be overridden by the user + + virtual void setDynamicsWorldInfo(const btVector3& gravity, const btContactSolverInfo& solverInfo); + + //bodies + virtual btRigidBody* createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform, btCollisionShape* shape,const char* bodyName); + virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName); + + ///shapes + + virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant); + virtual btCollisionShape* createBoxShape(const btVector3& halfExtents); + virtual btCollisionShape* createSphereShape(btScalar radius); + virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height); + virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height); + virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height); + + virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height); + virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height); + virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height); + virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height); + virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height); + virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height); + virtual class btTriangleIndexVertexArray* createTriangleMeshContainer(); + virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh); + virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh); + virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh); + virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData); + + virtual class btConvexHullShape* createConvexHullShape(); + virtual class btCompoundShape* createCompoundShape(); + virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape); + + virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres); + + virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData); + + ///acceleration and connectivity structures + virtual btOptimizedBvh* createOptimizedBvh(); + virtual btTriangleInfoMap* createTriangleInfoMap(); + + ///constraints + virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB); + virtual btPoint2PointConstraint* createPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA); + virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA=false); + virtual btHingeConstraint* createHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA=false); + virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,const btTransform& rbAFrame, const btTransform& rbBFrame); + virtual btConeTwistConstraint* createConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame); + virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); + virtual btGeneric6DofConstraint* createGeneric6DofConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB); + virtual btGeneric6DofSpringConstraint* createGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); + virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); + virtual btSliderConstraint* createSliderConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameA); + virtual btGearConstraint* createGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio); + + + + +}; + + +#endif //BT_WORLD_IMPORTER_H \ No newline at end of file diff --git a/Code/Physics/Bullet Source/BulletWorldImporter/premake4.lua b/Code/Physics/Bullet Source/BulletWorldImporter/premake4.lua new file mode 100644 index 00000000..d847c7a9 --- /dev/null +++ b/Code/Physics/Bullet Source/BulletWorldImporter/premake4.lua @@ -0,0 +1,13 @@ + project "BulletWorldImporter" + + kind "StaticLib" + targetdir "../../lib" + includedirs { + "../BulletFileLoader", + "../../../src" + } + + files { + "**.cpp", + "**.h" + } \ No newline at end of file diff --git a/Code/Physics/GamePhysics/GamePhysics.vcxproj b/Code/Physics/GamePhysics/GamePhysics.vcxproj index a368bedf..2c48611a 100644 --- a/Code/Physics/GamePhysics/GamePhysics.vcxproj +++ b/Code/Physics/GamePhysics/GamePhysics.vcxproj @@ -97,7 +97,7 @@ true - $(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;%(AdditionalDependencies) + $(SolutionDir)Physics/lib/debug/BulletCollision_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debug.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debug.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debug.lib;%(AdditionalDependencies) @@ -112,7 +112,7 @@ true - $(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)Physics/lib/debug/BulletCollision_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletDynamics_Debugx64.lib;$(SolutionDir)Physics/lib/debug/LinearMath_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletWorldImporter_Debugx64.lib;$(SolutionDir)Physics/lib/debug/BulletFileLoader_Debugx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) @@ -131,7 +131,7 @@ true - $(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)Physics/lib/release/BulletCollision.lib;$(SolutionDir)Physics/lib/release/BulletDynamics.lib;$(SolutionDir)Physics/lib/release/LinearMath.lib;$(SolutionDir)Physics/lib/release/BulletFileLoader.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporter.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) @@ -150,7 +150,7 @@ true - $(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)Physics/lib/release/BulletCollisionx64.lib;$(SolutionDir)Physics/lib/release/BulletDynamicsx64.lib;$(SolutionDir)Physics/lib/release/LinearMathx64.lib;$(SolutionDir)Physics/lib/release/BulletWorldImporterx64.lib;$(SolutionDir)Physics/lib/release/BulletFileLoaderx64.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) diff --git a/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp b/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp index 9cd87d1d..f2f97280 100644 --- a/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp +++ b/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.cpp @@ -1,6 +1,9 @@ #include "PhysicsAPI_Impl.h" #include "OysterPhysics3D.h" #include "SimpleRigidBody.h" +#include + +#include using namespace ::Oyster; using namespace ::Oyster::Physics; @@ -92,8 +95,8 @@ ICustomBody* API_Impl::AddCollisionSphere(float radius, ::Oyster::Math::Float4 r state.centerPos = position; state.reach = Float3(radius, radius, radius); - state.dynamicFrictionCoeff = 0.5f; - state.staticFrictionCoeff = 0.5f; + state.dynamicFrictionCoeff = dynamicFriction; + state.staticFrictionCoeff = staticFriction; state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w); state.mass = mass; @@ -131,8 +134,8 @@ ICustomBody* API_Impl::AddCollisionBox(Float3 halfSize, ::Oyster::Math::Float4 r state.centerPos = position; state.reach = halfSize; - state.dynamicFrictionCoeff = 0.5f; - state.staticFrictionCoeff = 0.5f; + state.dynamicFrictionCoeff = dynamicFriction; + state.staticFrictionCoeff = staticFriction; state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w); state.mass = mass; @@ -170,8 +173,8 @@ ICustomBody* API_Impl::AddCollisionCylinder(::Oyster::Math::Float3 halfSize, ::O state.centerPos = position; state.reach = halfSize; - state.dynamicFrictionCoeff = 0.5f; - state.staticFrictionCoeff = 0.5f; + state.dynamicFrictionCoeff = dynamicFriction; + state.staticFrictionCoeff = staticFriction; state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w); state.mass = mass; @@ -211,8 +214,55 @@ ICustomBody* API_Impl::AddCharacter(::Oyster::Math::Float height, ::Oyster::Math state.centerPos = position; state.reach = Float3(radius, height, radius); - state.dynamicFrictionCoeff = 0.5f; - state.staticFrictionCoeff = 0.5f; + state.dynamicFrictionCoeff = dynamicFriction; + state.staticFrictionCoeff = staticFriction; + state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w); + state.mass = mass; + + body->SetState(state); + + return body; +} + +ICustomBody* API_Impl::AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) +{ + SimpleRigidBody* body = new SimpleRigidBody; + SimpleRigidBody::State state; + + btBulletWorldImporter bulletFile; + + typedef std::codecvt_utf8 convert_typeX; + std::wstring_convert converterX; + + std::string bulletPath = converterX.to_bytes(fileName); + + // Add collision shape + bulletFile.loadFile(bulletPath.c_str()); + btCollisionShape* collisionShape = bulletFile.getCollisionShapeByIndex(0); + body->SetCollisionShape(collisionShape); + + // Add motion state + btDefaultMotionState* motionState = new btDefaultMotionState(btTransform(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w),btVector3(position.x, position.y, position.z))); + body->SetMotionState(motionState); + + // Add rigid body + btVector3 fallInertia(0, 0, 0); + collisionShape->calculateLocalInertia(mass, fallInertia); + btRigidBody::btRigidBodyConstructionInfo rigidBodyCI(mass, motionState, collisionShape, fallInertia); + btRigidBody* rigidBody = new btRigidBody(rigidBodyCI); + rigidBody->setFriction(staticFriction); + rigidBody->setRestitution(restitution); + rigidBody->setUserPointer(body); + body->SetRigidBody(rigidBody); + + // Add rigid body to world + this->dynamicsWorld->addRigidBody(rigidBody); + this->customBodies.push_back(body); + + state.centerPos = position; + state.reach = Float3(0, 0, 0); + state.dynamicFrictionCoeff = dynamicFriction; + state.staticFrictionCoeff = staticFriction; state.quaternion = Quaternion(Float3(rotation.xyz), rotation.w); state.mass = mass; diff --git a/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.h b/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.h index 002cb039..4f30110b 100644 --- a/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.h +++ b/Code/Physics/GamePhysics/Implementation/PhysicsAPI_Impl.h @@ -66,6 +66,8 @@ namespace Oyster ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction); + ICustomBody* AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction); + void SetTimeStep(float timeStep); void UpdateWorld(); diff --git a/Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp b/Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp index f7cf6cce..ef003d7f 100644 --- a/Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp +++ b/Code/Physics/GamePhysics/Implementation/SimpleRigidBody.cpp @@ -300,11 +300,13 @@ Float4x4 SimpleRigidBody::GetView( const ::Oyster::Math::Float3 &offset ) const Float3 SimpleRigidBody::GetGravity() const { - return this->rigidBody->getGravity(); + btVector3 gravity = this->rigidBody->getGravity(); + return Float3(gravity.x(), gravity.y(), gravity.z()); } Float3 SimpleRigidBody::GetLinearVelocity() const { - return this->rigidBody->getLinearVelocity(); + btVector3 linearVelocity = this->rigidBody->getLinearVelocity(); + return Float3(linearVelocity.x(), linearVelocity.y(), linearVelocity.z()); } diff --git a/Code/Physics/GamePhysics/PhysicsAPI.h b/Code/Physics/GamePhysics/PhysicsAPI.h index 9bbde6e2..72d4a8c6 100644 --- a/Code/Physics/GamePhysics/PhysicsAPI.h +++ b/Code/Physics/GamePhysics/PhysicsAPI.h @@ -89,6 +89,8 @@ namespace Oyster virtual ICustomBody* AddCharacter(::Oyster::Math::Float height, ::Oyster::Math::Float radius, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0; + virtual ICustomBody* AddTriangleMesh(const std::wstring fileName, ::Oyster::Math::Float4 rotation, ::Oyster::Math::Float3 position, float mass, float restitution, float staticFriction, float dynamicFriction) = 0; + virtual void SetTimeStep(float timeStep) = 0; virtual void UpdateWorld() = 0; diff --git a/Code/Physics/lib/Debug/BulletFileLoader_Debug.lib b/Code/Physics/lib/Debug/BulletFileLoader_Debug.lib new file mode 100644 index 00000000..fa5abf6e Binary files /dev/null and b/Code/Physics/lib/Debug/BulletFileLoader_Debug.lib differ diff --git a/Code/Physics/lib/Debug/BulletFileLoader_Debugx64.lib b/Code/Physics/lib/Debug/BulletFileLoader_Debugx64.lib new file mode 100644 index 00000000..ee5da394 Binary files /dev/null and b/Code/Physics/lib/Debug/BulletFileLoader_Debugx64.lib differ diff --git a/Code/Physics/lib/Debug/BulletWorldImporter_Debug.lib b/Code/Physics/lib/Debug/BulletWorldImporter_Debug.lib new file mode 100644 index 00000000..021e8935 Binary files /dev/null and b/Code/Physics/lib/Debug/BulletWorldImporter_Debug.lib differ diff --git a/Code/Physics/lib/Debug/BulletWorldImporter_Debugx64.lib b/Code/Physics/lib/Debug/BulletWorldImporter_Debugx64.lib new file mode 100644 index 00000000..a6bb7540 Binary files /dev/null and b/Code/Physics/lib/Debug/BulletWorldImporter_Debugx64.lib differ diff --git a/Code/Physics/lib/Release/BulletFileLoader.lib b/Code/Physics/lib/Release/BulletFileLoader.lib new file mode 100644 index 00000000..b1ff3742 Binary files /dev/null and b/Code/Physics/lib/Release/BulletFileLoader.lib differ diff --git a/Code/Physics/lib/Release/BulletFileLoaderx64.lib b/Code/Physics/lib/Release/BulletFileLoaderx64.lib new file mode 100644 index 00000000..d3b423fd Binary files /dev/null and b/Code/Physics/lib/Release/BulletFileLoaderx64.lib differ diff --git a/Code/Physics/lib/Release/BulletWorldImporter.lib b/Code/Physics/lib/Release/BulletWorldImporter.lib new file mode 100644 index 00000000..1cbf5e3b Binary files /dev/null and b/Code/Physics/lib/Release/BulletWorldImporter.lib differ diff --git a/Code/Physics/lib/Release/BulletWorldImporterx64.lib b/Code/Physics/lib/Release/BulletWorldImporterx64.lib new file mode 100644 index 00000000..a6a5f35d Binary files /dev/null and b/Code/Physics/lib/Release/BulletWorldImporterx64.lib differ