Fixed merging errors
This commit is contained in:
parent
cc4835a97b
commit
6e71b6ac54
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@ -0,0 +1,37 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef MISC_I_THREAD_OBJECT_H
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#define MISC_I_THREAD_OBJECT_H
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namespace Oyster
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{
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namespace Thread
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{
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/**
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* Inherit this class to get threading compatibility.
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*/
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class IThreadObject
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{
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public:
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/**
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* Override this to get notified when the thread is started.
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*/
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virtual void ThreadEntry() { }
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/**
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* Override this to get notified when the thread is about to exit.
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*/
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virtual void ThreadExit() { }
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/**
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* This function is required to get threading working.
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*/
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virtual bool DoWork ( ) = 0;
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};
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}
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}
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#endif // !MISC_I_THREAD_OBJECT_H
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@ -0,0 +1,66 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#include "OysterMutex.h"
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#include <chrono>
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#include <thread>
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#include <future>
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OysterMutex::OysterMutex()
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{}
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OysterMutex::OysterMutex(bool initialOwnership)
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{
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if(initialOwnership)
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{
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this->mutex.lock();
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this->id = std::this_thread::get_id();
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}
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}
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OysterMutex::~OysterMutex()
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{
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}
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void OysterMutex::LockMutex()
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{
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if(std::this_thread::get_id() == this->id) return;
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this->mutex.lock();
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this->id = std::this_thread::get_id();
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}
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void OysterMutex::LockMutex(unsigned int msec)
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{
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if(std::this_thread::get_id() == this->id) return;
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auto start = std::chrono::high_resolution_clock::now();
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auto end = start + std::chrono::milliseconds(msec);
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do
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{
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if(this->mutex.try_lock())
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{
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this->mutex.lock();
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this->id = std::this_thread::get_id();
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return;
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}
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} while (std::chrono::high_resolution_clock::now() < end);
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this->mutex.lock();
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}
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void OysterMutex::UnlockMutex()
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{
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//Let the owner unlock
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if(std::this_thread::get_id() != this->id) return;
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this->mutex.unlock();
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this->id = std::thread::id();
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}
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bool OysterMutex::IsTaken()
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{
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return !this->mutex.try_lock();
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}
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@ -9,29 +9,23 @@
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#include <thread>
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#include <atomic>
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namespace Oyster
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class OysterMutex
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{
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namespace Thread
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{
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class OysterMutex
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{
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public:
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OysterMutex();
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OysterMutex(bool initialOwnership);
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virtual~OysterMutex();
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void LockMutex();
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void LockMutex(unsigned int timeSpan);
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void UnlockMutex();
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/** Returns true if mutex is taken */
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bool IsTaken();
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public:
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OysterMutex();
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OysterMutex(bool initialOwnership);
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virtual~OysterMutex();
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void LockMutex();
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void LockMutex(unsigned int timeSpan);
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void UnlockMutex();
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/** Returns true if mutex is taken */
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bool IsTaken();
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private:
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std::mutex mutex;
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std::thread::id id;
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private:
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std::mutex mutex;
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std::thread::id id;
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OysterMutex(const OysterMutex&);
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};
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}
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}
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OysterMutex(const OysterMutex&);
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};
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#endif // !MISC_OYSTER_MUTEX_H
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@ -0,0 +1,47 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef MISC_OYSTER_THREAD_H
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#define MISC_OYSTER_THREAD_H
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#include "IThreadObject.h"
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namespace Oyster
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{
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namespace Thread
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{
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enum OYSTER_THREAD_ERROR
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{
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OYSTER_THREAD_ERROR_FAILED,
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OYSTER_THREAD_ERROR_SUCCESS,
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};
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class OysterThread
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{
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private:
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struct PrivateData;
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PrivateData *privateData;
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public:
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OysterThread();
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OysterThread(const OysterThread& original);
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const OysterThread& operator=(const OysterThread& original);
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virtual~OysterThread();
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OYSTER_THREAD_ERROR Create(IThreadObject* worker, bool start);
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OYSTER_THREAD_ERROR Start();
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void Stop();
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void Pause();
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void Pause(int mSec);
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void Resume();
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OYSTER_THREAD_ERROR Reset(IThreadObject* worker = 0);
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void Terminate();
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void Wait();
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void Wait(int mSec);
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OYSTER_THREAD_ERROR Swap(const OysterThread* other);
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bool IsActive();
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};
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}
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}
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#endif // !MISC_OYSTER_THREAD_H
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@ -0,0 +1,281 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#include "OysterThread.h"
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#include "OysterMutex.h"
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#include "..\Utilities.h"
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#include <thread>
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#include <assert.h>
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#include <atomic>
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using namespace Oyster::Thread;
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using namespace Utility::DynamicMemory::SmartPointer;
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#pragma region Declerations
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struct ThreadData;
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/** A typical Oyster thread function */
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typedef void (*ThreadFunction)(StdSmartPointer<ThreadData>&);
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enum OYSTER_THREAD_STATE
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{
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OYSTER_THREAD_STATE_RESET,
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OYSTER_THREAD_STATE_RUNNING,
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OYSTER_THREAD_STATE_PAUSED,
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OYSTER_THREAD_STATE_STOPED,
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OYSTER_THREAD_STATE_DEAD,
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};
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struct ThreadData
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{
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std::atomic<OYSTER_THREAD_STATE> state; //<! The current thread state.
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//OYSTER_THREAD_STATE state; //<! The current thread state.
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StdSmartPointer<std::thread> workerThread; //<! The worker thread.
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std::thread::id callingThread; //<! The owner thread.
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IThreadObject *owner; //<! The owner of the thread as IThread.
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std::atomic<int> msec; //<! A timer in miliseconds.
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//OysterMutex mutexLock; //<! The lock, locking the member variabls.
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ThreadData() {}
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~ThreadData() {}
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ThreadData(const ThreadData&) {};
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};
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struct OysterThread::PrivateData
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{
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StdSmartPointer<ThreadData> threadData;
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PrivateData()
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:threadData(new ThreadData())
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{
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threadData->owner = 0;
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threadData->workerThread = 0;
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threadData->callingThread;
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threadData->state = OYSTER_THREAD_STATE_STOPED;
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}
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PrivateData(const PrivateData& o)
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{
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threadData = o.threadData;
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}
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~PrivateData()
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{
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//@todo TODO: Make detatch avalible.
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this->threadData->workerThread->detach();
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this->threadData->owner = 0;
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this->threadData->state = OYSTER_THREAD_STATE_DEAD;
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}
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};
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#pragma endregion
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int tempId = 0;
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std::vector<int> IDS;
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static void ThreadingFunction(StdSmartPointer<ThreadData> &origin)
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{
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bool shouldContinue;
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StdSmartPointer<ThreadData> w = origin;
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theBegining:
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while(w->state == OYSTER_THREAD_STATE_STOPED)
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{
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std::this_thread::yield();
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}
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// w->mutexLock.LockMutex();
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if(w->owner)
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{
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w->owner->ThreadEntry();
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}
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// w->mutexLock.UnlockMutex();
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while (w->state != OYSTER_THREAD_STATE_STOPED && w->state != OYSTER_THREAD_STATE_DEAD)
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{
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// w->mutexLock.LockMutex();
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{
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if(w->owner)
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{
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shouldContinue = w->owner->DoWork();
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}
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}
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// w->mutexLock.UnlockMutex();
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if(!shouldContinue)
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{
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goto theEnd;
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}
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if(w->state == OYSTER_THREAD_STATE_DEAD)
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{
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goto theEnd;
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}
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else if(w->state == OYSTER_THREAD_STATE_RESET)
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{
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goto theBegining;
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}
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else if(w->msec > 0)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
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}
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while (w->state == OYSTER_THREAD_STATE_PAUSED)
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{
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std::this_thread::yield();
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}
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}
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if(w->state == OYSTER_THREAD_STATE_DEAD)
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{
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w->workerThread->detach();
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return;
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}
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theEnd:
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// w->mutexLock.LockMutex();
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if(w->owner)
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{
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w->owner->ThreadExit();
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}
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// w->mutexLock.UnlockMutex();
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w->state = OYSTER_THREAD_STATE_DEAD;
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}
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OysterThread::OysterThread()
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{
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this->privateData = new PrivateData();
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}
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OysterThread::OysterThread(const OysterThread& original)
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{
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this->privateData = new PrivateData(*original.privateData);
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}
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const OysterThread& OysterThread::operator=(const OysterThread& original)
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{
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return *this;
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}
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OysterThread::~OysterThread()
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{
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delete this->privateData;
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this->privateData = 0;
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}
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OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start)
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{
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if(!this->privateData) return OYSTER_THREAD_ERROR_FAILED;
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if(this->privateData->threadData->workerThread) return OYSTER_THREAD_ERROR_FAILED;
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this->privateData->threadData->owner = worker;
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ThreadFunction fnc = ThreadingFunction;
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//Maby move this thread creation to a seperate Start() function because std::thread fires the thread when it is created. :(
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this->privateData->threadData->workerThread = new std::thread(fnc, this->privateData->threadData);
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if(!this->privateData->threadData->workerThread)
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return OYSTER_THREAD_ERROR_FAILED;
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if(start)
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{
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this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
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}
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return OYSTER_THREAD_ERROR_SUCCESS;
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}
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OYSTER_THREAD_ERROR OysterThread::Start()
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{
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if(!this->privateData->threadData->owner)
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return OYSTER_THREAD_ERROR_FAILED;
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if(!this->privateData->threadData->workerThread)
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return OYSTER_THREAD_ERROR_FAILED;
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if(this->privateData->threadData->state == OYSTER_THREAD_STATE_DEAD)
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return OYSTER_THREAD_ERROR_FAILED;
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this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
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return OYSTER_THREAD_ERROR_SUCCESS;
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}
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void OysterThread::Stop()
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{
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//this->privateData->threadData->mutexLock.LockMutex();
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this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
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//this->privateData->threadData->mutexLock.UnlockMutex();
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}
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void OysterThread::Pause()
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{
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//this->privateData->threadData->mutexLock.LockMutex();
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this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
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//this->privateData->threadData->mutexLock.UnlockMutex();
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}
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void OysterThread::Pause(int msec)
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{
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if(std::this_thread::get_id() == this->privateData->threadData->workerThread->get_id())
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{
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this->privateData->threadData->msec = msec;
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}
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else
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{
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//this->privateData->threadData->mutexLock.LockMutex();
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this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
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this->privateData->threadData->msec = msec;
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//this->privateData->threadData->mutexLock.UnlockMutex();
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}
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}
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void OysterThread::Resume()
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{
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// this->privateData->threadData->mutexLock.LockMutex();
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this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
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// this->privateData->threadData->mutexLock.UnlockMutex();
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}
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OYSTER_THREAD_ERROR OysterThread::Reset(IThreadObject* worker)
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{
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// this->privateData->threadData->mutexLock.LockMutex();
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if(worker)
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{
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this->privateData->threadData->owner = worker;
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}
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this->privateData->threadData->callingThread = std::this_thread::get_id();
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this->privateData->threadData->msec = 0;
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// this->privateData->threadData->mutexLock.UnlockMutex();
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return OYSTER_THREAD_ERROR_SUCCESS;
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}
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void OysterThread::Terminate()
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{
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this->privateData->threadData->state = OYSTER_THREAD_STATE_DEAD;
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}
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void OysterThread::Wait()
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{
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if(this->privateData->threadData->state == OYSTER_THREAD_STATE_DEAD)
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{
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return;
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}
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if(this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id()) return;
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this->privateData->threadData->workerThread->join();
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}
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void OysterThread::Wait(int msec)
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{
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if(this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id()) return;
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std::this_thread::sleep_for(std::chrono::milliseconds(msec));
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}
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OYSTER_THREAD_ERROR OysterThread::Swap(const OysterThread* other)
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{
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this->privateData->threadData->workerThread->swap(*other->privateData->threadData->workerThread);
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return OYSTER_THREAD_ERROR_SUCCESS;
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}
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bool OysterThread::IsActive()
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{
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if (this->privateData->threadData->state == OYSTER_THREAD_STATE_RUNNING)
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return true;
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return false;
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}
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