Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic

This commit is contained in:
lindaandersson 2014-02-04 08:56:32 +01:00
commit 6e9423670f
1 changed files with 21 additions and 15 deletions

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@ -49,6 +49,9 @@ namespace Oyster { namespace Physics { namespace Formula
::Oyster::Math::Float4 relativeMomentum = momB - momA; ::Oyster::Math::Float4 relativeMomentum = momB - momA;
::Oyster::Math::Float4 tanFriction = relativeMomentum - relativeMomentum.Dot( iN ) * iN; ::Oyster::Math::Float4 tanFriction = relativeMomentum - relativeMomentum.Dot( iN ) * iN;
if( tanFriction.Dot(tanFriction) > 0.0f )
{ // no friction if moving directly into surface, or not at all.
tanFriction.Normalize(); tanFriction.Normalize();
::Oyster::Math::Float magnitudeFriction = -relativeMomentum.Dot( tanFriction ); ::Oyster::Math::Float magnitudeFriction = -relativeMomentum.Dot( tanFriction );
@ -64,11 +67,14 @@ namespace Oyster { namespace Physics { namespace Formula
else else
{ {
::Oyster::Math::Float dynamicFriction = 0.5f * ( dFA + dFB ); ::Oyster::Math::Float dynamicFriction = 0.5f * ( dFA + dFB );
frictionImpulse = -i*tanFriction*dynamicFriction; frictionImpulse = ( -i * dynamicFriction ) * tanFriction;
} }
return ( 1 / mA ) * frictionImpulse; return ( 1 / mA ) * frictionImpulse;
} }
else
return ::Oyster::Math::Float4::null;
}
} }
} } } } } }