Misc - EventHandler fixed all errors.
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@ -133,7 +133,6 @@ namespace DanBias
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HRESULT DanBiasGame::Update(float deltaTime)
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HRESULT DanBiasGame::Update(float deltaTime)
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{
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{
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EventHandler::Instance();
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if(m_data->recieverObj->IsConnected())
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if(m_data->recieverObj->IsConnected())
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m_data->recieverObj->Update();
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m_data->recieverObj->Update();
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@ -2,19 +2,25 @@
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// Sam Svensson 2013 //
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// Sam Svensson 2013 //
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///////////////////////
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///////////////////////
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#ifndef MISC_EVENT_BUTTON_H
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#define MISC_EVENT_BUTTON_H
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#include "../../Input/L_inputClass.h"
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#include "../../Input/L_inputClass.h"
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#include <vector>
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#include "IEventButton.h"
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namespace Oyster
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namespace Oyster
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{
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{
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namespace Event
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namespace Event
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{
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{
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template <typename owner>
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template <class owner>
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class EventButton
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class EventButton : public IEventButton
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{
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{
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private:
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private:
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struct ButtonEvent
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{
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IEventButton::ButtonState state;
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EventButton<owner> &sender;
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owner owner;
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};
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struct PrivData
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struct PrivData
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{
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{
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static unsigned int currID;
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static unsigned int currID;
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@ -34,7 +40,7 @@ namespace Oyster
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~EventButton();
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~EventButton();
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void checkCollision(InputClass *input);
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void CheckCollision(InputClass *input);
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void SetEventFunc(void (*EventFunc)( ButtonEvent e )); //?
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void SetEventFunc(void (*EventFunc)( ButtonEvent e )); //?
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@ -44,7 +50,7 @@ namespace Oyster
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};
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};
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template <class owner>
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template <typename owner>
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EventButton<owner>::EventButton()
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EventButton<owner>::EventButton()
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{
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{
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this->privData.ID = privData.currID;
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this->privData.ID = privData.currID;
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@ -53,7 +59,7 @@ namespace Oyster
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this->privData.EventFunc = NULL;
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this->privData.EventFunc = NULL;
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}
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}
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template <class owner>
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template <typename owner>
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EventButton<owner>::EventButton(owner owner)
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EventButton<owner>::EventButton(owner owner)
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{
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{
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this->privData.ID = privData.currID;
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this->privData.ID = privData.currID;
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@ -62,7 +68,7 @@ namespace Oyster
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this->privData.EventFunc = NULL;
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this->privData.EventFunc = NULL;
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}
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}
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template <class owner>
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template <typename owner>
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e))
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e))
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{
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{
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this->privData.ID = privData.currID;
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this->privData.ID = privData.currID;
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@ -71,7 +77,7 @@ namespace Oyster
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this->privData.EventFunc = EventFunc;
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this->privData.EventFunc = EventFunc;
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}
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}
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template <class owner>
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template <typename owner>
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e), owner owner)
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e), owner owner)
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{
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{
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this->privData.ID = privData.currID;
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this->privData.ID = privData.currID;
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@ -80,34 +86,36 @@ namespace Oyster
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this->privData.EventFunc = EventFunc;
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this->privData.EventFunc = EventFunc;
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}
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}
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template <class owner>
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template <typename owner>
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EventButton<owner>~EventButton()
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EventButton<owner>::~EventButton()
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{
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{
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}
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}
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template <class owner>
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template <typename owner>
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void EventButton<owner>::checkCollision(InputClass *input)
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void EventButton<owner>::CheckCollision(InputClass *input)
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{
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{
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//??????????????? TODO: everything
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//??????????????? TODO: everything
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}
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}
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template <class owner>
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template <typename owner>
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void EventButton<owner>::SetEventFunc(void (*EventFunc)( ButtonEvent e ))
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void EventButton<owner>::SetEventFunc(void (*EventFunc)( ButtonEvent e ))
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{
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{
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this->privData.EventFunc = EventFunc;
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this->privData.EventFunc = EventFunc;
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}
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}
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template <class owner>
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template <typename owner>
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unsigned int EventButton<owner>::GetID()
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unsigned int EventButton<owner>::GetID()
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{
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{
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return this->privData.ID;
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return this->privData.ID;
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}
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}
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template <class owner>
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template <typename owner>
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owner& EventButton<owner>::GetOwner()
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owner& EventButton<owner>::GetOwner()
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{
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{
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return this->privData.owner;
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return this->privData.owner;
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}
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}
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}
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}
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}
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}
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#endif
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@ -2,7 +2,7 @@
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using namespace Oyster::Event;
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using namespace Oyster::Event;
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EventHandler EvtHandler;
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Oyster::Event::EventHandler EvtHandler;
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EventHandler& EventHandler::Instance()
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EventHandler& EventHandler::Instance()
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{
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{
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@ -32,5 +32,7 @@ void EventHandler::AddCollection(EventButtonCollection& collection)
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EventButtonCollection& EventHandler::CreateCollection()
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EventButtonCollection& EventHandler::CreateCollection()
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{
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{
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EventButtonCollection temp;
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collections.push_back(&temp);
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return temp;
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}
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}
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@ -14,6 +14,7 @@ namespace Oyster
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{
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{
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class EventHandler
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class EventHandler
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{
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{
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public:
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EventHandler();
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EventHandler();
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~EventHandler();
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~EventHandler();
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@ -1,3 +1,5 @@
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#ifndef MISC_IEVENT_BUTTON
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#define MISC_IEVENT_BUTTON
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#include "../../Input/L_inputClass.h"
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#include "../../Input/L_inputClass.h"
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namespace Oyster
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namespace Oyster
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@ -6,8 +8,8 @@ namespace Oyster
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{
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{
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class IEventButton
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class IEventButton
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{
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{
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private:
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public:
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enum ButtonState
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enum ButtonState
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{
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{
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Button_Smashed,
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Button_Smashed,
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};
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};
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struct ButtonEvent
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virtual void CheckCollision(InputClass *input) = 0;
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{
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ButtonState state;
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IEventButton &sender;
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template<class owner>
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owner owner;
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};
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public:
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virtual void checkCollision(InputClass *input) = 0;
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struct ButtonEvent;
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virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )) = 0;
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virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )) = 0;
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virtual unsigned int GetID() = 0;
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virtual unsigned int GetID() = 0;
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template<class owner>
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virtual owner& GetOwner() = 0;
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};
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};
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}
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}
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}
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}
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#endif
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