diff --git a/Code/GameLogic/DynamicObject.cpp b/Code/GameLogic/DynamicObject.cpp new file mode 100644 index 00000000..784f04cf --- /dev/null +++ b/Code/GameLogic/DynamicObject.cpp @@ -0,0 +1,11 @@ +#include "DynamicObject.h" + + +DynamicObject::DynamicObject(void) +{ +} + + +DynamicObject::~DynamicObject(void) +{ +} diff --git a/Code/GameLogic/DynamicObject.h b/Code/GameLogic/DynamicObject.h new file mode 100644 index 00000000..445b2e7b --- /dev/null +++ b/Code/GameLogic/DynamicObject.h @@ -0,0 +1,20 @@ +#ifndef DYNAMICOBJECT_H +#define DYNAMICOBJECT_H + +#include "Object.h" + +namespace GameLogic +{ + + class DynamicObject : public Object + { + + public: + DynamicObject(void); + ~DynamicObject(void); + + }; + +} + +#endif \ No newline at end of file diff --git a/Code/GameLogic/StaticObject.cpp b/Code/GameLogic/StaticObject.cpp new file mode 100644 index 00000000..fee6e62a --- /dev/null +++ b/Code/GameLogic/StaticObject.cpp @@ -0,0 +1,11 @@ +#include "StaticObject.h" + + +StaticObject::StaticObject(void) +{ +} + + +StaticObject::~StaticObject(void) +{ +} diff --git a/Code/GameLogic/StaticObject.h b/Code/GameLogic/StaticObject.h new file mode 100644 index 00000000..8637e460 --- /dev/null +++ b/Code/GameLogic/StaticObject.h @@ -0,0 +1,20 @@ +#ifndef STATICOBJECT_H +#define STATICOBJECT_H + +#include "Object.h" + +namespace GameLogic +{ + + class StaticObject : public Object + { + + public: + StaticObject(void); + ~StaticObject(void); + + }; + +} + +#endif \ No newline at end of file diff --git a/Code/GameLogic/WorldObject.cpp b/Code/GameLogic/WorldObject.cpp deleted file mode 100644 index 880f120b..00000000 --- a/Code/GameLogic/WorldObject.cpp +++ /dev/null @@ -1,12 +0,0 @@ -#include "WorldObject.h" - -using namespace GameLogic; - -WorldObject::WorldObject(void) -{ -} - - -WorldObject::~WorldObject(void) -{ -} diff --git a/Code/GameLogic/WorldObject.h b/Code/GameLogic/WorldObject.h deleted file mode 100644 index 9f15a62d..00000000 --- a/Code/GameLogic/WorldObject.h +++ /dev/null @@ -1,22 +0,0 @@ -#ifndef WORLDOBJECT_H -#define WORLDOBJECT_H - -#include "Object.h" - -namespace GameLogic -{ - - class WorldObject : public Object - { - - public: - WorldObject(void); - ~WorldObject(void); - - private: - - - }; - -} -#endif \ No newline at end of file