Revert this
added printout of mouse state values in MainState
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@ -67,6 +67,8 @@ bool MainState::Init( NetworkClient* nwClient )
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return true;
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return true;
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}
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}
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float mouseX, mouseY; // debug test
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GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyInput)
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GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyInput)
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{
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{
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MouseInput mouseState;
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MouseInput mouseState;
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@ -78,6 +80,9 @@ GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyI
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EventHandler::Instance().Update( mouseState );
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EventHandler::Instance().Update( mouseState );
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mouseX = mouseState.x; // debug test
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mouseY = mouseState.y; // debug test
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return this->privData->nextState;
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return this->privData->nextState;
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}
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}
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@ -92,6 +97,9 @@ bool MainState::Render()
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Graphics::API::StartTextRender();
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Graphics::API::StartTextRender();
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this->privData->guiElements.RenderText();
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this->privData->guiElements.RenderText();
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Graphics::API::RenderText( ::std::to_wstring(mouseX), Float2(0.2f, 0.5f), Float2(0.2f, 0.05f) ); // debug test
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Graphics::API::RenderText( ::std::to_wstring(mouseY), Float2(0.5f, 0.5f), Float2(0.2f, 0.05f) ); // debug test
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Graphics::API::EndFrame();
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Graphics::API::EndFrame();
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return true;
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return true;
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}
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}
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