Camera_Basic edits

This commit is contained in:
Dander7BD 2014-02-10 15:19:42 +01:00
parent 1a86ed23cc
commit 77eceaf285
2 changed files with 19 additions and 4 deletions

View File

@ -68,6 +68,16 @@ void Camera_Basic::Rotate( const Float3 &deltaAngularAxis )
this->rotationIsOutOfDate = true;
}
const Float3 & Camera_Basic::GetPosition() const
{
return this->translation;
}
const Float3 & Camera_Basic::GetAngularAxis() const
{
return this->angularAxis;
}
Float3 Camera_Basic::GetNormalOf( const Float3 &axis ) const
{
return WorldAxisOf( this->GetRotation(), axis );
@ -77,8 +87,10 @@ const Quaternion & Camera_Basic::GetRotation() const
{
if( this->rotationIsOutOfDate )
{
/*Float4 temp;
::std::fmod( Float4(this->angularAxis, 0.0f) );*/
// Maintain rotation resolution by keeping axis within [0, 2pi] (trigonometric methods gets faster too)
Float4 numerator;
::std::modf( this->angularAxis * (0.5f / pi), numerator.xyz );
this->angularAxis -= ((2.0f * pi) * numerator).xyz;
this->rotation = Rotation( this->angularAxis );
this->rotationIsOutOfDate = false;

View File

@ -21,6 +21,8 @@ public:
void Move( const ::Oyster::Math::Float3 &deltaPosition );
void Rotate( const ::Oyster::Math::Float3 &deltaAngularAxis );
const ::Oyster::Math::Float3 & GetPosition() const;
const ::Oyster::Math::Float3 & GetAngularAxis() const;
::Oyster::Math::Float3 GetNormalOf( const ::Oyster::Math::Float3 &axis ) const;
const ::Oyster::Math::Quaternion & GetRotation() const;
::Oyster::Math::Float3x3 & GetRotationMatrix( ::Oyster::Math::Float3x3 &targetMem ) const;
@ -30,7 +32,8 @@ public:
::Oyster::Math::Float4x4 & GetViewsProjMatrix( Oyster::Math::Float4x4 &targetMem = ::Oyster::Math::Float4x4() ) const;
private:
::Oyster::Math::Float3 translation, angularAxis;
::Oyster::Math::Float3 translation;
mutable ::Oyster::Math::Float3 angularAxis;
::Oyster::Math::Float4x4 projection;
mutable ::Oyster::Math::Quaternion rotation;
mutable bool rotationIsOutOfDate;