GL - moved object files to Obj
This commit is contained in:
parent
f0181ad9f4
commit
78f20e04a1
|
@ -1,42 +0,0 @@
|
|||
#include "C_DynamicObj.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
using namespace DanBias::Client;
|
||||
struct C_DynamicObj::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Graphics::Model::Model *model;
|
||||
// light
|
||||
// sound
|
||||
// effect
|
||||
}privData;
|
||||
C_DynamicObj::C_DynamicObj(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
C_DynamicObj::~C_DynamicObj(void)
|
||||
{
|
||||
|
||||
}
|
||||
void C_DynamicObj::Init(ModelInitData modelInit)
|
||||
{
|
||||
// load models
|
||||
privData = new myData();
|
||||
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
|
||||
privData->model->WorldMatrix = modelInit.world;
|
||||
privData->model->Visible = modelInit.visible;
|
||||
}
|
||||
void C_DynamicObj::setPos()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void C_DynamicObj::Render()
|
||||
{
|
||||
Oyster::Graphics::API::RenderModel(*(privData->model));
|
||||
}
|
||||
void C_DynamicObj::Release()
|
||||
{
|
||||
Oyster::Graphics::API::DeleteModel(privData->model);
|
||||
delete privData;
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
#pragma once
|
||||
#include "../C_Object.h"
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class C_DynamicObj : private C_Object
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
C_DynamicObj(void);
|
||||
virtual ~C_DynamicObj(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
};};};
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
#include "C_Player.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
using namespace DanBias::Client;
|
||||
|
||||
struct C_Player::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Math3D::Float4x4 view;
|
||||
Oyster::Math3D::Float4x4 proj;
|
||||
Oyster::Graphics::Model::Model *model;
|
||||
}privData;
|
||||
|
||||
C_Player::C_Player(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
C_Player::~C_Player(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void C_Player::Init(ModelInitData modelInit)
|
||||
{
|
||||
// load models
|
||||
privData = new myData();
|
||||
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
|
||||
privData->model->WorldMatrix = modelInit.world;
|
||||
privData->model->Visible = modelInit.visible;
|
||||
|
||||
|
||||
}
|
||||
void C_Player::setPos()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void C_Player::Render()
|
||||
{
|
||||
Oyster::Graphics::API::RenderModel(*(privData->model));
|
||||
}
|
||||
void C_Player::Release()
|
||||
{
|
||||
Oyster::Graphics::API::DeleteModel(privData->model);
|
||||
delete privData;
|
||||
}
|
|
@ -1,23 +0,0 @@
|
|||
#pragma once
|
||||
#include "../C_Object.h"
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class C_Player : public C_Object
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
//Oyster::Graphics:: LIght
|
||||
public:
|
||||
C_Player(void);
|
||||
~C_Player(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
|
||||
};};};
|
||||
|
|
@ -1,45 +0,0 @@
|
|||
|
||||
#include "C_StaticObj.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
using namespace DanBias::Client;
|
||||
|
||||
struct C_StaticObj::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Graphics::Model::Model *model;
|
||||
// light
|
||||
// sound
|
||||
// effect
|
||||
}privData;
|
||||
C_StaticObj::C_StaticObj(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
C_StaticObj::~C_StaticObj(void)
|
||||
{
|
||||
|
||||
}
|
||||
void C_StaticObj::Init(ModelInitData modelInit)
|
||||
{
|
||||
// load models
|
||||
privData = new myData();
|
||||
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
|
||||
privData->model->WorldMatrix = modelInit.world;
|
||||
privData->model->Visible = modelInit.visible;
|
||||
|
||||
}
|
||||
void C_StaticObj::setPos()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void C_StaticObj::Render()
|
||||
{
|
||||
Oyster::Graphics::API::RenderModel(*(privData->model));
|
||||
}
|
||||
void C_StaticObj::Release()
|
||||
{
|
||||
Oyster::Graphics::API::DeleteModel(privData->model);
|
||||
delete privData;
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
#pragma once
|
||||
#include "../C_Object.h"
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class C_StaticObj : public C_Object
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
C_StaticObj(void);
|
||||
virtual ~C_StaticObj(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
};};};
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
#include "C_UIobject.h"
|
||||
#include "DllInterfaces/GFXAPI.h"
|
||||
using namespace DanBias::Client;
|
||||
|
||||
struct C_UIobject::myData
|
||||
{
|
||||
myData(){}
|
||||
Oyster::Math3D::Float4x4 view;
|
||||
Oyster::Math3D::Float4x4 proj;
|
||||
Oyster::Graphics::Model::Model *model;
|
||||
}privData;
|
||||
|
||||
C_UIobject::C_UIobject(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
C_UIobject::~C_UIobject(void)
|
||||
{
|
||||
}
|
||||
void C_UIobject::Init(ModelInitData modelInit)
|
||||
{
|
||||
// load models
|
||||
privData = new myData();
|
||||
privData->model = Oyster::Graphics::API::CreateModel(modelInit.modelPath);
|
||||
privData->model->WorldMatrix = modelInit.world;
|
||||
privData->model->Visible = modelInit.visible;
|
||||
|
||||
}
|
||||
void C_UIobject::setPos()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void C_UIobject::Render()
|
||||
{
|
||||
Oyster::Graphics::API::RenderModel(*(privData->model));
|
||||
}
|
||||
void C_UIobject::Release()
|
||||
{
|
||||
Oyster::Graphics::API::DeleteModel(privData->model);
|
||||
delete privData;
|
||||
}
|
|
@ -1,20 +0,0 @@
|
|||
#pragma once
|
||||
#include "../C_Object.h"
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
class C_UIobject : public C_Object
|
||||
{
|
||||
private:
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
C_UIobject(void);
|
||||
virtual ~C_UIobject(void);
|
||||
void Init(ModelInitData modelInit);
|
||||
void setPos();
|
||||
|
||||
void Render();
|
||||
void Release();
|
||||
};};};
|
Loading…
Reference in New Issue