parent
8c7a17ff8f
commit
7a48e058da
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@ -353,6 +353,26 @@ namespace Oyster
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return *this;
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return *this;
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}
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}
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inline bool GravityWell::operator == ( const GravityWell &gravity ) const
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{
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if( this->position == gravity.position )
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if( this->mass == gravity.mass )
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{
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return true;
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}
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return false;
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}
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inline bool GravityWell::operator != ( const GravityWell &gravity ) const
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{
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if( this->position == gravity.position )
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if( this->mass == gravity.mass )
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{
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return false;
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}
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return true;
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}
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inline GravityDirected::GravityDirected( )
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inline GravityDirected::GravityDirected( )
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{
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{
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this->impulse = ::Oyster::Math::Float3::null;
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this->impulse = ::Oyster::Math::Float3::null;
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@ -370,6 +390,16 @@ namespace Oyster
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return *this;
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return *this;
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}
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}
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inline bool GravityDirected::operator == ( const GravityDirected &gravity ) const
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{
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return this->impulse == gravity.impulse;
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}
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inline bool GravityDirected::operator != ( const GravityDirected &gravity ) const
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{
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return this->impulse != gravity.impulse;
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}
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inline GravityDirectedField::GravityDirectedField( )
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inline GravityDirectedField::GravityDirectedField( )
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{
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{
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this->normalizedDirection = ::Oyster::Math::Float3::null;
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this->normalizedDirection = ::Oyster::Math::Float3::null;
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@ -393,6 +423,28 @@ namespace Oyster
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return *this;
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return *this;
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}
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}
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inline bool GravityDirectedField::operator == ( const GravityDirectedField &gravity ) const
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{
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if( this->normalizedDirection == gravity.normalizedDirection )
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if( this->mass == gravity.mass )
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if( this->magnitude == gravity.magnitude )
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{
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return true;
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}
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return false;
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}
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inline bool GravityDirectedField::operator != ( const GravityDirectedField &gravity ) const
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{
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if( this->normalizedDirection == gravity.normalizedDirection )
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if( this->mass == gravity.mass )
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if( this->magnitude == gravity.magnitude )
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{
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return false;
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}
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return true;
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}
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inline Gravity::Gravity()
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inline Gravity::Gravity()
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{
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{
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this->gravityType = GravityType_Undefined;
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this->gravityType = GravityType_Undefined;
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@ -437,6 +489,36 @@ namespace Oyster
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return *this;
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return *this;
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}
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}
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inline bool Gravity::operator == ( const Gravity &gravity ) const
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{
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if( this->gravityType == gravity.gravityType )
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{
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switch( this->gravityType )
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{
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case GravityType_Well: return this->well == gravity.well;
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case GravityType_Directed: return this->directed == gravity.directed;
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case GravityType_DirectedField: return this->directedField == gravity.directedField;
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default: return true;
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}
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}
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return false;
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}
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inline bool Gravity::operator != ( const Gravity &gravity ) const
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{
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if( this->gravityType == gravity.gravityType )
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{
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switch( this->gravityType )
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{
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case GravityType_Well: return this->well != gravity.well;
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case GravityType_Directed: return this->directed != gravity.directed;
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case GravityType_DirectedField: return this->directedField != gravity.directedField;
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default: return false;
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}
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}
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return true;
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}
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}
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}
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}
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}
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}
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}
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@ -123,7 +123,10 @@ namespace Oyster { namespace Physics
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GravityWell( );
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GravityWell( );
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GravityWell( const GravityWell &gravityWell );
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GravityWell( const GravityWell &gravityWell );
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GravityWell& operator=( const GravityWell &gravityWell );
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GravityWell & operator = ( const GravityWell &gravityWell );
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bool operator == ( const GravityWell &gravity ) const;
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bool operator != ( const GravityWell &gravity ) const;
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};
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};
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struct GravityDirected
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struct GravityDirected
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GravityDirected( );
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GravityDirected( );
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GravityDirected( const GravityDirected &gravityDirected );
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GravityDirected( const GravityDirected &gravityDirected );
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GravityDirected & operator = ( const GravityDirected &gravityDirected );
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GravityDirected & operator = ( const GravityDirected &gravityDirected );
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bool operator == ( const GravityDirected &gravity ) const;
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bool operator != ( const GravityDirected &gravity ) const;
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};
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};
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struct GravityDirectedField
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struct GravityDirectedField
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GravityDirectedField( );
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GravityDirectedField( );
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GravityDirectedField( const GravityDirectedField &gravityDirectedField );
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GravityDirectedField( const GravityDirectedField &gravityDirectedField );
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GravityDirectedField & operator=( const GravityDirectedField &gravityDirectedField );
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GravityDirectedField & operator = ( const GravityDirectedField &gravityDirectedField );
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bool operator == ( const GravityDirectedField &gravity ) const;
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bool operator != ( const GravityDirectedField &gravity ) const;
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};
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};
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struct Gravity
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struct Gravity
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Gravity( );
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Gravity( );
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Gravity( const Gravity &gravity );
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Gravity( const Gravity &gravity );
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Gravity & operator = ( const Gravity &gravity );
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Gravity & operator = ( const Gravity &gravity );
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bool operator == ( const Gravity &gravity ) const;
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bool operator != ( const Gravity &gravity ) const;
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};
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};
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}
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}
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} }
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} }
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Reference in New Issue