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7a62121fa0
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@ -752,7 +752,7 @@ namespace LinearAlgebra3D
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{
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::LinearAlgebra::Vector4<ScalarType> worldStartNormal( WorldAxisOf(Rotation(startAngularAxis), localStartNormal), (ScalarType)0 );
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targetMem = ::LinearAlgebra::Vector4<ScalarType>( worldStartNormal.xyz.Cross(worldEndNormal.xyz), (ScalarType)0);
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targetMem *= (ScalarType)::std::asin( worldStartNormal.Dot(worldEndNormal) );
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targetMem *= (ScalarType)::std::acos( worldStartNormal.Dot(worldEndNormal) );
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return targetMem += startAngularAxis;
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}
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