Merge branch 'GameServer' of https://github.com/dean11/Danbias into GameServer
This commit is contained in:
commit
7ab3223280
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@ -7,9 +7,6 @@
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||||||
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||||||
#include "EventButtonGUI.h"
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#include "EventButtonGUI.h"
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||||||
|
|
||||||
//Only for testing because we don't have any other input
|
|
||||||
#include "../WindowManager/WindowShell.h"
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|
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|
||||||
namespace DanBias
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namespace DanBias
|
||||||
{
|
{
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||||||
namespace Client
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namespace Client
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@ -18,24 +15,25 @@ namespace DanBias
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||||||
class ButtonEllipse : public EventButtonGUI<Owner>
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class ButtonEllipse : public EventButtonGUI<Owner>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ButtonEllipse()
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
: EventButtonGUI(), radius(0)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
|
Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, owner, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, Owner owner, Oyster::Math::Float3 pos,
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
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Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, owner, pos, size, resize)
|
EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, func, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Oyster::Math::Float3 pos,
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, func, pos, size, resize)
|
EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, func, owner, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Owner owner, Oyster::Math::Float3 pos,
|
ButtonEllipse(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, func, owner, pos, size, resize)
|
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
||||||
{}
|
: EventButtonGUI(textureName, buttonText, textColor, backColor, hoverColor, pressedColor, func, owner, userData, pos, size, resize)
|
||||||
ButtonEllipse(std::wstring textureName, std::wstring buttonText, Oyster::Math::Float4 textColor, EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
|
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_Height)
|
|
||||||
: EventButtonGUI(textureName, buttonText, textColor, func, owner, userData, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
virtual ~ButtonEllipse()
|
virtual ~ButtonEllipse()
|
||||||
{}
|
{}
|
||||||
|
@ -43,7 +41,6 @@ namespace DanBias
|
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//Circle vs point collision
|
//Circle vs point collision
|
||||||
bool Collision(Oyster::Event::MouseInput& input)
|
bool Collision(Oyster::Event::MouseInput& input)
|
||||||
{
|
{
|
||||||
//Should come from the InputClass
|
|
||||||
float xMouse = input.x, yMouse = input.y;
|
float xMouse = input.x, yMouse = input.y;
|
||||||
|
|
||||||
double normx = (xMouse - pos.x) / size.x;
|
double normx = (xMouse - pos.x) / size.x;
|
||||||
|
|
|
@ -6,9 +6,6 @@
|
||||||
#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
|
#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
|
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|
|
||||||
#include "EventButtonGUI.h"
|
#include "EventButtonGUI.h"
|
||||||
#include <iostream>
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|
||||||
//Only for testing because we don't have any other input
|
|
||||||
#include "../WindowManager/WindowShell.h"
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|
||||||
|
|
||||||
namespace DanBias
|
namespace DanBias
|
||||||
{
|
{
|
||||||
|
@ -18,55 +15,46 @@ namespace DanBias
|
||||||
class ButtonRectangle : public EventButtonGUI<Owner>
|
class ButtonRectangle : public EventButtonGUI<Owner>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ButtonRectangle()
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
: EventButtonGUI(), width(0), height(0)
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
|
Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
|
: EventButtonGUI(textureName, buttonText
|
||||||
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
|
, owner, pos, size, resize)
|
||||||
{}
|
{}
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
Owner owner, Oyster::Math::Float3 pos,
|
EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
: EventButtonGUI(textureName, buttonText
|
||||||
: EventButtonGUI(textureName, buttonText,
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
, func, pos, size, resize)
|
||||||
owner, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Oyster::Math::Float3 pos,
|
EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
: EventButtonGUI(textureName, buttonText
|
||||||
: EventButtonGUI(textureName, buttonText,
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
, func, owner, pos, size, resize)
|
||||||
func, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Owner owner, Oyster::Math::Float3 pos,
|
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
: EventButtonGUI(textureName, buttonText
|
||||||
: EventButtonGUI(textureName, buttonText,
|
, textColor, backColor, hoverColor, pressedColor
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
, func, owner, userData, pos, size, resize)
|
||||||
func, owner, pos, size, resize)
|
|
||||||
{}
|
|
||||||
ButtonRectangle(std::wstring textureName, std::wstring buttonText,
|
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
|
||||||
EventFunc func, Owner owner, void* userData, Oyster::Math::Float3 pos,
|
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
|
||||||
: EventButtonGUI(textureName, buttonText,
|
|
||||||
textColor, backColor, hoverColor, pressedColor,
|
|
||||||
func, owner, userData, pos, size, resize)
|
|
||||||
{}
|
{}
|
||||||
virtual ~ButtonRectangle()
|
virtual ~ButtonRectangle()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
//Circle vs point collision
|
//Rectangle vs point collision
|
||||||
bool Collision(Oyster::Event::MouseInput& input)
|
bool Collision(Oyster::Event::MouseInput& input)
|
||||||
{
|
{
|
||||||
//Should come from the InputClass
|
|
||||||
float xMouse = input.x, yMouse = input.y;
|
float xMouse = input.x, yMouse = input.y;
|
||||||
|
|
||||||
float widthTemp = pos.x - size.x * 0.5f;
|
float widthTemp = pos.x - size.x * 0.5f;
|
||||||
float widthTemp2 = pos.x + size.x * 0.5f;
|
float widthTemp2 = pos.x + size.x * 0.5f;
|
||||||
float heightTemp = pos.y - size.y * 0.5f;
|
float heightTemp = pos.y - size.y * 0.5f;
|
||||||
float heightTemp2 = pos.y + size.y * 0.5f;
|
float heightTemp2 = pos.y + size.y * 0.5f;
|
||||||
//std::cout << p.x << ' ' << p.y << ' ' << widthTemp << ' ' << heightTemp << std::endl;
|
|
||||||
|
|
||||||
if(xMouse >= widthTemp && xMouse <= widthTemp2 &&
|
if(xMouse >= widthTemp && xMouse <= widthTemp2 &&
|
||||||
yMouse >= heightTemp && yMouse <= heightTemp2)
|
yMouse >= heightTemp && yMouse <= heightTemp2)
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
|
|
||||||
#include "EventHandler/EventButton.h"
|
#include "EventHandler/EventButton.h"
|
||||||
#include "DllInterfaces/GFXAPI.h"
|
#include "DllInterfaces/GFXAPI.h"
|
||||||
|
#include "../WindowManager/WindowShell.h"
|
||||||
|
|
||||||
namespace DanBias
|
namespace DanBias
|
||||||
{
|
{
|
||||||
|
@ -37,26 +38,27 @@ namespace DanBias
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Oyster::Math::Float3 pos,
|
EventFunc func, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
|
||||||
: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
: EventButton(func), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
||||||
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
Oyster::Math::Float4 textColor, Oyster::Math::Float4 backColor, Oyster::Math::Float4 hoverColor, Oyster::Math::Float4 pressedColor,
|
||||||
EventFunc func, Owner owner, Oyster::Math::Float3 pos,
|
EventFunc func, Owner owner, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
||||||
Oyster::Math::Float2 size, ResizeAspectRatio resize = ResizeAspectRatio_None)
|
|
||||||
: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
: EventButton(func, owner), pos(pos), size(size), texture(NULL), buttonText(buttonText),
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
EventButtonGUI(std::wstring textureName, std::wstring buttonText,
|
||||||
|
@ -66,6 +68,7 @@ namespace DanBias
|
||||||
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
textColor(textColor), backColor(backColor), hoverColor(hoverColor), pressedColor(pressedColor)
|
||||||
{
|
{
|
||||||
CreateTexture(textureName);
|
CreateTexture(textureName);
|
||||||
|
this->resizedSize = size;
|
||||||
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
if(resize != ResizeAspectRatio_None) ResizeWithAspectRatio(resize);
|
||||||
}
|
}
|
||||||
virtual ~EventButtonGUI()
|
virtual ~EventButtonGUI()
|
||||||
|
@ -92,15 +95,15 @@ namespace DanBias
|
||||||
|
|
||||||
if(EventButton<Owner>::GetState() == ButtonState_None)
|
if(EventButton<Owner>::GetState() == ButtonState_None)
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, backColor);
|
Oyster::Graphics::API::RenderGuiElement(texture, pos, resizedSize, backColor);
|
||||||
}
|
}
|
||||||
else if(EventButton<Owner>::GetState() == ButtonState_Hover)
|
else if(EventButton<Owner>::GetState() == ButtonState_Hover)
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, hoverColor);
|
Oyster::Graphics::API::RenderGuiElement(texture, pos, resizedSize, hoverColor);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderGuiElement(texture, pos, size, pressedColor);
|
Oyster::Graphics::API::RenderGuiElement(texture, pos, resizedSize, pressedColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -121,15 +124,18 @@ namespace DanBias
|
||||||
GetClientRect(WindowShell::GetHWND(), &r);
|
GetClientRect(WindowShell::GetHWND(), &r);
|
||||||
|
|
||||||
if(resize == ResizeAspectRatio_Height)
|
if(resize == ResizeAspectRatio_Height)
|
||||||
size.y *= (float)r.right/(float)r.bottom;
|
resizedSize.y = size.y * ((float)r.right/(float)r.bottom);
|
||||||
else if(resize == ResizeAspectRatio_Width)
|
else if(resize == ResizeAspectRatio_Width)
|
||||||
size.x *= (float)r.bottom/(float)r.right;
|
resizedSize.x = size.x * ((float)r.bottom/(float)r.right);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Oyster::Math::Float3 pos;
|
Oyster::Math::Float3 pos;
|
||||||
Oyster::Math::Float2 size;
|
Oyster::Math::Float2 size;
|
||||||
|
|
||||||
|
//The new calculated resize, it's only used for the button not the text right now.
|
||||||
|
Oyster::Math::Float2 resizedSize;
|
||||||
|
|
||||||
Oyster::Graphics::API::Texture texture;
|
Oyster::Graphics::API::Texture texture;
|
||||||
|
|
||||||
std::wstring buttonText;
|
std::wstring buttonText;
|
||||||
|
|
|
@ -4,6 +4,12 @@
|
||||||
using namespace ::Oyster::Math3D;
|
using namespace ::Oyster::Math3D;
|
||||||
using namespace ::Utility::Value;
|
using namespace ::Utility::Value;
|
||||||
|
|
||||||
|
inline Quaternion Transform( const Quaternion &transformer, const Quaternion &transformee )
|
||||||
|
{
|
||||||
|
// return transformer * transformee;
|
||||||
|
return transformee * transformer;
|
||||||
|
}
|
||||||
|
|
||||||
Camera_FPSV2::Camera_FPSV2()
|
Camera_FPSV2::Camera_FPSV2()
|
||||||
{ // this->head is default set to identity uniformprojection at origo
|
{ // this->head is default set to identity uniformprojection at origo
|
||||||
this->pitchUp = 0.0f;
|
this->pitchUp = 0.0f;
|
||||||
|
@ -46,7 +52,7 @@ void Camera_FPSV2::SetRotation( const Quaternion &rotation )
|
||||||
}
|
}
|
||||||
|
|
||||||
this->body.rotation = rotation;
|
this->body.rotation = rotation;
|
||||||
this->head.SetRotation( rotation * Rotation(this->pitchUp, WorldAxisOf(rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(rotation, Rotation(this->pitchUp, WorldAxisOf(rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -74,7 +80,7 @@ void Camera_FPSV2::UpdateOrientation()
|
||||||
{
|
{
|
||||||
if( this->pitchHaveChanged )
|
if( this->pitchHaveChanged )
|
||||||
{
|
{
|
||||||
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(this->body.rotation, Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -87,7 +93,7 @@ void Camera_FPSV2::UpdateOrientation()
|
||||||
void Camera_FPSV2::SnapUpToNormal( const Float3 &normal )
|
void Camera_FPSV2::SnapUpToNormal( const Float3 &normal )
|
||||||
{
|
{
|
||||||
this->body.rotation = Rotation( SnapAngularAxis(AngularAxis(this->body.rotation), WorldAxisOf(this->body.rotation, Float3::standard_unit_y), normal) );
|
this->body.rotation = Rotation( SnapAngularAxis(AngularAxis(this->body.rotation), WorldAxisOf(this->body.rotation, Float3::standard_unit_y), normal) );
|
||||||
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(this->body.rotation, Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -130,6 +136,11 @@ void Camera_FPSV2::StrafeLeft( Float distance )
|
||||||
|
|
||||||
void Camera_FPSV2::PitchUp( Float radian )
|
void Camera_FPSV2::PitchUp( Float radian )
|
||||||
{
|
{
|
||||||
|
if( radian >= 0.5f )
|
||||||
|
{ // HACK: debugging
|
||||||
|
const char *breakPoint = "";
|
||||||
|
}
|
||||||
|
|
||||||
this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
|
this->pitchUp = Clamp( this->pitchUp + radian, -0.48f * pi, 0.48f * pi );
|
||||||
this->pitchHaveChanged = true;
|
this->pitchHaveChanged = true;
|
||||||
}
|
}
|
||||||
|
@ -164,7 +175,7 @@ Float4x4 & Camera_FPSV2::GetViewMatrix( Float4x4 &targetMem ) const
|
||||||
{
|
{
|
||||||
if( this->pitchHaveChanged )
|
if( this->pitchHaveChanged )
|
||||||
{
|
{
|
||||||
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(this->body.rotation, Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -180,7 +191,7 @@ Float4x4 & Camera_FPSV2::GetViewsProjMatrix( Float4x4 &targetMem ) const
|
||||||
{
|
{
|
||||||
if( this->pitchHaveChanged )
|
if( this->pitchHaveChanged )
|
||||||
{
|
{
|
||||||
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(this->body.rotation, Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -191,7 +202,7 @@ Float3 Camera_FPSV2::GetNormalOf( const Float3 &axis ) const
|
||||||
{
|
{
|
||||||
if( this->pitchHaveChanged )
|
if( this->pitchHaveChanged )
|
||||||
{
|
{
|
||||||
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(this->body.rotation, Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -212,7 +223,7 @@ Float3 Camera_FPSV2::GetLook() const
|
||||||
{
|
{
|
||||||
if( this->pitchHaveChanged )
|
if( this->pitchHaveChanged )
|
||||||
{
|
{
|
||||||
this->head.SetRotation( this->body.rotation * Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x) ) );
|
this->head.SetRotation( Transform(this->body.rotation, Rotation(this->pitchUp, WorldAxisOf(this->body.rotation, Float3::standard_unit_x))) );
|
||||||
this->pitchHaveChanged = false;
|
this->pitchHaveChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -480,6 +480,12 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState
|
||||||
// if is this player. Remember to change camera
|
// if is this player. Remember to change camera
|
||||||
if( this->privData->myId == decoded.object_ID )
|
if( this->privData->myId == decoded.object_ID )
|
||||||
{
|
{
|
||||||
|
if( !Within(position.Dot(position), 2500.0f, 90000.0f) )
|
||||||
|
{ // HACK: bug trap
|
||||||
|
const char *breakPoint = "Something is wrong.";
|
||||||
|
//position = Float3( 0.0f, 160.0f, 0.0f );
|
||||||
|
}
|
||||||
|
|
||||||
this->privData->camera.SetPosition( position );
|
this->privData->camera.SetPosition( position );
|
||||||
this->privData->camera.SetRotation( rotation );
|
this->privData->camera.SetRotation( rotation );
|
||||||
this->privData->player.setPos( position );
|
this->privData->player.setPos( position );
|
||||||
|
|
|
@ -61,6 +61,8 @@ using namespace DanBias;
|
||||||
switch (e.args.type)
|
switch (e.args.type)
|
||||||
{
|
{
|
||||||
case NetworkClient::ClientEventArgs::EventType_Disconnect:
|
case NetworkClient::ClientEventArgs::EventType_Disconnect:
|
||||||
|
this->gClients[temp]->GetClient()->Disconnect();
|
||||||
|
this->gClients[temp] = 0;
|
||||||
break;
|
break;
|
||||||
case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToRecieve:
|
case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToRecieve:
|
||||||
break;
|
break;
|
||||||
|
@ -128,6 +130,12 @@ using namespace DanBias;
|
||||||
int id = movedObject->GetID();
|
int id = movedObject->GetID();
|
||||||
//Protocol_ObjectPosition p(movedObject->GetPosition(), id);
|
//Protocol_ObjectPosition p(movedObject->GetPosition(), id);
|
||||||
Protocol_ObjectPositionRotation p(movedObject->GetPosition(), movedObject->GetRotation(), id);
|
Protocol_ObjectPositionRotation p(movedObject->GetPosition(), movedObject->GetRotation(), id);
|
||||||
|
|
||||||
|
Oyster::Math::Float3 temp = movedObject->GetPosition();
|
||||||
|
|
||||||
|
if(temp.x < -300)
|
||||||
|
id = 0;
|
||||||
|
|
||||||
GameSession::gameSession->Send(p.GetProtocol());
|
GameSession::gameSession->Send(p.GetProtocol());
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
|
|
|
@ -337,7 +337,11 @@ namespace Utility
|
||||||
|
|
||||||
template<typename ValueType>
|
template<typename ValueType>
|
||||||
inline ValueType Clamp( const ValueType &value, const ValueType &min, const ValueType &max )
|
inline ValueType Clamp( const ValueType &value, const ValueType &min, const ValueType &max )
|
||||||
{ return value < min ? Max( value, max ) : min; }
|
{
|
||||||
|
if( value < min ) return min;
|
||||||
|
if( value > max ) return max;
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
template<typename ValueType>
|
template<typename ValueType>
|
||||||
inline ValueType Average( const ValueType &valueA, const ValueType &valueB )
|
inline ValueType Average( const ValueType &valueA, const ValueType &valueB )
|
||||||
|
|
|
@ -104,6 +104,16 @@ struct NetworkClient::PrivateData : public IThreadObject
|
||||||
errorCode = this->connection.Send(temp);
|
errorCode = this->connection.Send(temp);
|
||||||
|
|
||||||
if(errorCode != 0 && errorCode != WSAEWOULDBLOCK)
|
if(errorCode != 0 && errorCode != WSAEWOULDBLOCK)
|
||||||
|
{
|
||||||
|
if( errorCode == WSAECONNABORTED || errorCode == WSAENOTCONN)
|
||||||
|
{
|
||||||
|
CEA parg;
|
||||||
|
parg.type = CEA::EventType_Disconnect;
|
||||||
|
parg.data.protocol = p;
|
||||||
|
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
|
||||||
|
this->recieveQueue.Push(e);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
CEA parg;
|
CEA parg;
|
||||||
parg.type = CEA::EventType_ProtocolFailedToSend;
|
parg.type = CEA::EventType_ProtocolFailedToSend;
|
||||||
|
@ -112,6 +122,7 @@ struct NetworkClient::PrivateData : public IThreadObject
|
||||||
this->recieveQueue.Push(e);
|
this->recieveQueue.Push(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return errorCode;
|
return errorCode;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue