From 7c44e8ba17cf0a9ff7c5e64240b34d803dbeac22 Mon Sep 17 00:00:00 2001 From: lindaandersson Date: Wed, 12 Feb 2014 13:37:21 +0100 Subject: [PATCH] GL - added jumppad model and rigidbody --- Code/Game/GameLogic/CollisionManager.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index e39de067..afa1a09e 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -40,6 +40,10 @@ using namespace GameLogic; PlayerVObject(*player,*realObj, kineticEnergyLoss); //player->playerState = PLAYER_STATE::PLAYER_STATE_WALKING; break; + case OBJECT_TYPE::OBJECT_TYPE_JUMPPAD: + int i = 0; + // JUMP + break; } //return Physics::ICustomBody::SubscriptMessage_none;