GameLogic - Pre merge with Netowkr

This commit is contained in:
dean11 2013-12-16 09:50:23 +01:00
parent 34d79d1207
commit 7cda07507a
4 changed files with 24 additions and 23 deletions

View File

@ -18,17 +18,16 @@ namespace DanBias
void MainLobby::Frame()
{
if(!this->box.IsEmpty())
{
NetEvent &e = this->box.Fetch();
ParseEvent(e);
}
ParseEvents();
}
//////// Private
void MainLobby::ParseEvent(NetEvent& e)
void MainLobby::ParseEvents()
{
static const short i = MAXSHORT;
if(!this->box.IsEmpty())
{
NetEvent &e = this->box.Fetch();
if(e.protocol[0].type != Oyster::Network::NetAttributeType_Short) return;
short f = e.protocol[0].value.netShort;
@ -36,8 +35,10 @@ namespace DanBias
switch (f)
{
default:
break;
}
}
}
}//End namespace DanBias

View File

@ -15,7 +15,7 @@ namespace DanBias
void Frame();
private:
void ParseEvent(NetEvent& e);
void ParseEvents();
};
}//End namespace DanBias

View File

@ -7,14 +7,14 @@
/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
#define protocol_PlayerNavigation 0
#define protocol_PlayerPosition 1
#define protocol_ObjectPosition 2
#define protocol_Gamplay_PlayerNavigation 0
#define protocol_Gamplay_PlayerPosition 1
#define protocol_Gamplay_ObjectPosition 2
#define protocol_Lobby_Msg 60
#define protocol_Lobby_Msg 100
#define protocol_General_Disconnect 100
#define protocol_General_Ping 101
#define protocol_General_Disconnect 200
#define protocol_General_Ping 201
#define PROTOCOL_TEST 1000

View File

@ -54,7 +54,7 @@ namespace Oyster
template <class T>
bool PostBox<T>::IsEmpty()
{
return !messages.IsEmpty();
return messages.IsEmpty();
}
}