oops .. missed including these in the last one

This commit is contained in:
Dander7BD 2013-11-10 02:28:07 +01:00
parent 2cb74c8d19
commit 7cf658f9a5
4 changed files with 19 additions and 24 deletions

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@ -3,13 +3,13 @@
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
#pragma once #pragma once
#ifndef OYSTER_COLLISION_BOX_H #ifndef OYSTER_COLLISION_3D_BOX_H
#define OYSTER_COLLISION_BOX_H #define OYSTER_COLLISION_3D_BOX_H
#include "OysterMath.h" #include "OysterMath.h"
#include "ICollideable.h" #include "ICollideable.h"
namespace Oyster { namespace Collision namespace Oyster { namespace Collision3D
{ {
class Box : public ICollideable class Box : public ICollideable
{ {
@ -28,16 +28,14 @@ namespace Oyster { namespace Collision
}; };
Box( ); Box( );
Box( const Box &box );
Box( const ::Oyster::Math::Float4x4 &orientation, const ::Oyster::Math::Float3 &size ); Box( const ::Oyster::Math::Float4x4 &orientation, const ::Oyster::Math::Float3 &size );
~Box( ); virtual ~Box( );
Box & operator = ( const Box &box ); Box & operator = ( const Box &box );
ICollideable* clone( ) const; virtual ::Utility::Memory::UniquePointer<ICollideable> Clone( ) const;
bool Intersects( const ICollideable *target ) const; bool Intersects( const ICollideable *target ) const;
bool Contains( const ICollideable *target ) const; bool Contains( const ICollideable *target ) const;
ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
}; };
} } } }

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@ -3,13 +3,13 @@
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
#pragma once #pragma once
#ifndef OYSTER_COLLISION_BOXAXISALIGNED_H #ifndef OYSTER_COLLISION_3D_BOXAXISALIGNED_H
#define OYSTER_COLLISION_BOXAXISALIGNED_H #define OYSTER_COLLISION_3D_BOXAXISALIGNED_H
#include "OysterMath.h" #include "OysterMath.h"
#include "ICollideable.h" #include "ICollideable.h"
namespace Oyster { namespace Collision namespace Oyster { namespace Collision3D
{ {
class BoxAxisAligned : public ICollideable class BoxAxisAligned : public ICollideable
{ {
@ -21,17 +21,15 @@ namespace Oyster { namespace Collision
}; };
BoxAxisAligned( ); BoxAxisAligned( );
BoxAxisAligned( const BoxAxisAligned &box );
BoxAxisAligned( const ::Oyster::Math::Float3 &minVertex, const ::Oyster::Math::Float3 &maxVertex ); BoxAxisAligned( const ::Oyster::Math::Float3 &minVertex, const ::Oyster::Math::Float3 &maxVertex );
BoxAxisAligned( const ::Oyster::Math::Float &leftClip, const ::Oyster::Math::Float &rightClip, const ::Oyster::Math::Float &topClip, const ::Oyster::Math::Float &bottomClip, const ::Oyster::Math::Float &nearClip, const ::Oyster::Math::Float &farClip ); BoxAxisAligned( const ::Oyster::Math::Float &leftClip, const ::Oyster::Math::Float &rightClip, const ::Oyster::Math::Float &topClip, const ::Oyster::Math::Float &bottomClip, const ::Oyster::Math::Float &nearClip, const ::Oyster::Math::Float &farClip );
~BoxAxisAligned( ); virtual ~BoxAxisAligned( );
BoxAxisAligned & operator = ( const BoxAxisAligned &box ); BoxAxisAligned & operator = ( const BoxAxisAligned &box );
ICollideable* clone( ) const; virtual ::Utility::Memory::UniquePointer<ICollideable> Clone( ) const;
bool Intersects( const ICollideable *target ) const; bool Intersects( const ICollideable *target ) const;
bool Contains( const ICollideable *target ) const; bool Contains( const ICollideable *target ) const;
ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
}; };
} } } }

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@ -3,10 +3,11 @@
// Edited by Dan Andersson 2013 // Edited by Dan Andersson 2013
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_3D_ICOLLIDEABLE_H #ifndef OYSTER_COLLISION_3D_ICOLLIDEABLE_H
#define OYSTER_COLLISION_3D_ICOLLIDEABLE_H #define OYSTER_COLLISION_3D_ICOLLIDEABLE_H
#include "Utilities.h"
namespace Oyster { namespace Collision3D /// Contains a collection of 3D shapes and intercollission algorithms. namespace Oyster { namespace Collision3D /// Contains a collection of 3D shapes and intercollission algorithms.
{ {
class ICollideable class ICollideable
@ -31,7 +32,7 @@ namespace Oyster { namespace Collision3D /// Contains a collection of 3D shapes
ICollideable( Type type = Type_undefined ); ICollideable( Type type = Type_undefined );
virtual ICollideable* clone( ) const = 0; // TODO: use smart unique pointer here virtual ::Utility::Memory::UniquePointer<ICollideable> Clone( ) const = 0;
virtual bool Intersects( const ICollideable *target ) const = 0; virtual bool Intersects( const ICollideable *target ) const = 0;
virtual bool Contains( const ICollideable *target ) const = 0; virtual bool Contains( const ICollideable *target ) const = 0;
}; };

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@ -3,13 +3,13 @@
///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////
#pragma once #pragma once
#ifndef OYSTER_COLLISION_SPHERE_H #ifndef OYSTER_COLLISION_3D_SPHERE_H
#define OYSTER_COLLISION_SPHERE_H #define OYSTER_COLLISION_3D_SPHERE_H
#include "OysterMath.h" #include "OysterMath.h"
#include "ICollideable.h" #include "ICollideable.h"
namespace Oyster { namespace Collision namespace Oyster { namespace Collision3D
{ {
class Sphere : public ICollideable class Sphere : public ICollideable
{ {
@ -21,16 +21,14 @@ namespace Oyster { namespace Collision
}; };
Sphere( ); Sphere( );
Sphere( const Sphere &point ); Sphere( const ::Oyster::Math::Float3 &center, const ::Oyster::Math::Float &radius );
Sphere( const ::Oyster::Math::Float3 &position, const ::Oyster::Math::Float &radius ); virtual ~Sphere( );
~Sphere( );
Sphere & operator = ( const Sphere &sphere ); Sphere & operator = ( const Sphere &sphere );
ICollideable* clone( ) const; virtual ::Utility::Memory::UniquePointer<ICollideable> Clone( ) const;
bool Intersects( const ICollideable *target ) const; bool Intersects( const ICollideable *target ) const;
bool Contains( const ICollideable *target ) const; bool Contains( const ICollideable *target ) const;
ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
}; };
} } } }