Debug WireFrame to verify
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0f492e7bc6
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@ -22,6 +22,8 @@ namespace Oyster
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#ifdef _DEBUG
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Model::Model* cube;
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Model::Model* sphere;
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ID3D11RasterizerState* wire;
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#endif
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}
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@ -42,6 +44,19 @@ namespace Oyster
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cube = CreateModel(L"debug_cube.dan");
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sphere = CreateModel(L"debug_sphere.dan");
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D3D11_RASTERIZER_DESC desc;
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desc.CullMode = D3D11_CULL_BACK;
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desc.FillMode = D3D11_FILL_WIREFRAME;
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desc.FrontCounterClockwise = false;
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desc.DepthBias = 0;
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desc.DepthBiasClamp = 0;
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desc.DepthClipEnable = true;
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desc.SlopeScaledDepthBias = 0;
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desc.ScissorEnable = false;
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desc.MultisampleEnable = false;
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desc.AntialiasedLineEnable = false;
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Core::device->CreateRasterizerState(&desc,&wire);
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#endif
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return API::Sucsess;
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}
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@ -123,6 +138,11 @@ namespace Oyster
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void API::Clean()
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{
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#ifdef _DEBUG
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DeleteModel(cube);
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DeleteModel(sphere);
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SAFE_RELEASE(wire);
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#endif
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DeleteTexture(Render::Resources::Gui::Text::Font);
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SAFE_DELETE(Core::viewPort);
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Core::loader.Clean();
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@ -137,6 +157,7 @@ namespace Oyster
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SAFE_RELEASE(Core::swapChain);
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SAFE_RELEASE(Core::deviceContext);
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SAFE_RELEASE(Core::device);
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}
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void API::AddLight(Definitions::Pointlight light)
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@ -158,6 +179,19 @@ namespace Oyster
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void API::StartRenderWireFrame()
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{
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Core::deviceContext->RSSetState(wire);
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}
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void API::RenderDebugCube(Math::Matrix world)
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{
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cube->WorldMatrix = world;
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Render::DefaultRenderer::RenderScene(cube,1,View,Projection);
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}
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void API::RenderDebugSphere(Math::Matrix world)
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{
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sphere->WorldMatrix = world;
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Render::DefaultRenderer::RenderScene(sphere,1,View,Projection);
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}
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#endif
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@ -58,7 +58,7 @@ namespace Oyster
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if(models[i].Visible)
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{
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Definitions::PerModel pm;
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pm.WV = View * models[i].WorldMatrix;
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pm.WV = View * models[i].WorldMatrix.GetInverse().GetTranspose();
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pm.WVP = Projection * pm.WV;
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Model::ModelInfo* info = models[i].info;
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