GL - M,L controls activating/deactivating the window. lower threshhold for dmg
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@ -182,5 +182,12 @@ void GamingUI::OnKeyRelease(Enum::SAKI key, Keyboard* sender)
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case SAKI_D: this->key_strafeRight = false;
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break;
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}
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//DEBUG:
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if(key == SAKI_L)
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this->sharedData->mouseDevice->Deactivate();
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if(key == SAKI_M)
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this->sharedData->mouseDevice->Activate();
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}
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@ -193,7 +193,7 @@ using namespace GameLogic;
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Oyster::Math::Float damageDone = 0.0f;
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Oyster::Math::Float forceThreashHold = 100.0f; //FIX: balance this
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Oyster::Math::Float forceThreashHold = 50.0f; //FIX: balance this
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if(impactPower > forceThreashHold) //should only take damage if the force is high enough
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{
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