Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient
This commit is contained in:
commit
84d2c4eb56
|
@ -5,7 +5,7 @@ C_Object::C_Object()
|
||||||
world = Oyster::Math::Float4x4::identity;
|
world = Oyster::Math::Float4x4::identity;
|
||||||
position = Oyster::Math::Float3::null;
|
position = Oyster::Math::Float3::null;
|
||||||
rotation = Oyster::Math::Quaternion::identity;
|
rotation = Oyster::Math::Quaternion::identity;
|
||||||
scale = Oyster::Math::Float3::null;
|
scale = Oyster::Math::Float3(1);
|
||||||
|
|
||||||
id = 0;
|
id = 0;
|
||||||
model = NULL;
|
model = NULL;
|
||||||
|
@ -89,7 +89,10 @@ int C_Object::GetId() const
|
||||||
}
|
}
|
||||||
void C_Object::Render()
|
void C_Object::Render()
|
||||||
{
|
{
|
||||||
Oyster::Graphics::API::RenderModel(model);
|
if( this->model )
|
||||||
|
{
|
||||||
|
Oyster::Graphics::API::RenderModel(model);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
void C_Object::Release()
|
void C_Object::Release()
|
||||||
{
|
{
|
||||||
|
@ -113,14 +116,16 @@ bool C_Object::InitRB(RBInitData RBInit)
|
||||||
type = RBInit.type;
|
type = RBInit.type;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
void C_Object::updateRBWorld()
|
||||||
|
{
|
||||||
|
Oyster::Math3D::Float4x4 translation = Oyster::Math3D::TranslationMatrix(this->position);
|
||||||
|
Oyster::Math3D::Float4x4 rot = Oyster::Math3D::RotationMatrix(this->rotation);
|
||||||
|
Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(this->scale);
|
||||||
|
RBworld = translation * rot * scale;
|
||||||
|
}
|
||||||
Oyster::Math::Float4x4 C_Object::getRBWorld() const
|
Oyster::Math::Float4x4 C_Object::getRBWorld() const
|
||||||
{
|
{
|
||||||
Oyster::Math3D::Float4x4 translation = Oyster::Math3D::TranslationMatrix(this->RBposition);
|
return RBworld;
|
||||||
Oyster::Math3D::Float4x4 rot = Oyster::Math3D::RotationMatrix(this->RBrotation);
|
|
||||||
Oyster::Math3D::Float4x4 scale = Oyster::Math3D::ScalingMatrix(this->RBscale);
|
|
||||||
Oyster::Math3D::Float4x4 world = translation * rot * scale;
|
|
||||||
|
|
||||||
return world;
|
|
||||||
}
|
}
|
||||||
void C_Object::setRBPos(Oyster::Math::Float3 newPos)
|
void C_Object::setRBPos(Oyster::Math::Float3 newPos)
|
||||||
{
|
{
|
||||||
|
|
|
@ -40,6 +40,7 @@ namespace DanBias
|
||||||
Oyster::Math::Float3 scale;
|
Oyster::Math::Float3 scale;
|
||||||
|
|
||||||
// RB DEBUG
|
// RB DEBUG
|
||||||
|
Oyster::Math::Float4x4 RBworld;
|
||||||
Oyster::Math::Float3 RBposition;
|
Oyster::Math::Float3 RBposition;
|
||||||
Oyster::Math::Quaternion RBrotation;
|
Oyster::Math::Quaternion RBrotation;
|
||||||
Oyster::Math::Float3 RBscale;
|
Oyster::Math::Float3 RBscale;
|
||||||
|
@ -67,6 +68,7 @@ namespace DanBias
|
||||||
Oyster::Math::Float3 getScale() const;
|
Oyster::Math::Float3 getScale() const;
|
||||||
|
|
||||||
// RB DEBUG
|
// RB DEBUG
|
||||||
|
void updateRBWorld();
|
||||||
bool InitRB(RBInitData modelInit);
|
bool InitRB(RBInitData modelInit);
|
||||||
Oyster::Math::Float4x4 getRBWorld() const;
|
Oyster::Math::Float4x4 getRBWorld() const;
|
||||||
void setRBPos(Oyster::Math::Float3 newPos);
|
void setRBPos(Oyster::Math::Float3 newPos);
|
||||||
|
|
|
@ -508,9 +508,11 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState
|
||||||
{
|
{
|
||||||
object->setPos( position );
|
object->setPos( position );
|
||||||
object->setRot( rotation );
|
object->setRot( rotation );
|
||||||
|
object->updateWorld();
|
||||||
// RB DEBUG
|
// RB DEBUG
|
||||||
object->setRBPos ( position );
|
object->setRBPos ( position );
|
||||||
object->setRBRot ( rotation );
|
object->setRBRot ( rotation );
|
||||||
|
object->updateRBWorld();
|
||||||
// !RB DEBUG
|
// !RB DEBUG
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue