GL - going to merge
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@ -39,6 +39,12 @@ bool LobbyState::Init(Oyster::Network::NetworkClient* nwClient)
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}
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}
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bool LobbyState::LoadModels(std::wstring file)
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bool LobbyState::LoadModels(std::wstring file)
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{
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{
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Oyster::Graphics::Definitions::Pointlight plight;
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plight.Pos = Oyster::Math::Float3(-2,3,0);
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plight.Color = Oyster::Math::Float3(0,1,0);
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plight.Radius = 10;
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plight.Bright = 3;
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Oyster::Graphics::API::AddLight(plight);
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// open file
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// open file
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// read file
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// read file
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// init models
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// init models
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@ -55,13 +55,15 @@ void Game::GetAllPlayerPos()
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Game::PlayerData Game::CreatePlayer()
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Game::PlayerData Game::CreatePlayer()
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{
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{
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<<<<<<< HEAD
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SmartPointer<Player> newPlayer = new Player();
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myData->players.Push(newPlayer);
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//SmartPointer<Player> newPlayer = new Player();
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=======
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//myData->players.Push(newPlayer);
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return PlayerData();
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return PlayerData();
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>>>>>>> eb6ed13cceff0ce4380699391759883acf487107
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}
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}
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void Game::CreateTeam()
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void Game::CreateTeam()
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@ -193,6 +193,7 @@
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<ClCompile Include="DynamicObject.cpp" />
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<ClCompile Include="DynamicObject.cpp" />
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<ClCompile Include="Game.cpp" />
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<ClCompile Include="Game.cpp" />
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<ClCompile Include="GameMode.cpp" />
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<ClCompile Include="GameMode.cpp" />
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<ClCompile Include="Game_PlayerData.cpp" />
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<ClCompile Include="IAttatchment.cpp" />
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<ClCompile Include="IAttatchment.cpp" />
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<ClCompile Include="Level.cpp" />
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<ClCompile Include="Level.cpp" />
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<ClCompile Include="Object.cpp" />
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<ClCompile Include="Object.cpp" />
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