GameServer - Merged with Input, Added some athur info in headers
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#include "..\GameLobby.h"
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using namespace DanBias;
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef INPUT_INPUT_H
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#define INPUT_INPUT_H
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#include "InputManager.h"
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#include "InputObject.h"
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#include "Keyboard.h"
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#include "Mouse.h"
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#endif // !INPUT_INPUT_H
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Include\Common.h" />
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<ClInclude Include="Include\Input.h" />
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<ClInclude Include="Include\InputManager.h" />
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<ClInclude Include="Include\InputObject.h" />
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<ClInclude Include="Include\Keyboard.h" />
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<ClInclude Include="Include\PreReq.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Include\Input.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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//////////////////////////////////////
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// Created by Dennis Andersen 2014 //
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//////////////////////////////////////
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#ifndef NETWORK_API_NETWORK_API_PREPROCESSOR_H
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#define NETWORK_API_NETWORK_API_PREPROCESSOR_H
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//////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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// Modified by Dennis Andersen 2014 //
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//////////////////////////////////////
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#ifndef INCLUDE_WINSOCK_LIB
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#define INCLUDE_WINSOCK_LIB
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#pragma comment(lib, "ws2_32.lib")
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//////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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// Modified by Dennis Andersen 2014 //
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//////////////////////////////////////
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#ifndef INCLUDE_WINSOCK_LIB
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#define INCLUDE_WINSOCK_LIB
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#pragma comment(lib, "ws2_32.lib")
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/////////////////////////////////////////////////////////////////////
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// Created by [Dennis Andersen] [2013]
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/////////////////////////////////////////////////////////////////////
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#ifndef NETWORK_API_SERVEREVENT_H
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#define NETWORK_API_SERVEREVENT_H
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