diff --git a/Code/Game/DanBiasGame/GameClientState/MainState.cpp b/Code/Game/DanBiasGame/GameClientState/MainState.cpp index bb0ea808..79981baa 100644 --- a/Code/Game/DanBiasGame/GameClientState/MainState.cpp +++ b/Code/Game/DanBiasGame/GameClientState/MainState.cpp @@ -52,13 +52,13 @@ bool MainState::Init( NetworkClient* nwClient ) // create buttons ButtonRectangle *button; - button = new ButtonRectangle( L"earth_md.png", OnButtonInteract_Create, this, 0.5f, 0.2f, 0.1f, 0.3f, true ); + button = new ButtonRectangle( L"earth_md.png", OnButtonInteract_Create, this, 0.5f, 0.2f, 0.3f, 0.1f, true ); this->privData->button.AddButton( button ); - button = new ButtonRectangle( L"skysphere_md.png", OnButtonInteract_Join, this, 0.5f, 0.4f, 0.1f, 0.3f, true ); + button = new ButtonRectangle( L"skysphere_md.png", OnButtonInteract_Join, this, 0.5f, 0.4f, 0.3f, 0.1f, true ); this->privData->button.AddButton( button ); - button = new ButtonRectangle( L"plane_texture_md.png", OnButtonInteract_Quit, this, 0.5f, 0.8f, 0.1f, 0.3f, true ); + button = new ButtonRectangle( L"plane_texture_md.png", OnButtonInteract_Quit, this, 0.5f, 0.8f, 0.3f, 0.1f, true ); this->privData->button.AddButton( button ); // bind button collection to the singleton eventhandler