diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index af5f467e..ed04c009 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -483,7 +483,7 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState this->privData->camera.SetPosition( position ); this->privData->camera.SetRotation( rotation ); this->privData->player.setPos( position ); - //this->privData->player.setRot( rotation ); + this->privData->player.setRot( rotation ); } C_DynamicObj *object = (*this->privData->dynamicObjects)[decoded.object_ID];