This commit is contained in:
Erik Persson 2014-02-11 14:03:14 +01:00
parent d771a5181d
commit 89189f93d8
2 changed files with 44 additions and 6 deletions

View File

@ -105,11 +105,37 @@ void Object::setAfterCollisonFunc(Oyster::Physics::ICustomBody::SubscriptMessage
this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_AfterCollisionResponse)(collisionFuncAfter)); this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_AfterCollisionResponse)(collisionFuncAfter));
} }
Oyster::Math::Float3 Object::GetPosition()
{
return (Oyster::Math::Float3) this->rigidBody->GetState().centerPos;
}
Oyster::Math::Float4x4 Object::GetOrientation() Oyster::Math::Float4x4 Object::GetOrientation()
{ {
return this->rigidBody->GetState().GetOrientation(); Oyster::Physics::ICustomBody::State state;
state = this->rigidBody->GetState();
return state.GetOrientation();
}
Oyster::Math::Float3 Object::GetPosition()
{
return this->position;
}
Oyster::Math::Float3 Object::GetRotation()
{
return this->rotation;
}
Oyster::Math::Float3 Object::GetScaling()
{
return this->scale;
}
void Object::SetPosition(Oyster::Math::Float3 position)
{
this->position = position;
}
void Object::SetRotation(Oyster::Math::Float3 rotation)
{
this->rotation = rotation;
}
void Object::SetScaling(Oyster::Math::Float3 scale)
{
this->scale = scale;
} }

View File

@ -29,10 +29,17 @@ namespace GameLogic
OBJECT_TYPE GetObjectType() const; OBJECT_TYPE GetObjectType() const;
void setID(int id); void setID(int id);
int GetID() const; int GetID() const;
Oyster::Math::Float3 GetPosition();
Oyster::Math::Float4x4 GetOrientation(); Oyster::Math::Float4x4 GetOrientation();
Oyster::Math::Float3 GetPosition();
Oyster::Math::Float3 GetRotation();
Oyster::Math::Float3 GetScaling();
void SetPosition(Oyster::Math::Float3 position);
void SetRotation(Oyster::Math::Float3 rotation);
void SetScaling(Oyster::Math::Float3 scale);
Oyster::Physics::ICustomBody* GetRigidBody(); Oyster::Physics::ICustomBody* GetRigidBody();
void ApplyLinearImpulse(Oyster::Math::Float3 force); void ApplyLinearImpulse(Oyster::Math::Float3 force);
@ -55,6 +62,11 @@ namespace GameLogic
static const Game* gameInstance; static const Game* gameInstance;
Oyster::Math::Float3 currLook; Oyster::Math::Float3 currLook;
Oyster::Math::Float3 newLook; Oyster::Math::Float3 newLook;
Oyster::Math::Float3 position;
Oyster::Math::Float3 rotation;
Oyster::Math::Float3 scale;
}; };
} }