Win32ApplicationKeyboard fully implemented
ApplicationKeyboard, Win32ApplicationKeyboard & implemented into the CreateDevice function
This commit is contained in:
parent
2c8b52e0fa
commit
8993241408
|
@ -17,10 +17,12 @@ namespace Input
|
|||
void Activate();
|
||||
void Deactivate();
|
||||
|
||||
void SetTargetText( ::std::wstring *field );
|
||||
void BindTextTarget( ::std::wstring *field );
|
||||
void ReleaseTextTarget();
|
||||
|
||||
protected:
|
||||
::std::wstring *targetText;
|
||||
::std::wstring *textTarget;
|
||||
::std::wstring::size_type writePos;
|
||||
|
||||
ApplicationKeyboard();
|
||||
~ApplicationKeyboard();
|
||||
|
|
|
@ -16,10 +16,7 @@ namespace Input
|
|||
Win32ApplicationKeyboard();
|
||||
~Win32ApplicationKeyboard();
|
||||
|
||||
LRESULT CALLBACK WindowCallback( HWND h, UINT m, WPARAM w, LPARAM l );
|
||||
|
||||
private:
|
||||
|
||||
void CaptureText( UINT msg, WPARAM param );
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "..\InputManager.h"
|
||||
#include "Win32Keyboard.h"
|
||||
#include "Win32Mouse.h"
|
||||
#include "Win32ApplicationKeyboard.h"
|
||||
#include <vector>
|
||||
#include <Windows.h>
|
||||
#include <map>
|
||||
|
|
|
@ -44,6 +44,11 @@
|
|||
<ClInclude Include="Include\Win32\Win32Mouse.h" />
|
||||
<ClInclude Include="L_inputClass.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Utilities\Utilities.vcxproj">
|
||||
<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}</ProjectGuid>
|
||||
<RootNamespace>Input</RootNamespace>
|
||||
|
@ -95,28 +100,32 @@
|
|||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\Utilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -127,7 +136,7 @@
|
|||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\Utilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -140,7 +149,7 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\Utilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -155,7 +164,7 @@
|
|||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\Utilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
|
|
@ -5,7 +5,8 @@ using namespace ::Input;
|
|||
ApplicationKeyboard::ApplicationKeyboard() :
|
||||
InputObject( Enum::SAIType_ApplicationKeyboard )
|
||||
{
|
||||
this->targetText = nullptr;
|
||||
this->textTarget = nullptr;
|
||||
this->writePos = 0;
|
||||
this->isEnabled = true;
|
||||
}
|
||||
|
||||
|
@ -27,7 +28,17 @@ void ApplicationKeyboard::Deactivate()
|
|||
this->isEnabled = false;
|
||||
}
|
||||
|
||||
void ApplicationKeyboard::SetTargetText( ::std::wstring *field )
|
||||
void ApplicationKeyboard::BindTextTarget( ::std::wstring *field )
|
||||
{
|
||||
this->targetText = field;
|
||||
this->textTarget = field;
|
||||
|
||||
if( field )
|
||||
{
|
||||
this->writePos = field->size();
|
||||
}
|
||||
}
|
||||
|
||||
void ApplicationKeyboard::ReleaseTextTarget( )
|
||||
{
|
||||
this->BindTextTarget( nullptr );
|
||||
}
|
|
@ -1,20 +1,51 @@
|
|||
#include "../../Include/Win32/Win32ApplicationKeyboard.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
using namespace ::Input;
|
||||
using namespace ::Utility::Value;
|
||||
using ::std::wstring;
|
||||
|
||||
Win32ApplicationKeyboard::Win32ApplicationKeyboard() : ApplicationKeyboard() { /* DO nothing */ }
|
||||
|
||||
//{
|
||||
// class Win32ApplicationKeyboard : public ApplicationKeyboard
|
||||
// {
|
||||
// public:
|
||||
// Win32ApplicationKeyboard();
|
||||
// ~Win32ApplicationKeyboard();
|
||||
//
|
||||
// LRESULT CALLBACK WindowCallback( HWND h, UINT m, WPARAM w, LPARAM l );
|
||||
//
|
||||
// private:
|
||||
//
|
||||
// };
|
||||
//}
|
||||
//
|
||||
//#endif // !INPUT_WIN32_APPLICATION_KEBOARD_H
|
||||
Win32ApplicationKeyboard::~Win32ApplicationKeyboard() { /* DO nothing */ }
|
||||
|
||||
void Win32ApplicationKeyboard::CaptureText( UINT msg, WPARAM param )
|
||||
{
|
||||
if( !this->textTarget | !this->isEnabled )
|
||||
return;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_CHAR:
|
||||
this->textTarget->insert( this->writePos, 1, (wchar_t)param );
|
||||
++this->writePos;
|
||||
break;
|
||||
case WM_KEYDOWN:
|
||||
{
|
||||
switch( param )
|
||||
{
|
||||
case VK_BACK:
|
||||
if( this->writePos > 0 )
|
||||
{
|
||||
--this->writePos;
|
||||
this->textTarget->erase( this->writePos, 1 );
|
||||
}
|
||||
break;
|
||||
case VK_DELETE:
|
||||
if( this->writePos < this->textTarget->size() )
|
||||
{
|
||||
this->textTarget->erase( this->writePos, 1 );
|
||||
}
|
||||
break;
|
||||
case VK_LEFT:
|
||||
this->writePos = Max( this->writePos - 1, (wstring::size_type)0 );
|
||||
break;
|
||||
case VK_RIGHT:
|
||||
this->writePos = Min( this->writePos + 1, this->textTarget->size() );
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -775,6 +775,10 @@ InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowH
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SAIType_ApplicationKeyboard:
|
||||
val = new Win32ApplicationKeyboard();
|
||||
break;
|
||||
}
|
||||
|
||||
return val;
|
||||
|
|
Loading…
Reference in New Issue