Fixed some craches and stuff
This commit is contained in:
parent
4617523f8b
commit
8b1c2b91e8
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@ -104,7 +104,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)Game/GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -121,7 +121,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -140,7 +140,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -161,7 +161,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>DANBIAS_CLIENT;DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>$(SolutionDir)GameProtocols;$(SolutionDir)OysterMath;$(SolutionDir)Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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@ -71,32 +71,32 @@
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<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
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<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
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<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath)</LibraryPath>
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<IncludePath>$(SolutionDir)..\External\Include\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
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<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
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<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath)</LibraryPath>
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<IncludePath>$(SolutionDir)..\External\Include\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
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<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
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<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath)</LibraryPath>
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<IncludePath>$(SolutionDir)..\External\Include\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
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<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
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<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
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<IncludePath>$(SolutionDir)..\External\Include\;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;$(LibraryPath)</LibraryPath>
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<IncludePath>$(SolutionDir)..\External\Include\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@ -3,7 +3,7 @@
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/////////////////////////////////////////////////
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#define NOMINMAX
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#include <Windows.h>
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#include <vld.h>
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#include "DanBiasServerAPI.h"
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//#include "DanBiasGame.h"
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@ -10,17 +10,19 @@
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#include "ServerInitReader.h"
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#include <TEST_PROTOCOLS.h>
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#include <Thread\OysterThread.h>
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#include "ServerObjects\ClientObject.h"
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namespace DanBias
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{
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using namespace Oyster::Network;
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void GameServer::ClientConnectCallback(NetworkClient client)
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void GameServer::ClientConnectCallback(NetworkClient& client)
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{
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printf("Client connected!\n");
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this->mainLobby->AttachClient(Utility::DynamicMemory::SmartPointer<NetworkClient>(new NetworkClient(client)));
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Utility::DynamicMemory::SmartPointer<ClientObject> c = new ClientObject(client);
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this->mainLobby->AttachClient(c);
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}
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GameServer::GameServer()
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: initiated(0)
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@ -64,13 +66,11 @@ namespace DanBias
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if(!this->server->Start()) return DanBiasServerReturn_Error;
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this->running = true;
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while (this->running)
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while (true)
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{
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if(!WindowShell::Frame())
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break;
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if(!WindowShell::Frame()) break;
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this->mainLobby->Frame();
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}
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return DanBiasServerReturn_Sucess;
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@ -4,8 +4,6 @@
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#ifndef DANBIASSERVER_GAME_SERVER_H
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#define DANBIASSERVER_GAME_SERVER_H
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#include <vld.h>
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#include "Include\DanBiasServerAPI.h"
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#include "ServerObjects\Lobby\MainLobby.h"
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#include <NetworkServer.h>
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@ -25,7 +23,7 @@ namespace DanBias
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private:
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//static void ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient);
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void ClientConnectCallback(Oyster::Network::NetworkClient client) override;
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void ClientConnectCallback(Oyster::Network::NetworkClient& client) override;
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bool initiated;
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bool running;
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@ -4,6 +4,8 @@
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#ifndef DANBIAS_SERVER_DANBIAS_SERVER_H
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#define DANBIAS_SERVER_DANBIAS_SERVER_H
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#include <vld.h>
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#define DANBIAS_SERVER
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#ifdef DANBIAS_SERVER_DLL_EXPORT
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@ -2,11 +2,29 @@
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using namespace DanBias;
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ClientObject::ClientObject()
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ClientObject::ClientObject(const Oyster::Network::NetworkClient& client)
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{
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this->client = client;
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this->client.SetRecieverObject(this, Oyster::Network::NetworkProtocolCallbackType_Object);
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this->box = 0;
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}
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ClientObject::~ClientObject()
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{
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this->client.Disconnect();
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}
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void ClientObject::SetPostbox(Oyster::PostBox<NetworkSession::ClientEvent>* box)
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{
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this->box = box;
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}
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void ClientObject::ProtocolRecievedCallback(Oyster::Network::CustomNetProtocol& protocol)
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{
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if(!this->box) return;
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NetworkSession::ClientEvent _event;
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_event.protocol = protocol;
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_event.reciever = this;
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this->box->Post(_event);
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}
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@ -1,18 +1,27 @@
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#ifndef DANBIASSERVER_CLIENT_OBJECT_H
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#define DANBIASSERVER_CLIENT_OBJECT_H
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#include "NetworkSession.h"
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#include "NetworkClient.h"
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#include <PostBox\PostBox.h>
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namespace DanBias
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{
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class ClientObject
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class ClientObject :public Oyster::Network::ProtocolRecieverObject
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{
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public:
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ClientObject();
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ClientObject(const Oyster::Network::NetworkClient& client);
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~ClientObject();
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private:
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void SetPostbox(Oyster::PostBox<NetworkSession::ClientEvent>* box);
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private:
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void ProtocolRecievedCallback(Oyster::Network::CustomNetProtocol& protocol) override;
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private:
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Oyster::Network::NetworkClient client;
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Oyster::IPostBox<DanBias::NetworkSession::ClientEvent>* box;
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};
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}//End namespace DanBias
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@ -1,5 +1,5 @@
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#ifndef DANBIASSERVER_GAME_LOBBY_H
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#define DANBIASSERVER_GAME_LOBBY_H
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#ifndef DANBIASSERVER_GAMELOBBY_H
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#define DANBIASSERVER_GAMELOBBY_H
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#include "..\NetworkSession.h"
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@ -13,6 +13,14 @@ namespace DanBias
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}
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void MainLobby::Release()
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{
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this->clients.clear();
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}
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void MainLobby::Frame()
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{
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if(!this->box.IsEmpty())
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{
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}
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}
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}//End namespace DanBias
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@ -1,5 +1,5 @@
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#ifndef DANBIASGAME_GAMELOBBY_H
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#define DANBIASGAME_GAMELOBBY_H
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#ifndef DANBIASSERVER_MAINLOBBY_H
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#define DANBIASSERVER_MAINLOBBY_H
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#include "..\NetworkSession.h"
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#include <thread>
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~MainLobby();
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void Release();
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void Frame();
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private:
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#include "ClientObject.h"
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#include "NetworkSession.h"
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#include <mutex>
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}
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void NetworkSession::AttachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
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void NetworkSession::AttachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client)
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{
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for (unsigned int i = 0; i < this->clients.size(); i++)
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{
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if(!this->clients[i])
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{
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this->clients[i] = client;
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//this->clients[i]->SetPostbox(&this->box);
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return;
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}
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}
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this->clients.push_back(client);
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}
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void NetworkSession::DetachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
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void NetworkSession::DetachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client)
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{
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}
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}
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void NetworkSession::Kick(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client)
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void NetworkSession::Kick(Utility::DynamicMemory::SmartPointer<ClientObject> client)
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{
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}
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{
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}
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Oyster::Network::NetworkClient* NetworkSession::operator[](int Identification)
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{
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return 0;
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}
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}//End namespace DanBias
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#define DANBIASSERVER_NETWORK_SESSION_H
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#include "Utilities.h"
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#include "ClientObject.h"
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#include <PostBox\PostBox.h>
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#include <PlayerProtocols.h>
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#include <vector>
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namespace DanBias
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{
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class ClientObject;
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class NetworkSession
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{
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public:
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struct ClientEvent
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{
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ClientObject* reciever;
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Oyster::Network::CustomNetProtocol protocol;
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ClientEvent() { reciever = 0; }
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~ClientEvent() { }
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};
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public:
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NetworkSession();
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~NetworkSession();
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void AttachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void AttachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client);
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void DetachClient(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void DetachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client);
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void DetachClient(short ID);
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void Kick(Utility::DynamicMemory::SmartPointer<Oyster::Network::NetworkClient> client);
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void Kick(Utility::DynamicMemory::SmartPointer<ClientObject> client);
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void Kick();
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void Send(Oyster::Network::CustomNetProtocol& protocol);
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//TODO: Do more lobby features
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protected:
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Oyster::Network::NetworkClient* operator[](int Identification);
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private:
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std::vector<Utility::DynamicMemory::SmartPointer<ClientObject>> clients;
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Oyster::PostBox<DanBias::NetworkSession::ClientEvent> box;
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};
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}//End namespace DanBias
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#endif // !DANBIASSERVER_NETWORK_SESSION_H
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@ -157,6 +157,8 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IQueue.h" />
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<ClInclude Include="PostBox\IPostBox.h" />
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<ClInclude Include="PostBox\PostBox.h" />
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<ClInclude Include="Resource\OysterResource.h" />
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<ClInclude Include="Resource\OResource.h" />
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<ClInclude Include="ThreadSafeQueue.h" />
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<ClInclude Include="ThreadSafeQueue.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PostBox\PostBox.h">
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||||
<Filter>Header Files</Filter>
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</ClInclude>
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||||
<ClInclude Include="PostBox\IPostBox.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -0,0 +1,22 @@
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#ifndef NETWORK_DEPENDENCIES_I_POST_BOX_H
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#define NETWORK_DEPENDENCIES_I_POST_BOX_H
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||||
/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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||||
|
||||
namespace Oyster
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||||
{
|
||||
template <class T>
|
||||
class IPostBox
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||||
{
|
||||
public:
|
||||
virtual ~IPostBox() {}
|
||||
virtual void Post(T message) = 0;
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||||
virtual T Fetch() = 0;
|
||||
virtual bool IsEmpty() = 0;
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||||
|
||||
};
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||||
}
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#endif
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@ -0,0 +1,61 @@
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#ifndef NETWORK_DEPENDENCIES_POST_BOX_H
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#define NETWORK_DEPENDENCIES_POST_BOX_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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#include "IPostBox.h"
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#include "../ThreadSafeQueue.h"
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namespace Oyster
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{
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//With this class you can post items to it and then fetch them somewhere else.
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//It is thread safe beacause of the ThreadSafeQueue.
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template <class T>
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class PostBox : public IPostBox<T>
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||||
{
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||||
public:
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||||
PostBox();
|
||||
virtual ~PostBox();
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||||
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||||
virtual void Post(T message);
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||||
virtual T Fetch();
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||||
virtual bool IsEmpty();
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|
||||
private:
|
||||
Oyster::Queue::ThreadSafeQueue<T> messages;
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||||
|
||||
};
|
||||
|
||||
//Implementation of PostBox
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||||
template <class T>
|
||||
PostBox<T>::PostBox()
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
PostBox<T>::~PostBox()
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||||
{
|
||||
}
|
||||
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||||
template <class T>
|
||||
void PostBox<T>::Post(T message)
|
||||
{
|
||||
messages.Push(message);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T PostBox<T>::Fetch()
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||||
{
|
||||
return messages.Pop();
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||||
}
|
||||
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||||
template <class T>
|
||||
bool PostBox<T>::IsEmpty()
|
||||
{
|
||||
return !messages.IsEmpty();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -27,6 +27,8 @@ namespace Oyster
|
|||
virtual void ThreadExit() { }
|
||||
/**
|
||||
* This function is required to get threading working.
|
||||
* Note that this function is NOT thread safe.
|
||||
* OBS! Do not highjack the looping.
|
||||
*/
|
||||
virtual bool DoWork ( ) = 0;
|
||||
};
|
||||
|
|
|
@ -15,6 +15,12 @@ namespace Oyster
|
|||
OYSTER_THREAD_ERROR_FAILED,
|
||||
OYSTER_THREAD_ERROR_SUCCESS,
|
||||
};
|
||||
enum OYSTER_THREAD_PRIORITY
|
||||
{
|
||||
OYSTER_THREAD_PRIORITY_1, //!< High
|
||||
OYSTER_THREAD_PRIORITY_2, //!< Medium
|
||||
OYSTER_THREAD_PRIORITY_3, //!< Low
|
||||
};
|
||||
|
||||
class OysterThread
|
||||
{
|
||||
|
@ -30,16 +36,17 @@ namespace Oyster
|
|||
|
||||
OYSTER_THREAD_ERROR Create(IThreadObject* worker, bool start);
|
||||
OYSTER_THREAD_ERROR Start();
|
||||
void Stop();
|
||||
void Stop(bool wait = false);
|
||||
void Pause();
|
||||
void Pause(int mSec);
|
||||
void Resume();
|
||||
OYSTER_THREAD_ERROR Reset(IThreadObject* worker = 0);
|
||||
void Terminate();
|
||||
void Terminate(bool wait = false);
|
||||
void Wait();
|
||||
void Wait(int mSec);
|
||||
OYSTER_THREAD_ERROR Swap(const OysterThread* other);
|
||||
bool IsActive();
|
||||
void SetPriority(OYSTER_THREAD_PRIORITY priority);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,17 +31,27 @@ using namespace Utility::DynamicMemory;
|
|||
|
||||
struct ThreadData
|
||||
{
|
||||
std::atomic<OYSTER_THREAD_STATE> state; //<! The current thread state.
|
||||
OYSTER_THREAD_STATE state; //<! The current thread state.
|
||||
OYSTER_THREAD_PRIORITY prio; //<! The thread priority
|
||||
SmartPointer<std::thread> workerThread; //<! The worker thread.
|
||||
std::thread::id callingThread; //<! The owner thread.
|
||||
IThreadObject *owner; //<! The owner of the thread as IThread.
|
||||
std::atomic<int> msec; //<! A timer in miliseconds.
|
||||
|
||||
//OysterMutex mutexLock; //<! The lock, locking the member variabls.
|
||||
//OYSTER_THREAD_STATE state; //<! The current thread state.
|
||||
bool first;
|
||||
|
||||
ThreadData() {}
|
||||
~ThreadData() {}
|
||||
~ThreadData()
|
||||
{
|
||||
this->owner = 0;
|
||||
this->state = OYSTER_THREAD_STATE_DEAD;
|
||||
|
||||
if(this->workerThread)
|
||||
{
|
||||
//@todo TODO: Make detatch avalible.
|
||||
if(this->workerThread->joinable())
|
||||
this->workerThread->detach();
|
||||
}
|
||||
}
|
||||
ThreadData(const ThreadData&)
|
||||
{};
|
||||
const ThreadData& operator =(const ThreadData& o)
|
||||
|
@ -52,12 +62,14 @@ using namespace Utility::DynamicMemory;
|
|||
SmartPointer<ThreadData> threadData;
|
||||
|
||||
PrivateData()
|
||||
:threadData(new ThreadData())
|
||||
{
|
||||
threadData = new ThreadData();
|
||||
threadData->first = true;
|
||||
threadData->owner = 0;
|
||||
threadData->workerThread = 0;
|
||||
threadData->callingThread;
|
||||
threadData->state = OYSTER_THREAD_STATE_STOPED;
|
||||
threadData->prio = OYSTER_THREAD_PRIORITY_3;
|
||||
}
|
||||
PrivateData(const PrivateData& o)
|
||||
{
|
||||
|
@ -69,13 +81,7 @@ using namespace Utility::DynamicMemory;
|
|||
}
|
||||
~PrivateData()
|
||||
{
|
||||
//@todo TODO: Make detatch avalible.
|
||||
//if(!this->threadData->workerThread->joinable())
|
||||
this->threadData->workerThread->detach();
|
||||
|
||||
this->threadData->owner = 0;
|
||||
|
||||
this->threadData->state = OYSTER_THREAD_STATE_DEAD;
|
||||
threadData.Release();
|
||||
}
|
||||
|
||||
};
|
||||
|
@ -86,72 +92,44 @@ using namespace Utility::DynamicMemory;
|
|||
static void ThreadingFunction(SmartPointer<ThreadData> &origin)
|
||||
{
|
||||
|
||||
bool shouldContinue;
|
||||
bool shouldContinue = true;
|
||||
SmartPointer<ThreadData> w = origin;
|
||||
|
||||
theBegining:
|
||||
|
||||
while(w->state == OYSTER_THREAD_STATE_STOPED)
|
||||
while(w->state == OYSTER_THREAD_STATE_STOPED) std::this_thread::yield();
|
||||
|
||||
if(w->owner) w->owner->ThreadEntry();
|
||||
w->first = false;
|
||||
while (w->state != OYSTER_THREAD_STATE_STOPED && w->state != OYSTER_THREAD_STATE_DEAD && shouldContinue)
|
||||
{
|
||||
std::this_thread::yield();
|
||||
}
|
||||
switch (w->prio)
|
||||
{
|
||||
case Oyster::Thread::OYSTER_THREAD_PRIORITY_2:
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
break;
|
||||
case Oyster::Thread::OYSTER_THREAD_PRIORITY_3:
|
||||
std::this_thread::yield();
|
||||
break;
|
||||
}
|
||||
if(w->owner) shouldContinue = w->owner->DoWork();
|
||||
|
||||
// w->mutexLock.LockMutex();
|
||||
if(w->owner)
|
||||
{
|
||||
w->owner->ThreadEntry();
|
||||
}
|
||||
// w->mutexLock.UnlockMutex();
|
||||
if(w->state == OYSTER_THREAD_STATE_RESET) goto theBegining;
|
||||
else if(w->msec > 0) std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
|
||||
|
||||
while (w->state != OYSTER_THREAD_STATE_STOPED && w->state != OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
// w->mutexLock.LockMutex();
|
||||
{
|
||||
if(w->owner)
|
||||
{
|
||||
shouldContinue = w->owner->DoWork();
|
||||
}
|
||||
}
|
||||
// w->mutexLock.UnlockMutex();
|
||||
|
||||
if(!shouldContinue)
|
||||
{
|
||||
goto theEnd;
|
||||
}
|
||||
if(w->state == OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
goto theEnd;
|
||||
}
|
||||
else if(w->state == OYSTER_THREAD_STATE_RESET)
|
||||
{
|
||||
goto theBegining;
|
||||
}
|
||||
else if(w->msec > 0)
|
||||
{
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
|
||||
}
|
||||
|
||||
while (w->state == OYSTER_THREAD_STATE_PAUSED)
|
||||
{
|
||||
std::this_thread::yield();
|
||||
}
|
||||
while (w->state == OYSTER_THREAD_STATE_PAUSED) std::this_thread::yield();
|
||||
}
|
||||
|
||||
if(w->state == OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
w->workerThread->detach();
|
||||
if(w->workerThread->joinable()) w->workerThread->detach();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
theEnd:
|
||||
|
||||
// w->mutexLock.LockMutex();
|
||||
if(w->owner)
|
||||
{
|
||||
w->owner->ThreadExit();
|
||||
}
|
||||
// w->mutexLock.UnlockMutex();
|
||||
|
||||
if(w->owner) w->owner->ThreadExit();
|
||||
w->state = OYSTER_THREAD_STATE_DEAD;
|
||||
}
|
||||
|
||||
|
@ -208,7 +186,7 @@ OYSTER_THREAD_ERROR OysterThread::Start()
|
|||
this->privateData->threadData->state = OYSTER_THREAD_STATE_RUNNING;
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
void OysterThread::Stop()
|
||||
void OysterThread::Stop(bool wait)
|
||||
{
|
||||
//this->privateData->threadData->mutexLock.LockMutex();
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_STOPED;
|
||||
|
@ -229,10 +207,8 @@ void OysterThread::Pause(int msec)
|
|||
}
|
||||
else
|
||||
{
|
||||
//this->privateData->threadData->mutexLock.LockMutex();
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_PAUSED;
|
||||
this->privateData->threadData->msec = msec;
|
||||
//this->privateData->threadData->mutexLock.UnlockMutex();
|
||||
}
|
||||
}
|
||||
void OysterThread::Resume()
|
||||
|
@ -254,26 +230,35 @@ OYSTER_THREAD_ERROR OysterThread::Reset(IThreadObject* worker)
|
|||
|
||||
return OYSTER_THREAD_ERROR_SUCCESS;
|
||||
}
|
||||
void OysterThread::Terminate()
|
||||
void OysterThread::Terminate(bool wait)
|
||||
{
|
||||
this->privateData->threadData->state = OYSTER_THREAD_STATE_DEAD;
|
||||
}
|
||||
void OysterThread::Wait()
|
||||
{
|
||||
if(this->privateData->threadData->state == OYSTER_THREAD_STATE_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
{ return; }
|
||||
|
||||
if(this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id()) return;
|
||||
if( this->privateData->threadData->workerThread
|
||||
&&
|
||||
this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id())
|
||||
return;
|
||||
|
||||
this->privateData->threadData->workerThread->join();
|
||||
//if(this->privateData->threadData->state == OYSTER_THREAD_STATE_STOPED)
|
||||
if(this->privateData->threadData->first)
|
||||
{ return; }
|
||||
|
||||
if(this->privateData->threadData->workerThread)
|
||||
if(this->privateData->threadData->workerThread->joinable())
|
||||
this->privateData->threadData->workerThread->join();
|
||||
}
|
||||
void OysterThread::Wait(int msec)
|
||||
{
|
||||
if(this->privateData->threadData->workerThread->get_id() == std::this_thread::get_id()) return;
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(msec));
|
||||
//TODO: Sync with thread.
|
||||
|
||||
//std::this_thread::sleep_for(std::chrono::milliseconds(msec));
|
||||
}
|
||||
OYSTER_THREAD_ERROR OysterThread::Swap(const OysterThread* other)
|
||||
{
|
||||
|
@ -287,4 +272,8 @@ bool OysterThread::IsActive()
|
|||
|
||||
return false;
|
||||
}
|
||||
void OysterThread::SetPriority(OYSTER_THREAD_PRIORITY priority)
|
||||
{
|
||||
this->privateData->threadData->prio = priority;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#define NETWORK_CUSTOM_NETWORK_PROTOCOL_H
|
||||
|
||||
#include <string>
|
||||
#include <vld.h>
|
||||
|
||||
#ifdef CUSTOM_NET_PROTOCOL_EXPORT
|
||||
#define NET_PROTOCOL_EXPORT __declspec(dllexport)
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace Oyster
|
|||
typedef void(*ProtocolRecieverFunction)(CustomNetProtocol& protocol);
|
||||
struct ClientConnectedObject
|
||||
{
|
||||
virtual void ClientConnectCallback(NetworkClient client) = 0;
|
||||
virtual void ClientConnectCallback(NetworkClient& client) = 0;
|
||||
};
|
||||
struct ProtocolRecieverObject
|
||||
{
|
||||
|
|
|
@ -23,28 +23,13 @@ using namespace Utility::DynamicMemory;
|
|||
/*************************************
|
||||
PrivateData
|
||||
*************************************/
|
||||
|
||||
struct NetworkClient::PrivateData : public IThreadObject
|
||||
struct ClientDataContainer
|
||||
{
|
||||
PrivateData();
|
||||
PrivateData(unsigned int socket);
|
||||
~PrivateData();
|
||||
|
||||
void Start();
|
||||
|
||||
void Send(CustomNetProtocol& protocol); //Is called from the outside to add messages to send.
|
||||
|
||||
//Called on from the thread
|
||||
int Send();
|
||||
int Recv();
|
||||
|
||||
bool DoWork();
|
||||
|
||||
SmartPointer<Connection> connection;
|
||||
Connection connection;
|
||||
|
||||
SmartPointer<IPostBox<CustomNetProtocol>> sendPostBox;
|
||||
|
||||
SmartPointer<RecieverObject> recvObj;
|
||||
RecieverObject recvObj;
|
||||
NetworkProtocolCallbackType callbackType;
|
||||
|
||||
Oyster::Thread::OysterThread thread;
|
||||
|
@ -52,123 +37,113 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
std::mutex postBoxMutex;
|
||||
|
||||
Translator translator;
|
||||
|
||||
ClientDataContainer(IThreadObject* o)
|
||||
{
|
||||
InitWinSock();
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
sendPostBox = new PostBox<CustomNetProtocol>();
|
||||
connection.SetBlockingMode(false);
|
||||
}
|
||||
ClientDataContainer(IThreadObject* o, unsigned int socket )
|
||||
:connection(socket)
|
||||
{
|
||||
InitWinSock();
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
sendPostBox = new PostBox<CustomNetProtocol>();
|
||||
connection.SetBlockingMode(false);
|
||||
}
|
||||
~ClientDataContainer()
|
||||
{
|
||||
thread.Stop();
|
||||
thread.Wait();
|
||||
connection.Disconnect();
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
|
||||
ShutdownWinSock();
|
||||
}
|
||||
|
||||
};
|
||||
struct NetworkClient::PrivateData : public IThreadObject
|
||||
{
|
||||
Utility::DynamicMemory::SmartPointer<ClientDataContainer> data;
|
||||
|
||||
PrivateData() { this->data = new ClientDataContainer(this); }
|
||||
PrivateData(unsigned int socket) { this->data = new ClientDataContainer(this, socket); }
|
||||
~PrivateData() { }
|
||||
|
||||
bool DoWork()
|
||||
{
|
||||
if(!this->data)return true;
|
||||
if(!this->data->connection.IsConnected()) return true;
|
||||
|
||||
Send();
|
||||
Recv();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Send(CustomNetProtocol* protocol)
|
||||
{
|
||||
if(!data) return;
|
||||
|
||||
this->data->postBoxMutex.lock();
|
||||
this->data->sendPostBox->PostMessage(*protocol);
|
||||
this->data->postBoxMutex.unlock();
|
||||
}
|
||||
|
||||
int Send()
|
||||
{
|
||||
int errorCode = 0;
|
||||
if(!data) return -1;
|
||||
|
||||
this->data->postBoxMutex.lock();
|
||||
if(this->data->sendPostBox->IsFull())
|
||||
{
|
||||
SmartPointer<OysterByte> temp = new OysterByte();
|
||||
this->data->translator.Pack(temp, this->data->sendPostBox->FetchMessage());
|
||||
errorCode = this->data->connection.Send(temp);
|
||||
}
|
||||
this->data->postBoxMutex.unlock();
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
int Recv()
|
||||
{
|
||||
int errorCode = -1;
|
||||
|
||||
if(this->data->callbackType == NetworkProtocolCallbackType_Function)
|
||||
{
|
||||
OysterByte temp = OysterByte();
|
||||
errorCode = this->data->connection.Recieve(temp);
|
||||
|
||||
if(errorCode == 0)
|
||||
{
|
||||
CustomNetProtocol protocol;
|
||||
bool ok = this->data->translator.Unpack(protocol, temp);
|
||||
|
||||
//Check if the protocol was unpacked correctly
|
||||
if(ok)
|
||||
{
|
||||
this->data->recvObjMutex.lock();
|
||||
if(this->data->callbackType == NetworkProtocolCallbackType_Function)
|
||||
{
|
||||
this->data->recvObj.protocolRecieverFnc(protocol);
|
||||
}
|
||||
else if(this->data->callbackType == NetworkProtocolCallbackType_Object)
|
||||
{
|
||||
this->data->recvObj.protocolRecievedObject->ProtocolRecievedCallback(protocol);
|
||||
}
|
||||
this->data->recvObjMutex.unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
NetworkClient::PrivateData::PrivateData()
|
||||
{
|
||||
InitWinSock();
|
||||
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
|
||||
connection = new Connection();
|
||||
sendPostBox = new PostBox<CustomNetProtocol>;
|
||||
this->thread.Create(this, false);
|
||||
|
||||
Start();
|
||||
}
|
||||
|
||||
NetworkClient::PrivateData::PrivateData(unsigned int socket)
|
||||
{
|
||||
InitWinSock();
|
||||
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
|
||||
connection = new Connection(socket);
|
||||
sendPostBox = new PostBox<CustomNetProtocol>;
|
||||
this->thread.Create(this, false);
|
||||
|
||||
connection->SetBlockingMode(false);
|
||||
|
||||
Start();
|
||||
}
|
||||
|
||||
NetworkClient::PrivateData::~PrivateData()
|
||||
{
|
||||
thread.Stop();
|
||||
|
||||
/*if(connection)
|
||||
{
|
||||
delete connection;
|
||||
connection = NULL;
|
||||
}*/
|
||||
|
||||
/*if(sendPostBox)
|
||||
{
|
||||
delete sendPostBox;
|
||||
sendPostBox = NULL;
|
||||
}*/
|
||||
|
||||
callbackType = NetworkProtocolCallbackType_Unknown;
|
||||
|
||||
ShutdownWinSock();
|
||||
}
|
||||
|
||||
bool NetworkClient::PrivateData::DoWork()
|
||||
{
|
||||
Send();
|
||||
Recv();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NetworkClient::PrivateData::Send(CustomNetProtocol& protocol)
|
||||
{
|
||||
postBoxMutex.lock();
|
||||
sendPostBox->PostMessage(protocol);
|
||||
postBoxMutex.unlock();
|
||||
}
|
||||
|
||||
int NetworkClient::PrivateData::Send()
|
||||
{
|
||||
int errorCode = 0;
|
||||
|
||||
postBoxMutex.lock();
|
||||
if(sendPostBox->IsFull())
|
||||
{
|
||||
SmartPointer<OysterByte> temp = new OysterByte();
|
||||
this->translator.Pack(temp, sendPostBox->FetchMessage());
|
||||
errorCode = this->connection->Send(temp);
|
||||
}
|
||||
postBoxMutex.unlock();
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
int NetworkClient::PrivateData::Recv()
|
||||
{
|
||||
int errorCode = -1;
|
||||
|
||||
SmartPointer<OysterByte> temp = new OysterByte;
|
||||
errorCode = this->connection->Recieve(temp);
|
||||
|
||||
if(errorCode == 0)
|
||||
{
|
||||
CustomNetProtocol protocol;
|
||||
bool ok = translator.Unpack(protocol, temp);
|
||||
|
||||
//Check if the protocol was unpacked correctly
|
||||
if(ok)
|
||||
{
|
||||
recvObjMutex.lock();
|
||||
if(callbackType == NetworkProtocolCallbackType_Function)
|
||||
{
|
||||
recvObj->protocolRecieverFnc(protocol);
|
||||
}
|
||||
else if(callbackType == NetworkProtocolCallbackType_Object)
|
||||
{
|
||||
recvObj->protocolRecievedObject->ProtocolRecievedCallback(protocol);
|
||||
}
|
||||
recvObjMutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
return errorCode;
|
||||
}
|
||||
|
||||
void NetworkClient::PrivateData::Start()
|
||||
{
|
||||
this->thread.Start();
|
||||
}
|
||||
|
||||
/*************************************
|
||||
NetworkClient
|
||||
|
@ -187,28 +162,25 @@ NetworkClient::NetworkClient(unsigned int socket)
|
|||
NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type)
|
||||
{
|
||||
privateData = new PrivateData();
|
||||
this->privateData->recvObj = SmartPointer<RecieverObject>(&recvObj);;
|
||||
this->privateData->data->recvObj = SmartPointer<RecieverObject>(&recvObj);;
|
||||
}
|
||||
|
||||
NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type, unsigned int socket)
|
||||
{
|
||||
privateData = new PrivateData(socket);
|
||||
this->privateData->recvObj = SmartPointer<RecieverObject>(&recvObj);
|
||||
this->privateData->callbackType = type;
|
||||
this->privateData->data->recvObj = SmartPointer<RecieverObject>(&recvObj);
|
||||
this->privateData->data->callbackType = type;
|
||||
}
|
||||
|
||||
NetworkClient::NetworkClient(const NetworkClient& obj)
|
||||
{
|
||||
this->privateData = new PrivateData();
|
||||
|
||||
this->privateData = obj.privateData;
|
||||
this->privateData = new PrivateData(*obj.privateData);
|
||||
}
|
||||
|
||||
NetworkClient& NetworkClient::operator =(const NetworkClient& obj)
|
||||
{
|
||||
delete privateData;
|
||||
this->privateData = new PrivateData();
|
||||
this->privateData = obj.privateData;
|
||||
this->privateData = new PrivateData(*obj.privateData);
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -223,16 +195,16 @@ NetworkClient::~NetworkClient()
|
|||
|
||||
bool NetworkClient::Connect(unsigned short port, const char serverIP[])
|
||||
{
|
||||
int result = this->privateData->connection->Connect(port, serverIP);
|
||||
int result = this->privateData->data->connection.Connect(port, serverIP);
|
||||
|
||||
//Connect has succeeded
|
||||
if(result == 0)
|
||||
{
|
||||
privateData->Start();
|
||||
privateData->data->thread.Start();
|
||||
return true;
|
||||
}
|
||||
|
||||
privateData->connection->SetBlockingMode(false);
|
||||
privateData->data->connection.SetBlockingMode(false);
|
||||
|
||||
//Connect has failed
|
||||
return false;
|
||||
|
@ -240,23 +212,25 @@ bool NetworkClient::Connect(unsigned short port, const char serverIP[])
|
|||
|
||||
void NetworkClient::Disconnect()
|
||||
{
|
||||
privateData->connection->Disconnect();
|
||||
privateData->data->connection.Disconnect();
|
||||
}
|
||||
|
||||
bool NetworkClient::IsConnected()
|
||||
{
|
||||
return privateData->connection->IsConnected();
|
||||
return privateData->data->connection.IsConnected();
|
||||
}
|
||||
|
||||
void NetworkClient::Send(CustomProtocolObject& protocol)
|
||||
{
|
||||
this->privateData->Send(*protocol.GetProtocol());
|
||||
this->privateData->Send(protocol.GetProtocol());
|
||||
}
|
||||
|
||||
void NetworkClient::SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type)
|
||||
{
|
||||
privateData->recvObjMutex.lock();
|
||||
privateData->recvObj = SmartPointer<RecieverObject>(&recvObj);
|
||||
privateData->callbackType = type;
|
||||
privateData->recvObjMutex.unlock();
|
||||
if (type == NetworkProtocolCallbackType_Unknown) return;
|
||||
|
||||
privateData->data->recvObjMutex.lock();
|
||||
privateData->data->recvObj = recvObj;
|
||||
privateData->data->callbackType = type;
|
||||
privateData->data->recvObjMutex.unlock();
|
||||
}
|
|
@ -12,6 +12,7 @@
|
|||
#endif
|
||||
|
||||
#include "NetworkCallbackHelper.h"
|
||||
#include <vld.h>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include "NetworkClient.h"
|
||||
#include "NetworkCallbackHelper.h"
|
||||
#include <vld.h>
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
|
|
@ -17,28 +17,6 @@ using namespace std;
|
|||
struct MyCastingStruct
|
||||
{
|
||||
std::map<int, NetAttributeContainer> attributes;
|
||||
|
||||
/*MyCastingStruct()
|
||||
{ }
|
||||
~MyCastingStruct()
|
||||
{
|
||||
for (auto i = attributes.begin(); i != attributes.end(); i++)
|
||||
{
|
||||
RemoveAttribute(i->first);
|
||||
}
|
||||
}
|
||||
void RemoveAttribute(int ID)
|
||||
{
|
||||
auto i = attributes.find(ID);
|
||||
if(i == attributes.end()) return;
|
||||
|
||||
switch (i->second.type)
|
||||
{
|
||||
case NetAttributeType_CharArray:
|
||||
delete [] i->second.value.netCharPtr;
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
};
|
||||
|
||||
// TODO: Check if the package has been packed correctly.
|
||||
|
@ -51,13 +29,13 @@ struct Translator::PrivateData
|
|||
}
|
||||
|
||||
//Packages a header with a size(int) and a string of characters(char)
|
||||
void PackHeader(SmartPointer<OysterByte> &bytes, CustomNetProtocol& protocol)
|
||||
void PackHeader(OysterByte &bytes, CustomNetProtocol& protocol)
|
||||
{
|
||||
auto it = ((MyCastingStruct*)protocol.privateData)->attributes.begin();
|
||||
auto end = ((MyCastingStruct*)protocol.privateData)->attributes.end();
|
||||
|
||||
size = 4; //size(int)
|
||||
bytes->AddSize(4);
|
||||
bytes.AddSize(4);
|
||||
|
||||
message.SetSize(size);
|
||||
|
||||
|
@ -67,18 +45,18 @@ struct Translator::PrivateData
|
|||
headerString.push_back(it->second.type);
|
||||
}
|
||||
|
||||
message.PackShort(size, *bytes);
|
||||
message.PackShort(size, bytes);
|
||||
|
||||
for(int i = 0; i < (int)headerString.size(); i++)
|
||||
{
|
||||
message.PackChar(headerString.at(i), *bytes);
|
||||
message.PackChar(headerString.at(i), bytes);
|
||||
size++;
|
||||
}
|
||||
|
||||
message.SetSize(bytes);
|
||||
}
|
||||
|
||||
void PackMessage(SmartPointer<OysterByte> &bytes, CustomNetProtocol& protocol)
|
||||
void PackMessage(OysterByte &bytes, CustomNetProtocol& protocol)
|
||||
{
|
||||
auto it = ((MyCastingStruct*)protocol.privateData)->attributes.begin();
|
||||
auto end = ((MyCastingStruct*)protocol.privateData)->attributes.end();
|
||||
|
@ -88,40 +66,40 @@ struct Translator::PrivateData
|
|||
switch((int)headerString.at(i))
|
||||
{
|
||||
case NetAttributeType_Bool:
|
||||
message.PackBool(it->second.value.netBool, *bytes);
|
||||
message.PackBool(it->second.value.netBool, bytes);
|
||||
break;
|
||||
case NetAttributeType_Char:
|
||||
message.PackChar(it->second.value.netChar, *bytes);
|
||||
message.PackChar(it->second.value.netChar, bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedChar:
|
||||
message.PackUnsignedChar(it->second.value.netUChar, *bytes);
|
||||
message.PackUnsignedChar(it->second.value.netUChar, bytes);
|
||||
break;
|
||||
case NetAttributeType_Short:
|
||||
message.PackShort(it->second.value.netShort, *bytes);
|
||||
message.PackShort(it->second.value.netShort, bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedShort:
|
||||
message.PackUnsignedShort(it->second.value.netUShort, *bytes);
|
||||
message.PackUnsignedShort(it->second.value.netUShort, bytes);
|
||||
break;
|
||||
case NetAttributeType_Int:
|
||||
message.PackInt(it->second.value.netInt, *bytes);
|
||||
message.PackInt(it->second.value.netInt, bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedInt:
|
||||
message.PackUnsignedInt(it->second.value.netUInt, *bytes);
|
||||
message.PackUnsignedInt(it->second.value.netUInt, bytes);
|
||||
break;
|
||||
case NetAttributeType_Int64:
|
||||
message.PackInt64(it->second.value.netInt64, *bytes);
|
||||
message.PackInt64(it->second.value.netInt64, bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedInt64:
|
||||
message.PackUnsignedInt64(it->second.value.netUInt64, *bytes);
|
||||
message.PackUnsignedInt64(it->second.value.netUInt64, bytes);
|
||||
break;
|
||||
case NetAttributeType_Float:
|
||||
message.PackFloat(it->second.value.netFloat, *bytes);
|
||||
message.PackFloat(it->second.value.netFloat, bytes);
|
||||
break;
|
||||
case NetAttributeType_Double:
|
||||
message.PackDouble(it->second.value.netDouble, *bytes);
|
||||
message.PackDouble(it->second.value.netDouble, bytes);
|
||||
break;
|
||||
case NetAttributeType_CharArray:
|
||||
message.PackStr(it->second.value.netCharPtr, *bytes);
|
||||
message.PackStr(it->second.value.netCharPtr, bytes);
|
||||
break;
|
||||
default:
|
||||
numberOfUnknownTypes++;
|
||||
|
@ -132,27 +110,27 @@ struct Translator::PrivateData
|
|||
message.SetSize(bytes);
|
||||
}
|
||||
|
||||
bool UnpackHeader(CustomNetProtocol& protocol, SmartPointer<OysterByte> &bytes)
|
||||
bool UnpackHeader(CustomNetProtocol& protocol, OysterByte &bytes)
|
||||
{
|
||||
message.SetSize(0);
|
||||
int packageSize = message.UnpackInt(*bytes);
|
||||
if(packageSize != bytes->GetSize())
|
||||
int packageSize = message.UnpackInt(bytes);
|
||||
if(packageSize != bytes.GetSize())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
short numberOfTypes = message.UnpackShort(*bytes);
|
||||
short numberOfTypes = message.UnpackShort(bytes);
|
||||
|
||||
for(int i = 0; i < numberOfTypes; i++)
|
||||
{
|
||||
char temp = message.UnpackChar(*bytes);
|
||||
char temp = message.UnpackChar(bytes);
|
||||
headerString.push_back(temp);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnpackMessage(CustomNetProtocol& protocol, SmartPointer<OysterByte> &bytes)
|
||||
void UnpackMessage(CustomNetProtocol& protocol, OysterByte &bytes)
|
||||
{
|
||||
for(int i = 0; i < (int)headerString.size(); i++)
|
||||
{
|
||||
|
@ -160,40 +138,40 @@ struct Translator::PrivateData
|
|||
switch(protocol[i].type)
|
||||
{
|
||||
case NetAttributeType_Bool:
|
||||
protocol[i].value.netBool = message.UnpackBool(*bytes);
|
||||
protocol[i].value.netBool = message.UnpackBool(bytes);
|
||||
break;
|
||||
case NetAttributeType_Char:
|
||||
protocol[i].value.netChar = message.UnpackChar(*bytes);
|
||||
protocol[i].value.netChar = message.UnpackChar(bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedChar:
|
||||
protocol[i].value.netUChar = message.UnpackUnsignedChar(*bytes);
|
||||
protocol[i].value.netUChar = message.UnpackUnsignedChar(bytes);
|
||||
break;
|
||||
case NetAttributeType_Short:
|
||||
protocol[i].value.netShort = message.UnpackShort(*bytes);
|
||||
protocol[i].value.netShort = message.UnpackShort(bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedShort:
|
||||
protocol[i].value.netUShort = message.UnpackUnsignedShort(*bytes);
|
||||
protocol[i].value.netUShort = message.UnpackUnsignedShort(bytes);
|
||||
break;
|
||||
case NetAttributeType_Int:
|
||||
protocol[i].value.netInt = message.UnpackInt(*bytes);
|
||||
protocol[i].value.netInt = message.UnpackInt(bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedInt:
|
||||
protocol[i].value.netUInt = message.UnpackUnsignedInt(*bytes);
|
||||
protocol[i].value.netUInt = message.UnpackUnsignedInt(bytes);
|
||||
break;
|
||||
case NetAttributeType_Int64:
|
||||
protocol[i].value.netInt64 = message.UnpackInt64(*bytes);
|
||||
protocol[i].value.netInt64 = message.UnpackInt64(bytes);
|
||||
break;
|
||||
case NetAttributeType_UnsignedInt64:
|
||||
protocol[i].value.netUInt64 = message.UnpackUnsignedInt64(*bytes);
|
||||
protocol[i].value.netUInt64 = message.UnpackUnsignedInt64(bytes);
|
||||
break;
|
||||
case NetAttributeType_Float:
|
||||
protocol[i].value.netFloat = message.UnpackFloat(*bytes);
|
||||
protocol[i].value.netFloat = message.UnpackFloat(bytes);
|
||||
break;
|
||||
case NetAttributeType_Double:
|
||||
protocol[i].value.netDouble = message.UnpackDouble(*bytes);
|
||||
protocol[i].value.netDouble = message.UnpackDouble(bytes);
|
||||
break;
|
||||
case NetAttributeType_CharArray:
|
||||
protocol[i].value.netCharPtr = message.UnpackCStr(*bytes);
|
||||
protocol[i].value.netCharPtr = message.UnpackCStr(bytes);
|
||||
break;
|
||||
default:
|
||||
numberOfUnknownTypes++;
|
||||
|
@ -233,7 +211,7 @@ const Translator& Translator::operator=(const Translator& obj)
|
|||
return *this;
|
||||
}
|
||||
|
||||
void Translator::Pack(SmartPointer<OysterByte> &bytes, CustomNetProtocol& protocol)
|
||||
void Translator::Pack(OysterByte &bytes, CustomNetProtocol& protocol)
|
||||
{
|
||||
privateData->headerString.clear();
|
||||
|
||||
|
@ -241,7 +219,7 @@ void Translator::Pack(SmartPointer<OysterByte> &bytes, CustomNetProtocol& protoc
|
|||
privateData->PackMessage(bytes, protocol);
|
||||
}
|
||||
|
||||
bool Translator::Unpack(CustomNetProtocol& protocol, SmartPointer<OysterByte> &bytes)
|
||||
bool Translator::Unpack(CustomNetProtocol& protocol, OysterByte &bytes)
|
||||
{
|
||||
if(!privateData->UnpackHeader(protocol, bytes))
|
||||
{
|
||||
|
|
|
@ -51,10 +51,10 @@ namespace Oyster
|
|||
Translator(const Translator& obj);
|
||||
const Translator& operator=(const Translator& obj);
|
||||
|
||||
void Pack(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes, CustomNetProtocol& protocol);
|
||||
void Pack(OysterByte &bytes, CustomNetProtocol& protocol);
|
||||
|
||||
//Returns false if it discovers any faulty stuff with the package.
|
||||
bool Unpack(CustomNetProtocol& protocol, Utility::DynamicMemory::SmartPointer<OysterByte> &bytes);
|
||||
bool Unpack(CustomNetProtocol& protocol, OysterByte &bytes);
|
||||
|
||||
private:
|
||||
struct PrivateData;
|
||||
|
|
|
@ -9,7 +9,7 @@ using namespace Oyster::Network;
|
|||
|
||||
Connection::Connection()
|
||||
{
|
||||
this->socket = 0;
|
||||
this->socket = -1;
|
||||
bool stillSending = false;
|
||||
bool closed = true;
|
||||
}
|
||||
|
@ -104,11 +104,11 @@ int Connection::Disconnect()
|
|||
return 0;
|
||||
}
|
||||
|
||||
int Connection::Send(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
int Connection::Send(OysterByte &bytes)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
nBytes = send(this->socket, *bytes, bytes->GetSize(), 0);
|
||||
nBytes = send(this->socket, bytes, bytes.GetSize(), 0);
|
||||
if(nBytes == SOCKET_ERROR)
|
||||
{
|
||||
return WSAGetLastError();
|
||||
|
@ -117,20 +117,20 @@ int Connection::Send(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int Connection::Recieve(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
|
||||
int Connection::Recieve(OysterByte &bytes)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
bytes->Resize(1000);
|
||||
nBytes = recv(this->socket, *bytes, 1000, 0);
|
||||
bytes.Resize(1000);
|
||||
nBytes = recv(this->socket, bytes, 1000, 0);
|
||||
if(nBytes == SOCKET_ERROR)
|
||||
{
|
||||
bytes->SetSize(0);
|
||||
bytes.SetSize(0);
|
||||
return WSAGetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
bytes->SetSize(nBytes);
|
||||
bytes.SetSize(nBytes);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -23,8 +23,8 @@ namespace Oyster
|
|||
virtual int InitiateServer( unsigned short port );
|
||||
virtual int InitiateClient();
|
||||
|
||||
virtual int Send( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
virtual int Recieve( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes );
|
||||
virtual int Send( OysterByte &bytes );
|
||||
virtual int Recieve( OysterByte &bytes );
|
||||
|
||||
virtual int Disconnect();
|
||||
virtual int Connect( unsigned short port , const char serverName[] );
|
||||
|
|
|
@ -19,8 +19,8 @@ namespace Oyster
|
|||
|
||||
//sends and recieve functions with bytearrays,
|
||||
//will send to the users connection via socket
|
||||
virtual int Send( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes ) = 0;
|
||||
virtual int Recieve( Utility::DynamicMemory::SmartPointer<OysterByte> &bytes) = 0;
|
||||
virtual int Send( OysterByte &bytes ) = 0;
|
||||
virtual int Recieve( OysterByte &bytes) = 0;
|
||||
|
||||
//initiates sockets and address for server and client
|
||||
virtual int InitiateServer( unsigned short port ) { return false; };
|
||||
|
|
|
@ -34,7 +34,8 @@ int main()
|
|||
ThreadedClient* client = new ThreadedClient;
|
||||
|
||||
//Connect to server
|
||||
errorCode = client->Connect(15151, "193.11.186.101");
|
||||
//errorCode = client->Connect(15151, "193.11.186.101");
|
||||
errorCode = client->Connect(15151, "127.0.0.1");
|
||||
|
||||
if(errorCode != 0)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue