Merge remote-tracking branch 'origin/Graphics' into Camera-Merge-buffer

Conflicts:
	Code/OysterGraphics/Shader/Passes/Post/PostPass.hlsl
This commit is contained in:
Dander7BD 2014-02-14 15:39:01 +01:00
commit 8bf13dab39
12 changed files with 52 additions and 49 deletions

View File

@ -362,6 +362,7 @@ namespace Oyster
} }
Core::deviceContext->RSSetState(se.RenderStates.Rasterizer); Core::deviceContext->RSSetState(se.RenderStates.Rasterizer);
Core::deviceContext->PSSetSamplers(0,se.RenderStates.SampleCount,se.RenderStates.SampleState); Core::deviceContext->PSSetSamplers(0,se.RenderStates.SampleCount,se.RenderStates.SampleState);
Core::deviceContext->CSSetSamplers(0,se.RenderStates.SampleCount,se.RenderStates.SampleState);
Core::deviceContext->OMSetDepthStencilState(se.RenderStates.DepthStencil,0); Core::deviceContext->OMSetDepthStencilState(se.RenderStates.DepthStencil,0);
float test[4] = {0}; float test[4] = {0};
Core::deviceContext->OMSetBlendState(se.RenderStates.BlendState,test,-1); Core::deviceContext->OMSetBlendState(se.RenderStates.BlendState,test,-1);

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@ -94,6 +94,8 @@ namespace Oyster
if(!mi || mi->Vertices->GetBufferPointer() == NULL) if(!mi || mi->Vertices->GetBufferPointer() == NULL)
{ {
delete m; delete m;
Core::loader.ReleaseResource(mi);
delete mi;
return NULL; return NULL;
} }
@ -176,6 +178,8 @@ namespace Oyster
float API::PlayAnimation(Model::Model* m, std::wstring name,bool looping) float API::PlayAnimation(Model::Model* m, std::wstring name,bool looping)
{ {
if(m==NULL)
return 0;
m->Animation.AnimationPlaying = &(*m->info->Animations.find(name)).second; m->Animation.AnimationPlaying = &(*m->info->Animations.find(name)).second;
m->Animation.AnimationTime=0; m->Animation.AnimationTime=0;
m->Animation.LoopAnimation = looping; m->Animation.LoopAnimation = looping;

View File

@ -175,7 +175,6 @@ static void ReadData(void* Destination, std::ifstream& file, int size)
/// ///
void* Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[]) void* Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[])
{ {
//
Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo(); Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo();
modelInfo->Indexed = false; modelInfo->Indexed = false;
modelInfo->Animated = false; modelInfo->Animated = false;
@ -184,7 +183,10 @@ void* Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[])
std::ifstream danFile; std::ifstream danFile;
danFile.open(filename, std::ios::binary); danFile.open(filename, std::ios::binary);
if (!danFile.is_open()) if (!danFile.is_open())
{
delete modelInfo;
return NULL; return NULL;
}
// Read file header // Read file header
char* buffer = new char[sizeof(FileHeader)]; char* buffer = new char[sizeof(FileHeader)];
@ -195,6 +197,7 @@ void* Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[])
// If problem with compatability then close file and return from method // If problem with compatability then close file and return from method
if (fileHeader.versionMajor != DANFILEVERSIONMAJOR) if (fileHeader.versionMajor != DANFILEVERSIONMAJOR)
{ {
delete modelInfo;
danFile.close(); danFile.close();
return NULL; return NULL;
} }
@ -290,7 +293,7 @@ void* Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[])
//read normal map name length //read normal map name length
ReadData(&materialHeader.normalMapPathLength,danFile,4); ReadData(&materialHeader.normalMapPathLength,danFile,4);
//read difuse map name //read normal map name
materialHeader.normalMapPath = new char[materialHeader.normalMapPathLength + 1]; materialHeader.normalMapPath = new char[materialHeader.normalMapPathLength + 1];
ReadData(materialHeader.normalMapPath,danFile,materialHeader.normalMapPathLength); ReadData(materialHeader.normalMapPath,danFile,materialHeader.normalMapPathLength);
materialHeader.normalMapPath[materialHeader.normalMapPathLength] = 0; materialHeader.normalMapPath[materialHeader.normalMapPathLength] = 0;

View File

@ -645,6 +645,7 @@ static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) ) if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
{ {
autogen = true; autogen = true;
autogen = false;
} }
} }

View File

@ -92,7 +92,7 @@ namespace Oyster
tmpInst.coff=(1.0f/TEXT_NR_LETTERS); tmpInst.coff=(1.0f/TEXT_NR_LETTERS);
tmpInst.offset=text[i]-32; tmpInst.offset=text[i]-32;
tmpInst.pos=i*(FontSize * 0.7f * TEXT_SPACING); tmpInst.pos=i*(FontSize * 0.7f * TEXT_SPACING);
if(tmpInst.pos > size.x) if(tmpInst.pos > size.x*2)
{ {
text = text.substr(0,i-1); text = text.substr(0,i-1);
break; break;

View File

@ -340,8 +340,8 @@ namespace Oyster
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 20, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "BONEINDEX", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 56, D3D11_INPUT_PER_VERTEX_DATA, 0 }, { "BONEINDEX", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 32, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "BONEWEIGHT", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 72, D3D11_INPUT_PER_VERTEX_DATA, 0 } { "BONEWEIGHT", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 48, D3D11_INPUT_PER_VERTEX_DATA, 0 }
}; };
Shader::CreateInputLayout(indesc,5,GetShader::Vertex(L"Gather"),Gather::Pass.IAStage.Layout); Shader::CreateInputLayout(indesc,5,GetShader::Vertex(L"Gather"),Gather::Pass.IAStage.Layout);

View File

@ -4,19 +4,19 @@
void main(point Vertex2DIn input[1],inout TriangleStream<Pixel2DIn> Quads) void main(point Vertex2DIn input[1],inout TriangleStream<Pixel2DIn> Quads)
{ {
Pixel2DIn output; Pixel2DIn output;
output.Pos = mul(float4(-1,-1,0,1) ,Translation); output.Pos = mul(float4(-1,-1,1,1) ,Translation);
output.Uv = float2(0,1); output.Uv = float2(0,1);
Quads.Append(output); Quads.Append(output);
output.Pos = mul(float4(-1,1,0,1), Translation); output.Pos = mul(float4(-1,1,1,1), Translation);
output.Uv = float2(0,0); output.Uv = float2(0,0);
Quads.Append(output); Quads.Append(output);
output.Pos = mul(float4(1,-1,0,1), Translation); output.Pos = mul(float4(1,-1,1,1), Translation);
output.Uv = float2(1,1); output.Uv = float2(1,1);
Quads.Append(output); Quads.Append(output);
output.Pos = mul(float4(1,1,0,1), Translation); output.Pos = mul(float4(1,1,1,1), Translation);
output.Uv = float2(1,0); output.Uv = float2(1,0);
Quads.Append(output); Quads.Append(output);
} }

View File

@ -7,22 +7,22 @@ void main(point Text2DIn input[1],inout TriangleStream<Pixel2DIn> Quads)
float endoff=startoff+input[0].coff; float endoff=startoff+input[0].coff;
Pixel2DIn output; Pixel2DIn output;
output.Pos = mul(float4(-1,-1,0,1), Translation); output.Pos = mul(float4(-1,-1,1,1), Translation);
output.Pos.x += input[0].Pos; output.Pos.x += input[0].Pos;
output.Uv = float2(startoff,1); output.Uv = float2(startoff,1);
Quads.Append(output); Quads.Append(output);
output.Pos = mul(float4(-1,1,0,1), Translation); output.Pos = mul(float4(-1,1,1,1), Translation);
output.Pos.x += input[0].Pos; output.Pos.x += input[0].Pos;
output.Uv = float2(startoff,0); output.Uv = float2(startoff,0);
Quads.Append(output); Quads.Append(output);
output.Pos = mul(float4(1,-1,0,1), Translation); output.Pos = mul(float4(1,-1,1,1), Translation);
output.Pos.x += input[0].Pos; output.Pos.x += input[0].Pos;
output.Uv = float2(endoff,1); output.Uv = float2(endoff,1);
Quads.Append(output); Quads.Append(output);
output.Pos = mul(float4(1,1,0,1), Translation); output.Pos = mul(float4(1,1,1,1), Translation);
output.Pos.x += input[0].Pos; output.Pos.x += input[0].Pos;
output.Uv = float2(endoff,0); output.Uv = float2(endoff,0);
Quads.Append(output); Quads.Append(output);

View File

@ -13,8 +13,6 @@ struct VertexOut
float4 ViewPos : POSITION; float4 ViewPos : POSITION;
float2 UV : TEXCOORD; float2 UV : TEXCOORD;
float3 normal : NORMAL; float3 normal : NORMAL;
//float3 tangent : TANGENT;
//float3 biTangent : BITANGENT;
}; };
struct PixelOut struct PixelOut

View File

@ -36,7 +36,8 @@ void main( uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID )
float AmbValue = GetSSAO(ViewPos, UV, DTid.xy, GTid.xy/2); float AmbValue = GetSSAO(ViewPos, UV, DTid.xy, GTid.xy/2);
Ambient[DTid.xy/2] = float4(DiffuseGlow[DTid.xy].xyz, AmbValue); Ambient[DTid.xy/2] = float4(DiffuseGlow[DTid.xy].xyz, AmbValue);
Ambient[DTid.xy/2 + float2(Pixels.x/2, 0)] = GUI[DTid.xy]; Ambient[DTid.xy/2 + float2(Pixels.x/2, 0)] = GUI[DTid.xy];
Ambient[DTid.xy/2 + float2(0, Pixels.y/2)] = float4(DiffuseGlow[DTid.xy].xyz * DiffuseGlow[DTid.xy].w*10,1); Ambient[DTid.xy/2 + float2(0, Pixels.y/2)] = float4(DiffuseGlow[DTid.xy].xyz * DiffuseGlow[DTid.xy].w,1);
Ambient[DTid.xy/2 + Pixels/2] = float4(NormalSpec[DTid.xy].xyz,1);
} }
} }

View File

@ -11,7 +11,7 @@ cbuffer Size : register(b0)
int2 Pixels; int2 Pixels;
} }
#define AmbFactor 0.8f; #define AmbFactor 0.1f;
float4 SuperSample(float4 Glow, uint3 DTid) float4 SuperSample(float4 Glow, uint3 DTid)
{ {
@ -20,12 +20,7 @@ float4 SuperSample(float4 Glow, uint3 DTid)
index += float2(0,Output.Length.y/2); index += float2(0,Output.Length.y/2);
index = index / Output.Length; index = index / Output.Length;
Glow = Ambient.SampleLevel(S1, index,1); Glow = Ambient.SampleLevel(S1, index,1);
//Line Y+1 Glow = Glow * Glow.w*10;
//Glow += Ambient[DTid.xy/2 + uint2(1,(Output.Length.y/2)+1)] + Ambient[DTid.xy/2 + uint2(0,(Output.Length.y/2)+1)] + Ambient[DTid.xy/2 + uint2(-1,(Output.Length.y/2)+1)];
//Line Y-1
//Glow += Ambient[DTid.xy/2 + uint2(1,(Output.Length.y/2)-1)] + Ambient[DTid.xy/2 + uint2(0,(Output.Length.y/2)-1)] + Ambient[DTid.xy/2 + uint2(-1,(Output.Length.y/2)-1)];
//Glow = Glow/9;
return Glow; return Glow;
} }
@ -43,10 +38,10 @@ void main( uint3 DTid : SV_DispatchThreadID )
float4 GUI; float4 GUI;
uint2 index = DTid.xy/2 + uint2((uint)Pixels.x/(uint)2,0); uint2 index = DTid.xy/2 + uint2((uint)Pixels.x/(uint)2,0);
float3 PostLight = Amb.xyz * AmbFactor; float3 PostLight = Amb.xyz * AmbFactor;
PostLight = PostLight + Light.xyz; // + Glow; PostLight = PostLight + Light.xyz + Glow;
GUI = float4(Ambient[index]); GUI = float4(Ambient[index]);
PostLight = PostLight * (1 - GUI.w); PostLight = PostLight * (1 - GUI.w);
Output[DTid.xy] = float4((GUI.xyz * GUI.w) + PostLight, 1); Output[DTid.xy] = float4((GUI.xyz * GUI.w) + PostLight, 1);
//Output[DTid.xy] = Glow; //Output[DTid.xy] = Ambient[DTid.xy];
} }

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@ -170,19 +170,15 @@ HRESULT InitDirect3D()
return E_FAIL; return E_FAIL;
} }
m = Oyster::Graphics::API::CreateModel(L"building_corporation.dan"); m = Oyster::Graphics::API::CreateModel(L"crate_colonists.dan");
m->WorldMatrix.m[0][0] = 0.0002f; m2 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
m->WorldMatrix.m[1][1] = 0.0002f;
m->WorldMatrix.m[2][2] = 0.0002f;
m2 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan");
m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1); m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1);
m3 = Oyster::Graphics::API::CreateModel(L"char_temporary.dan"); m3 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null); //Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
Oyster::Graphics::API::PlayAnimation(m3, L"movement", true); Oyster::Graphics::API::PlayAnimation(m3, L"movement", true);
t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png"); t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png");
t2 = Oyster::Graphics::API::CreateTexture(L"whiteGui.png"); t2 = Oyster::Graphics::API::CreateTexture(L"color_white.png");
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000); P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000);
Oyster::Graphics::API::SetProjection(P); Oyster::Graphics::API::SetProjection(P);
@ -217,19 +213,13 @@ HRESULT InitDirect3D()
return S_OK; return S_OK;
} }
float angle = 0; float angle = 0;
float z=0;
HRESULT Update(float deltaTime) HRESULT Update(float deltaTime)
{ {
//angle += Oyster::Math::pi/16 * deltaTime; m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(0,0,z),Oyster::Math::Float3::null);
m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0) * angle,Oyster::Math::Float3(0,0,0),Oyster::Math::Float3::null);
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null); m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null); m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null);
Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity;
ma.m[0][0] = 0.2f;
ma.m[1][1] = 0.2f;
ma.m[2][2] = 0.2f;
m->WorldMatrix = m->WorldMatrix * ma;
Oyster::Graphics::API::Update(deltaTime); Oyster::Graphics::API::Update(deltaTime);
//m2->Animation.data.AnimationTime += deltaTime;// * 0.5f;
return S_OK; return S_OK;
} }
@ -242,7 +232,7 @@ HRESULT Render(float deltaTime)
Oyster::Graphics::API::RenderModel(m2); Oyster::Graphics::API::RenderModel(m2);
Oyster::Graphics::API::RenderModel(m3); Oyster::Graphics::API::RenderModel(m3);
Oyster::Graphics::API::StartGuiRender(); Oyster::Graphics::API::StartGuiRender();
//Oyster::Graphics::API::RenderGuiElement(t,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1), Oyster::Math::Float3(0,0,1)); Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float3(0.5f,0.7f,0.1f),Oyster::Math::Float2(0.2f,0.2f), Oyster::Math::Float3(1,1,1));
//Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1),Oyster::Math::Float3(1,0,0)); //Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1),Oyster::Math::Float3(1,0,0));
Oyster::Graphics::API::StartTextRender(); Oyster::Graphics::API::StartTextRender();
std::wstring fps; std::wstring fps;
@ -250,7 +240,7 @@ HRESULT Render(float deltaTime)
fps = std::to_wstring(f); fps = std::to_wstring(f);
//Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f)); //Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
//Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f)); //Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float3(0.5f,0.1f,1.0f),Oyster::Math::Float2(0.5f,0.1f), 0.08f, Oyster::Math::Float3(0,1,0)); Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float3(0.5f,0.1f,0.1f),Oyster::Math::Float2(0.5f,0.1f), 0.08f, Oyster::Math::Float3(0,1,0));
Oyster::Graphics::API::EndFrame(); Oyster::Graphics::API::EndFrame();
return S_OK; return S_OK;
@ -290,16 +280,26 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam
break; break;
//Z - //Z -
case 0x5A: case 0x5A:
//m2->AnimationTime -= 0.1f;
//if(m2->AnimationTime < 0)
//m2->AnimationTime = 0;
angle += Oyster::Math::pi / 16; angle += Oyster::Math::pi / 16;
break; break;
//X + //X +
case 0x58: case 0x58:
//m2->AnimationTime += 0.1f;
angle -= Oyster::Math::pi / 16; angle -= Oyster::Math::pi / 16;
break; break;
//A
case 0x41:
break;
//D
case 0x44:
break;
//W
case 0x57:
z-=0.5f;
break;
//S
case 0x53:
z+=0.5f;
break;
} }
break; break;