Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
This commit is contained in:
commit
8c1f1e6608
|
@ -215,7 +215,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="GameClientRecieverFunc.h" />
|
||||
<ClInclude Include="GameClientState\Buttons\ButtonCircle.h" />
|
||||
<ClInclude Include="GameClientState\Buttons\ButtonEllipse.h" />
|
||||
<ClInclude Include="GameClientState\Buttons\EventButtonGUI.h" />
|
||||
<ClInclude Include="GameClientState\Buttons\ButtonRectangle.h" />
|
||||
<ClInclude Include="GameClientState\Camera.h" />
|
||||
|
|
|
@ -59,8 +59,8 @@ namespace DanBias
|
|||
{
|
||||
|
||||
WindowShell::CreateConsoleWindow();
|
||||
//if(! m_data->window->CreateWin(WindowShell::WINDOW_INIT_DESC(L"Window", cPOINT(1600, 900), cPOINT())))
|
||||
if(! m_data->window->CreateWin(WindowShell::WINDOW_INIT_DESC()))
|
||||
if(! m_data->window->CreateWin(WindowShell::WINDOW_INIT_DESC(L"Window", cPOINT(1024, 768), cPOINT())))
|
||||
//if(! m_data->window->CreateWin(WindowShell::WINDOW_INIT_DESC()))
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
if( FAILED( InitDirect3D() ) )
|
||||
|
@ -132,7 +132,7 @@ namespace DanBias
|
|||
HRESULT DanBiasGame::InitInput()
|
||||
{
|
||||
m_data->inputObj = new InputClass;
|
||||
if(!m_data->inputObj->Initialize(m_data->window->GetHINSTANCE(), m_data->window->GetHWND(), m_data->window->GetHeight(), m_data->window->GetWidth()))
|
||||
if(!m_data->inputObj->Initialize(m_data->window->GetHINSTANCE(), m_data->window->GetHWND(), m_data->window->GetWidth(), m_data->window->GetHeight()))
|
||||
{
|
||||
MessageBox(0, L"Could not initialize the input object.", L"Error", MB_OK);
|
||||
return E_FAIL;
|
||||
|
@ -207,6 +207,8 @@ namespace DanBias
|
|||
delete m_data->inputObj;
|
||||
delete m_data;
|
||||
|
||||
EventHandler::Instance().Clean();
|
||||
|
||||
Oyster::Graphics::API::Clean();
|
||||
|
||||
GameServerAPI::ServerStop();
|
||||
|
|
|
@ -1,62 +0,0 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef DANBIAS_CLIENT_BUTTON_CIRCLE_H
|
||||
#define DANBIAS_CLIENT_BUTTON_CIRCLE_H
|
||||
|
||||
#include "EventButtonGUI.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
template <typename Owner>
|
||||
class ButtonCircle : public EventButtonGUI<Owner>
|
||||
{
|
||||
public:
|
||||
ButtonCircle()
|
||||
: EventButtonGUI(), radius(0)
|
||||
{}
|
||||
ButtonCircle(std::wstring textureName, Owner owner, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
|
||||
: EventButtonGUI(textureName, owner, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
|
||||
{}
|
||||
ButtonCircle(std::wstring textureName, EventFunc func, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
|
||||
: EventButtonGUI(textureName, func, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
|
||||
{}
|
||||
ButtonCircle(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
|
||||
: EventButtonGUI(textureName, func, owner, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
|
||||
{}
|
||||
ButtonCircle(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float radius, float textureHalfWidth, float textureHalfHeight)
|
||||
: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, textureHalfWidth, textureHalfHeight), radius(radius)
|
||||
{}
|
||||
~ButtonCircle()
|
||||
{}
|
||||
|
||||
//Circle vs point collision
|
||||
bool Collision(InputClass* inputObject)
|
||||
{
|
||||
//Should come from the InputClass
|
||||
float xMouse = 2, yMouse = 2;
|
||||
|
||||
float xDiff = xMouse - xPos;
|
||||
float yDiff = yMouse - yPos;
|
||||
|
||||
float length = (xDiff * xDiff) + (yDiff * yDiff);
|
||||
|
||||
if(length <= radius*radius)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
float radius;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,63 @@
|
|||
//////////////////////////////////////
|
||||
// Created by Pontus Fransson 2014 //
|
||||
//////////////////////////////////////
|
||||
|
||||
#ifndef DANBIAS_CLIENT_BUTTON_CIRCLE_H
|
||||
#define DANBIAS_CLIENT_BUTTON_CIRCLE_H
|
||||
|
||||
#include "EventButtonGUI.h"
|
||||
|
||||
//Only for testing because we don't have any other input
|
||||
#include "../WindowManager/WindowShell.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
namespace Client
|
||||
{
|
||||
template <typename Owner>
|
||||
class ButtonEllipse : public EventButtonGUI<Owner>
|
||||
{
|
||||
public:
|
||||
ButtonEllipse()
|
||||
: EventButtonGUI(), radius(0)
|
||||
{}
|
||||
ButtonEllipse(std::wstring textureName, Owner owner, float xPos, float yPos, float textureWidth, float textureHeight)
|
||||
: EventButtonGUI(textureName, owner, xPos, yPos, textureWidth, textureHeight)
|
||||
{}
|
||||
ButtonEllipse(std::wstring textureName, EventFunc func, float xPos, float yPos, float textureWidth, float textureHeight)
|
||||
: EventButtonGUI(textureName, func, xPos, yPos, textureWidth, textureHeight)
|
||||
{}
|
||||
ButtonEllipse(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float textureWidth, float textureHeight)
|
||||
: EventButtonGUI(textureName, func, owner, xPos, yPos, textureWidth, textureHeight)
|
||||
{}
|
||||
ButtonEllipse(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float textureWidth, float textureHeight)
|
||||
: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, textureWidth, textureHeight)
|
||||
{}
|
||||
virtual ~ButtonEllipse()
|
||||
{}
|
||||
|
||||
//Circle vs point collision
|
||||
bool Collision(InputClass* inputObject)
|
||||
{
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
ScreenToClient(WindowShell::GetHWND(), &p);
|
||||
RECT r;
|
||||
GetClientRect(WindowShell::GetHWND(), &r);
|
||||
|
||||
//Should come from the InputClass
|
||||
float xMouse = (float)p.x / (float)r.right, yMouse = (float)p.y / (float)r.bottom;
|
||||
|
||||
double normx = (xMouse - xPos) / width;
|
||||
double normy = (yMouse - yPos) / height;
|
||||
|
||||
return (normx * normx + normy * normy) < 0.25;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -6,6 +6,9 @@
|
|||
#define DANBIAS_CLIENT_BUTTON_RECTANGLE_H
|
||||
|
||||
#include "EventButtonGUI.h"
|
||||
#include <iostream>
|
||||
//Only for testing because we don't have any other input
|
||||
#include "../WindowManager/WindowShell.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
|
@ -16,31 +19,43 @@ namespace DanBias
|
|||
{
|
||||
public:
|
||||
ButtonRectangle()
|
||||
: EventButtonGUI(), halfWidth(0), halfHeight(0)
|
||||
: EventButtonGUI(), width(0), height(0)
|
||||
{}
|
||||
ButtonRectangle(std::wstring textureName, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButtonGUI(textureName, owner, xPos, yPos, halfWidth, halfHeight)
|
||||
ButtonRectangle(std::wstring textureName, Owner owner, float xPos, float yPos, float width, float height)
|
||||
: EventButtonGUI(textureName, owner, xPos, yPos, width, height)
|
||||
{}
|
||||
ButtonRectangle(std::wstring textureName, EventFunc func, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButtonGUI(textureName, func, xPos, yPos, halfWidth, halfHeight)
|
||||
ButtonRectangle(std::wstring textureName, EventFunc func, float xPos, float yPos, float width, float height)
|
||||
: EventButtonGUI(textureName, func, xPos, yPos, width, height)
|
||||
{}
|
||||
ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButtonGUI(textureName, func, owner, xPos, yPos, halfWidth, halfHeight)
|
||||
ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float width, float height)
|
||||
: EventButtonGUI(textureName, func, owner, xPos, yPos, width, height)
|
||||
{}
|
||||
ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, halfWidth, halfHeight)
|
||||
ButtonRectangle(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float width, float height)
|
||||
: EventButtonGUI(textureName, func, owner, userData, xPos, yPos, width, height)
|
||||
{}
|
||||
~ButtonRectangle()
|
||||
virtual ~ButtonRectangle()
|
||||
{}
|
||||
|
||||
//Circle vs point collision
|
||||
bool Collision(InputClass* inputObject)
|
||||
{
|
||||
//Should come from the InputClass
|
||||
float xMouse = 1, yMouse = 0;
|
||||
POINT p;
|
||||
RECT r;
|
||||
GetCursorPos(&p);
|
||||
ScreenToClient(WindowShell::GetHWND(), &p);
|
||||
GetClientRect(WindowShell::GetHWND(), &r);
|
||||
|
||||
if(xMouse >= xPos - halfWidth && xMouse <= xPos + halfWidth
|
||||
&& yMouse >= yPos - halfHeight && yMouse <= yPos + halfHeight)
|
||||
//Should come from the InputClass
|
||||
float xMouse = (float)p.x / (float)r.right, yMouse = (float)p.y / (float)r.bottom;
|
||||
|
||||
float widthTemp = xPos - width * 0.5f;
|
||||
float widthTemp2 = xPos + width * 0.5f;
|
||||
float heightTemp = yPos - height * 0.5f;
|
||||
float heightTemp2 = yPos + height * 0.5f;
|
||||
//std::cout << p.x << ' ' << p.y << ' ' << widthTemp << ' ' << heightTemp << std::endl;
|
||||
|
||||
if(xMouse >= widthTemp && xMouse <= widthTemp2 &&
|
||||
yMouse >= heightTemp && yMouse <= heightTemp2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#define DANBIAS_CLIENT_EVENT_BUTTON_GUI_H
|
||||
|
||||
#include "../Misc/EventHandler/EventButton.h"
|
||||
#include "../OysterGraphics/DllInterfaces/GFXAPI.h"
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
|
@ -16,49 +17,79 @@ namespace DanBias
|
|||
{
|
||||
public:
|
||||
EventButtonGUI()
|
||||
: EventButton(), xPos(0), yPos(0), halfWidth(0), halfHeight(0), texture(NULL)
|
||||
: EventButton(), xPos(0), yPos(0), width(0), height(0), texture(NULL)
|
||||
{}
|
||||
EventButtonGUI(std::wstring textureName, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
EventButtonGUI(std::wstring textureName, Owner owner, float xPos, float yPos, float width, float height)
|
||||
: EventButton(owner), xPos(xPos), yPos(yPos), width(width), height(height), texture(NULL)
|
||||
{
|
||||
CreateTexture(textureName);
|
||||
}
|
||||
EventButtonGUI(std::wstring textureName, EventFunc func, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(func), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
EventButtonGUI(std::wstring textureName, EventFunc func, float xPos, float yPos, float width, float height)
|
||||
: EventButton(func), xPos(xPos), yPos(yPos), width(width), height(height), texture(NULL)
|
||||
{
|
||||
CreateTexture(textureName);
|
||||
}
|
||||
EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(func, owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, float xPos, float yPos, float width, float height)
|
||||
: EventButton(func, owner), xPos(xPos), yPos(yPos), width(width), height(height), texture(NULL)
|
||||
{
|
||||
CreateTexture(textureName);
|
||||
}
|
||||
EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||
: EventButton(func, owner, userData), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||
EventButtonGUI(std::wstring textureName, EventFunc func, Owner owner, void* userData, float xPos, float yPos, float width, float height)
|
||||
: EventButton(func, owner, userData), xPos(xPos), yPos(yPos), width(width), height(height), texture(NULL)
|
||||
{
|
||||
CreateTexture(textureName);
|
||||
}
|
||||
~EventButtonGUI()
|
||||
{}
|
||||
virtual ~EventButtonGUI()
|
||||
{
|
||||
Oyster::Graphics::API::DeleteTexture(texture);
|
||||
Oyster::Graphics::API::DeleteTexture(texture2);
|
||||
Oyster::Graphics::API::DeleteTexture(texture3);
|
||||
texture = NULL;
|
||||
texture2 = NULL;
|
||||
texture3 = NULL;
|
||||
}
|
||||
|
||||
void CreateTexture(std::wstring textureName)
|
||||
{
|
||||
std::wstring file = L".png";
|
||||
|
||||
//Create texture
|
||||
texture = Oyster::Graphics::API::CreateTexture(textureName + std::wstring(L"none") + file);
|
||||
texture2 = Oyster::Graphics::API::CreateTexture(textureName + std::wstring(L"highlight") + file);
|
||||
texture3 = Oyster::Graphics::API::CreateTexture(textureName + std::wstring(L"down") + file);
|
||||
}
|
||||
|
||||
virtual void Render()
|
||||
{
|
||||
|
||||
if(EventButton<Owner>::Enabled())
|
||||
{
|
||||
//Render att xPos and yPos
|
||||
//With halfWidth and halfHeight
|
||||
//With width and height
|
||||
|
||||
if(EventButton<Owner>::GetState() == ButtonState_None)
|
||||
{
|
||||
Oyster::Graphics::API::RenderGuiElement(texture, Oyster::Math::Float2(xPos, yPos), Oyster::Math::Float2(width, height));
|
||||
}
|
||||
else if(EventButton<Owner>::GetState() == ButtonState_Hover)
|
||||
{
|
||||
Oyster::Graphics::API::RenderGuiElement(texture2, Oyster::Math::Float2(xPos, yPos), Oyster::Math::Float2(width, height));
|
||||
}
|
||||
else
|
||||
{
|
||||
Oyster::Graphics::API::RenderGuiElement(texture3, Oyster::Math::Float2(xPos, yPos), Oyster::Math::Float2(width, height));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
float xPos, yPos;
|
||||
float halfWidth, halfHeight;
|
||||
void* texture;
|
||||
float width, height;
|
||||
Oyster::Graphics::API::Texture texture;
|
||||
Oyster::Graphics::API::Texture texture2;
|
||||
Oyster::Graphics::API::Texture texture3;
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
using namespace DanBias::Client;
|
||||
|
||||
//Menu buttons
|
||||
#include "Buttons/ButtonCircle.h"
|
||||
#include "Buttons/ButtonEllipse.h"
|
||||
#include "Buttons/ButtonRectangle.h"
|
||||
#include "../Misc/EventHandler/EventHandler.h"
|
||||
using namespace Oyster::Event;
|
||||
|
@ -27,6 +27,7 @@ struct LoginState::myData
|
|||
//Menu button collection
|
||||
EventButtonCollection* collection;
|
||||
|
||||
int testNumber;
|
||||
}privData;
|
||||
|
||||
|
||||
|
@ -34,6 +35,8 @@ enum TestEnum
|
|||
{
|
||||
Create,
|
||||
Options,
|
||||
Incr,
|
||||
Decr,
|
||||
Exit,
|
||||
};
|
||||
|
||||
|
@ -48,15 +51,46 @@ void LoginState::ButtonCallback(Oyster::Event::ButtonEvent<LoginState*>& e)
|
|||
switch(type)
|
||||
{
|
||||
case Create:
|
||||
if(e.state == ButtonState_Released)
|
||||
/*if(e.state == ButtonState_None)
|
||||
{
|
||||
int a = 0;
|
||||
std::cout << "None" << std::endl;
|
||||
}
|
||||
else if(e.state == ButtonState_Hover)
|
||||
{
|
||||
int a = 0;
|
||||
std::cout << "Hover" << std::endl;
|
||||
}
|
||||
else if(e.state == ButtonState_Down)
|
||||
{
|
||||
int a = 0;
|
||||
std::cout << "Down" << std::endl;
|
||||
}
|
||||
else if(e.state == ButtonState_Pressed)
|
||||
{
|
||||
int a = 0;
|
||||
std::cout << "Pressed" << std::endl;
|
||||
}
|
||||
else if(e.state == ButtonState_Released)
|
||||
{
|
||||
//Change to create state or something similar
|
||||
}
|
||||
int a = 0;
|
||||
std::cout << "Released" << std::endl;
|
||||
}*/
|
||||
break;
|
||||
case Options:
|
||||
break;
|
||||
case Exit:
|
||||
break;
|
||||
|
||||
case Incr:
|
||||
if(e.state == ButtonState_Released)
|
||||
e.owner->privData->testNumber++;
|
||||
break;
|
||||
case Decr:
|
||||
if(e.state == ButtonState_Released)
|
||||
e.owner->privData->testNumber--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,7 +110,23 @@ bool LoginState::Init(Oyster::Network::NetworkClient* nwClient)
|
|||
//Create menu buttons
|
||||
privData->collection = new EventButtonCollection;
|
||||
EventHandler::Instance().AddCollection(privData->collection);
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"textureName.jpg", &LoginState::ButtonCallback, this, (void*)Options, 0.0f, 0.0f, 0.0f, 0.0f));
|
||||
privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle_", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.2f, 0.1f, 0.2f));
|
||||
privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle_", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.3f, 0.1f, 0.2f));
|
||||
privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle_", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.4f, 0.1f, 0.2f));
|
||||
privData->collection->AddButton(new ButtonEllipse<LoginState*>(L"circle_", &LoginState::ButtonCallback, this, (void*)Create, 0.2f, 0.5f, 0.1f, 0.2f));
|
||||
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Create, 0.15f, 0.05f, 0.1f, 0.1f));
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Create, 0.25f, 0.05f, 0.1f, 0.1f));
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Create, 0.35f, 0.05f, 0.1f, 0.1f));
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Create, 0.45f, 0.05f, 0.1f, 0.1f));
|
||||
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Create, 0.5f, 0.5f, 0.3f, 0.3f));
|
||||
|
||||
//Incr/decr buttons
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Incr, 0.85f, 0.2f, 0.1f, 0.1f));
|
||||
privData->collection->AddButton(new ButtonRectangle<LoginState*>(L"button_", &LoginState::ButtonCallback, this, (void*)Decr, 0.55f, 0.2f, 0.1f, 0.1f));
|
||||
|
||||
privData->testNumber = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -146,6 +196,7 @@ GameClientState::ClientState LoginState::Update(float deltaTime, InputClass* Key
|
|||
// failed to connect
|
||||
return ClientState_Same;
|
||||
}
|
||||
privData->collection->SetState(EventCollectionState_Disabled);
|
||||
return ClientState_LobbyCreated;
|
||||
}
|
||||
// join game
|
||||
|
@ -159,6 +210,7 @@ GameClientState::ClientState LoginState::Update(float deltaTime, InputClass* Key
|
|||
// failed to connect
|
||||
return ClientState_Same;
|
||||
}
|
||||
privData->collection->SetState(EventCollectionState_Disabled);
|
||||
return ClientState_Lobby;
|
||||
}
|
||||
return ClientState_Same;
|
||||
|
@ -181,8 +233,16 @@ bool LoginState::Render(float dt)
|
|||
// render lights
|
||||
|
||||
//Render buttons
|
||||
Oyster::Graphics::API::StartGuiRender();
|
||||
EventHandler::Instance().Render();
|
||||
|
||||
std::wstring number;
|
||||
wchar_t temp[10];
|
||||
_itow_s(privData->testNumber, temp, 10);
|
||||
number = temp;
|
||||
Oyster::Graphics::API::StartTextRender();
|
||||
Oyster::Graphics::API::RenderText(number, Oyster::Math::Float2(0.7, 0.2), Oyster::Math::Float2(0.1, 0.1));
|
||||
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
return true;
|
||||
}
|
||||
|
@ -196,6 +256,9 @@ bool LoginState::Release()
|
|||
privData->object[i] = NULL;
|
||||
}
|
||||
|
||||
delete privData->collection;
|
||||
//EventHandler::Instance().DeleteCollection(privData->collection);
|
||||
|
||||
delete privData;
|
||||
privData = NULL;
|
||||
return true;
|
||||
|
|
|
@ -99,7 +99,7 @@ void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &usage, float
|
|||
Oyster::Math::Float3 look = owner->GetLookDir();
|
||||
Oyster::Math::Float3 pos = owner->GetPosition();
|
||||
|
||||
pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (20000 * dt);
|
||||
pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (200 * dt);
|
||||
Oyster::Math::Float4x4 aim = Oyster::Math3D::ViewMatrix_LookAtDirection(look, up, pos);
|
||||
|
||||
Oyster::Math::Float4x4 hitSpace = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/8,1,1,50);
|
||||
|
|
|
@ -47,7 +47,7 @@ Object::Object(void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE
|
|||
Object::Object(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type)
|
||||
{
|
||||
this->rigidBody = rigidBody;
|
||||
|
||||
this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_AfterCollisionResponse)collisionFuncAfter);
|
||||
this->type = type;
|
||||
this->objectID = GID();
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ Object::Object(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefor
|
|||
Object::Object(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type)
|
||||
{
|
||||
this->rigidBody = rigidBody;
|
||||
|
||||
this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_AfterCollisionResponse)collisionFuncAfter);
|
||||
this->type = type;
|
||||
this->objectID = GID();
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace Oyster
|
|||
EventButton(EventFunc func);
|
||||
EventButton(EventFunc func, Owner owner);
|
||||
EventButton(EventFunc func, Owner owner, void* userData);
|
||||
~EventButton();
|
||||
virtual ~EventButton();
|
||||
|
||||
void Update(InputClass *input);
|
||||
|
||||
|
@ -72,6 +72,7 @@ namespace Oyster
|
|||
unsigned int GetID();
|
||||
//EventFunc GetFunctionPointer();
|
||||
Owner GetOwner();
|
||||
ButtonState GetState();
|
||||
|
||||
bool operator ==(const EventButton<Owner>& obj);
|
||||
|
||||
|
@ -139,7 +140,8 @@ namespace Oyster
|
|||
if(this->privData.enabled)
|
||||
{
|
||||
ButtonState currentState = ButtonState_None;
|
||||
|
||||
static bool outside = false;
|
||||
static bool clicked = false;
|
||||
if(Collision(input))
|
||||
{
|
||||
if(input->IsMousePressed())
|
||||
|
@ -148,12 +150,19 @@ namespace Oyster
|
|||
switch(this->privData.previousState)
|
||||
{
|
||||
case ButtonState_None:
|
||||
outside = true;
|
||||
currentState = ButtonState_Hover;
|
||||
break;
|
||||
|
||||
case ButtonState_Hover:
|
||||
case ButtonState_Released:
|
||||
if(outside == false)
|
||||
{
|
||||
clicked = true;
|
||||
currentState = ButtonState_Pressed;
|
||||
}
|
||||
else
|
||||
currentState = ButtonState_Hover;
|
||||
break;
|
||||
|
||||
case ButtonState_Pressed:
|
||||
|
@ -166,6 +175,7 @@ namespace Oyster
|
|||
}
|
||||
else
|
||||
{
|
||||
outside = false;
|
||||
//Change state when the mouse button is NOT pressed
|
||||
switch(this->privData.previousState)
|
||||
{
|
||||
|
@ -173,6 +183,7 @@ namespace Oyster
|
|||
case ButtonState_Hover:
|
||||
case ButtonState_Released:
|
||||
currentState = ButtonState_Hover;
|
||||
clicked = false;
|
||||
break;
|
||||
|
||||
case ButtonState_Pressed:
|
||||
|
@ -257,6 +268,12 @@ namespace Oyster
|
|||
return this->privData.owner;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
ButtonState EventButton<Owner>::GetState()
|
||||
{
|
||||
return this->privData.previousState;
|
||||
}
|
||||
|
||||
template <typename Owner>
|
||||
bool EventButton<Owner>::operator ==(const EventButton<Owner>& obj)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//////////////////////////////////////
|
||||
|
||||
#include "EventButtonCollection.h"
|
||||
|
||||
#include "EventHandler.h"
|
||||
#include "../../Input/L_inputClass.h"
|
||||
|
||||
using namespace Oyster::Event;
|
||||
|
@ -15,6 +15,14 @@ EventButtonCollection::EventButtonCollection()
|
|||
|
||||
EventButtonCollection::~EventButtonCollection()
|
||||
{
|
||||
for(int i = 0; i < EventHandler::Instance().collections.size(); i++)
|
||||
{
|
||||
if(EventHandler::Instance().collections.at(i) == this)
|
||||
{
|
||||
EventHandler::Instance().collections.erase(EventHandler::Instance().collections.begin() + i);
|
||||
}
|
||||
}
|
||||
|
||||
int size = buttons.size();
|
||||
for(int i = 0; i < size; i++)
|
||||
{
|
||||
|
|
|
@ -26,6 +26,16 @@ EventHandler::~EventHandler()
|
|||
}
|
||||
}
|
||||
|
||||
void EventHandler::Clean()
|
||||
{
|
||||
int size = collections.size();
|
||||
for(int i = 0; i < size; i++)
|
||||
{
|
||||
delete collections[i];
|
||||
}
|
||||
collections.clear();
|
||||
}
|
||||
|
||||
void EventHandler::Update(InputClass* inputObject)
|
||||
{
|
||||
for(int i = 0; i < (int)collections.size(); i++)
|
||||
|
@ -46,3 +56,16 @@ void EventHandler::AddCollection(EventButtonCollection* collection)
|
|||
{
|
||||
collections.push_back(collection);
|
||||
}
|
||||
|
||||
void EventHandler::DeleteCollection(EventButtonCollection* collection)
|
||||
{
|
||||
for(int i = 0; i < collections.size(); i++)
|
||||
{
|
||||
if(collections.at(i) == collection)
|
||||
{
|
||||
delete collection;
|
||||
collections.erase(collections.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -24,14 +24,17 @@ namespace Oyster
|
|||
|
||||
static EventHandler& Instance();
|
||||
|
||||
void Clean();
|
||||
|
||||
void Update(InputClass* inputObject);
|
||||
void Render();
|
||||
|
||||
void AddCollection(EventButtonCollection* collection);
|
||||
void DeleteCollection(EventButtonCollection* collection);
|
||||
|
||||
private:
|
||||
std::vector<EventButtonCollection*> collections;
|
||||
|
||||
friend class EventButtonCollection;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -389,6 +389,7 @@ namespace Oyster
|
|||
|
||||
Gui::Pass.RenderStates.SampleCount = 1;
|
||||
Gui::Pass.RenderStates.SampleState = RenderStates::ss;
|
||||
Gui::Pass.RenderStates.BlendState = RenderStates::bs;
|
||||
|
||||
////---------------- Blur Pass Setup ----------------------------
|
||||
Blur::HorPass.Shaders.Compute = GetShader::Compute(L"BlurHor");
|
||||
|
|
Loading…
Reference in New Issue