Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameServer

This commit is contained in:
dean11 2014-02-20 11:32:57 +01:00
commit 8cf0087a95
11 changed files with 297 additions and 9 deletions

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@ -327,7 +327,11 @@ void GameState::ReadKeyInput()
{
static const float mouseSensitivity = Radian( 1.0f );
this->privData->camera.PitchDown( this->privData->input->GetPitch() * mouseSensitivity );
this->privData->nwClient->Send( Protocol_PlayerLeftTurn(this->privData->input->GetYaw() * mouseSensitivity) );
float yaw = this->privData->input->GetYaw();
if( yaw != 0.0f )
{
this->privData->nwClient->Send( Protocol_PlayerLeftTurn(yaw * mouseSensitivity) );
}
}
// shoot

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@ -300,6 +300,7 @@ bool Level::InitiateLevel(std::wstring levelPath)
Object* dynamicGameObj = CreateGameObj(dynamicObjData, rigidBody_Dynamic);
if (dynamicGameObj != NULL)
{
dynamicGameObj->GetRigidBody()->SetSubscription(Level::PhysicsOnMoveLevel);
this->dynamicObjects.Push((DynamicObject*)dynamicGameObj);
}
}

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@ -127,7 +127,7 @@ void Player::BeginFrame()
}
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 ) //&& this->rigidBody->GetLambda() < 0.7f)
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 && this->rigidBody->GetLambda() < 0.7f)
{
/* Dampen when on the ground and not being moved by the player */
linearVelocity *= 0.2f;

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@ -97,6 +97,8 @@ namespace GameLogic
{
this->protocol[0].value = protocol_Gameplay_PlayerLeftTurn;
this->protocol[0].type = ::Oyster::Network::NetAttributeType_Short;
// deltaRadian
this->protocol[1].type = ::Oyster::Network::NetAttributeType_Float;
this->deltaRadian = deltaRadian;
}

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@ -28,6 +28,7 @@
<ClCompile Include="Source\Win32\Win32Mouse.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Include\ApplicationKeyboard.h" />
<ClInclude Include="Include\Common.h" />
<ClInclude Include="Include\Input.h" />
<ClInclude Include="Include\InputManager.h" />
@ -35,6 +36,7 @@
<ClInclude Include="Include\Keyboard.h" />
<ClInclude Include="Include\Mouse.h" />
<ClInclude Include="Include\PreReq.h" />
<ClInclude Include="Include\Win32\Win32ApplicationKeyboard.h" />
<ClInclude Include="Include\Win32\Win32Input.h" />
<ClInclude Include="Include\Win32\Win32Keyboard.h" />
<ClInclude Include="Include\Win32\Win32Mouse.h" />

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@ -189,7 +189,7 @@ float InputClass::GetPitch( )
float InputClass::GetYaw( )
{
float dX = (static_cast<float>( m_mouseState.lX)/5);
return -dX;
return dX;
}
bool InputClass::IsMousePressed()

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@ -0,0 +1,218 @@
#include "ConnectionUDP.h"
#include <WinSock2.h>
using namespace Oyster::Network;
ConnectionUDP::ConnectionUDP()
{
this->ipSize = 16;
this->socket = -1;
this->stillSending = false;
this->closed = true;
this->Address = NULL;
}
ConnectionUDP::ConnectionUDP( int socket )
{
this->ipSize = 16;
this->socket = socket;
this->stillSending = false;
this->closed = true;
this->Address = NULL;
}
ConnectionUDP::~ConnectionUDP()
{
closesocket( this->socket );
}
int ConnectionUDP::Connect(unsigned short port, const char serverName[])
{
this->port = port;
closed = false;
stillSending = true;
struct hostent *hostEnt;
if((hostEnt = gethostbyname(serverName)) == NULL)
{
return SOCKET_ERROR;
}
this->Address = *(unsigned long*)hostEnt->h_addr;
this->port = htons(this->port);
return 0;
}
int ConnectionUDP::Disconnect()
{
int result = closesocket(this->socket);
if(result == SOCKET_ERROR)
{
return result;
}
return 0;
}
int ConnectionUDP::InitiateServer(unsigned short port)
{
int errorCode = 0;
if((errorCode = InitiateSocket()) != 0)
{
return errorCode;
}
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(port);
if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
{
errorCode = SOCKET_ERROR;
closesocket(this->socket);
return errorCode;
}
closed = false;
stillSending = true;
return 0;
}
int ConnectionUDP::InitiateClient()
{
return InitiateSocket();
}
int ConnectionUDP::InitiateBroadcast(unsigned short port)
{
int result = InitiateSocket();
int flag = 1;
result = setsockopt(this->socket, /* socket affected */
SOL_SOCKET, /* set option at TCP level */
SO_BROADCAST, /* name of option */
(char *) &flag, /* the cast is historical cruft */
sizeof(flag)); /* length of option value */
if (result < 0)
return -1;
}
int ConnectionUDP::Send(OysterByte &bytes)
{
int nBytes;
struct sockaddr_in reciever;
reciever.sin_family = AF_INET;
reciever.sin_addr.s_addr = this->Address;
reciever.sin_port = port;
//printf("Send: %d\n", bytes.GetSize());
nBytes = sendto(this->socket,
bytes,
bytes.GetSize(),
0,
(sockaddr*)&reciever,
sizeof(sockaddr_in)
);
if ( nBytes != bytes.GetSize() )
{
return nBytes;
}
return 0;
}
int ConnectionUDP::Recieve(OysterByte &bytes)
{
int nBytes;
sockaddr_in from;
int fromLength = sizeof( from );
bytes.Resize(1000);
nBytes = recvfrom(this->socket,
bytes,
1000,
0,
(sockaddr*)&from,
&fromLength
);
if(nBytes <= 0)
{
bytes.SetSize(0);
return WSAGetLastError();
}
else
{
bytes.SetSize(nBytes);
}
//address and port of the client who sent the message
unsigned int from_address = ntohl( from.sin_addr.s_addr );
unsigned int from_port = ntohs( from.sin_port );
return 0;
}
bool ConnectionUDP::IsSending()
{
return stillSending;
}
bool ConnectionUDP::IsConnected()
{
if(closed)
{
return false;
}
return true;
}
int ConnectionUDP::SetBlockingMode( bool blocking )
{
DWORD nonBlocking;
if(blocking)
{
nonBlocking = 0;
}
else
{
nonBlocking = 1;
}
int result = ioctlsocket(this->socket, FIONBIO, &nonBlocking);
if(result != 0)
{
return result;
}
//Success
return 0;
}
//////////////////////////////////////
// Private Methods
//////////////////////////////////////
int ConnectionUDP::InitiateSocket()
{
this->socket = (int)::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(this->socket == SOCKET_ERROR)
{
return socket;
}
return 0;
}

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@ -0,0 +1,57 @@
#ifndef NETWORK_DEPENDENCIES_CONNECTIONUDP_H
#define NETWORK_DEPENDENCIES_CONNECTIONUDP_H
//////////////////////////////////
// Created by Sam Svensson 2013 //
//////////////////////////////////
#include "IConnection.h"
#include "../NetworkDependencies/OysterByte.h"
namespace Oyster
{
namespace Network
{
class ConnectionUDP : public IConnection
{
public:
ConnectionUDP();
ConnectionUDP( int socket);
virtual ~ConnectionUDP();
virtual int InitiateServer( unsigned short port );
virtual int InitiateClient();
virtual int InitiateBroadcast(unsigned short port);
virtual int Send ( OysterByte &byte );
virtual int Recieve( OysterByte &byte );
virtual int Connect( unsigned short port, const char serverName[] );
virtual int Disconnect();
bool IsSending();
bool IsConnected();
int GetIpSize();
int SetBlockingMode( bool blocking );
private:
int InitiateSocket();
int socket;
//char ipAddress[16];
//unsigned short port;
int ipSize;
unsigned long Address;
unsigned short port;
bool stillSending;
bool closed;
};
}
}
#endif

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@ -147,6 +147,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Connection.cpp" />
<ClCompile Include="ConnectionUDP.cpp" />
<ClCompile Include="Listener.cpp" />
<ClCompile Include="Messages\MessageHeader.cpp" />
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
@ -157,6 +158,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="Connection.h" />
<ClInclude Include="ConnectionUDP.h" />
<ClInclude Include="IConnection.h" />
<ClInclude Include="IPostBox.h" />
<ClInclude Include="Listener.h" />

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@ -9,6 +9,7 @@
<ClCompile Include="OysterByte.cpp" />
<ClCompile Include="ThreadedClient.cpp" />
<ClCompile Include="WinsockFunctions.cpp" />
<ClCompile Include="ConnectionUDP.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Connection.h" />
@ -25,5 +26,6 @@
<ClInclude Include="Protocols.h" />
<ClInclude Include="ThreadedClient.h" />
<ClInclude Include="WinsockFunctions.h" />
<ClInclude Include="ConnectionUDP.h" />
</ItemGroup>
</Project>

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@ -283,6 +283,11 @@ void API_Impl::UpdateWorld()
SimpleRigidBody* simpleBody = dynamic_cast<SimpleRigidBody*>(this->customBodies[i]);
this->customBodies[i]->SetGravity(-(this->customBodies[i]->GetState().centerPos - this->gravityPoint).GetNormalized()*this->gravity);
simpleBody->PreStep(this->dynamicsWorld);
if(simpleBody->GetRigidBody()->getActivationState() == ACTIVE_TAG)
{
this->customBodies[i]->CallSubscription_Move();
}
}
this->dynamicsWorld->stepSimulation(this->timeStep, 1, this->timeStep);
@ -296,11 +301,6 @@ void API_Impl::UpdateWorld()
trans = simpleBody->GetRigidBody()->getWorldTransform();
this->customBodies[i]->SetPosition(Float3(trans.getOrigin().x(), trans.getOrigin().y(), trans.getOrigin().z()));
this->customBodies[i]->SetRotation(Quaternion(Float3(trans.getRotation().x(), trans.getRotation().y(), trans.getRotation().z()), trans.getRotation().w()));
if(simpleBody->GetRigidBody()->getActivationState() == ACTIVE_TAG)
{
this->customBodies[i]->CallSubscription_Move();
}
}
int numManifolds = this->dynamicsWorld->getDispatcher()->getNumManifolds();