Overhaul of LobbyState
This commit is contained in:
parent
4d78e30fb8
commit
8dc22c854c
|
@ -18,17 +18,11 @@ struct LobbyState::myData
|
|||
int modelCount;
|
||||
// UI object
|
||||
// game client*
|
||||
}privData;
|
||||
} privData;
|
||||
|
||||
LobbyState::LobbyState(void)
|
||||
{
|
||||
LobbyState::LobbyState(void) {}
|
||||
|
||||
}
|
||||
|
||||
LobbyState::~LobbyState(void)
|
||||
{
|
||||
|
||||
}
|
||||
LobbyState::~LobbyState(void) {}
|
||||
|
||||
bool LobbyState::Init(Oyster::Network::NetworkClient* nwClient)
|
||||
{
|
||||
|
@ -39,6 +33,7 @@ bool LobbyState::Init(Oyster::Network::NetworkClient* nwClient)
|
|||
InitCamera(Oyster::Math::Float3(0,0,5.4f));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LobbyState::LoadModels(std::wstring file)
|
||||
{
|
||||
Oyster::Graphics::Definitions::Pointlight plight;
|
||||
|
@ -137,13 +132,27 @@ bool LobbyState::Release()
|
|||
privData = NULL;
|
||||
return true;
|
||||
}
|
||||
void LobbyState::Protocol(ProtocolStruct* protocol)
|
||||
{
|
||||
if((PlayerName*)protocol)
|
||||
PlayerJoinProtocol((PlayerName*)protocol);
|
||||
|
||||
}
|
||||
void LobbyState::PlayerJoinProtocol(PlayerName* name)
|
||||
{
|
||||
using namespace ::Oyster::Network;
|
||||
|
||||
void LobbyState::DataRecieved( NetEvent<NetworkClient*, ClientEventArgs> e )
|
||||
{
|
||||
CustomNetProtocol data = e.args.data.protocol;
|
||||
short ID = data[0].value.netShort; // fetching the id data.
|
||||
|
||||
// Block irrelevant messages.
|
||||
if( !ProtocolIsLobby(ID) )
|
||||
return;
|
||||
|
||||
switch(ID)
|
||||
{
|
||||
case protocol_Lobby_Create: break; /** @todo TODO: implement */
|
||||
case protocol_Lobby_Start: break; /** @todo TODO: implement */
|
||||
case protocol_Lobby_Join: break; /** @todo TODO: implement */
|
||||
case protocol_Lobby_Login: break; /** @todo TODO: implement */
|
||||
case protocol_Lobby_Refresh: break; /** @todo TODO: implement */
|
||||
case protocol_Lobby_ClientData: break; /** @todo TODO: implement */
|
||||
case protocol_Lobby_GameData: break; /** @todo TODO: implement */
|
||||
default: break;
|
||||
}
|
||||
}
|
|
@ -9,14 +9,13 @@ namespace DanBias
|
|||
{
|
||||
namespace Client
|
||||
{
|
||||
|
||||
class LobbyState : public GameClientState
|
||||
{
|
||||
private:
|
||||
class LobbyState : public GameClientState
|
||||
{
|
||||
private:
|
||||
Oyster::Network::NetworkClient* nwClient;
|
||||
struct myData;
|
||||
myData* privData;
|
||||
public:
|
||||
public:
|
||||
LobbyState(void);
|
||||
~LobbyState(void);
|
||||
bool Init(Oyster::Network::NetworkClient* nwClient);
|
||||
|
@ -34,9 +33,9 @@ public:
|
|||
|
||||
bool Render();
|
||||
bool Release();
|
||||
void Protocol(ProtocolStruct* protocol)override;
|
||||
void PlayerJoinProtocol(PlayerName* name);
|
||||
void GameStarted();
|
||||
|
||||
};};};
|
||||
void DataRecieved( ::Oyster::Network::NetEvent<NetworkClient*, ClientEventArgs> e );
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H
|
||||
|
|
Loading…
Reference in New Issue