diff --git a/Code/DanBias.sln b/Code/DanBias.sln index 68c4cdfa..540348f9 100644 --- a/Code/DanBias.sln +++ b/Code/DanBias.sln @@ -31,8 +31,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Game", "Game", "{20720CA7-7 EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLogic", "Game\GameLogic\GameLogic.vcxproj", "{B1195BB9-B3A5-47F0-906C-8DEA384D1520}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServer", "Game\DanBiasServer\DanBiasServer.vcxproj", "{52380DAA-0F4A-4D97-8E57-98DF39319CAF}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasLauncher", "Game\DanBiasLauncher\DanBiasLauncher.vcxproj", "{8690FDDF-C5B7-4C42-A337-BD5243F29B85}" ProjectSection(ProjectDependencies) = postProject {52380DAA-0F4A-4D97-8E57-98DF39319CAF} = {52380DAA-0F4A-4D97-8E57-98DF39319CAF} @@ -46,6 +44,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServerLauncher", "Ga EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aDanBiasGameLauncher", "Game\aDanBiasGameLauncher\aDanBiasGameLauncher.vcxproj", "{666FEA52-975F-41CD-B224-B19AF3C0ABBA}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ServerDependencies", "Game\ServerDependencies\ServerDependencies.vcxproj", "{52380DAA-0F4A-4D97-8E57-98DF39319CAF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameServer", "Game\GameServer\GameServer.vcxproj", "{143BD516-20A1-4890-A3E4-F8BFD02220E7}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Mixed Platforms = Debug|Mixed Platforms @@ -212,18 +214,6 @@ Global {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Win32.Build.0 = Release|Win32 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|x64.ActiveCfg = Release|x64 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|x64.Build.0 = Release|x64 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.Build.0 = Debug|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.ActiveCfg = Debug|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.Build.0 = Debug|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.ActiveCfg = Debug|x64 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.Build.0 = Debug|x64 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.ActiveCfg = Release|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.Build.0 = Release|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Win32.ActiveCfg = Release|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Win32.Build.0 = Release|Win32 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|x64.ActiveCfg = Release|x64 - {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|x64.Build.0 = Release|x64 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.Build.0 = Debug|Win32 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.ActiveCfg = Debug|Win32 @@ -284,6 +274,30 @@ Global {666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Win32.Build.0 = Release|Win32 {666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|x64.ActiveCfg = Release|x64 {666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|x64.Build.0 = Release|x64 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.Build.0 = Debug|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.ActiveCfg = Debug|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.Build.0 = Debug|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.ActiveCfg = Debug|x64 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.Build.0 = Debug|x64 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.ActiveCfg = Release|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.Build.0 = Release|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Win32.ActiveCfg = Release|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Win32.Build.0 = Release|Win32 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|x64.ActiveCfg = Release|x64 + {52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|x64.Build.0 = Release|x64 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Mixed Platforms.Build.0 = Debug|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Win32.ActiveCfg = Debug|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Win32.Build.0 = Debug|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|x64.ActiveCfg = Debug|x64 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|x64.Build.0 = Debug|x64 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Release|Mixed Platforms.ActiveCfg = Release|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Release|Mixed Platforms.Build.0 = Release|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Release|Win32.ActiveCfg = Release|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Release|Win32.Build.0 = Release|Win32 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Release|x64.ActiveCfg = Release|x64 + {143BD516-20A1-4890-A3E4-F8BFD02220E7}.Release|x64.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -295,10 +309,11 @@ Global {460D625F-2AC9-4559-B809-0BA89CEAEDF4} = {C27B926E-B3EF-4990-8822-47580E43A0BE} {2A1BC987-AF42-4500-802D-89CD32FC1309} = {20720CA7-795C-45AD-A302-9383A6DD503A} {B1195BB9-B3A5-47F0-906C-8DEA384D1520} = {20720CA7-795C-45AD-A302-9383A6DD503A} - {52380DAA-0F4A-4D97-8E57-98DF39319CAF} = {20720CA7-795C-45AD-A302-9383A6DD503A} {8690FDDF-C5B7-4C42-A337-BD5243F29B85} = {20720CA7-795C-45AD-A302-9383A6DD503A} {DA2AA800-ED64-4649-8B3B-E7F1E3968B78} = {20720CA7-795C-45AD-A302-9383A6DD503A} {060B1890-CBF3-4808-BA99-A4776222093B} = {20720CA7-795C-45AD-A302-9383A6DD503A} {666FEA52-975F-41CD-B224-B19AF3C0ABBA} = {20720CA7-795C-45AD-A302-9383A6DD503A} + {52380DAA-0F4A-4D97-8E57-98DF39319CAF} = {20720CA7-795C-45AD-A302-9383A6DD503A} + {143BD516-20A1-4890-A3E4-F8BFD02220E7} = {20720CA7-795C-45AD-A302-9383A6DD503A} EndGlobalSection EndGlobal diff --git a/Code/Dokumentation/GameServer.uxf b/Code/Dokumentation/GameServer.uxf index 9b416e02..039b4dda 100644 --- a/Code/Dokumentation/GameServer.uxf +++ b/Code/Dokumentation/GameServer.uxf @@ -4,8 +4,8 @@ UMLClass - 530 - 320 + 380 + 360 100 30 @@ -16,20 +16,8 @@ UMLClass - 530 - 250 - 100 - 30 - - MainLobby - - - - - UMLClass - - 510 - 500 + 360 + 540 160 80 @@ -43,8 +31,8 @@ UMLClass - 710 - 320 + 560 + 360 100 30 @@ -54,19 +42,8 @@ com.umlet.element.Relation - 550 - 250 - 50 - 90 - - lt=->>>> - 30;70;30;30 - - - com.umlet.element.Relation - - 550 - 420 + 400 + 460 50 100 @@ -76,8 +53,8 @@ com.umlet.element.Relation - 600 - 300 + 450 + 340 130 50 @@ -87,19 +64,19 @@ com.umlet.element.Relation - 600 - 230 - 180 + 460 + 270 + 170 110 lt=>>>- - 160;90;160;30;30;30 + 150;90;150;30;30;30 com.umlet.element.Relation - 640 - 410 + 490 + 450 140 140 @@ -109,8 +86,8 @@ com.umlet.element.Relation - 610 - 140 + 460 + 180 400 150 @@ -120,10 +97,10 @@ UMLClass - 520 - 160 + 370 + 200 120 - 30 + 120 GameServer @@ -131,19 +108,19 @@ com.umlet.element.Relation - 550 - 160 + 400 + 290 50 - 110 + 90 lt=>>>>- - 30;90;30;30 + 30;70;30;30 com.umlet.element.Relation - 750 - 260 + 600 + 300 260 80 @@ -153,8 +130,8 @@ com.umlet.element.Package - 990 - 250 + 840 + 290 120 50 @@ -165,8 +142,8 @@ bg=#a21aff UMLClass - 510 - 20 + 360 + 120 130 40 @@ -177,20 +154,20 @@ DanBiasServerAPI com.umlet.element.Relation - 550 - 30 + 400 + 130 50 - 150 + 90 lt=>>>>- - 30;130;30;30 + 30;70;30;30 UMLClass - 300 - 320 + 150 + 360 120 30 @@ -200,19 +177,19 @@ DanBiasServerAPI com.umlet.element.Relation - 330 - 230 - 220 + 180 + 270 + 210 110 lt=->>>>> - 200;30;30;30;30;90 + 190;30;30;30;30;90 com.umlet.element.Relation - 390 - 300 + 240 + 340 160 50 @@ -222,8 +199,8 @@ DanBiasServerAPI com.umlet.element.Relation - 330 - 320 + 180 + 360 200 210 @@ -233,8 +210,8 @@ DanBiasServerAPI com.umlet.element.Package - 990 - 370 + 840 + 410 120 50 @@ -245,8 +222,8 @@ bg=blue com.umlet.element.Relation - 750 - 320 + 600 + 360 260 90 @@ -256,8 +233,8 @@ bg=blue com.umlet.element.Package - 990 - 310 + 840 + 350 120 40 @@ -270,8 +247,8 @@ bg=blue com.umlet.element.Relation - 780 - 300 + 630 + 340 230 50 @@ -281,8 +258,8 @@ bg=blue com.umlet.element.Relation - 640 - 380 + 490 + 420 370 190 @@ -292,8 +269,8 @@ bg=blue UMLClass - 320 - 120 + 170 + 160 130 90 @@ -308,8 +285,8 @@ elementstyle=wordwrap com.umlet.element.Relation - 420 - 140 + 270 + 180 120 50 @@ -320,8 +297,8 @@ elementstyle=wordwrap UMLClass - 510 - 400 + 360 + 440 160 50 @@ -333,8 +310,8 @@ elementstyle=wordwrap com.umlet.element.Relation - 550 - 320 + 400 + 360 50 100 @@ -344,8 +321,8 @@ elementstyle=wordwrap com.umlet.element.Package - 990 - 430 + 840 + 470 120 40 @@ -356,8 +333,8 @@ bg=#aaaaa com.umlet.element.Relation - 310 - 320 + 160 + 360 770 300 @@ -367,8 +344,8 @@ bg=#aaaaa com.umlet.element.Relation - 1080 - 260 + 930 + 300 70 210 @@ -378,8 +355,8 @@ bg=#aaaaa UMLClass - 160 - 310 + 10 + 350 120 40 @@ -390,8 +367,8 @@ INetworkSession com.umlet.element.Relation - 250 - 300 + 100 + 340 70 50 @@ -401,8 +378,8 @@ INetworkSession UMLClass - 710 - 410 + 560 + 450 100 30 @@ -412,8 +389,8 @@ INetworkSession com.umlet.element.Relation - 730 - 320 + 580 + 360 50 110 @@ -423,8 +400,8 @@ INetworkSession UMLClass - 150 - 420 + 0 + 460 160 50 diff --git a/Code/Game/DanBiasGame/GameClientState/GameState.cpp b/Code/Game/DanBiasGame/GameClientState/GameState.cpp index 9093654c..70385e07 100644 --- a/Code/Game/DanBiasGame/GameClientState/GameState.cpp +++ b/Code/Game/DanBiasGame/GameClientState/GameState.cpp @@ -290,7 +290,7 @@ void GameState::Protocol( ObjPos* pos ) for (unsigned int i = 0; i < privData->object.size(); i++) { - if(privData->object[i]->GetId() == pos->object_ID) + if(privData->object[i] && privData->object[i]->GetId() == pos->object_ID) { privData->object[i]->setPos(world); diff --git a/Code/Game/DanBiasServer/AdminInterface/AdminInterface.cpp b/Code/Game/DanBiasServer/AdminInterface/AdminInterface.cpp deleted file mode 100644 index 80e2f9fe..00000000 --- a/Code/Game/DanBiasServer/AdminInterface/AdminInterface.cpp +++ /dev/null @@ -1,68 +0,0 @@ -#define NOMINMAX -#include "AdminInterface.h" -#include -#include -#include "..\GameServer.h" -#include "..\GameSession\GameSessionManager.h" -#include "..\GameSession\GameSession.h" -#include "..\Helpers\ServerDataReader.h" -#include "..\LobbySessions\LobbyClient.h" -#include "..\LobbySessions\NetworkSession.h" -#include "..\LobbySessions\GameLobby.h" -#include "..\LobbySessions\MainLobby.h" - -using namespace Oyster::Network; -using namespace Oyster::Thread; -using namespace DanBias; - -struct AdminInstanceData :public IThreadObject -{ - bool isCreated; - Oyster::Network::NetworkServer adminServer; - NetworkClient* admin; - NetworkSession* parentInstance; - OysterThread worker; - - bool DoWork() override - { - //((GameServer*)parentInstance)->serve - return true; - } - -}adminInstanceData; - -void AdminArrived(NetworkClient* adm) -{ - if(adminInstanceData.admin) - { - delete adm; - return; - } - - adminInstanceData.admin = adm; - adminInstanceData.worker.Create(&adminInstanceData, true, true); -} - -void AdminInterface::Toggle(bool toggle, NetworkSession* parent) -{ - if(toggle) - { - if(!parent) return; - - if(adminInstanceData.isCreated) return; - - NetworkServer::INIT_DESC desc; - desc.port = 15152; - desc.callbackType = NetworkClientCallbackType_Function; - desc.recvObj.clientConnectFnc = AdminArrived; - - if(!adminInstanceData.adminServer.Init(desc)) return; - adminInstanceData.parentInstance = parent; - - adminInstanceData.adminServer.Start(); - } - else - { - adminInstanceData.adminServer.Shutdown(); - } -} \ No newline at end of file diff --git a/Code/Game/DanBiasServer/AdminInterface/AdminInterface.h b/Code/Game/DanBiasServer/AdminInterface/AdminInterface.h deleted file mode 100644 index 4acc20a2..00000000 --- a/Code/Game/DanBiasServer/AdminInterface/AdminInterface.h +++ /dev/null @@ -1,20 +0,0 @@ -///////////////////////////////////////// -// Created by [Dennis Andersen] [2013] // -///////////////////////////////////////// -#ifndef DANBIASSERVER_ADMIN_INTERFACE_H -#define DANBIASSERVER_ADMIN_INTERFACE_H - -#include - -namespace DanBias -{ - class NetworkSession; - //Global admin - class AdminInterface - { - public: - static void Toggle(bool toggle, NetworkSession* parent); - - }; -} -#endif // !DANBIASSERVER_ADMIN_INTERFACE_H diff --git a/Code/Game/DanBiasServer/DanBiasServerAPI.cpp b/Code/Game/DanBiasServer/DanBiasServerAPI.cpp deleted file mode 100644 index dfaf0b75..00000000 --- a/Code/Game/DanBiasServer/DanBiasServerAPI.cpp +++ /dev/null @@ -1,28 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#include "DanBiasServerAPI.h" -#include "GameServer.h" - -namespace DanBias -{ - -#pragma region Server Data - static GameServer server; -#pragma endregion - - - DanBiasServerReturn DanBiasServerAPI::Initiate() - { - return server.Create(); - } - DanBiasServerReturn DanBiasServerAPI::Run() - { - return server.Run(); - } - DanBiasServerReturn DanBiasServerAPI::Release() - { - return server.Release(); - } - -} //End namspace DanBias \ No newline at end of file diff --git a/Code/Game/DanBiasServer/GameServer.cpp b/Code/Game/DanBiasServer/GameServer.cpp deleted file mode 100644 index 1da2b5ba..00000000 --- a/Code/Game/DanBiasServer/GameServer.cpp +++ /dev/null @@ -1,161 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#define NOMINMAX -#include -#include -#include - -#include "GameServer.h" -#include "Helpers\ServerDataReader.h" -#include "GameSession\GameSessionManager.h" -#include "LobbySessions\LobbyClient.h" -#include "GameSession\GameSession.h" -#include "AdminInterface\AdminInterface.h" - -#include -#include - -#include - -namespace DanBias -{ - using namespace Oyster::Network; - - GameServer* GameServer::instance = 0; - - void GameServer::NetworkCallback(NetworkClient* client) - { - static bool myTest = false; - static int sessionId = -1; - printf("Client with ID [%i] connected.\n", client->GetID()); - - if(!myTest) - { - Utility::DynamicMemory::SmartPointer c = new LobbyClient(client); - - GameSessionDescription desc; - desc.mapName = L"test"; - desc.clients.Push(c); - desc.exitDestionation = this->mainLobby; - if((sessionId = GameSessionManager::AddSession(desc, true)) == 0) - printf("Failed to create a game session\n"); - myTest = true; - //myTest = new GameSession(); - // - //DanBias::GameSession::GameSessionDescription desc; - //desc.owner = 0; - //desc.clients.Push(c); - // - //if(!myTest->Create(desc)) return; - //myTest->Run(); - } - else - { - Utility::DynamicMemory::SmartPointer c = new LobbyClient(client); - GameSessionManager::JoinSession(sessionId, c); - } - - - //Utility::DynamicMemory::SmartPointer c = new LobbyClient(client); - //this->mainLobby->Attach(c, this->mainLobby->GetPostbox()); - } - - - GameServer::GameServer() - : initiated(0) - , running(0) - , released(0) - , maxClients(0) - , mainLobby(0) - , server(0) - { this->instance = this; } - GameServer::~GameServer() - { - - } - DanBiasServerReturn GameServer::Create() - { - this->server = new NetworkServer(); - this->mainLobby = new MainLobby(); - - InitData data; - if(!LoadIniFile(data)) return DanBiasServerReturn_Error; - - NetworkServer::INIT_DESC serverDesc; - this->maxClients = data.clients; - serverDesc.port = data.port; - serverDesc.recvObj = this; - serverDesc.callbackType = Oyster::Network::NetworkClientCallbackType_Object; - - if(!this->server->Init(serverDesc)) return DanBiasServerReturn_Error; - if(!WindowShell::CreateConsoleWindow()) return DanBiasServerReturn_Error; - - this->initiated = true; - return DanBiasServerReturn_Sucess; - } - DanBiasServerReturn GameServer::Run() - { - if(this->running) return DanBiasServerReturn_Error; - if(this->released) return DanBiasServerReturn_Error; - if(!this->initiated) return DanBiasServerReturn_Error; - - if(!this->server->Start()) return DanBiasServerReturn_Error; - //Oyster::Thread::OysterThread ioThread; - //ioThread.Create(this, true, - - while (true) - { - if(!WindowShell::Frame()) break; - - this->mainLobby->Frame(); - - if(GetAsyncKeyState(0x51)) //Q for exit - break; - } - - return DanBiasServerReturn_Sucess; - } - DanBiasServerReturn GameServer::Release() - { - GameSessionManager::CloseSession(); - this->mainLobby->Release(); - delete this->mainLobby; - this->server->Shutdown(); - delete this->server; - this->released = true; - return DanBiasServerReturn_Sucess; - } - - NetworkSession* GameServer::MainLobbyInstance() - { - return GameServer::instance->mainLobby; - } - - bool GameServer::LoadIniFile(InitData& ini) - { - std::ifstream in; - std::string f = GetInitPath(InitPath_ServerIni); - in.open(f, std::ios::in); - if(!in.is_open()) return false; - - std::string buffer; - while (!in.eof()) - { - in >> buffer; - - if(buffer == "port") - { - in >> ini.port; - } - else if(buffer == "clients") - { - in >> ini.clients; - } - - } - - in.close(); - return true; - } -}//End namespace DanBias diff --git a/Code/Game/DanBiasServer/GameServer.h b/Code/Game/DanBiasServer/GameServer.h deleted file mode 100644 index ccdb6e05..00000000 --- a/Code/Game/DanBiasServer/GameServer.h +++ /dev/null @@ -1,50 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#ifndef DANBIASSERVER_GAME_SERVER_H -#define DANBIASSERVER_GAME_SERVER_H - -#include "DanBiasServerAPI.h" -#include "LobbySessions\MainLobby.h" -#include -#include - -namespace DanBias -{ - class GameServer :public Oyster::Network::ClientConnectedObject - { - public: - GameServer(); - virtual~GameServer(); - - DanBiasServerReturn Create(); - DanBiasServerReturn Run(); - DanBiasServerReturn Release(); - - static NetworkSession* MainLobbyInstance(); - - private: - //static void ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient); - void NetworkCallback(Oyster::Network::NetworkClient* client) override; - - bool initiated; - bool running; - bool released; - int maxClients; - MainLobby *mainLobby; - Oyster::Network::NetworkServer *server; - static GameServer* instance; - - private: - struct InitData - { - int port; - int clients; - }; - bool LoadIniFile(InitData&); - - private: - friend class AdminInterface; - }; -}// End namspace DanBias -#endif // !DANBIASSERVER_DBSERVER_H diff --git a/Code/Game/DanBiasServer/GameSession/GameClient.cpp b/Code/Game/DanBiasServer/GameSession/GameClient.cpp deleted file mode 100644 index 23f0f3e2..00000000 --- a/Code/Game/DanBiasServer/GameSession/GameClient.cpp +++ /dev/null @@ -1,67 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// - -#include "GameClient.h" -#include "..\LobbySessions\NetworkSession.h" -#include - -using namespace Utility::DynamicMemory; -using namespace DanBias; -using namespace GameLogic; - -static int gameClientIDCount = 1; - -GameClient::GameClient(SmartPointer client, IPlayerData* player, Oyster::Callback::OysterCallback value) -{ - this->callbackValue = value; - this->client = client; - this->id = gameClientIDCount++; - this->player = player; - Oyster::Callback::OysterCallback c; - c.callbackType = Oyster::Callback::CallbackType_Object; - c.value = this; - this->client->SetCallback(c); - -} -GameClient::~GameClient() -{ - if(this->client) this->client->Disconnect(); - this->player = 0; - this->id = -1; -} - -void GameClient::SetCallback(Oyster::Callback::OysterCallback value) -{ - this->callbackValue = value; -} - -GameLogic::IPlayerData* GameClient::GetPlayer() -{ - return this->player; -} -GameLogic::IPlayerData* GameClient::ReleasePlayer() -{ - GameLogic::IPlayerData *temp = this->player; - this->player = 0; - return temp; -} -LobbyClient* GameClient::GetClient() const -{ - return this->client; -} -Utility::DynamicMemory::SmartPointer GameClient::ReleaseClient() -{ - SmartPointer temp = this->client; - this->client = 0; - return temp; -} -int GameClient::GetID() const -{ - return this->id; -} -void GameClient::ObjectCallback(NetworkSession::NetEvent e) -{ - e.gameClient = this; - this->callbackValue(e); -} diff --git a/Code/Game/DanBiasServer/GameSession/GameClient.h b/Code/Game/DanBiasServer/GameSession/GameClient.h deleted file mode 100644 index 0a74479a..00000000 --- a/Code/Game/DanBiasServer/GameSession/GameClient.h +++ /dev/null @@ -1,43 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#ifndef DANBIASSERVER_CLIENT_OBJECT_H -#define DANBIASSERVER_CLIENT_OBJECT_H - -#include "..\LobbySessions\LobbyClient.h" -#include -#include - -namespace DanBias -{ - class GameClient: Oyster::Callback::CallbackObject - { - public: - GameClient(Utility::DynamicMemory::SmartPointer client, GameLogic::IPlayerData* player, Oyster::Callback::OysterCallback value); - virtual~GameClient(); - - void SetCallback(Oyster::Callback::OysterCallback value); - - /* */ - GameLogic::IPlayerData* GetPlayer(); - - GameLogic::IPlayerData* ReleasePlayer(); - - LobbyClient* GetClient() const; - Utility::DynamicMemory::SmartPointer ReleaseClient(); - int GetID() const; - - private: - //Utility::DynamicMemory::SmartPointer player; - GameLogic::IPlayerData* player; - Utility::DynamicMemory::SmartPointer client; - Oyster::Callback::OysterCallback callbackValue; - int id; - void ObjectCallback(NetworkSession::NetEvent) override; - - private: - friend class AdminInterface; - }; - -}//End namespace DanBias -#endif // !DANBIASSERVER_CLIENT_OBJECT_H diff --git a/Code/Game/DanBiasServer/Helpers/MapManager.h b/Code/Game/DanBiasServer/Helpers/MapManager.h deleted file mode 100644 index 49342a56..00000000 --- a/Code/Game/DanBiasServer/Helpers/MapManager.h +++ /dev/null @@ -1,30 +0,0 @@ -///////////////////////////////////////// -// Created by [Dennis Andersen] [2013] // -///////////////////////////////////////// -#ifndef DANBIASSERVER_LEVELMANAGER_H -#define DANBIASSERVER_LEVELMANAGER_H - -#include "ServerDataReader.h" -#include "..\LobbySessions\LobbyClient.h" -#include "..\LobbySessions\NetworkSession.h" -#include "..\LobbySessions\GameLobby.h" -#include - -namespace DanBias -{ - class MapManager - { - public: - struct MapInitDesc - { - const wchar_t* map; - Utility::DynamicMemory::DynamicArray> clients; - }; - - public: - static bool InitiateMapPack(const MapInitDesc& desc); - - }; -} - -#endif // !DANBIASSERVER_LEVELMANAGER_H diff --git a/Code/Game/DanBiasServer/Helpers/ServerDataReader.h b/Code/Game/DanBiasServer/Helpers/ServerDataReader.h deleted file mode 100644 index 73048bd7..00000000 --- a/Code/Game/DanBiasServer/Helpers/ServerDataReader.h +++ /dev/null @@ -1,44 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#ifndef DANBIASSERVER_SERVER_INIT_READER_H -#define DANBIASSERVER_SERVER_INIT_READER_H - -#include -#include - -namespace DanBias -{ - enum InitPath - { - InitPath_ServerIni, - }; - static std::string GetInitPath(InitPath file) - { - std::string type = ""; - std::string path = ""; - std::string flag = ""; - - switch (file) - { - case DanBias::InitPath_ServerIni: - flag = "ServerInit"; - break; - } - - std::fstream in; - in.open("..\\Settings\\serversearchpath.ini", std::ios::in); - if(!in.is_open()) return ""; - - while (!in.eof() && type != flag) - { - in >> type; - in >> path; - } - - in.close(); - return path; - } -} - -#endif // !DANBIASSERVER_SERVER_INIT_READER_H diff --git a/Code/Game/DanBiasServer/LobbySessions/GameLobby.h b/Code/Game/DanBiasServer/LobbySessions/GameLobby.h deleted file mode 100644 index b6c6d4f9..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/GameLobby.h +++ /dev/null @@ -1,24 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#ifndef DANBIASSERVER_GAMELOBBY_H -#define DANBIASSERVER_GAMELOBBY_H - -#include "NetworkSession.h" - -namespace DanBias -{ - class GameLobby :public NetworkSession - { - public: - GameLobby(Utility::DynamicMemory::SmartPointer owner); - virtual~GameLobby(); - - void Release(); - - private: - friend class AdminInterface; - }; -}//End namespace DanBias - -#endif // !DANBIASSERVER_GAME_LOBBY_H \ No newline at end of file diff --git a/Code/Game/DanBiasServer/LobbySessions/INetworkSession.cpp b/Code/Game/DanBiasServer/LobbySessions/INetworkSession.cpp deleted file mode 100644 index 899e1d53..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/INetworkSession.cpp +++ /dev/null @@ -1,18 +0,0 @@ -#include "INetworkSession.h" -#include - -INetworkSession::INetworkSession() - :id(GID()) -{} -INetworkSession::INetworkSession(const INetworkSession& orig) -{ - id = orig.id; -} -const INetworkSession& INetworkSession::operator=(const INetworkSession& orig) -{ - id = orig.id; - return *this; -} -INetworkSession::~INetworkSession() -{} - diff --git a/Code/Game/DanBiasServer/LobbySessions/INetworkSession.h b/Code/Game/DanBiasServer/LobbySessions/INetworkSession.h deleted file mode 100644 index dfad66ae..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/INetworkSession.h +++ /dev/null @@ -1,22 +0,0 @@ -///////////////////////////////////////// -// Created by [Dennis Andersen] [2013] // -///////////////////////////////////////// -#ifndef DANBIASSERVER_INETWORKSESSION_H -#define DANBIASSERVER_INETWORKSESSION_H - -class INetworkSession -{ -public: - INetworkSession(); - INetworkSession(const INetworkSession& orig); - const INetworkSession& operator=(const INetworkSession& orig); - virtual~INetworkSession(); - - inline int GetID() const { return this->id; } - -private: - int id; - -}; - -#endif // !DANBIASSERVER_INETWORKSESSION_H diff --git a/Code/Game/DanBiasServer/LobbySessions/LobbyClient.cpp b/Code/Game/DanBiasServer/LobbySessions/LobbyClient.cpp deleted file mode 100644 index 95f18e68..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/LobbyClient.cpp +++ /dev/null @@ -1,51 +0,0 @@ -#include "LobbyClient.h" -#include - -using namespace Utility::DynamicMemory; -using namespace Oyster::Network; -using namespace Oyster::Callback; -using namespace GameLogic; - -namespace DanBias -{ - LobbyClient::LobbyClient(SmartPointer client) - { - this->client = client; - this->client->SetRecieverObject(this, NetworkProtocolCallbackType_Object); - } - LobbyClient::~LobbyClient() - { - this->callbackValue.callbackType = CallbackType_Unknown; - } - - void LobbyClient::Disconnect() - { - this->client->Disconnect(); - } - void LobbyClient::SetCallback(OysterCallback value) - { - this->callbackValue = value; - } - - /** This method is NOT threadsafe. */ - void LobbyClient::NetworkCallback(CustomNetProtocol& protocol) - { - if(this->callbackValue.callbackType == CallbackType_Unknown) return; - - NetworkSession::NetEvent e; - e.sender = this; - e.protocol = protocol; - - this->callbackValue(e); - } - void LobbyClient::Disconnected() - { - if(this->callbackValue.callbackType == CallbackType_Unknown) return; - - NetworkSession::NetEvent e; - e.sender = this; - e.protocol = *GameLogic::Protocol_General_Status(Protocol_General_Status::States_disconected).GetProtocol(); - - this->callbackValue(e); - } -}//End namsapce DanBias \ No newline at end of file diff --git a/Code/Game/DanBiasServer/LobbySessions/LobbyClient.h b/Code/Game/DanBiasServer/LobbySessions/LobbyClient.h deleted file mode 100644 index 33b99d78..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/LobbyClient.h +++ /dev/null @@ -1,38 +0,0 @@ -///////////////////////////////////////// -// Created by [Dennis Andersen] [2013] // -///////////////////////////////////////// -#ifndef DANBIASSERVER_LOBBYCLIENT_H -#define DANBIASSERVER_LOBBYCLIENT_H - -#include "NetworkSession.h" -#include -#include - -namespace DanBias -{ - class LobbyClient :public Oyster::Network::NetClientEvent - { - public: - LobbyClient(Utility::DynamicMemory::SmartPointer client); - virtual~LobbyClient(); - - void Disconnect(); - void SetCallback(Oyster::Callback::OysterCallback value); - - inline void Send(Oyster::Network::CustomProtocolObject& protocol) { this->client->Send(protocol); } - inline void Send(Oyster::Network::CustomNetProtocol* protocol) { this->client->Send(protocol); } - inline int GetID() const { return this->client->GetID(); } - - private: - Utility::DynamicMemory::SmartPointer client; - Oyster::Callback::OysterCallback callbackValue; - - private: - void NetworkCallback(Oyster::Network::CustomNetProtocol& protocol) override; - void Disconnected() override; - - private: - friend class AdminInterface; - }; -}//End namspace DanBias -#endif // !DANBIASSERVER_LOBBYCLIENT_H diff --git a/Code/Game/DanBiasServer/LobbySessions/LobbyGeneralProtocolParser.cpp b/Code/Game/DanBiasServer/LobbySessions/LobbyGeneralProtocolParser.cpp deleted file mode 100644 index cb19336f..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/LobbyGeneralProtocolParser.cpp +++ /dev/null @@ -1,64 +0,0 @@ -#include "MainLobby.h" -#include "LobbyClient.h" - -using namespace DanBias; -using namespace GameLogic; - -void MainLobby::ParseGeneralProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::LobbyClient* c) -{ - switch (p[0].value.netShort) - { - case protocol_General_Status: - { - GeneralStatus(GameLogic::Protocol_General_Status(p), c); - } break; - case protocol_General_Text: - { - GameLogic::Protocol_General_Text(p); - } break; - case protocol_Lobby_Login: - { - - } break; - case protocol_Lobby_Join: - { - JoinLobby(GameLogic::Protocol_LobbyJoin(p), c); - } break; - } -} - -void MainLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, DanBias::LobbyClient* c) -{ - switch (p.status) - { - case Protocol_General_Status::States_ready: - { - - } - case Protocol_General_Status::States_idle: - { - - } - case Protocol_General_Status::States_leave: - { - - } - case Protocol_General_Status::States_disconected: - { - Detach(c)->Disconnect(); - } - } -} - -void MainLobby::JoinLobby(GameLogic::Protocol_LobbyJoin& p, DanBias::LobbyClient* c) -{ - for (unsigned int i = 0; i < this->gameLobby.Size(); i++) - { - if (this->gameLobby[i]->GetID() == p.value) - { - this->gameLobby[i]->Attach(Detach(c)); - return; - } - } -} - diff --git a/Code/Game/DanBiasServer/LobbySessions/LobbyProtocolParser.cpp b/Code/Game/DanBiasServer/LobbySessions/LobbyProtocolParser.cpp deleted file mode 100644 index 27aade71..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/LobbyProtocolParser.cpp +++ /dev/null @@ -1,37 +0,0 @@ -#include "MainLobby.h" - -using namespace DanBias; - -void MainLobby::ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::LobbyClient* c) -{ - switch (p[0].value.netShort) - { - case protocol_Lobby_Create: - CreateGame(GameLogic::Protocol_LobbyCreateGame(p), c); - break; - - case protocol_Lobby_Start: - - break; - - case protocol_Lobby_Refresh: - GameLogic::Protocol_LobbyRefresh(); - break; - } -} - -void MainLobby::CreateGame(GameLogic::Protocol_LobbyCreateGame& p, DanBias::LobbyClient* c) -{ - for (unsigned int i = 0; i < this->gameLobby.Size(); i++) - { - if(!gameLobby[i]) - { - gameLobby[i] = new GameLobby(NetworkSession::Detach(c)); - return; - } - } - - this->gameLobby.Push(new GameLobby(NetworkSession::Detach(c))); -} - - diff --git a/Code/Game/DanBiasServer/LobbySessions/MainLobby.cpp b/Code/Game/DanBiasServer/LobbySessions/MainLobby.cpp deleted file mode 100644 index ef5765c7..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/MainLobby.cpp +++ /dev/null @@ -1,62 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#include "MainLobby.h" -#include "LobbyClient.h" -#include -#include - -using namespace Utility::DynamicMemory; -using namespace Oyster::Network; -using namespace Oyster; - -namespace DanBias -{ - MainLobby::MainLobby() - :gameLobby(5) - { - this->box = new PostBox(); - } - MainLobby::~MainLobby() - { - - } - void MainLobby::Release() - { - delete this->box; - this->box = 0; - this->CloseSession(true); - } - - void MainLobby::Frame() - { - ParseEvents(); - } - IPostBox* MainLobby::GetPostbox() - { - return this->box; - } - void MainLobby::SetRefreshFrequency(float delta) - { - this->refreshFrequency = delta; - } - - float MainLobby::GetRefreshFrequency() const - { - return this->refreshFrequency; - } -//////// Private - void MainLobby::ParseEvents() - { - if(this->box && !this->box->IsEmpty()) - { - NetEvent &e = this->box->Fetch(); - - short type = e.protocol[0].value.netShort; - - if(ProtocolIsLobby(type)) ParseLobbyProtocol(e.protocol, e.sender); - else if(ProtocolIsGeneral(type)) ParseGeneralProtocol(e.protocol, e.sender); - } - } - -}//End namespace DanBias \ No newline at end of file diff --git a/Code/Game/DanBiasServer/LobbySessions/MainLobby.h b/Code/Game/DanBiasServer/LobbySessions/MainLobby.h deleted file mode 100644 index 13e1bab5..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/MainLobby.h +++ /dev/null @@ -1,49 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#ifndef DANBIASSERVER_MAINLOBBY_H -#define DANBIASSERVER_MAINLOBBY_H - -#include "NetworkSession.h" -#include "GameLobby.h" -#include -#include -#include - -namespace DanBias -{ - class MainLobby :public NetworkSession - { - public: - MainLobby(); - virtual~MainLobby(); - void Release(); - - void Frame(); - - void SetPostbox(Oyster::IPostBox* box); - Oyster::IPostBox* GetPostbox(); - - void SetRefreshFrequency(float delta); - float GetRefreshFrequency() const; - - private: - void ParseEvents(); - void ParseGeneralProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::LobbyClient* c); - void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::LobbyClient* c); - - void GeneralStatus(GameLogic::Protocol_General_Status& p, DanBias::LobbyClient* c); - void CreateGame(GameLogic::Protocol_LobbyCreateGame& p, DanBias::LobbyClient* c); - void JoinLobby(GameLogic::Protocol_LobbyJoin& p, DanBias::LobbyClient* c); - - private: - Oyster::IPostBox *box; - Utility::DynamicMemory::DynamicArray> gameLobby; - Utility::WinTimer timer; - float refreshFrequency; - - private: - friend class AdminInterface; - }; -}//End namespace DanBias -#endif // !DANBIASGAME_GAMELOBBY_H diff --git a/Code/Game/DanBiasServer/LobbySessions/NetworkSession.cpp b/Code/Game/DanBiasServer/LobbySessions/NetworkSession.cpp deleted file mode 100644 index 0eecf59a..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/NetworkSession.cpp +++ /dev/null @@ -1,219 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#include "LobbyClient.h" -#include "NetworkSession.h" -#include - - - -namespace DanBias -{ - NetworkSession::NetworkSession() - : owner(0) - , clientCount(0) - {} - NetworkSession::NetworkSession(const NetworkSession& orig) - { - this->clients = orig.clients; - this->owner = orig.owner; - this->clientCount = orig.clientCount; - } - const NetworkSession& NetworkSession::operator=(const NetworkSession& orig) - { - this->clients = orig.clients; - this->owner = orig.owner; - this->clientCount = orig.clientCount; - return *this; - } - NetworkSession::~NetworkSession() - { - this->clients.Clear(); - this->clientCount = 0; - } - - bool NetworkSession::Attach(Utility::DynamicMemory::SmartPointer client) - { - clientListLock.lock(); - - int k = -1; - for (unsigned int i = 0; (k == -1) && i < this->clients.Size(); i++) - { - if(!this->clients[i]) - k = i; - } - - if(k == -1) - { - this->clients.Push(client); - } - else - { - this->clients[k] = client; - } - this->clientCount++; - clientListLock.unlock(); - - return true; - } - - Utility::DynamicMemory::SmartPointer NetworkSession::Detach(Oyster::Network::NetworkClient* client) - { - Utility::DynamicMemory::SmartPointer val; - - clientListLock.lock(); - - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[0]->GetID() == client->GetID()) - { - val = this->clients[i]; - this->clients[i] = 0; - this->clientCount--; - } - } - - clientListLock.unlock(); - - return val; - } - Utility::DynamicMemory::SmartPointer NetworkSession::Detach(const LobbyClient* client) - { - Utility::DynamicMemory::SmartPointer val; - - clientListLock.lock(); - - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[0]->GetID() == client->GetID()) - { - val = this->clients[i]; - this->clients[i] = 0; - this->clientCount--; - } - } - - clientListLock.unlock(); - - return val; - } - Utility::DynamicMemory::SmartPointer NetworkSession::Detach(const LobbyClient& client) - { - Utility::DynamicMemory::SmartPointer val; - - clientListLock.lock(); - - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[0]->GetID() == client.GetID()) - { - val = this->clients[i]; - this->clients[i] = 0; - this->clientCount--; - } - } - - clientListLock.unlock(); - - return val; - } - Utility::DynamicMemory::SmartPointer NetworkSession::Detach(short ID) - { - Utility::DynamicMemory::SmartPointer val; - - clientListLock.lock(); - - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[0]->GetID() == ID) - { - val = this->clients[i]; - this->clients[i] = 0; - this->clientCount--; - } - } - - clientListLock.unlock(); - - return val; - } - - bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol) - { - bool returnValue = false; - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[i]) - { - this->clients[i]->Send(&protocol); - returnValue = true; - } - } - - return returnValue; - } - bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol, int ID) - { - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[i] && this->clients[i]->GetID() == ID) - { - this->clients[i]->Send(&protocol); - return true; - } - } - return false; - } - - void NetworkSession::SetCallback(Oyster::Callback::OysterCallback value) - { - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - this->clients[i]->SetCallback(value); - } - } - - void NetworkSession::CloseSession(bool dissconnectClients) - { - clientListLock.lock(); - - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(dissconnectClients) this->clients[i]->Disconnect(); - else if(this->owner) this->owner->Attach(this->clients[i]); - } - - this->clients.Clear(); - - clientListLock.unlock(); - } - Utility::DynamicMemory::SmartPointer NetworkSession::FindClient(int ID) - { - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[i]->GetID() == ID) - return this->clients[i]; - } - return Utility::DynamicMemory::SmartPointer(); - } - Utility::DynamicMemory::SmartPointer NetworkSession::FindClient(LobbyClient& obj) - { - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[i]->GetID() == obj.GetID()) - return this->clients[i]; - } - return Utility::DynamicMemory::SmartPointer(); - } - Utility::DynamicMemory::SmartPointer NetworkSession::FindClient(LobbyClient* obj) - { - for (unsigned int i = 0; i < this->clients.Size(); i++) - { - if(this->clients[i]->GetID() == obj->GetID()) - return this->clients[i]; - } - return Utility::DynamicMemory::SmartPointer(); - } - - -}//End namespace DanBias \ No newline at end of file diff --git a/Code/Game/DanBiasServer/LobbySessions/NetworkSession.h b/Code/Game/DanBiasServer/LobbySessions/NetworkSession.h deleted file mode 100644 index 41fb0a59..00000000 --- a/Code/Game/DanBiasServer/LobbySessions/NetworkSession.h +++ /dev/null @@ -1,91 +0,0 @@ -///////////////////////////////////////////////////////////////////// -// Created by [Dennis Andersen] [2013] -///////////////////////////////////////////////////////////////////// -#ifndef DANBIASSERVER_NETWORK_SESSION_H -#define DANBIASSERVER_NETWORK_SESSION_H - -//warning C4150: deletion of pointer to incomplete type, no destructor called -#pragma warning(disable : 4150) - -#define NOMINMAX - -#include "INetworkSession.h" -#include -#include -#include -#include -#include -#include -#include -#include - -namespace DanBias -{ - class LobbyClient; - class GameClient; - - class NetworkSession :public INetworkSession - { - public: - struct NetEvent - { - LobbyClient* sender; - GameClient* gameClient; - Oyster::Network::CustomNetProtocol protocol; - NetEvent():sender(0), gameClient(0){} - }; - - public: - NetworkSession(); - NetworkSession(const NetworkSession& orig); - const NetworkSession& operator=(const NetworkSession& orig); - virtual~NetworkSession(); - - virtual bool Attach(Utility::DynamicMemory::SmartPointer client); - - virtual Utility::DynamicMemory::SmartPointer Detach(Oyster::Network::NetworkClient* client); - virtual Utility::DynamicMemory::SmartPointer Detach(const LobbyClient* client); - virtual Utility::DynamicMemory::SmartPointer Detach(const LobbyClient& client); - virtual Utility::DynamicMemory::SmartPointer Detach(short ID); - - Utility::DynamicMemory::SmartPointer FindClient(LobbyClient& obj); - Utility::DynamicMemory::SmartPointer FindClient(LobbyClient* obj); - Utility::DynamicMemory::SmartPointer FindClient(int ID); - - /** - * Sends a message to all clients in this session. - */ - virtual bool Send(Oyster::Network::CustomNetProtocol& message); - /** - * Sends a message to a specific client in this session. - */ - virtual bool Send(Oyster::Network::CustomNetProtocol& protocol, int ID); - - /** - * Set the callback to all clients to where a messages is recieved. - */ - virtual void SetCallback(Oyster::Callback::OysterCallback value); - - /** - * Closes the session and sends the clients to given owner session if any. - * If session is null, clients is assumed to already be elsewhere and only releases a reference. - */ - virtual void CloseSession(bool dissconnectClients = false); - - - /** Set where the clients is returned on closed session. */ - inline void SetOwner(NetworkSession* owner) { this->owner = owner; } - - protected: - Utility::DynamicMemory::DynamicArray> clients; - NetworkSession* owner; //Where clients end up when session is closed. - - private: - std::mutex clientListLock; - int clientCount; - - private: - friend class AdminInterface; - }; -}//End namespace DanBias -#endif // !DANBIASSERVER_NETWORK_SESSION_H diff --git a/Code/Game/DanBiasServerLauncher/DanBiasServerLauncher.vcxproj b/Code/Game/DanBiasServerLauncher/DanBiasServerLauncher.vcxproj index ec88a915..62344a57 100644 --- a/Code/Game/DanBiasServerLauncher/DanBiasServerLauncher.vcxproj +++ b/Code/Game/DanBiasServerLauncher/DanBiasServerLauncher.vcxproj @@ -71,7 +71,7 @@ $(SolutionDir)..\Bin\Executable\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName)D - $(SolutionDir)Game\DanBiasServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(SolutionDir)Game\GameServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) $(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) @@ -79,7 +79,7 @@ $(SolutionDir)..\Bin\Executable\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName)D - $(SolutionDir)Game\DanBiasServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(SolutionDir)Game\GameServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) $(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) @@ -87,7 +87,7 @@ $(SolutionDir)..\Bin\Executable\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName) - $(SolutionDir)Game\DanBiasServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(SolutionDir)Game\GameServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) $(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) @@ -95,7 +95,7 @@ $(SolutionDir)..\Bin\Executable\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName) - $(SolutionDir)Game\DanBiasServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(SolutionDir)Game\GameServer;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) $(OutDir)..\DLL\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) diff --git a/Code/Game/DanBiasServerLauncher/ServerLauncher.cpp b/Code/Game/DanBiasServerLauncher/ServerLauncher.cpp index 17d1a045..7781717d 100644 --- a/Code/Game/DanBiasServerLauncher/ServerLauncher.cpp +++ b/Code/Game/DanBiasServerLauncher/ServerLauncher.cpp @@ -7,7 +7,7 @@ #include -#include +#include int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow) { @@ -15,10 +15,14 @@ int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdSh { return cmdShow; } - if( DanBias::DanBiasServerAPI::Initiate() == DanBias::DanBiasServerReturn_Sucess) + + DanBias::GameServerAPI::GameInitDesc desc; + desc.connectionPort = 15151; + desc.maxNumberOfClients = 0; + desc.threaded = false; + if( !DanBias::GameServerAPI::Create(desc) == DanBias::DanBiasServerReturn_Sucess) { - DanBias::DanBiasServerAPI::Run(); - DanBias::DanBiasServerAPI::Release(); + } return cmdShow; } \ No newline at end of file diff --git a/Code/Game/GameProtocols/LobbyProtocols.h b/Code/Game/GameProtocols/LobbyProtocols.h index f043a7a2..4a262404 100644 --- a/Code/Game/GameProtocols/LobbyProtocols.h +++ b/Code/Game/GameProtocols/LobbyProtocols.h @@ -45,14 +45,18 @@ namespace GameLogic struct Protocol_LobbyStartGame :public Oyster::Network::CustomProtocolObject { - char gameId; + short gameId; Protocol_LobbyStartGame() { this->protocol[protocol_INDEX_ID].value = protocol_Lobby_Start; this->protocol[protocol_INDEX_ID].type = Oyster::Network::NetAttributeType_Short; - this->protocol[1].type = Oyster::Network::NetAttributeType_Char; + this->protocol[1].type = Oyster::Network::NetAttributeType_Short; + } + Protocol_LobbyStartGame(Oyster::Network::CustomNetProtocol& o) + { + gameId = o[1].value.netInt; } Oyster::Network::CustomNetProtocol* GetProtocol() override { @@ -73,6 +77,10 @@ namespace GameLogic this->protocol[protocol_INDEX_ID].type = Oyster::Network::NetAttributeType_Short; this->protocol[1].type = Oyster::Network::NetAttributeType_Short; + } + Protocol_LobbyLogin(Oyster::Network::CustomNetProtocol& p) + { + } Oyster::Network::CustomNetProtocol* GetProtocol() override { @@ -116,6 +124,10 @@ namespace GameLogic { this->protocol[protocol_INDEX_ID].value = protocol_Lobby_Login; this->protocol[protocol_INDEX_ID].type = Oyster::Network::NetAttributeType_Short; + } + Protocol_LobbyRefresh(Oyster::Network::CustomNetProtocol& o) + { + } Oyster::Network::CustomNetProtocol* GetProtocol() override { return &protocol; } diff --git a/Code/Game/GameServer/GameClient.h b/Code/Game/GameServer/GameClient.h new file mode 100644 index 00000000..3fa0a6f6 --- /dev/null +++ b/Code/Game/GameServer/GameClient.h @@ -0,0 +1,34 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// +#ifndef DANBIASSERVER_CLIENT_OBJECT_H +#define DANBIASSERVER_CLIENT_OBJECT_H + +#include +#include +#include + +namespace DanBias +{ + class GameClient + { + public: + GameClient(Oyster::Network::NetworkClient client, GameLogic::IPlayerData* player); + virtual~GameClient(); + + //void SetCallback(Oyster::Callback::OysterCallback value); + + GameLogic::IPlayerData* GetPlayer(); + GameLogic::IPlayerData* ReleasePlayer(); + Oyster::Network::NetworkClient* GetClient(); + Oyster::Network::NetworkClient ReleaseClient(); + int GetID() const; + + private: + GameLogic::IPlayerData* player; + Oyster::Network::NetworkClient client; + int id; + }; + +}//End namespace DanBias +#endif // !DANBIASSERVER_CLIENT_OBJECT_H diff --git a/Code/Game/GameServer/GameLobby.h b/Code/Game/GameServer/GameLobby.h new file mode 100644 index 00000000..7a47638d --- /dev/null +++ b/Code/Game/GameServer/GameLobby.h @@ -0,0 +1,48 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// +#ifndef DANBIASSERVER_MAINLOBBY_H +#define DANBIASSERVER_MAINLOBBY_H + +#include +#include +#include +#include + +namespace DanBias +{ + class GameLobby :public Oyster::Network::NetworkSession + { + public: + GameLobby(); + virtual~GameLobby(); + + void Release(); + + void Frame(); + + //void ClientEventCallback(NetEvent e) override; + + private: + void ParseEvents(); + void ParseGeneralProtocol(Oyster::Network::CustomNetProtocol& p, Oyster::Network::NetworkClient* c); + void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p, Oyster::Network::NetworkClient* c); + + //Lobby events + void LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, Oyster::Network::NetworkClient* c); + void LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, Oyster::Network::NetworkClient* c); + + //General events + void GeneralStatus(GameLogic::Protocol_General_Status& p, Oyster::Network::NetworkClient* c); + void GeneralText(GameLogic::Protocol_General_Text& p, Oyster::Network::NetworkClient* c); + + private: + void ClientEventCallback(Oyster::Network::NetEvent e) override; + void ClientConnectedEvent(Oyster::Network::NetEvent e) override; + + private: + Utility::WinTimer timer; + float refreshFrequency; + }; +}//End namespace DanBias +#endif // !DANBIASGAME_GAMELOBBY_H diff --git a/Code/Game/GameServer/GameServer.h b/Code/Game/GameServer/GameServer.h new file mode 100644 index 00000000..73857b2d --- /dev/null +++ b/Code/Game/GameServer/GameServer.h @@ -0,0 +1,33 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// +#ifndef DANBIASSERVER_GAME_SERVER_H +#define DANBIASSERVER_GAME_SERVER_H + +#include "GameServerAPI.h" +#include "GameLobby.h" +#include +#include + +namespace DanBias +{ + class GameServer + { + public: + GameServer(); + virtual~GameServer(); + + DanBiasServerReturn Create(const GameServerAPI::GameInitDesc& desc); + + private: + static void Run(GameServer* owner); + void Run(); + void Release(); + + private: + int maxClients; + Utility::DynamicMemory::SmartPointer lobby; + Utility::DynamicMemory::SmartPointer server; + }; +}// End namspace DanBias +#endif // !DANBIASSERVER_DBSERVER_H diff --git a/Code/Game/DanBiasServer/DanBiasServer.vcxproj b/Code/Game/GameServer/GameServer.vcxproj similarity index 78% rename from Code/Game/DanBiasServer/DanBiasServer.vcxproj rename to Code/Game/GameServer/GameServer.vcxproj index 74223981..e736a111 100644 --- a/Code/Game/DanBiasServer/DanBiasServer.vcxproj +++ b/Code/Game/GameServer/GameServer.vcxproj @@ -19,9 +19,10 @@ - {52380DAA-0F4A-4D97-8E57-98DF39319CAF} + {143BD516-20A1-4890-A3E4-F8BFD02220E7} Win32Proj - DanBiasServer + GameServer + GameServer @@ -73,32 +74,32 @@ $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName)D - $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)OysterPhysics3D\;$(IncludePath) - $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) + $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;$(SolutionDir)OysterPhysics3D\;$(SolutionDir)Game\ServerDependencies;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(SolutionDir)..\External\Lib\ServerDependencies\;$(LibraryPath) true $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName)D - $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)OysterPhysics3D\;$(IncludePath) - $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) + $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;$(SolutionDir)OysterPhysics3D\;$(SolutionDir)Game\ServerDependencies;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(SolutionDir)..\External\Lib\ServerDependencies\;$(LibraryPath) false $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName) - $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)OysterPhysics3D\;$(IncludePath) - $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) + $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;$(SolutionDir)OysterPhysics3D\;$(SolutionDir)Game\ServerDependencies;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(SolutionDir)..\External\Lib\ServerDependencies\;$(LibraryPath) false $(SolutionDir)..\Bin\DLL\ $(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\ $(ProjectName)_$(PlatformShortName) - $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\include;$(SolutionDir)OysterPhysics3D\;$(IncludePath) - $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(LibraryPath) + $(SolutionDir)..\External\Include\;$(SolutionDir)Game\GameProtocols\;$(SolutionDir)Game\GameLogic\;$(SolutionDir)Network\NetworkAPI\;$(SolutionDir)OysterMath\;$(SolutionDir)GamePhysics\;$(SolutionDir)Misc\;$(SolutionDir)WindowManager\;$(SolutionDir)OysterPhysics3D\;$(SolutionDir)Game\ServerDependencies;C:\Program Files %28x86%29\Visual Leak Detector\include;$(IncludePath) + $(OutDir);$(SolutionDir)..\External\Lib\WindowManager\;C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(SolutionDir)..\External\Lib\ServerDependencies\;$(LibraryPath) @@ -173,39 +174,35 @@ - - - - - - - - - - - - - - - - - + + + + + + + + + + + true + true + true + true + + + true + true + true + true + - - + + - - - - - - - - - - - + + + diff --git a/Code/Game/DanBiasServer/DanBiasServer.vcxproj.user b/Code/Game/GameServer/GameServer.vcxproj.user similarity index 100% rename from Code/Game/DanBiasServer/DanBiasServer.vcxproj.user rename to Code/Game/GameServer/GameServer.vcxproj.user diff --git a/Code/Game/DanBiasServer/DanBiasServerAPI.h b/Code/Game/GameServer/GameServerAPI.h similarity index 73% rename from Code/Game/DanBiasServer/DanBiasServerAPI.h rename to Code/Game/GameServer/GameServerAPI.h index 1d514053..08e25114 100644 --- a/Code/Game/DanBiasServer/DanBiasServerAPI.h +++ b/Code/Game/GameServer/GameServerAPI.h @@ -24,12 +24,18 @@ namespace DanBias extern "C" { - class DANBIAS_SERVER_DLL DanBiasServerAPI + class DANBIAS_SERVER_DLL GameServerAPI { public: - static DanBiasServerReturn Initiate(); - static DanBiasServerReturn Run(); - static DanBiasServerReturn Release(); + struct GameInitDesc + { + //stuff + int connectionPort; + int maxNumberOfClients; + bool threaded; + }; + public: + static DanBiasServerReturn Create(const GameInitDesc& desc); };//End class DanBiasServer }//End Extern "C" } //End namspace DanBias diff --git a/Code/Game/DanBiasServer/GameSession/GameSession.h b/Code/Game/GameServer/GameSession.h similarity index 85% rename from Code/Game/DanBiasServer/GameSession/GameSession.h rename to Code/Game/GameServer/GameSession.h index aee9b29d..eed2b4b4 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSession.h +++ b/Code/Game/GameServer/GameSession.h @@ -7,18 +7,18 @@ //warning C4150: deletion of pointer to incomplete type, no destructor called, because of forward decleration and the use of smartpointer. #pragma warning(disable: 4150) -#include "..\LobbySessions\NetworkSession.h" + +#include "GameClient.h" #include #include #include #include #include +#include namespace DanBias { - class LobbyClient; - class GameClient; - class GameSession : public Oyster::Thread::IThreadObject, public INetworkSession + class GameSession : public Oyster::Thread::IThreadObject { public: /** @@ -28,7 +28,7 @@ namespace DanBias { std::wstring mapName; NetworkSession* owner; - Utility::DynamicMemory::DynamicArray> clients; + Utility::DynamicMemory::DynamicArray clients; }; public: @@ -44,7 +44,7 @@ namespace DanBias /** Join an existing/running game session * @param client The client to attach to the session */ - bool Join(Utility::DynamicMemory::SmartPointer client); + bool Join(Utility::DynamicMemory::SmartPointer client); /** * Closes the game session @@ -82,7 +82,7 @@ namespace DanBias private: Utility::DynamicMemory::DynamicArray> clients; - Oyster::IPostBox *box; + //Oyster::PostBox *box; Oyster::Thread::OysterThread worker; GameLogic::GameAPI& gameInstance; GameLogic::ILevelData *levelData; @@ -93,8 +93,6 @@ namespace DanBias static void ObjectMove(GameLogic::IObjectData* movedObject); - private: - friend class AdminInterface; };//End GameSession }//End namespace DanBias diff --git a/Code/Game/DanBiasServer/GameSession/GameSessionManager.h b/Code/Game/GameServer/GameSessionManager.h similarity index 90% rename from Code/Game/DanBiasServer/GameSession/GameSessionManager.h rename to Code/Game/GameServer/GameSessionManager.h index 75b0e64d..a2c8a3ee 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSessionManager.h +++ b/Code/Game/GameServer/GameSessionManager.h @@ -4,19 +4,19 @@ #ifndef DANBIASSERVER_GAME_SEESION_MANAGER_H #define DANBIASSERVER_GAME_SEESION_MANAGER_H +#include #include #include #include +using namespace Oyster::Network; + namespace DanBias { - class LobbyClient; - class NetworkSession; - struct GameSessionDescription { std::wstring mapName; - Utility::DynamicMemory::DynamicArray> clients; + Utility::DynamicMemory::DynamicArray clients; NetworkSession* exitDestionation; //The new owner when session dies }; struct GameSessionInfo @@ -49,7 +49,7 @@ namespace DanBias * @param client The client that is to join a game session * @return Returns false on failure. */ - static bool JoinSession(int session, Utility::DynamicMemory::SmartPointer client); + static bool JoinSession(int session, Utility::DynamicMemory::SmartPointer client); /** * Gets information about a given session @@ -67,7 +67,7 @@ namespace DanBias /** * Close all sessions. */ - static void CloseSession(); + static void CloseSessions(); /** * Get total sessions running diff --git a/Code/Game/DanBiasServer/DLLMain.cpp b/Code/Game/GameServer/Implementation/DLLMain.cpp similarity index 100% rename from Code/Game/DanBiasServer/DLLMain.cpp rename to Code/Game/GameServer/Implementation/DLLMain.cpp diff --git a/Code/Game/GameServer/Implementation/GameClient.cpp b/Code/Game/GameServer/Implementation/GameClient.cpp new file mode 100644 index 00000000..94ac807a --- /dev/null +++ b/Code/Game/GameServer/Implementation/GameClient.cpp @@ -0,0 +1,50 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// + +#include "..\GameClient.h" +#include +#include + +using namespace Utility::DynamicMemory; +using namespace DanBias; +using namespace GameLogic; + +static int gameClientIDCount = 1; + +GameClient::GameClient(Oyster::Network::NetworkClient client, GameLogic::IPlayerData* player) +{ + this->client = client; + this->id = gameClientIDCount++; + this->player = player; +} +GameClient::~GameClient() +{ + this->client.Disconnect(); + this->player = 0; + this->id = -1; +} + +GameLogic::IPlayerData* GameClient::GetPlayer() +{ + return this->player; +} +GameLogic::IPlayerData* GameClient::ReleasePlayer() +{ + GameLogic::IPlayerData *temp = this->player; + this->player = 0; + return temp; +} +Oyster::Network::NetworkClient* GameClient::GetClient() +{ + return &this->client; +} +Oyster::Network::NetworkClient GameClient::ReleaseClient() +{ + Oyster::Network::NetworkClient temp = this->client; + return temp; +} +int GameClient::GetID() const +{ + return this->id; +} diff --git a/Code/Game/GameServer/Implementation/GameLobby.cpp b/Code/Game/GameServer/Implementation/GameLobby.cpp new file mode 100644 index 00000000..ad3de1c7 --- /dev/null +++ b/Code/Game/GameServer/Implementation/GameLobby.cpp @@ -0,0 +1,51 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// +#include "..\GameLobby.h" +#include +#include + +using namespace Utility::DynamicMemory; +using namespace Oyster::Network; +using namespace Oyster; + +namespace DanBias +{ + GameLobby::GameLobby() + { } + + GameLobby::~GameLobby() + { } + + void GameLobby::Release() + { } + + void GameLobby::Frame() + { + ParseEvents(); + } + + void GameLobby::ClientEventCallback(NetEvent e) + { + + } + void GameLobby::ClientConnectedEvent(NetEvent e) + { + + } + +//////// Private + void GameLobby::ParseEvents() + { + //if(this->box && !this->box->IsEmpty()) + //{ + // NetEvent &e = this->box->Fetch(); + // + // short type = e.protocol[0].value.netShort; + // + // if(ProtocolIsLobby(type)) ParseLobbyProtocol(e.protocol, e.sender); + // else if(ProtocolIsGeneral(type)) ParseGeneralProtocol(e.protocol, e.sender); + //} + } + +}//End namespace DanBias \ No newline at end of file diff --git a/Code/Game/GameServer/Implementation/GameServer.cpp b/Code/Game/GameServer/Implementation/GameServer.cpp new file mode 100644 index 00000000..90620c18 --- /dev/null +++ b/Code/Game/GameServer/Implementation/GameServer.cpp @@ -0,0 +1,139 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// +#define NOMINMAX +#include +#include +#include + + +#include "..\GameServer.h" +#include "..\GameSessionManager.h" +#include "..\GameSession.h" + +#include +#include +#include +#include +#include + +namespace DanBias +{ + using namespace Oyster::Network; + + GameServer* instance = 0; + std::thread workerThread; + typedef void(*WorkerThreadFnc)(GameServer*); + + DanBiasServerReturn GameServerAPI::Create(const GameInitDesc& desc) + { + if(!instance) + instance = new GameServer(); + + return instance->Create(desc); + } + + + + GameServer::GameServer() + : maxClients(0) + { } + GameServer::~GameServer() + { } + DanBiasServerReturn GameServer::Create(const GameServerAPI::GameInitDesc& desc) + { + this->maxClients = desc.maxNumberOfClients; + this->server = new NetworkServer(); + this->lobby = new GameLobby(); + + if(desc.threaded) + { + if(!this->server->Init(desc.connectionPort, this->lobby)) + return DanBiasServerReturn_Error; + + if(!this->server->Start()) + return DanBiasServerReturn_Error; + + WorkerThreadFnc temp = GameServer::Run; + workerThread = std::thread(temp, this); + } + else + { + if(!this->server->Init(desc.connectionPort, this->lobby)) + return DanBiasServerReturn_Error; + + if(!this->server->Start()) + return DanBiasServerReturn_Error; + + Run(); + } + + return DanBiasServerReturn_Sucess; + } + void GameServer::Run(GameServer* owner) + { + while (true) + { + owner->server->ProcessConnectedClients(); + owner->lobby->ProcessClients(); + + if(GetAsyncKeyState(0x51)) //Q for exit + break; + } + } + void GameServer::Run() + { + while (true) + { + this->server->ProcessConnectedClients(); + this->lobby->Frame(); + + if(GetAsyncKeyState(0x51)) //Q for exit + break; + } + } + void GameServer::Release() + { + GameSessionManager::CloseSessions(); + } + + + + + //void GameServer::ClientConnected(NetworkClient* client) + //{ + // static bool myTest = false; + // static int sessionId = -1; + // printf("Client with ID [%i] connected.\n", client->GetID()); + // + // if(!myTest) + // { + // Utility::DynamicMemory::SmartPointer c = new Client(client); + // + // GameSessionDescription desc; + // desc.mapName = L"test"; + // desc.clients.Push(c); + // desc.exitDestionation = this->lobby; + // if((sessionId = GameSessionManager::AddSession(desc, true)) == 0) + // printf("Failed to create a game session\n"); + // myTest = true; + // //myTest = new GameSession(); + // // + // //DanBias::GameSession::GameSessionDescription desc; + // //desc.owner = 0; + // //desc.clients.Push(c); + // // + // //if(!myTest->Create(desc)) return; + // //myTest->Run(); + // } + // else + // { + // Utility::DynamicMemory::SmartPointer c = new NetworkSession(client); + // GameSessionManager::JoinSession(sessionId, c); + // } + // + // + // //Utility::DynamicMemory::SmartPointer c = new NetworkSession(client); + // //this->mainLobby->Attach(c, this->mainLobby->GetPostbox()); + //} +}//End namespace DanBias diff --git a/Code/Game/DanBiasServer/GameSession/GameSessionManager.cpp b/Code/Game/GameServer/Implementation/GameSessionManager.cpp similarity index 93% rename from Code/Game/DanBiasServer/GameSession/GameSessionManager.cpp rename to Code/Game/GameServer/Implementation/GameSessionManager.cpp index 23dadb65..5eb8d664 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSessionManager.cpp +++ b/Code/Game/GameServer/Implementation/GameSessionManager.cpp @@ -1,10 +1,8 @@ ///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// -#include "GameSessionManager.h" - -#include "..\LobbySessions\LobbyClient.h" -#include "GameSession.h" +#include "..\GameSessionManager.h" +#include "..\GameSession.h" #include using namespace DanBias; @@ -75,7 +73,7 @@ bool GameSessionManager::StartSession(int session) return true; } -bool GameSessionManager::JoinSession(int session, Utility::DynamicMemory::SmartPointer client) +bool GameSessionManager::JoinSession(int session, Utility::DynamicMemory::SmartPointer client) { int i = -1; if((i = gameSessionData.Existst(session)) == -1) return false; @@ -97,7 +95,7 @@ void GameSessionManager::GetSessionInfo(int session, GameSessionInfo& data) //data.numberOfPlayers = gameSessionData.sessions[i]-> } -void GameSessionManager::CloseSession() +void GameSessionManager::CloseSessions() { for (unsigned int i = 0; i < gameSessionData.sessions.Size(); i++) { diff --git a/Code/Game/DanBiasServer/GameSession/GameSession_Events.cpp b/Code/Game/GameServer/Implementation/GameSession_Events.cpp similarity index 96% rename from Code/Game/DanBiasServer/GameSession/GameSession_Events.cpp rename to Code/Game/GameServer/Implementation/GameSession_Events.cpp index 5dac3c3e..b3b831f6 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSession_Events.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_Events.cpp @@ -1,9 +1,10 @@ ///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// -#include "GameSession.h" -#include "GameClient.h" +#include "..\GameSession.h" +#include "..\GameClient.h" +#include #include #include #include diff --git a/Code/Game/DanBiasServer/GameSession/GameSession_General.cpp b/Code/Game/GameServer/Implementation/GameSession_General.cpp similarity index 96% rename from Code/Game/DanBiasServer/GameSession/GameSession_General.cpp rename to Code/Game/GameServer/Implementation/GameSession_General.cpp index 0f9f3c57..e68ac8dc 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSession_General.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_General.cpp @@ -1,8 +1,8 @@ ///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// -#include "GameSession.h" -#include "GameClient.h" +#include "..\GameSession.h" +#include "..\GameClient.h" #include "..\GameServer.h" #include #include @@ -105,7 +105,7 @@ namespace DanBias } } - bool GameSession::Join(Utility::DynamicMemory::SmartPointer client) + bool GameSession::Join(Utility::DynamicMemory::SmartPointer client) { if(!this->isCreated) return false; diff --git a/Code/Game/DanBiasServer/GameSession/GameSession_Logic.cpp b/Code/Game/GameServer/Implementation/GameSession_Logic.cpp similarity index 96% rename from Code/Game/DanBiasServer/GameSession/GameSession_Logic.cpp rename to Code/Game/GameServer/Implementation/GameSession_Logic.cpp index ddf41582..1388f6fe 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSession_Logic.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_Logic.cpp @@ -1,8 +1,8 @@ ///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// -#include "GameSession.h" -#include "GameClient.h" +#include "..\GameSession.h" +#include "..\GameClient.h" #include #include diff --git a/Code/Game/DanBiasServer/GameSession/GameSession_Network.cpp b/Code/Game/GameServer/Implementation/GameSession_Network.cpp similarity index 92% rename from Code/Game/DanBiasServer/GameSession/GameSession_Network.cpp rename to Code/Game/GameServer/Implementation/GameSession_Network.cpp index 729ef417..df546b35 100644 --- a/Code/Game/DanBiasServer/GameSession/GameSession_Network.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_Network.cpp @@ -1,8 +1,8 @@ ///////////////////////////////////////////////////////////////////// // Created by [Dennis Andersen] [2013] ///////////////////////////////////////////////////////////////////// -#include "GameSession.h" -#include "GameClient.h" +#include "..\GameSession.h" +#include "..\GameClient.h" #include #include diff --git a/Code/Game/GameServer/Implementation/LobbyGeneralProtocolParser.cpp b/Code/Game/GameServer/Implementation/LobbyGeneralProtocolParser.cpp new file mode 100644 index 00000000..23195087 --- /dev/null +++ b/Code/Game/GameServer/Implementation/LobbyGeneralProtocolParser.cpp @@ -0,0 +1,52 @@ +#include "GameLobby.h" +#include "NetworkSession.h" + +using namespace DanBias; +using namespace GameLogic; + +void GameLobby::ParseGeneralProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::NetworkSession* c) +{ + switch (p[0].value.netShort) + { + case protocol_General_Status: + { + GeneralStatus(GameLogic::Protocol_General_Status(p), c); + } break; + case protocol_General_Text: + { + GeneralText(GameLogic::Protocol_General_Text(p), c); + } break; + } +} + +////////////////////////////////////////////////////// + +void GameLobby::GeneralStatus(GameLogic::Protocol_General_Status& p, DanBias::NetworkSession* c) +{ + switch (p.status) + { + case Protocol_General_Status::States_ready: + { + + } + case Protocol_General_Status::States_idle: + { + + } + case Protocol_General_Status::States_leave: + { + + } + case Protocol_General_Status::States_disconected: + { + Detach(c)->Disconnect(); + } + } +} + +void GameLobby::GeneralText(GameLogic::Protocol_General_Text& p, DanBias::NetworkSession* c) +{ + +} + + diff --git a/Code/Game/GameServer/Implementation/LobbyProtocolParser.cpp b/Code/Game/GameServer/Implementation/LobbyProtocolParser.cpp new file mode 100644 index 00000000..4063db18 --- /dev/null +++ b/Code/Game/GameServer/Implementation/LobbyProtocolParser.cpp @@ -0,0 +1,58 @@ +#include "..\GameLobby.h" + +using namespace DanBias; + +void GameLobby::ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p, DanBias::NetworkSession* c) +{ + switch (p[0].value.netShort) + { + case protocol_Lobby_Start: + LobbyStartGame(GameLogic::Protocol_LobbyStartGame(p), c); + break; + + case protocol_Lobby_Refresh: + LobbyRefresh(GameLogic::Protocol_LobbyRefresh(p), c); + break; + case protocol_Lobby_Login: + { + LobbyLogin(GameLogic::Protocol_LobbyLogin(p), c); + } break; + case protocol_Lobby_Join: + { + LobbyJoin(GameLogic::Protocol_LobbyJoin(p), c); + } break; + } +} + +void GameLobby::LobbyStartGame(GameLogic::Protocol_LobbyStartGame& p, DanBias::NetworkSession* c) +{ + +} + +void GameLobby::LobbyRefresh(GameLogic::Protocol_LobbyRefresh& p, DanBias::NetworkSession* c) +{ + double now = this->timer.getElapsedSeconds() + c->lastPoll; + + if(now > this->refreshFrequency) + { + c->lastPoll = (float)now; + } +} + +void GameLobby::LobbyLogin(GameLogic::Protocol_LobbyLogin& p, DanBias::NetworkSession* c) +{ + +} + +void GameLobby::LobbyJoin(GameLogic::Protocol_LobbyJoin& p, DanBias::NetworkSession* c) +{ + for (unsigned int i = 0; i < this->gameLobby.Size(); i++) + { + if (this->gameLobby[i]->GetID() == p.value) + { + this->gameLobby[i]->Attach(Detach(c)); + return; + } + } +} + diff --git a/Code/Game/aDanBiasGameLauncher/Launcher.cpp b/Code/Game/aDanBiasGameLauncher/Launcher.cpp index c4ff4194..7e533171 100644 --- a/Code/Game/aDanBiasGameLauncher/Launcher.cpp +++ b/Code/Game/aDanBiasGameLauncher/Launcher.cpp @@ -29,6 +29,7 @@ void ClientFnc() //gameDesc.IP = "193.11.184.31"; //gameDesc.IP = "194.47.150.56"; gameDesc.IP = "127.0.0.1"; + //gameDesc.IP = "194.47.150.184"; if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Sucess) { diff --git a/Code/Game/aDanBiasGameLauncher/aDanBiasGameLauncher.vcxproj b/Code/Game/aDanBiasGameLauncher/aDanBiasGameLauncher.vcxproj index b2b5b766..5f33ada6 100644 --- a/Code/Game/aDanBiasGameLauncher/aDanBiasGameLauncher.vcxproj +++ b/Code/Game/aDanBiasGameLauncher/aDanBiasGameLauncher.vcxproj @@ -177,9 +177,6 @@ {2a1bc987-af42-4500-802d-89cd32fc1309} - - {52380daa-0f4a-4d97-8e57-98df39319caf} - diff --git a/Code/Misc/DynamicArray.h b/Code/Misc/DynamicArray.h index e2041f99..1db30719 100644 --- a/Code/Misc/DynamicArray.h +++ b/Code/Misc/DynamicArray.h @@ -4,6 +4,8 @@ #ifndef MISC_DYNAMIC_ARRAY_H #define MISC_DYNAMIC_ARRAY_H +#include + namespace Utility { namespace DynamicMemory diff --git a/Code/Misc/Thread/OysterThread.h b/Code/Misc/Thread/OysterThread.h index cd4bfd3f..739487d9 100644 --- a/Code/Misc/Thread/OysterThread.h +++ b/Code/Misc/Thread/OysterThread.h @@ -72,8 +72,7 @@ namespace Oyster //OYSTER_THREAD_ERROR Create(Oyster::Callback::CallbackFunction::FNC worker, bool start, bool detach = false); OYSTER_THREAD_ERROR Start(); OYSTER_THREAD_ERROR Stop(); - OYSTER_THREAD_ERROR Pause(); - OYSTER_THREAD_ERROR Pause(int mSec); + OYSTER_THREAD_ERROR Stop(int msec); OYSTER_THREAD_ERROR Resume(); OYSTER_THREAD_ERROR SetWorker(IThreadObject* worker = 0); OYSTER_THREAD_ERROR SetWorker(ThreadFnc worker = 0); diff --git a/Code/Misc/Thread/OysterThread_Impl.cpp b/Code/Misc/Thread/OysterThread_Impl.cpp index 6c89567c..a09574df 100644 --- a/Code/Misc/Thread/OysterThread_Impl.cpp +++ b/Code/Misc/Thread/OysterThread_Impl.cpp @@ -229,6 +229,7 @@ OYSTER_THREAD_ERROR OysterThread::Create(IThreadObject* worker, bool start, bool { if(!this->privateData) this->privateData = new PrivateData(); + if(this->privateData->data->isCreated) return OYSTER_THREAD_ERROR_ThreadAlreadyCreated; OwnerContainer c; c.type = Oyster::Callback::CallbackType_Object; c.value = worker; @@ -257,15 +258,11 @@ OYSTER_THREAD_ERROR OysterThread::Start() return OYSTER_THREAD_ERROR_SUCCESS; } OYSTER_THREAD_ERROR OysterThread::Stop() -{ - return this->Terminate(); -} -OYSTER_THREAD_ERROR OysterThread::Pause() { this->privateData->data->threadData->state = OYSTER_THREAD_STATE_IDLE; return OYSTER_THREAD_ERROR_SUCCESS; } -OYSTER_THREAD_ERROR OysterThread::Pause(int msec) +OYSTER_THREAD_ERROR OysterThread::Stop(int msec) { this->privateData->data->threadData->msec = msec; return OYSTER_THREAD_ERROR_SUCCESS; diff --git a/Code/Misc/ThreadSafeQueue.h b/Code/Misc/ThreadSafeQueue.h index 3fab7c70..3afb1cb3 100644 --- a/Code/Misc/ThreadSafeQueue.h +++ b/Code/Misc/ThreadSafeQueue.h @@ -10,6 +10,7 @@ ///////////////////////////////////////////// #include "IQueue.h" +#include namespace Utility { @@ -20,6 +21,7 @@ namespace Utility { public: ThreadSafeQueue(); + ThreadSafeQueue(const ThreadSafeQueue& obj); virtual ~ThreadSafeQueue(); virtual void Push( Type item ); @@ -64,6 +66,12 @@ namespace Utility } + template < typename Type > + ThreadSafeQueue::ThreadSafeQueue(const ThreadSafeQueue& obj) + { + + } + template < typename Type > ThreadSafeQueue::~ThreadSafeQueue() { diff --git a/Code/Network/NetworkAPI/CustomNetProtocol.h b/Code/Network/NetworkAPI/CustomNetProtocol.h index 85997c51..8e531f17 100644 --- a/Code/Network/NetworkAPI/CustomNetProtocol.h +++ b/Code/Network/NetworkAPI/CustomNetProtocol.h @@ -6,12 +6,7 @@ #include //#include - -#ifdef CUSTOM_NET_PROTOCOL_EXPORT - #define NET_PROTOCOL_EXPORT __declspec(dllexport) -#else - #define NET_PROTOCOL_EXPORT __declspec(dllimport) -#endif +#include "NetworkAPI_Preprocessor.h" namespace Oyster { @@ -78,7 +73,7 @@ namespace Oyster virtual CustomNetProtocol* GetProtocol() = 0; }; - class NET_PROTOCOL_EXPORT CustomNetProtocol + class NET_API_EXPORT CustomNetProtocol { public: CustomNetProtocol(); diff --git a/Code/Network/NetworkAPI/NetworkAPI.vcxproj b/Code/Network/NetworkAPI/NetworkAPI.vcxproj index fe2f5c09..b4b8a31f 100644 --- a/Code/Network/NetworkAPI/NetworkAPI.vcxproj +++ b/Code/Network/NetworkAPI/NetworkAPI.vcxproj @@ -105,7 +105,7 @@ Level3 Disabled - CUSTOM_NET_PROTOCOL_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + NETWORKAPI_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true @@ -119,7 +119,7 @@ Level3 Disabled - CUSTOM_NET_PROTOCOL_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + NETWORKAPI_EXPORT;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true @@ -135,7 +135,7 @@ MaxSpeed true true - CUSTOM_NET_PROTOCOL_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + NETWORKAPI_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true @@ -153,7 +153,7 @@ MaxSpeed true true - CUSTOM_NET_PROTOCOL_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + NETWORKAPI_EXPORT;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true @@ -167,13 +167,16 @@ + - + + + diff --git a/Code/Network/NetworkAPI/NetworkAPI_Preprocessor.h b/Code/Network/NetworkAPI/NetworkAPI_Preprocessor.h new file mode 100644 index 00000000..351dbaf0 --- /dev/null +++ b/Code/Network/NetworkAPI/NetworkAPI_Preprocessor.h @@ -0,0 +1,10 @@ +#ifndef NETWORK_API_NETWORK_API_PREPROCESSOR_H +#define NETWORK_API_NETWORK_API_PREPROCESSOR_H + +#ifdef NETWORKAPI_EXPORT + #define NET_API_EXPORT __declspec(dllexport) +#else + #define NET_API_EXPORT __declspec(dllimport) +#endif + +#endif // !NETWORK_API_NETWORK_API_PREPROCESSOR_H diff --git a/Code/Network/NetworkAPI/NetworkCallbackHelper.h b/Code/Network/NetworkAPI/NetworkCallbackHelper.h deleted file mode 100644 index 963dc6de..00000000 --- a/Code/Network/NetworkAPI/NetworkCallbackHelper.h +++ /dev/null @@ -1,80 +0,0 @@ -#ifndef NETWORK_API_NETWORK_CALLBACK_HELPER_H -#define NETWORK_API_NETWORK_CALLBACK_HELPER_H - -///////////////////////////////////// -// Created by Dennis Andersen 2013 // -///////////////////////////////////// - -#include - - -namespace Oyster -{ - namespace Network - { - enum NetworkProtocolCallbackType - { - NetworkProtocolCallbackType_Function, - NetworkProtocolCallbackType_Object, - NetworkProtocolCallbackType_Unknown = -1, - }; - enum NetworkClientCallbackType - { - NetworkClientCallbackType_Function, - NetworkClientCallbackType_Object, - NetworkClientCallbackType_Unknown = -1, - }; - - class NetworkClient; - class CustomNetProtocol; - - - template - struct NetRecieverObject - { - virtual void NetworkCallback(Param) = 0; - }; - struct NetClientEvent :public NetRecieverObject - { - virtual void NetworkCallback(CustomNetProtocol& protocol) = 0; - virtual void Disconnected() { }; - }; - typedef NetRecieverObject ClientConnectedObject ; - typedef NetClientEvent ProtocolRecieverObject; - - - template - struct NetCallbackFunction - { - typedef void (*FNC)(Param); - }; - typedef NetCallbackFunction::FNC ClientConnectCallbackMethod; - typedef NetCallbackFunction::FNC ProtocolRecFunction; - struct NetClientMethods - { - typedef void(*Dissconnected)(void); - ProtocolRecFunction recieved; - Dissconnected dissconnected; - void operator()(CustomNetProtocol& obj) { if(recieved) recieved(obj); } - void operator()() { if(dissconnected) dissconnected(); } - }; - typedef NetClientMethods ProtocolRecieverFunction; - - union RecieverObject - { - ClientConnectCallbackMethod clientConnectFnc; // !< A function pointer for sending or recieving NetworkClient - ProtocolRecieverFunction protocolRecieverFnc; // !< A function pointer for sending or recieving CustomNetProtocol - - ClientConnectedObject *clientConnectObject; // !< An object for sending or recieving NetworkClient - ProtocolRecieverObject *protocolRecievedObject; // !< An object with collected client events methods. - - RecieverObject() { memset(this, 0, sizeof(RecieverObject)); } - RecieverObject(ClientConnectCallbackMethod o) { clientConnectFnc = o; } - RecieverObject(ProtocolRecieverFunction o) { protocolRecieverFnc = o; } - RecieverObject(ClientConnectedObject* o) { clientConnectObject = o; } - RecieverObject(ProtocolRecieverObject* o) { protocolRecievedObject = o; } - }; - } -} - -#endif \ No newline at end of file diff --git a/Code/Network/NetworkAPI/NetworkClient.cpp b/Code/Network/NetworkAPI/NetworkClient.cpp index b55e4d7e..71614f77 100644 --- a/Code/Network/NetworkAPI/NetworkClient.cpp +++ b/Code/Network/NetworkAPI/NetworkClient.cpp @@ -7,6 +7,7 @@ #include "Translator.h" #include "CustomNetProtocol.h" +#include "NetworkSession.h" #include "../NetworkDependencies/Connection.h" #include "../NetworkDependencies/PostBox.h" @@ -19,73 +20,53 @@ using namespace Oyster::Network; using namespace Oyster::Thread; using namespace Utility::DynamicMemory; +using namespace Utility::Container; /************************************* PrivateData *************************************/ -struct ClientDataContainer -{ +typedef NetworkClient::ClientEventArgs CEA; +struct NetDataContainer : public IThreadObject +{ //This struct is contained within a smart pointer. To avoide dependencies in link its implemented here.. + NetworkSession *owner; + NetworkClient *parent; Connection connection; - - SmartPointer> sendPostBox; - - RecieverObject recvObj; - NetworkProtocolCallbackType callbackType; - - Oyster::Thread::OysterThread thread; - std::mutex recvObjMutex; - std::mutex postBoxMutex; - Translator translator; + OysterThread thread; + + //Message queue for sending and recieving + ThreadSafeQueue sendQueue; + ThreadSafeQueue> recieveQueue; + //ID static unsigned int currID; const unsigned int ID; - ClientDataContainer(IThreadObject* o) - : ID(currID++) - { - InitWinSock(); - callbackType = NetworkProtocolCallbackType_Unknown; - sendPostBox = new PostBox(); - connection.InitiateClient(); - connection.SetBlockingMode(false); + NetDataContainer() + : ID(currID++) + , parent(0) + , owner(0) + { - } - ClientDataContainer(IThreadObject* o, unsigned int socket ) - :connection(socket), ID(currID++) - { InitWinSock(); - callbackType = NetworkProtocolCallbackType_Unknown; - sendPostBox = new PostBox(); - connection.InitiateClient(); - connection.SetBlockingMode(false); + this->thread.Create(this, true); + this->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1); } - ~ClientDataContainer() - { - connection.Disconnect(); - thread.Stop(); - callbackType = NetworkProtocolCallbackType_Unknown; - + NetDataContainer(const NetDataContainer& obj) + :ID(obj.ID) { } + ~NetDataContainer() + { ShutdownWinSock(); + this->connection.Disconnect(); + this->thread.Terminate(); + this->owner = 0; + this->parent = 0; } - -}; -unsigned int ClientDataContainer::currID = 0; - -struct NetworkClient::PrivateData : public IThreadObject -{ - Utility::DynamicMemory::SmartPointer data; - - PrivateData() { this->data = new ClientDataContainer(this); } - PrivateData(unsigned int socket) { this->data = new ClientDataContainer(this, socket); } - ~PrivateData() { } - - bool DoWork() + bool DoWork() override { - if(!this->data) return false; - if(!this->data->connection.IsConnected()) return false; + if(!this->connection.IsConnected()) return false; Send(); Recv(); @@ -93,45 +74,25 @@ struct NetworkClient::PrivateData : public IThreadObject return true; } - - void Send(CustomNetProtocol* protocol) - { - if(!data) return; - - this->data->postBoxMutex.lock(); - this->data->sendPostBox->PostMessage(*protocol); - this->data->postBoxMutex.unlock(); - } - int Send() { int errorCode = 0; - if(!data) return -1; - this->data->postBoxMutex.lock(); - if(this->data->sendPostBox->IsFull()) + if(!this->sendQueue.IsEmpty()) { SmartPointer temp = new OysterByte(); - this->data->translator.Pack(temp, this->data->sendPostBox->FetchMessage()); - errorCode = this->data->connection.Send(temp); + CustomNetProtocol p = this->sendQueue.Pop(); + this->translator.Pack(temp, p); + errorCode = this->connection.Send(temp); if(errorCode != 0) { - //Failed - this->data->connection.Disconnect(); - - this->data->recvObjMutex.lock(); - if(this->data->callbackType == NetworkProtocolCallbackType_Function) - { - this->data->recvObj.protocolRecieverFnc(); - } - else if(this->data->callbackType == NetworkProtocolCallbackType_Object) - { - this->data->recvObj.protocolRecievedObject->Disconnected(); - } - this->data->recvObjMutex.unlock(); + CEA parg; + parg.type = CEA::EventType_ProtocolFailedToSend; + parg.data.protocol = p; + NetEvent e = { this->parent, parg }; + this->recieveQueue.Push(e); } } - this->data->postBoxMutex.unlock(); return errorCode; } @@ -141,105 +102,129 @@ struct NetworkClient::PrivateData : public IThreadObject int errorCode = -1; OysterByte temp = OysterByte(); - errorCode = this->data->connection.Recieve(temp); + errorCode = this->connection.Recieve(temp); if(errorCode == 0 && temp.GetSize()) { CustomNetProtocol protocol; - bool ok = this->data->translator.Unpack(protocol, temp); + bool ok = this->translator.Unpack(protocol, temp); //Check if the protocol was unpacked correctly if(ok) { - this->data->recvObjMutex.lock(); - if(this->data->callbackType == NetworkProtocolCallbackType_Function) - { - this->data->recvObj.protocolRecieverFnc(protocol); - } - else if(this->data->callbackType == NetworkProtocolCallbackType_Object) - { - this->data->recvObj.protocolRecievedObject->NetworkCallback(protocol); - } - this->data->recvObjMutex.unlock(); + CEA parg; + parg.type = CEA::EventType_ProtocolRecieved; + parg.data.protocol = protocol; + NetEvent e = { this->parent, parg }; + this->recieveQueue.Push(e); } } + else + { + CEA parg; + parg.type = CEA::EventType_ProtocolFailedToRecieve; + parg.data.nothing = 0; + NetEvent e = { this->parent, parg }; + this->recieveQueue.Push(e); + } return errorCode; } - }; +struct NetworkClient::PrivateData +{ + SmartPointer dat; + +public: + PrivateData() + { this->dat = new NetDataContainer(); } + PrivateData(const PrivateData& obj) + { this->dat = obj.dat; } + ~PrivateData() + { this->dat = 0; } +}; +unsigned int NetDataContainer::currID = 0; + /************************************* NetworkClient *************************************/ NetworkClient::NetworkClient() -{ - privateData = new PrivateData(); - this->privateData->data->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1); -} - -NetworkClient::NetworkClient(unsigned int socket) -{ - privateData = new PrivateData(socket); - this->privateData->data->thread.Create(this->privateData, true); - this->privateData->data->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1); -} - -NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type) -{ - privateData = new PrivateData(); - this->privateData->data->callbackType = type; - this->privateData->data->recvObj = recvObj; -} - -NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type, unsigned int socket) -{ - privateData = new PrivateData(socket); - this->privateData->data->callbackType = type; - this->privateData->data->recvObj = recvObj; - this->privateData->data->thread.Create(this->privateData, true); - this->privateData->data->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1); -} + : privateData(0) +{ } NetworkClient::NetworkClient(const NetworkClient& obj) { - this->privateData = new PrivateData(*obj.privateData); + if(obj.privateData) this->privateData = new PrivateData(*obj.privateData); + else this->privateData = 0; } NetworkClient& NetworkClient::operator =(const NetworkClient& obj) { delete privateData; - this->privateData = new PrivateData(*obj.privateData); + this->privateData = 0; + if(obj.privateData) this->privateData = new PrivateData(*obj.privateData); + return *this; } NetworkClient::~NetworkClient() { - if(privateData) + if(this->privateData) { - delete privateData; - privateData = NULL; + delete this->privateData; + this->privateData = NULL; } } +bool NetworkClient::operator ==(const NetworkClient& obj) +{ + return (this->privateData->dat->ID == obj.privateData->dat->ID); +} + +bool NetworkClient::operator ==(const int& ID) +{ + return this->privateData->dat->ID == ID; +} + +void NetworkClient::ProcessMessages() +{ + while (!this->privateData->dat->recieveQueue.IsEmpty()) + { + if(this->privateData->dat->owner) + { + this->privateData->dat->owner->ClientEventCallback(this->privateData->dat->recieveQueue.Pop()); + } + } +} + +bool NetworkClient::Connect(int socket) +{ + if(this->IsConnected()) return true; + if(this->privateData) return false; + if(!this->privateData) this->privateData = new PrivateData(); + + int result = this->privateData->dat->connection.Connect(socket, true); + + //Connect has succeeded + if(result == 0) return true; + + //Connect has failed + return false; +} + bool NetworkClient::Connect(unsigned short port, const char serverIP[]) { - privateData->data->connection.SetBlockingMode(true); - int result = this->privateData->data->connection.Connect(port, serverIP); + if(this->IsConnected()) return false; + if(this->privateData) return false; + if(!this->privateData) this->privateData = new PrivateData(); + + int result = this->privateData->dat->connection.Connect(port, serverIP, false); //Connect has succeeded - if(result == 0) - { - if(this->privateData->data->thread.IsCreated()) return false; - - this->privateData->data->thread.Create(this->privateData, true); - privateData->data->connection.SetBlockingMode(false); - return true; - } - - + if(result == 0) return true; //Connect has failed return false; @@ -247,46 +232,35 @@ bool NetworkClient::Connect(unsigned short port, const char serverIP[]) void NetworkClient::Disconnect() { - privateData->data->connection.Disconnect(); - privateData->data->thread.Terminate(); -} - -bool NetworkClient::IsConnected() -{ - return privateData->data->connection.IsConnected(); + privateData->dat->connection.Disconnect(); + privateData->dat->thread.Terminate(); } void NetworkClient::Send(CustomProtocolObject& protocol) { - this->privateData->Send(protocol.GetProtocol()); + this->privateData->dat->sendQueue.Push(*protocol.GetProtocol()); } void NetworkClient::Send(CustomNetProtocol* protocol) { - this->privateData->Send(protocol); + this->privateData->dat->sendQueue.Push(*protocol); } -void NetworkClient::SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type) +void NetworkClient::SetOwner(NetworkSession* owner) { - if (type == NetworkProtocolCallbackType_Unknown) return; //It should probably still be set even if it is unknown. - - privateData->data->recvObjMutex.lock(); - privateData->data->recvObj = recvObj; - privateData->data->callbackType = type; - privateData->data->recvObjMutex.unlock(); + this->privateData->dat->owner = owner; } -bool NetworkClient::operator ==(const NetworkClient& obj) +bool NetworkClient::IsConnected() { - return (this->privateData->data->ID == obj.privateData->data->ID); -} - -bool NetworkClient::operator ==(const int& ID) -{ - return this->privateData->data->ID == ID; + if(!this->privateData) return false; + return privateData->dat->connection.IsConnected(); } int NetworkClient::GetID() const { - return this->privateData->data->ID; -} \ No newline at end of file + return this->privateData->dat->ID; +} + + + diff --git a/Code/Network/NetworkAPI/NetworkClient.h b/Code/Network/NetworkAPI/NetworkClient.h index 5a8dd5e5..39350537 100644 --- a/Code/Network/NetworkAPI/NetworkClient.h +++ b/Code/Network/NetworkAPI/NetworkClient.h @@ -1,59 +1,101 @@ #ifndef NETWORK_API_NETWORK_CLIENT_H #define NETWORK_API_NETWORK_CLIENT_H -///////////////////////////////////// -// Created by Pontus Fransson 2013 // -///////////////////////////////////// +////////////////////////////////////// +// Created by Pontus Fransson 2013 // +// Modified by Dennis Andersen 2014 // +////////////////////////////////////// -#ifdef CUSTOM_NET_PROTOCOL_EXPORT - #define NET_PROTOCOL_EXPORT __declspec(dllexport) -#else - #define NET_PROTOCOL_EXPORT __declspec(dllimport) -#endif - -#include "NetworkCallbackHelper.h" -//#include +#include "CustomNetProtocol.h" +#include "NetworkServerEventStruct.h" +#include "NetworkAPI_Preprocessor.h" namespace Oyster { namespace Network { + class NetworkSession; + extern "C" { - struct CustomProtocolObject; - class NET_PROTOCOL_EXPORT NetworkClient + class NET_API_EXPORT NetworkClient { + public: + struct ClientEventArgs + { + enum EventType + { + EventType_ProtocolFailedToRecieve, // No data + EventType_ProtocolFailedToSend, // Data in data.protocol + EventType_ProtocolRecieved, // Data in data.protocol + EventType_Disconnect, // No data + } type; + + union EventData + { + struct { Oyster::Network::CustomNetProtocol protocol; }; + void * nothing; + } data; + }; + typedef void(*ClientEventFunction)(NetEvent e); + public: NetworkClient(); - NetworkClient(unsigned int socket); - NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type); - NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type, unsigned int socket); NetworkClient(const NetworkClient& obj); - NetworkClient& operator =(const NetworkClient& obj); virtual ~NetworkClient(); - bool Connect(unsigned short port, const char serverIP[]); - void Disconnect(); - - bool IsConnected(); - - //Adds the protocol to the queue of protocols to be sent. - void Send(CustomProtocolObject& protocol); - void Send(CustomNetProtocol* protocol); - - void SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type); - - //Compares the internal ID. bool operator ==(const NetworkClient& obj); bool operator ==(const int& ID); + /** + * + */ + void ProcessMessages(); + + /** + * + */ + bool Connect(int socket); + + /** + * + */ + bool Connect(unsigned short port, const char serverIP[]); + + /** + * + */ + void Disconnect(); + + /** + * + */ + void Send(CustomProtocolObject& protocol); + + /** + * + */ + void Send(CustomNetProtocol* protocol); + + /** + * + */ + void SetOwner(NetworkSession* owner); + + /** + * + */ + bool IsConnected(); + + /** + * + */ int GetID() const; private: struct PrivateData; PrivateData* privateData; - }; } } diff --git a/Code/Network/NetworkAPI/NetworkServer.cpp b/Code/Network/NetworkAPI/NetworkServer.cpp index ec4da231..de341f81 100644 --- a/Code/Network/NetworkAPI/NetworkServer.cpp +++ b/Code/Network/NetworkAPI/NetworkServer.cpp @@ -23,146 +23,50 @@ using namespace Oyster::Thread; struct NetworkServer::PrivateData : public IThreadObject { - PrivateData(); - ~PrivateData(); - - bool Init(INIT_DESC& initDesc); - bool Start(); - void Stop(); - void Shutdown(); - - void CheckForNewClient(); +public: + PrivateData() + : listener(0) + , mainSession(0) + , isInitiated(0) + , isReleased(0) + , isRunning(0) + { } + ~PrivateData() + { } bool DoWork(); - // +public: IListener* listener; - INIT_DESC initDesc; - bool started; - - //Postbox for new clients - PostBox postBox; - - //Server thread - OysterThread thread; + PostBox postBox; //Postbox for new clients + OysterThread thread; //Server thread + NetworkSession *mainSession; + Utility::Container::ThreadSafeQueue clientQueue; + bool isInitiated; + bool isReleased; + bool isRunning; + int port; }; -NetworkServer::PrivateData::PrivateData() -{ - listener = 0; - started = false; - //postBox = new PostBox; -} - -NetworkServer::PrivateData::~PrivateData() -{ - Shutdown(); -} - -bool NetworkServer::PrivateData::Init(INIT_DESC& initDesc) -{ - //Check if it's a valid port - if(initDesc.port == 0) - { - return false; - } - - if(!InitWinSock()) - return false; - - this->initDesc = initDesc; - - //Initiate listener - listener = new Listener(&postBox); - if(!((Listener*)listener)->Init(this->initDesc.port, false)) - { - return false; - } - - if(thread.Create(this, false) == OYSTER_THREAD_ERROR_FAILED) - { - return false; - } - - return true; -} - -bool NetworkServer::PrivateData::Start() -{ - //Start listener - if(!((Listener*)listener)->Start()) - { - return false; - } - - started = true; - - if(thread.Start() == OYSTER_THREAD_ERROR_FAILED) - { - return false; - } - - return true; -} - -void NetworkServer::PrivateData::Stop() -{ - if(listener) - { - ((Listener*)listener)->Stop(); - } - - started = false; - - thread.Stop(); -} - -void NetworkServer::PrivateData::Shutdown() -{ - if(listener) - { - listener->Shutdown(); - delete listener; - listener = NULL; - } - - started = false; - thread.Terminate(); - - ShutdownWinSock(); -} - -//Checks for new clients and sends them to the proc function. -void NetworkServer::PrivateData::CheckForNewClient() +bool NetworkServer::PrivateData::DoWork() { + /** Check for new clients **/ if(postBox.IsFull()) { int clientSocketNum = postBox.FetchMessage(); - //Safety check that is probably not needed. if(clientSocketNum == -1) { - return; + //Something went wrong somewhere... do we care? } - //Create client and Proc function if the pointer is not NULL - if(initDesc.callbackType == NetworkClientCallbackType_Function) - { - Oyster::Network::NetworkClient *client = new Oyster::Network::NetworkClient(clientSocketNum); - initDesc.recvObj.clientConnectFnc(client); - } - else if(initDesc.callbackType == NetworkClientCallbackType_Object) - { - Oyster::Network::NetworkClient *client = new Oyster::Network::NetworkClient(clientSocketNum); - initDesc.recvObj.clientConnectObject->NetworkCallback(client); - } + + Oyster::Network::NetworkClient client; + client.Connect(clientSocketNum); + if(this->mainSession) + this->clientQueue.Push(client); } -} - -bool NetworkServer::PrivateData::DoWork() -{ - CheckForNewClient(); return true; } @@ -173,48 +77,142 @@ bool NetworkServer::PrivateData::DoWork() NetworkServer::NetworkServer() { - privateData = new PrivateData(); + this->privateData = new PrivateData(); +} +NetworkServer::NetworkServer(const NetworkServer& obj) +{ + delete this->privateData; + this->privateData = new PrivateData(*obj.privateData); +} +const NetworkServer& NetworkServer::operator=(const NetworkServer& obj) +{ + delete this->privateData; + this->privateData = new PrivateData(*obj.privateData); + return *this; } - NetworkServer::~NetworkServer() { - if(privateData) + if(this->privateData) { - delete privateData; + delete this->privateData; + this->privateData = 0; } } -bool NetworkServer::Init(INIT_DESC& initDesc) +NetworkServer::ServerReturnCode NetworkServer::Init(const int& port, NetworkSession const* mainSession) { - if(!privateData->Init(initDesc)) + //Check if it's a valid port + if(port == 0 || port == -1) { - return false; + return NetworkServer::ServerReturnCode_Error; + } + else if(this->privateData->port != 0 && this->privateData->port != -1) + { + return NetworkServer::ServerReturnCode_Error; + } + if(!InitWinSock()) + { + return NetworkServer::ServerReturnCode_Error; } - return true; + //Initiate listener + this->privateData->listener = new Listener(&this->privateData->postBox); + if(!((Listener*)this->privateData->listener)->Init(port, false)) + { + return NetworkServer::ServerReturnCode_Error; + } + + if(this->privateData->thread.Create(this->privateData, false) == OYSTER_THREAD_ERROR_FAILED) + { + return NetworkServer::ServerReturnCode_Error; + } + + this->privateData->isInitiated = true; + this->privateData->isReleased = false; + this->privateData->mainSession = 0; + return NetworkServer::ServerReturnCode_Sucess; } -bool NetworkServer::Start() +NetworkServer::ServerReturnCode NetworkServer::Start() { - if(!privateData->Start()) + //Start listener + if(!((Listener*)this->privateData->listener)->Start()) { - return false; + return NetworkServer::ServerReturnCode_Error; } - return true; + if(this->privateData->thread.Start() == OYSTER_THREAD_ERROR_FAILED) + { + return NetworkServer::ServerReturnCode_Error; + } + + this->privateData->isRunning = true; + return NetworkServer::ServerReturnCode_Sucess; } void NetworkServer::Stop() { - privateData->Stop(); + if(this->privateData->listener) + { + ((Listener*)this->privateData->listener)->Stop(); + } + + this->privateData->thread.Stop(); + + this->privateData->isRunning = false; } void NetworkServer::Shutdown() { - privateData->Shutdown(); + if(this->privateData->listener) + { + this->privateData->listener->Shutdown(); + delete this->privateData->listener; + this->privateData->listener = NULL; + } + + this->privateData->thread.Terminate(); + + ShutdownWinSock(); + + this->privateData->isRunning = false; + this->privateData->mainSession = 0; + this->privateData->isReleased = true; +} + +void NetworkServer::ProcessConnectedClients() +{ + while(!this->privateData->clientQueue.IsEmpty()) + { + if(this->privateData->mainSession) this->privateData->mainSession->Attach(this->privateData->clientQueue.Pop()); + } +} + +void NetworkServer::SetSession(NetworkSession const* mainSession) +{ + this->privateData->mainSession = const_cast(mainSession); +} + +NetworkSession const* NetworkServer::GetMainSession() +{ + return this->privateData->mainSession; +} + +NetworkSession const* NetworkServer::ReleaseMainSessionSession() +{ + NetworkSession const * temp; + temp = this->privateData->mainSession; + this->privateData->mainSession = 0; + return temp; } bool NetworkServer::IsStarted() const { - return privateData->started; -} \ No newline at end of file + return this->privateData->isRunning; +} + + + + + + diff --git a/Code/Network/NetworkAPI/NetworkServer.h b/Code/Network/NetworkAPI/NetworkServer.h index 8edc59ff..c3385f86 100644 --- a/Code/Network/NetworkAPI/NetworkServer.h +++ b/Code/Network/NetworkAPI/NetworkServer.h @@ -1,18 +1,15 @@ #ifndef NETWORK_API_NETWORK_SERVER_H #define NETWORK_API_NETWORK_SERVER_H -///////////////////////////////////// -// Created by Pontus Fransson 2013 // -///////////////////////////////////// +////////////////////////////////////// +// Created by Pontus Fransson 2013 // +// Modified by Dennis Andersen 2014 // +////////////////////////////////////// -#ifdef CUSTOM_NET_PROTOCOL_EXPORT - #define NET_PROTOCOL_EXPORT __declspec(dllexport) -#else - #define NET_PROTOCOL_EXPORT __declspec(dllimport) -#endif +#include "NetworkAPI_Preprocessor.h" #include "NetworkClient.h" -#include "NetworkCallbackHelper.h" +#include "NetworkSession.h" #include namespace Oyster @@ -21,27 +18,68 @@ namespace Oyster { extern "C" { - class NET_PROTOCOL_EXPORT NetworkServer + class NET_API_EXPORT NetworkServer { public: - struct INIT_DESC + enum ServerReturnCode { - unsigned short port; //Port the server should be accepting clients on. - - NetworkClientCallbackType callbackType; //The recieverObject type. Function or object. - RecieverObject recvObj; //The functions that is called when a new client has connected. + ServerReturnCode_Error, + ServerReturnCode_Sucess }; + public: NetworkServer(); + NetworkServer(const NetworkServer&); + const NetworkServer& operator=(const NetworkServer&); virtual ~NetworkServer(); - bool Init(INIT_DESC& initDesc); - bool Start(); + + /** Creates a server that clients can connect to + * @param port The port the server will be listening for clients. + * @param mainSession The main session the server will send connected clients to. + * @return The server returncode + */ + ServerReturnCode Init(const int& port, NetworkSession const* mainSession); + + /** Starts the server allowing clients to connect + * @return The server returncode + */ + ServerReturnCode Start(); + + /** + * + */ void Stop(); + + /** Shutdown the server and return all resources. + */ void Shutdown(); + /** Parses asynchronous connected clients. + */ + void ProcessConnectedClients(); + + /** Set the main session connected clients will enter when connected to server. + * @param mainSession The session to connect as main server session. + */ + void SetSession(NetworkSession const* mainSession); + + /** Get the main session connected with the server + * @return Returns the main session + */ + NetworkSession const* GetMainSession(); + + /** Sets the main session to NULL and returns it + * @return Returns the main session + */ + NetworkSession const* ReleaseMainSessionSession(); + + /** + * + */ bool IsStarted() const; + private: struct PrivateData; PrivateData* privateData; diff --git a/Code/Network/NetworkAPI/NetworkServerEventStruct.h b/Code/Network/NetworkAPI/NetworkServerEventStruct.h new file mode 100644 index 00000000..a48d97de --- /dev/null +++ b/Code/Network/NetworkAPI/NetworkServerEventStruct.h @@ -0,0 +1,17 @@ +#ifndef NETWORK_API_SERVEREVENT_H +#define NETWORK_API_SERVEREVENT_H + +namespace Oyster +{ + namespace Network + { + template + struct NetEvent + { + Sender sender; + Args args; + }; + } +} + +#endif // !SERVERDEPENDENCIES_SERVEREVENT_H diff --git a/Code/Network/NetworkAPI/NetworkSession.cpp b/Code/Network/NetworkAPI/NetworkSession.cpp new file mode 100644 index 00000000..e026413e --- /dev/null +++ b/Code/Network/NetworkAPI/NetworkSession.cpp @@ -0,0 +1,184 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// + +#include "NetworkSession.h" +#include "..\..\Misc\Utilities.h" +#include "..\..\Misc\DynamicArray.h" +#include "..\..\Misc\GID.h" +#include "CustomNetProtocol.h" +#include +#include + + +using namespace Oyster::Network; + + +struct NetworkSession::PrivateSessionData +{ + Utility::DynamicMemory::DynamicArray clients; + NetworkClient::ClientEventFunction messageCallback; + std::mutex clientListLock; + NetworkSession* owner; //Where clients end up when session is closed. + int clientCount; + int id; + NetworkSession::PrivateSessionData() + : clientCount(0) + , owner(0) + , id(GID()) + {} +}; + + + +NetworkSession::NetworkSession() + : data(0) +{} +NetworkSession::NetworkSession(const NetworkSession& orig) +{ + this->data->clients = orig.data->clients; + this->data->owner = orig.data->owner; + this->data->clientCount = orig.data->clientCount; + this->data->id = orig.data->id; + this->data->messageCallback = orig.data->messageCallback; +} + +const NetworkSession& NetworkSession::operator=(const NetworkSession& orig) +{ + this->data->clients = orig.data->clients; + this->data->owner = orig.data->owner; + this->data->clientCount = orig.data->clientCount; + this->data->id = orig.data->id; + this->data->messageCallback = orig.data->messageCallback; + + return *this; +} + +NetworkSession::~NetworkSession() +{ + this->data->clients.Clear(); + this->data->clientCount = 0; + this->data->messageCallback = 0; +} + +void NetworkSession::ProcessClients() +{ + for (unsigned int i = 0; i < this->data->clients.Size(); i++) + { + this->data->clients[i].ProcessMessages(); + } +} + +bool NetworkSession::Attach(NetworkClient client) +{ + this->data->clientListLock.lock(); + + int k = -1; + for (unsigned int i = 0; (k == -1) && i < this->data->clients.Size(); i++) + { + if(!this->data->clients[i].IsConnected()) //TODO: Dont check connection status, check more general status.. + k = i; + } + + if(k == -1) + { + this->data->clients.Push(client); + } + else + { + this->data->clients[k] = client; + } + + this->data->clientCount++; + + this->data->clientListLock.unlock(); + + return true; +} + +NetworkClient NetworkSession::Detach(const NetworkClient& client) +{ + NetworkClient val; + + this->data->clientListLock.lock(); + + for (unsigned int i = 0; i < this->data->clients.Size(); i++) + { + if(this->data->clients[0].GetID() == client.GetID()) + { + val = this->data->clients[i]; + this->data->clients[i] = NetworkClient(); + this->data->clientCount--; + } + } + + this->data->clientListLock.unlock(); + + return val; +} + +NetworkClient NetworkSession::Detach(short ID) +{ + NetworkClient val; + + this->data->clientListLock.lock(); + + for (unsigned int i = 0; i < this->data->clients.Size(); i++) + { + if(this->data->clients[0].GetID() == ID) + { + val = this->data->clients[i]; + this->data->clients[i] = NetworkClient(); + this->data->clientCount--; + } + } + + this->data->clientListLock.unlock(); + + return val; +} + +bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol) +{ + bool returnValue = false; + for (unsigned int i = 0; i < this->data->clients.Size(); i++) + { + this->data->clients[i].Send(&protocol); + returnValue = true; + } + + return returnValue; +} + +bool NetworkSession::Send(Oyster::Network::CustomNetProtocol& protocol, int ID) +{ + for (unsigned int i = 0; i < this->data->clients.Size(); i++) + { + if(this->data->clients[i].GetID() == ID) + { + this->data->clients[i].Send(&protocol); + return true; + } + } + return false; +} + +void NetworkSession::CloseSession(bool dissconnectClients) +{ + this->data->clientListLock.lock(); + + for (unsigned int i = 0; i < this->data->clients.Size(); i++) + { + if(dissconnectClients) this->data->clients[i].Disconnect(); + else if(this->data->owner) this->data->owner->Attach(this->data->clients[i]); + else this->data->clients[i].Disconnect(); + } + + this->data->clients.Clear(); + this->data->clientCount = 0; + + this->data->clientListLock.unlock(); +} + + + diff --git a/Code/Network/NetworkAPI/NetworkSession.h b/Code/Network/NetworkAPI/NetworkSession.h new file mode 100644 index 00000000..7c50afd0 --- /dev/null +++ b/Code/Network/NetworkAPI/NetworkSession.h @@ -0,0 +1,83 @@ +///////////////////////////////////////////////////////////////////// +// Created by [Dennis Andersen] [2013] +///////////////////////////////////////////////////////////////////// +#ifndef NETWORK_API_NETWORK_SESSION_H +#define NETWORK_API_NETWORK_SESSION_H + +//warning C4150: deletion of pointer to incomplete type, no destructor called +#pragma warning(disable : 4150) + +#include "NetworkAPI_Preprocessor.h" +#include "NetworkServerEventStruct.h" +#include "NetworkClient.h" + +namespace Oyster +{ + namespace Network + { + class NET_API_EXPORT NetworkSession + { + public: + NetworkSession(); + NetworkSession(const NetworkSession& orig); + const NetworkSession& operator=(const NetworkSession& orig); + virtual~NetworkSession(); + + /** Parse session events such as protocols recieved etc. + */ + void ProcessClients(); + + /** + * + */ + bool Attach(NetworkClient client); + + /** + * + */ + NetworkClient Detach(const NetworkClient& client); + + /** + * + */ + NetworkClient Detach(short ID); + + /** Send a message to all clients in this session + * @param message The message + */ + bool Send(Oyster::Network::CustomNetProtocol& message); + + /** Send a message to a specific client in this session + * @param message The message + */ + bool Send(Oyster::Network::CustomNetProtocol& protocol, int ID); + + /** + * + */ + void CloseSession( bool dissconnectClients = false ); + + /** + * Set the owner that clients will be returned to. + * @param owner If owner is NULL, clients will be disconnected when session is over. + */ + void SetOwner(NetworkSession* owner); + + /** + * + */ + virtual void ClientEventCallback(NetEvent e) = 0; + + /** + * + */ + virtual void ClientConnectedEvent(NetEvent e) = 0; + + private: + struct PrivateSessionData; + PrivateSessionData* data; + }; + } +}//End namespace DanBias + +#endif // !DANBIASSERVER_NETWORK_SESSION_H diff --git a/Code/Network/NetworkAPI/Translator.cpp b/Code/Network/NetworkAPI/Translator.cpp index 0829913e..b1196e88 100644 --- a/Code/Network/NetworkAPI/Translator.cpp +++ b/Code/Network/NetworkAPI/Translator.cpp @@ -5,6 +5,7 @@ #include "CustomNetProtocol.h" +#include "../../Misc/Utilities.h" #include "../NetworkDependencies/Messages/MessageHeader.h" #include "../NetworkDependencies/OysterByte.h" diff --git a/Code/Network/NetworkAPI/Translator.h b/Code/Network/NetworkAPI/Translator.h index f413492e..7913c16a 100644 --- a/Code/Network/NetworkAPI/Translator.h +++ b/Code/Network/NetworkAPI/Translator.h @@ -27,13 +27,7 @@ "100F" */ -#ifdef CUSTOM_NET_PROTOCOL_EXPORT - #define NET_PROTOCOL_EXPORT __declspec(dllexport) -#else - #define NET_PROTOCOL_EXPORT __declspec(dllimport) -#endif - -#include "../../Misc/Utilities.h" +#include "NetworkAPI_Preprocessor.h" namespace Oyster { @@ -43,7 +37,8 @@ namespace Oyster { class OysterByte; class CustomNetProtocol; - class NET_PROTOCOL_EXPORT Translator + + class NET_API_EXPORT Translator { public: Translator (); diff --git a/Code/Network/NetworkDependencies/Connection.cpp b/Code/Network/NetworkDependencies/Connection.cpp index 5ff4eeda..c79d5fe6 100644 --- a/Code/Network/NetworkDependencies/Connection.cpp +++ b/Code/Network/NetworkDependencies/Connection.cpp @@ -40,7 +40,18 @@ Connection::~Connection() CloseSocket( this->socket ); } -int Connection::Connect(unsigned short port , const char serverName[]) +int Connection::Connect(int socket, bool blocking) +{ + this->socket = socket; + this->stillSending = true; + this->closed = false; + + SetBlockingMode(blocking); + //connection succesfull! + return 0; +} + +int Connection::Connect(unsigned short port , const char serverName[], bool blocking) { struct hostent *hostEnt; if((hostEnt = gethostbyname(serverName)) == NULL) @@ -61,6 +72,8 @@ int Connection::Connect(unsigned short port , const char serverName[]) closed = false; stillSending = true; + SetBlockingMode(blocking); + //connection succesfull! return 0; } diff --git a/Code/Network/NetworkDependencies/Connection.h b/Code/Network/NetworkDependencies/Connection.h index ae76a3f7..d2e815d3 100644 --- a/Code/Network/NetworkDependencies/Connection.h +++ b/Code/Network/NetworkDependencies/Connection.h @@ -27,7 +27,8 @@ namespace Oyster virtual int Recieve( OysterByte &bytes ); virtual int Disconnect(); - virtual int Connect( unsigned short port , const char serverName[] ); + virtual int Connect(int socket, bool blocking = false); + virtual int Connect(unsigned short port , const char serverName[], bool blocking = false); virtual int Listen(); diff --git a/Code/Network/NetworkDependencies/Listener.cpp b/Code/Network/NetworkDependencies/Listener.cpp index deb0d992..360ccebb 100644 --- a/Code/Network/NetworkDependencies/Listener.cpp +++ b/Code/Network/NetworkDependencies/Listener.cpp @@ -120,7 +120,7 @@ void Listener::StopListen() this->isListening = false; Connection c; c.InitiateClient(); - c.Connect(this->port, "127.0.0.1"); + c.Connect(this->port, "127.0.0.1", false); } } bool Listener::DoWork()