Fixed dynamic objects not being updated on startup.
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3bee35785a
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@ -234,7 +234,7 @@ bool GameSession::Join(gClient gameClient)
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{
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//Protocol_ObjectPosition p(movedObject->GetPosition(), id);
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Protocol_ObjectPositionRotation p(objects[i]->GetPosition(), objects[i]->GetRotation(), objects[i]->GetID());
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GameSession::gameSession->Send(p.GetProtocol());
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gameClient->GetClient()->Send(p.GetProtocol());
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}
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}
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