Fixed dynamic objects not being updated on startup.

This commit is contained in:
Pontus Fransson 2014-02-21 10:48:09 +01:00
parent 3bee35785a
commit 93eb598012
1 changed files with 1 additions and 1 deletions

View File

@ -234,7 +234,7 @@ bool GameSession::Join(gClient gameClient)
{
//Protocol_ObjectPosition p(movedObject->GetPosition(), id);
Protocol_ObjectPositionRotation p(objects[i]->GetPosition(), objects[i]->GetRotation(), objects[i]->GetID());
GameSession::gameSession->Send(p.GetProtocol());
gameClient->GetClient()->Send(p.GetProtocol());
}
}